arslaN
arslaN
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@Dozekis said:
https://forum.deadbydaylight.com/en/discussion/comment/870666#Comment_870666
How dare survivors survive ? So again I ask. What is tunneling then ? A killer is doing what they're supposed to be doing.
The problem is entitled survivors I'm sure like yourself. Somebody told you all that the game revolves around you and it doesn't.
The only entitled person here is you if you actually think looping is unsportsmanslike behaviour.
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There is no immunity with DS. Any good killer will slug you instead of picking you up and people will have to stop doing gens to pick you up which is a big deal.
Stunning the killer for 5 seconds and deactivating your perk is also not a reward.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/869311#Comment_869311
Ok so you used it to abuse Haddonfield got it.
Not really. I haven't even used balanced landing for months since I find dead hard a lot more useful. Nice try.
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/869311#Comment_869311
There is plenty of reason. Maps like Haddonfield and Macmillons will still have great use for BL, and the noise reduction could easily fool killers who aren't prepared for it.
The noise reduction also only works when you aren't exhausted as far as I know. They could have made the nerf a lot more acceptable if they made that the passive effect along with adding some hills to shelter woods or something.
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How were they instablinding without the addons?
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No. It's just a bad perk and I think they will make some adjustments since it will be once again legion 1.0 if they don't.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/869311#Comment_869311
It still turns some of the most dangerous spots inti the safest, you just have to NOT be exhausted
I think it's still decent but like I said, I don't think anyone will choose bl over other exhaustion perks anymore (and with good reason tbh). It was a dead perk before they buffed it last year, it's going to be like that once again.
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Not really. It's a dead perk without the reduced stagger. There is really no reason to use bl over other exhaustion perks now.
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I can't say anything balance wise but I will say that his hit detection was pretty bad on the ptb from my experience and I hope they take a look at that.
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No one here is defending this kind of dc'ing.
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If I actually want to use a flashlight for once without the killer bringing a mori or switching to spirit then yes, I do.
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@yermom said:
Why is your conclusion that they're editing the files? There's no evidence of that, all you know is that the red stains appear bigger in one image and smaller in another. AFAIK this can be altered by the graphics settings.
But messing with ini files and the like should be a bannable offense. It would be strange if it weren't.
Unless they give us basic graphics options like anti aliasing and vsync in game, they absolutely shouldn't make changing config files bannable. These sorts of things don't really give you any advantages.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/867081#Comment_867081
Well, I won't get into details because I don't want more people doing it, but the evidence is there. You can compare the two images or go to the video itself.
Are you sure you can't do this by just using low settings? Tru3 seems to be using ultra settings and the other screenshot is low settings.
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I don't know if you can disable fog or make the red stain larger from the config files. I also modified the config files to disable anti aliasing and ambient occlusion because the devs still refuse to give us basic graphics options and changing config files aren't bannable. These are things you can already disable by just using low settings.
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@Go_Go_Roboto said:
It really isn't all that challenging if your somewhat well versed in the game. Several are essentially 'just play the objective'. Getting a grab takes a few games if you are unlucky and the Dark Sense challenge where you must compete 3 generators over also over hyped. I completed it in my first attempt.
If people are freaked out by this stuff, then they have no chance of getting Tome IV done.
But, maybe there was just come confusion about the requirements of the harder challenges.
Dark Sense challenge; you do not need to complete 3 generators by yourself 0-100%. Just bring a good tool box and play a little immersed with perks that help you before the exit gates are done/do generators.
Grab challenge; grabbing off generators, totems, out of lockers, exit gates, pallets, and windows will complete the challenge. You'll most likely get someone out of a locker, pallet, or window. The last two can happen when a survivor is injured and either slow vaulting or slow sprint vaulting when you are very close.
Edit: It should also be noted some of the harder challenges are not required to be done to complete the Tome. You only need to follow one track and there are many challenges that do not lead directly to the Tome Epilogue.
It took me 10+ matches to complete the dark sense challenge. I guess I'm just super unlucky.
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@SkeletalElite said:
becuase it sucks to go against as solo
If you're a solo queue, and you look for all the totems, youre going to waste at least a few minutes but more likely 5 or 6 to get all the totems. That's about a third of the average game time. Plus if you don't manage to find all the totems before the gens get done you get punished even harder because now every dull you spent time cleansing was a waste of time because the killer has NOED anyways.
100% to counter NOED as a solo you shouldn't be looking for all the dulls, you should be leaving them up so the NOED is easier for you to find once it's active. SWFs can cleanse all dulls though because they can easily keep track of the number of dulls on the map and get them all as a team effort
This.
The best thing to do in solo is to basically cleanse the well hidden totems if you come across them.
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Killers are even afraid of survivor skins these days.
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Spirit "nerf" is barely even a nerf. Any decent spirit player will still easily dominate with her.
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BL is still decent but there is literally no reason to use it over other exhaustion perks now. It's going to be a dead perk once again.
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Kind of like NOED right ? :)
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Complaining about bodyblocking in 2019. Nice.
