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andyollolloll

andyollolloll

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andyollolloll
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  • I'm sure this idea must have been thought about before but what have the devs/community guys & gals said?

    From reading @Peanits on another post he mentions how people speak different languages and he would want to switch his mic off but game comms sound like a good buff as well. I'd love to learn a new language for ghostface is at the killer shack, do gens.

  • @Frankie said:

    You can not punish people for playing with their friends.

    You guys need to let go of that broken ass mentality rooted in spite and entitlement. There's better ways to go about balancing SWF that don't involve punishment.

    Playing with friends is different from solo immersion of the game but both are fun.

    We all know that killers mainly are selective with their lobbies as they don't want an unfun and unbalanced game, think about people who want to play killer but don't which causes people who just play survivor to wait in huge queues or slapdash rainbow lobbies.

    Killer mains and Survivor mains should play both sides to see how the other side is. Best wishes to everyone in the fog.


  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167330#Comment_1167330

    I play 99% solo. Just tired with all these theards about swf's. You can't stop or punish friends from playing together. There's a lot chill swf's who trying just to have fun and relax. Why these people have to get punished? This makes no sense.

    This isn't to do with punishing friends, this is to do with balance so that it is fun on both sides and playing against a SWF would not matter if both were at a similar skill level.

    Tryhard and chilled SWFs have an advantage the minute you are on a hook, you know you'll be saved by one person rather than three running from generators, you know it's ghostface, you know he isn't anywhere near you as he is chasing Bert near the killer shack... etc.

    If you only play 99% solo survivor you'd need to play killer to make sense as to how unfun and unbalanced it is when you play red rank survivors... then try red ranks who are SWFs.

    I enjoy and care about this game but killer queues are insta and survivor queues are terrible especially with the ranks you get paired with.

    I admit I spend most my time typing these messages whilst waiting for the next survivor game :D

  • We should have a poll whether it should be single, double or triple BP :D

  • @xenofon13 said:

    @andyollolloll "Are you playing with your friends?? Punish!!!" No. You're just obsessed with swf's. Just dodge if you get mad when you loose. And i think no one reads your nerf pages. Too boring. It's just a game. Relax.

    I understand you don't want to talk about the problem @xenofon13 if you are already having fun in SWFs but whilst there is imbalance and unfairness in this world I will not rest... starting with BHVRs attitude towards failing to balance their game ;D

  • Being the OP I can see many haven't read the original post such as the slow down being tweaked but being taken as fixed.

    The idea is sound no matter what level of SWF and allows people to play with friends in a balanced way.

    Another arguement raised was just for killers to choose to play against solos and extremely easy to implement. I've noticed this tends to raise more of a storm with the general consensus being that survivor queue times would take forever because nobody wants to play SWFs.

    If killers don't want to play SWFs, that is a HUGE problem for everyone but with this solution it attempts to balance.

    I play SWF and solo survivor and destroy killers mainly in SWFs, I enjoy having fun which is why there is a decline in killers, causing long survivor queues, causing red rank auditors playing yellow or green rank killers. BHVR want to hide this by hiding ranks, I'm just at a loss as why destroy this game instead of making it fun for everyone.

  • The golden goose will have been killed shortly after the next gen

  • Scary cowboy is another weak killer, huntress shoots and it counts as a hit... any distance, over walls...

  • I have to admit this is a great idea which probably means that whilst this would happen in our realm i'd guess in the fog that some computer memory array variable couldn't remember what corn had been crushed... a poor excuse but one that could and should be addressed.

  • They still have left kill all 4 by "any means".

    Hatch challenge I felt I was sabotaging my teams escape when going off looking for the dam thing instead of doing gens/healing etc.

    Mori's and Keys shouldn't be in the game.

    The hatch mechanic needs to be rethought of as well, there is nothing more exciting than 1 killer, 2 survivors and 5 gens to do... you know someone is going to be hiding for that hatch.

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166592#Comment_1166592

    It's not news that higher rank survivors can bully low rank killers and finish gens quickly. That was true before the ruin changes. If you are going to make the argument that gen speeds are an issue (which I agree with btw) then you need to present better evidence.

    I feel BHVR can prove that, since old Ruin has been ripped off and killers totally exposed we have had toolboxes changed which doesn't do anything for just people on a gen.

