arslaN
arslaN
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Comments
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@Rin_is_my_waifu said:
To sum up your post:
"Even after her nerf, I can't loop spirit for 5 gens or bully her, please gut her like legion"
I'm sure you are trolling now btw.
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Going against the most broken addon in the game like 10 times in a row is the most annoying thing ever and why do you even bring up killer for no reason?
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I guess I'm super lucky for the first time since I probably went against like 5 prayer beads spirit since the announcement.
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The changes were nice but it didn't really fix the main problem. She is still annoying and unfun to against and people will probably continue to kill themselves on hook.
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There are new sweaters for bill,tapp,ash,steve,nancy,susie,joey. New outfits for claud,dwight,nea,billy and probably more. Check the leaksbydaylight reddit page.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/849792#Comment_849792
Yikes, I wasn't talking about those fences, I was talking about the fences on Haddonfield...
This is definitely an exploit or hack of some kind. You should take this to support and provide a detailed report and evidence. (This image is good, but an image after the hatchet being thrown and downing you would solidify this.)
The reason I know this isn't intentional is because those fences have collision to basic hits and even billies chainsaw... so this shouldn't be possible for hatchets to phase right through them.
Here's the support link: https://support.deadbydaylight.com/hc/en-us
I recorded the entire match so I can send that to support. Thanks for the help.
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@FireHazard said:
Hatchets will pass through any reasonably sized hole that's available for some reason... so holes through fences work because basic attacks at fences also work for some reason...
It isn't a glitch.
Here's a screenshot. The killer got flamed in the chat for abusing exploits. Her hand literally goes through the fence when she is throwing the hatchet.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/849514#Comment_849514
It's really not. For new players sure, but for experienced players it's a bit of a joke. Most high ranks only use it to troll the killer, but the fact you have to walk everywhere to preserve it makes it a really bad perk.
If you can use the exhaustion to your advantage (keeping it 99 percent), it is still super powerful.
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@humanbeing1704 said:
wait they are removing it why
It was a apparently a "bug".
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@Peanits said:
It's the exact same as it was before, only you can't use the stagger reduction multiple times in a chase. If you were using it multiple times in a chase, I'm willing to bet you were taking advantage of setups that were way too strong (e.g. Haddonfield).
In any case, the killer is meant to be stronger than one survivor in a chase, so they won't be getting a stagger.
Then why did you guys buff this perk in the 2.0.0 patch if the reduced stagger was meant to be used once per chase? It wasn't a popular perk before the buff and it's going to be seldom used once again. Seperate cooldown for the passive effect (like 30 seconds) would fix the issues without making the perk a lot worse than before.
The only problematic thing was haddonfield and it seems like you decided to nerf BL instead of actually fixing the map.
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@chase131119 said:
Hell yeah, time to now use Deadhard cause BL is damn near useless.
Dead hard is also useless thanks to the amazing dedicated servers
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Unless they fix most bugs, bodyblocking situations and a lot more, dcing can't have harsh punishments.
Also, make the poll choices objective please.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/847779#Comment_847779
Camping and tunneling are killers estrategies that are totally legal
They are legal but the person on the hook has no way of escaping without ds
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/848053#Comment_848053
But it already has the 75% reduction to stagger and there aren't any "near infinites."
It is getting nerfed in the next patch so it only has the reduction when you aren't exhausted.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/847980#Comment_847980
Who cares what they are if they are there it is a tell? Idc if it is a glitch or not, nobody does.
https://forum.deadbydaylight.com/en/discussion/comment/848133#Comment_848133
If you want to know for sure, you have to equip spinechill.
They are not consistent nor reliable and it's still cosmetic dependant on top of that.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/847906#Comment_847906
she has several. git gud
The shards are the only consistent tell but it is still cosmetic dependant and you have to be very close to her to actually notice it.
The animation reset and the hair thing are basically unintentional glitches and they aren't consistent or reliable.
So yes, she technically has tells but are they actually useful in a chase? Not really.
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Unless they do something about camping/tunneling, ds is fine.
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Legion needs an entire rework, the old version was still bad tbh and there was no actual counterplay.
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Shelter woods is the worst one imo. Filled with deadzones with absolutely nothing for survivors.
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@yoi said:
yep nerf the only viable killer remaining, for when keys are getting nerfed? when comodious toolboxes are getting nerfed? because i only see killers being nerfed over and over again but hardly ever i see a survivor nerf becasue isnta heals nerf are hilarious they are still very strong and in certain situations are even better than what they used to be, for example, agiasnt Billy.
You hardly see any survivor nerfs? Look at the patch notes since the game's launch. You can find a survivor nerf in like 90% of them.
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I'm sorry but it sounds like you are just bad at the game.
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I think they still hit the person on the hook but they just don't scream anymore. I could be wrong though.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/843465#Comment_843465
You still can see red light through walls? Just curious
It was possible on low settings but that was fixed in the latest patch as far as I know. I'm currently playing on low and I didn't notice anything since the patch.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/843435#Comment_843435
So moonwalking as m1 killer at some walls when survivors cannot see the killer is not mindgame too? The information you get is 0 too
No, that's a mindgame since you know they around the loop and you can still see them coming. Both sides have basically the same amount of information in that situation.