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@Shura37 said:
https://us.v-cdn.net/6030815/uploads/054/0EU7ZD1LRWWM.jpeg
https://us.v-cdn.net/6030815/uploads/390/U1VWWOUMC1HS.jpeg
https://us.v-cdn.net/6030815/uploads/710/S507TURFN5JU.jpeg
Honestly if you DC because you see a Mori, you're a special kind of baby. I think this community views Mori's as much more toxic than they actually are. And insulting someone because they wanted to use one? Say what you will but using Mori's is a nice change of pace from normal gameplay and it strikes fear into survivors. Imagine genuinely thinking people use Mori's to secure a 4k (yeah I know some people do but that's a small majority). Nah man, I just wanna see the cool kill animation and have some fun. Also I wanted to thank the Devs for the upcoming DC punishment because this is just childish behavior that shouldn't got unpunished.
I disagree with you on the securing kills part because most killers use moris to do just that. Most people use moris to have easy matches, not because of the cool animation or anything.
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I used to love going against base nurse before but I only went against her like 3 times after the nerf which is just sad.
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I don't have any problems with her but the mint rag + rusty shackles + make your choice build is one of the most painful things in the game
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Those maps are eventually going to get reworked but they are making very slow progress. There is another map rework coming in the next mid chapter patch though.
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It's too early to tell. He is definitely a really strong killer though. I'd say he's just as strong as billy (if not more).
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Don't forget that we won't be able to see ranks in the next patch since that was a bug apparently. It's going to be super enjoyable playing with rank 20 teammates.
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@luka2211 said:
One question for people that use it(myself included),have u ever tried going back to native and legit feeling sick,or something along the lines of that?Like nausea etc. I normally play 1440:1080 and i tried going back to native and i felt nauseous
I don't feel sick but it feels very weird and super zoomed in during gameplay. I play at 1600x1080.
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When I play the game every day consistently for a while, I get very used to them and pretty much hit like 90% of them but it becomes the opposite when I take a break from the game and don't play for a few days.
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@Lost_in_the_Fog said:
I am so over this community. Every tweak equates to a perk is now "destroyed." Every reaction to anything is so f'ing over-the-top and extreme.
How many matches has OP played using this perk in its new state? Have they even tried to figure out how to adapt? Why does no one feel they should have to adapt? This game has been and will continuously be tweaked and changed. If you ask me the fact that you must continuously adapt keeps this game from getting boring. I'm so over the constant crying about changes.
You don't have to test the new version really. It was like this before it got buffed in the 2.0.0 patch except the new buff where you make no sound while falling. It was a seldom used perk before that buff (and with good reason) so it's probably going to be like that once again.
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/855225#Comment_855225
The nurse already has the fatigue and is slowest moving killer that should be enough, her whole power involves her blinking and cooldown stops that.
doesn't matter if it was 1sec.
No one saying she unplayable but as she is with that cooldown right now she 100% unfun and just a bore to play.
I agree that she is unfun now but I don't think you understand me here. With my suggestion she won't be unfun because you will only have the cooldown once per chase and that doesn't make anything unfun. She will basically be the same as before unless you keep missing your attacks (and you deserve to get punished if you do). This way they also won't have to rework the addons once again. It's a simple yet effective solution imo.
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/855164#Comment_855164
No thank you. Her cooldown is the problem and what make her unfun
https://forum.deadbydaylight.com/en/discussion/106208/lets-settle-this
Iv done about 3 post about nurse and all them have been met with silence.
Iv gone into great detail why she unfun and had alot great people who feel the same reply to it to share there voice yet nothing from devs there refuse to even reply to anything nurse related
And you only have the cooldown once in the entire chase if you don't miss your attacks in my suggestion. One 3 second cooldown doesn't make anything unenjoyable.
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Not reverted entirely.
My suggestion: Make the cooldown only apply when you press m1 so you get punished when you miss your attacks and it gives survivors a bit more chance to get away after the first hit.
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Make that a 12 year old salty kid lmao
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@caz_ said:
with the upcomming patch/update they will now destroy one more perk = Balance landing.
a perk what wasnt OP at all, the only reason would be the haddonsfile map where you can abuse the infintes.
so because some swf groups bullied some killer with picking a offering and running to this house all the time they decided to destroy BL?
so the devs pretty much punish me and other solos because of these swf groups? tbh what is the point of playing solo anymore if all useful perks get nerfed all the time?
why would i make my life harder with these randoms who DC, cant do gens or loop? every killer main was complaining about how strong swf is, but it really seems like the devs want solos to force finding a group a play with them. instead of reworking the map you just destroy this perk i dont get it.
i suppose now after 2 years of playing i need to find a swf group to play with, to have fun in this game?
Belive me if the devs keep nerfing useful survivor perks every single solo player like me will find a swf group to have fun.
it seems like SWF is the only thing the devs will never touch/nerf or do anything about it, so thats my safezone now right?
im so dissapointed devs really, you do one good thing and then it follows with 3 bad things. Thanks devs!
I'm far more concerned about them removing the ability to see ranks in lobbies since it was a bug apparently. Another huge kick in the balls to solos.Can't wait to play with people's rank 20 friends.
