Dozekis
Dozekis
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2159231#Comment_2159231
This game was never really a horror game.
It was rather an asymmetrical multiplayer game with some slight horror elements here and there.
It was always an A symmetrical HORROR game. Let's not play semantics.
That's like saying "Resident evil 7 isn't a horror game, it's a first person shooter".
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Because trickster sucks. As a concept he's a terrible, pandering idea and something that honestly should have never made it past the brainstorm stage of this game. It doesn't matter that you've found somewhat redeeming qualities in him now that they gave us this character nobody asked for.
The question is did they try to get the licenses to these other characters. Before the Friday the 13th lawsuit Friday the 13th creator Sean Cunningham was happy to sign over the rights to the gunmedia to create the Friday the 13th game because he hasn't even thought of or been approached to do a game for almost 30 years before then since the Nintendo game.
I know first hand the execs at Universal didn't even realize people would want life sized replicas of the Chucky dolls to own for their own in the 30 years this franchise had existed until somebody approached them in 2017 to start making them for fans of the franchise to buy. So I gauruntee nobody approached them about a game which is why the 2011 Kickstarter concept independent game failed. Nobody knew about it.
Are they doing all they can to get us quality Liscenced killers at this point.
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I'm still waiting for anybody who feels like looping is ok to explain why they believe "tunneling" isn't.
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@altruistic said:
How dare Survivors attempt to Survive!! What kind of nonsense is this!? They should run in straight lines, and hold off doing gens for the Killer!
You’re actually so entitled, it’s hilarious.
How dare survivors survive ? So again I ask. What is tunneling then ? A killer is doing what they're supposed to be doing.
The problem is entitled survivors I'm sure like yourself. Somebody told you all that the game revolves around you and it doesn't.
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I've literally had 2 survivors disconnect during the beginning of a session. Hooked one survivor then found the last and got an angry message from the him after I hooked him saying I was "playing too seriously " and that I should have given him an opportunity to get away and because I didn't I'm what's wrong with the DBD community".
Again somebody please tell me with all the things killers aren't supposed to do, what is if anything considered unsportsmanlike like short of DCing for survivors to do ? If not looping, gen rushing body blocking and so forth.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/870558#Comment_870558
You're really trying to bait hard here.
I never said I had an issue with your playstyle, I was questioning what you expect survivors to do, you seem to be an expert on this topic, tell us great killer, what do you want survivors to do to prolong the game so you don't 4K every match?
Again, my point still stands, only bad killers camp or expect survivors to "not get found", "just juke", "don't get hit".
No, I was proving a point and I said what I said. I'll say it again plainly. There's far too many things that killers are expected not to do then what survivors are expected not to do for the sake of a "fair game".
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@BunnyTheHutt said:
bud.. I got some bad news, but the reason you're getting gen rushed is because you're camping and letting the survivors do them. Other things you are doing wrong are wasting 5 mins for 1 hook, course they're gonna gen rushed, you're letting them. Simple tips:
1: Don't waste too much time in chases, you're only wasting time.
2: You may not be able too dictate what the survivor loops, but you can dictate which way they have too run. force survivors too loop an unsafe route.
3: Learn too mindgame if the loop allows it. once you've learned how too hide the red stain you'll be able too mindgame most survivors with ease.
4: If you find multiple survivors, don't try and 1v1, try and get multiple hits on survivors so they have too heal and waste time.
Honestly, all the things you describe come from the fact you're not playing killer right. I agree that Gen rushing and SWF are annoying, but body blocking is a legit strat,and if you think looping is "toxic" then you don't know what toxic is. Looping is literally the survivors only way too live besides being super immersed.
You don't know my playing habits not thanks for the unwarranted advice. My bringing up gen rushing is just an example off the things survivors should be held accountable for but aren't.
And no, I'm not playing how survivors have dictated killers should play is the problem. Let's even break down the notion of "tunneling". It's so vague and has different definitions because I've found it usually accounts for anything that doesn't allow the survivor to get away deleting on who you ask. Convenient enough.
1) When you chase a survivor too soon after they've been hooked, that's supposedly tunneling.
2) When you haven't had a chance to move far enough away from a survivor before somebody rushes to unhook them, "that's supposedly tunneling".
3) When you come across a survivor who was just previously hooked and they haven't made a great enough effort not to be respotted "that's supposedly tunneling".
4)When you chase a survivor for an extended period of time whether they've been hooked or not "that's tunneling".
Again I'd love to know if there even is anything what survivors did or can do that anybody would consider unsportsmanlike like during a session short of disconnecting because there's a shot ton of things killers aren't supposed todo.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/870514#Comment_870514
What do you expect survivor do to "survivor" the ol' killer favourite "Just don't get found" "just don't get hit" "just juke" lmao, these don't work against good killers.
Again I'm not surprised many of you don't have an issue with this bad method of plaything because you've grown accustomed to and benefited from it.
But why is it expected of me to let you get away after I've already hooked you when within my sights but you can loop, gen rush body block and whatever else. I expect them to play the game how it was intended and throw the pallet down and go off to do something else. Not run around in circles because they know the programming doesn't allow for me to catch up to them. You can get away after being found .
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@Seanzu said:
This is a huge lol.
Imagine thinking you're "teaching bad survivors" by camping and basically letting 3 of them escape most games, they're sure gunna get annoyed by that.
Just admit that you're not very good at the game and that's your reason for camping.
Imagine how fun DBD would be if the survivors just ran to every pallet and dropped it, you really think that's the intention of DBD? For a survivor to drop every pallet they come to in a chase and move on?
I mean there are certain people who camp because they need to but i feel like bad survivors need to be reprimanded. All this "looping is fine" cosign is because we've allowed the culture of survivors dictating how killers should kill them. That doesn't make any sense whether you're used to it or not
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@rch614 said:
Sounds like bait. Anyhoo how is looping considered "unsportsmanlike"? Legitimately curious. Is it because it's an "exploit"? The devs are starting to design maps with looping in mind, y'know...
You're probably one of the perks whom wills be contributing to the problem. The object is to evade the killer not waste time until the generators are done.
That's precisely what I was talking about in my thread alt the game being biased against killers. Say what you want allbout Friday the 13th but they actually made an effort to fix things like this. It took too many videos of counselors looping, and T-bagging the Jason before they made the hit box extremely sensitive.
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How is playing as a survivor easy when he responsibility between the survivors and killer isn't even equal. A survivors job is essentially to"survive". Everything in between is just the icing on the cake and points. As a killer I have to chase and sacrifice 4 people hooking them 3 times each and striking twice per hook bare minimum, . And even that alone isn't enough in terms of rank.
All the survivor had to do is evade but apparently that's so easy for some its created a culture of trolling the killer and caused the need to force survivors to leave a session with the end game collapse.
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No it isnt that i don't understand aspects of gameplay for survivor, i just have an issue with being forced to adjust how i play to suit a sect of people who like myself choose to only use one end of he spectrum. I mean i never see anybody even talk about gen rushing anymore like is just a thing we accept.
In terms of sportsmanship we can't have a culture that's wholey against "tunneling" and then say its ok to loop around a pallet, the thing designed to keep the killer at bay. That's not evading the killer a as the game intended. We asked have to deal with the weird hit boxes and jerky frame rate for killers on console.
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Does the EGC do what it's supposed to though ? No. It just makes sure that the session comes to an end so that survivors can't drag it on. The goal is to leave and he problem is survivors weren't leaving.