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@mrgarisson said:
https://forum.deadbydaylight.com/en/discussion/comment/843437#Comment_843437
I mean like ruin is still a totem perk, but instead of it being a perk it's just always there. Slowing down gens, but also giving survivors another objective instead of simply extending gen time cause that would be boring.
I think the best solution would be a secondary objective like maybe you need to find fuel before you can start working on gens or something.
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Ruin isn't meant to last entire the match. Making it permanent isn't really a good idea and it's still a bandaid fix.
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I wouldn't say going against someone who literally gives you no feedback on what they are doing is a mindgame. In fact, both sides aren't really "mindgaming" that much.
Spirit mostly reacts to what survivors are doing like moving the grass, scratch marks, grunts of pain, breathing, footsteps etc. and the actual mindgaming isn't that much.
Survivors have 0 information on what she is doing and they mostly just guess. That's not to say you can't do anything against her and you can definitely predict some things but I wouldn't say it's a mindgame.
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@switch said:
https://forum.deadbydaylight.com/en/discussion/comment/838426#Comment_838426
Let's see, your chances for winning "a mindgame" have been gutted, and each time you don't guess correctly you have to play as a 4.4m/s killer with no power for 15 seconds.
Do you like playing as a powerless killer each time you ######### up for 15-20 seconds?
So... requiring at least a tiny bit of skill = unfun. Got it.
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@switch said:
https://forum.deadbydaylight.com/en/discussion/comment/837521#Comment_837521
Adapt?, the past says something completely different from what you're saying but you know...
The thing is: i'm not upset by the nerf, (personally wasn't needed), they made nurse UNFUN, spirit will be UNFUN to play AS.
See the problem ?
Want to explain how spirit is unfun to play now?
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@Cvb said:
https://forum.deadbydaylight.com/en/discussion/comment/836938#Comment_836938
A bit rich coming from the people who's tears lead us to this point in the first place. All you guys do is whine and cry until every killer gets nerfed into being useless so you can have your easy wins.
She is still easily S tier but people are still crying for no reason. If you think she is actually useless now, there is something wrong with you guys.
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Honestly, I would be pretty upset if I paid 800$ for the golden feng outfit. It's their fault for paying that much but still.
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@ColgateAdvancedWhite said:
Unnecessary nerf on the Spirit.
Adding animation for window vault:
This was a high skill strategy for Spirit users. You force a mind game with the survivor and make them guess if you're vaulting or not. If they guessed wrongly, they are punished for it. By adding animation for the Survivors, the high skill ceiling for Spirit is removed.
No longer silent prayer beads:
Another nerf to the high skill ceiling of the Spirit. By making the sound global, now everyone will know when to start hiding. The silent prayer beads is a skill-expressive add-on. Only good Spirit users know when to use it to yionk surivors off generators and use it to hunt on the map. This just completely removes another skill-based aspect of Spirit.
Overall the changes just dumb down the Spirit from a high-skill, high-reward killer to a random nobody. A good Spirit player could get 4k in around 70% of matches. With this gutting of the killer, there is no more distinction between a good and bad Spirit player
You lost me at the "high skill" part.
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There is literally no way to know if she is vaulting or not. That's not a mindgame. It's a random guess for survivors, you might as well toss a coin to decide.
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We will have spirit on the ptb first.
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I'm really enjoying all the crying
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Probably never :)
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I still haven't gone against any prayer beads spirit yet. Probably because I didn't rank up that much after the rank reset though.
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Her power is already super strong, does she really need to be able to mindgame during vaults?
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/835034#Comment_835034
Instas dont change a whole game, it's a one time use, not a complete change to an addon. And I saw at least 50 insta heals, I feel no remorse.
Well , I personally never feel ok with using broken addons. Maybe I care too much about the other side lol. Like, I only used an ebony mori once for the achievement, never used iri head or prayer beads. Probably used keys and insta heals only before I prestiged a character.
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Wow, I actually regret not using a single instaheal before the nerf lmao
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I would be depressed if I paid hundreds of dollars for some pink pants only to see them available for everyone.
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@PoisonN said:
Can you tell me where I can read these informations?
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Really good and fair changes. Can't wait to see people crying though
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Yeah, it's the same for me as well.
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@PiiFree said:
https://forum.deadbydaylight.com/en/discussion/comment/818240#Comment_818240
Allow me to ask a few question, do you consider disconnects as kills in that case? And additionally, do you consider matches with disconnects when you make such analysis?
I know from the past (Freddy) that you in fact considered disconnects as kills and that you counted unfair matches with disconnects for such statistics - regardless of the unbalance that was forcefully created by a Survivor.
I remember that old Freddy was also considered an "overperforming" Killer" because apparently he had such a high "kill" count. What you / the developers forgot to consider is that the disconnects and the unbalanced matches were responsible for this, not Freddy himself.
They said that they can filter out dc's when calculating the stats.
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How to know if someone didn't read anything about why people hate spirit
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/832550#Comment_832550
You need to participate in 3 Gen Repairs, according to Peanits. Not doing 3 Gens on your own.
Oh, that's a relief. It would have been really stupid if you had to do complete 3 gens by yourself.
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@xChrisx said:
Is not supposed to be something easy, they are challenges for a reason and they are becoming more hard to complete, have a challenge complete after 1 game is boring and nosense in my opinion. Im enjoying these challenges tbh
You basically need potato teammates to do 3 gens by yourself in one match. That's not really a challenge, it's just annoying.