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@akbays35 said:
https://forum.deadbydaylight.com/en/discussion/comment/850227#Comment_850227
https://www.youtube.com/watch?v=tyOIp-ooVKI
https://www.youtube.com/watch?v=eJ8YJRwwF04
plus Noobs 50 survival stream. Balanced Landing has have issues for a while, they've been trying to "fix" it so it's just easier to break it.
You are amazing btw. Do you even watch the videos you link? The second video is a bug, the first video is basically a clickbait title.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/855105#Comment_855105
No but there are threads about killers who dont need nerfed (ghostface) and the occasional camper killer thread. Its a tactic people get over it its not getting fixed.
There are also countless survivor OP threads every week, DS OP threads probably every few days. I have seen people saying great skill checks are OP. Both sides complain equally here.
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I find it hilarious when people say survivors don't get nerfed. If today's survivors were playing in the 2017 version you would be super happy to get 1 kill.
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@supersonic853 said:
You havent seen the many ruin posts have you? Or the ones demanding nerfs for killers that honestly dont need it. Maybe if you survivors could hit through ruin we wouldnt have a ruin post every week.
There were no ruin threads for a good while so I don't know where you are seeing them every week.
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They will be making a horrible decision if they don't change beast of prey since they are basically making it legion 1.0 once again and we all know how people reacted to that.
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Most people wanted spirit changed or reworked, not necessarily nerfed. Some of the recent changes were nice but it didn't really fix much. You can make spirit legion tier and people will still complain if she is annoying and unfun to go against.
Devs are listening to the players and they get the problems right but in the end, they don't do the right thing to fix them most of the time.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/850486#Comment_850486
What ? Now if that is true that would be great ...
This is from someone else's comment:
Player 1 has Kindred, Player 2, 3, and 4 do not.
Player 1 gets hooked.
Player 2, 3, and 4 get the Kindred effect.
Later, Player 2 gets hooked.
player 1 gets Kindred.
Players 3 and 4 do not.
Kindred is amazing now.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/850426#Comment_850426
yea but they don't see whether the other 2 survivors are going too. So it is good only for you. But do you really needs this ? Hook saves should be a basic instict when to go - being nearby, uninjured, seeing something else on the map. You don't need perk for this. The old Kindredd was way more useful for the guy on the hook cause he knows they see each other and someone will come for sure, if he fails - another one etc till the last one and more importantly - they all can see if the killer is camping you and may just gen rush him .. Not possible with the new Kindred ...
The new effect is added on top of the old kindred as far as I know. So, if you get hooked, it's still the old kindred but if someone else gets hooked you still get to see others and the killer now.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/850429#Comment_850429
Well I also provided enough arguements on how to counter her but, as you say, you ignored them. Of course it gets tiring at some point to say the same things over and over again.
But I suggest ending this conversation here. It is a waste of time and won't lead anywhere
Well, I never actually saw you writing those. Even if you do, there is still no reason for you to write these comments in every single post about spirit.
Agreed on the last part though.
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It's a very, very good buff and I might start using it a lot more now.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/850379#Comment_850379
You are literally attacking me now and calling me names and also @I_am_Negan who just talked to me and not you.
You never argue, you just say everytime spirit is annoying and that's it.
I told many times what I think should be done to make her better to go against or what's wrong with her and gave my thoughts&feedback on many other topics as well but it looks like you completely ignore those. I said that I would love to be proven wrong but that's not going to happen I suppose.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/850340#Comment_850340
If your not talking about me then why are you jumping on me then? Who am I defending?
You are saying that they are wasting their time "arguing" but there is no arguing. It's just the same attacking comments every time. I'm sorry if it looked like I was attacking you specifically.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/850340#Comment_850340
Do I have to remind you that whenever you post something is about spirit being unfub and annoying and everytime you see me posting you attack me saying that I'm a troll and talking bs?
Post something constructive for once then and stop attacking people. Ever since I joined the forums I haven't seen you saying something actually constructive, just "git gud" or "stop crying" types of comments to anyone saying something negative about spirit. I would love to be proven wrong but that is the impression you are leaving on people.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/850294#Comment_850294
I haven't attacked anyone I gave points and advice before. And all I get in return is arguing and bitching.
I'm not talking about you specifically. Just to everyone in general and especially the people you are defending here.
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@I_am_Negan said:
@Rin_is_my_waifu Dude just ignore topics like this. There's no point in arguing and getting a headache over something that no one wants to change the way they play against her.
Where is the arguing part exactly? All I see is constantly attacking people who is saying anything negative about spirit. If you actually want to say something useful then say it. If you are going to keep saying "git gud" or "you just want to bully killers stop crying" type of bs every single time then yes, please ignore topics like this.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/850156#Comment_850156
I rarely used them so I don't even care
https://forum.deadbydaylight.com/en/discussion/comment/850159#Comment_850159
No I'm not. They ask for more nerfs to be able to loop her for ages.
When you see someone even HINTING at problems with spirit you immediately say the same "you just want to bully killers" bs every single time even though the post has absolutely NOTHING to even suggest that.