    Posted a solution in forums to this similar to SWFs having a thana like slow down with solos except.

    If they slow down gens this will only make it worse for solo survivors, SWFs need to be addressed to be somewhere near a level playing field.

  • Good to know guys @Deepman69 and @Fibijean issue of playing solo survivor, gens get done as they enter the basement.

    Yesterday had a daily as a killer, I messed around and facecamped survivor in basement, they timed generators to finish for rescuers adrenaline to kick in after my first hit.

  • Interesting how much negativity this has brought, yet not a single decent arguement against why this shouldn't happen...

    Post 1: @supersonic853

    >The only problem with this is if its a 4man and the person already has thana thats massive slowdown (which not all 4mans are godly)

    1.1 SWFs currently break the game with communications compared to solo survivors, thana would work as usual but as mentioned the SWF numbers can be tweaked.

    1.2 Not all 4 mans are godly but then why do they have an advantage over solos, it needs to be fair balance the game.

    Post 2: @Aven_Fallen

    >Yay, getting punished when playing with your friends. <3 <3 <3

    2.1 Balanced not punished (see 1.1)

    >I mean, surely every 4 man SWF is a highly coordinated Squad. At least this is what people are claiming.

    2.2 This isn't what is being claimed, see 1.2

    >btw. how many SWF-Threads are you planning to do so? You seem to be quite sensitive about this topic.

    2.3 If SWF threads including mine were and are still previlant then that is likely due to there being something BHVR need to address. I heard if killers are lobby dodging SWF's you have to ask the question... why, and shouldn't it be fixed?

    Post 3: @mouse0270

    >The numbers would need to be tweaked, also they would have to be voided if the killer runs any slow down perks.

    >Because this on top of thanta or dyning light or pop, would be stupid strong. A killer would literally regress a gen by more than you could have done to it.

    >To be clear, I am being sarcastic, as this would be crazy strong with the addition of any slowdown perk a killer may run.

    3.1 Correct the numbers would need to be tweaked/balanced, BHVR have the stats and are also well aware SWFs broke their game. See 1.1.

    Post 4 & 5: @Gravewalker200 @mouse0270

    >I might be new to this war but what is up with everybody wanting nerfs everywhere

    4.1 Greetings fellow new DBDer, people usually want buffs or nerfs which tend to be the main side they play or 'main'. I currently play survivor but enjoyed killer in the lower ranks, once you progress to high ranks then onto SWF teams it becomes obvious the games flaws.

    Post 6: @Irisora

    >Devs refuse to touch SWF in any aspect. Not gonna happen like the other thousands suggestions that people did in the course of this 3 years.

    If devs refuse to touch SWF then who plays them? On PS4 there are many many SWFs, it isn't to prevent friends having fun but to balance the game so everyone has fun.

    Post 7 & 8 & 9 : @LetsPlayTogether @supersonic853

    >How about making killers slower for being killer?

    Any reasons @LetsPlayTogether , you don't seem to be explaining why or even if this is anything to do with this post.

    >Sounds like something youd want being a survivor main even though the game already favors you.

    @supersonic853 He may have a point, although he should really post this elsewhere unless it is relevant to this thread IMO.

    >Yeah sure the game favors survivors ... lol ... this never gets old, man.

    @LetsPlayTogether and guys please try to be constructive and on point.

    Post 10: @Aven_Fallen

    >Just something on a more serious note, since OP seems to forget about this in his SWF-Hate:

    >How are Solos rewarded?

    >If I play Solo with a 3 man SWF, their action speed are reduced. While I have my normal action Speed, I will have 3 teammates who are slow on Gens (and I am not talking about those who simply are not doing Gens here) and also 3 teammates who will heal me super-slow when I am hooked?

    >So despite playing Solo I will be faced with disadvantages.

    @Aven_Fallen Currently whenever I play with a SWF group the odds of me escaping are greating improved, we are talking about addressing the balance so that friends can play together fairly to have fun and for killers to have fun rather than lobby dodge because playing SWFs just isn't fun for them.

    I fully understand when I play in a SWF my rank rockets, we all know SWFs have broke the game but bringing balance benefits everyone, survivors, killers and even BHVR. I look forward to the day I don't mind playing killer or survivor but until it is fun for me I will have to continue playing survivor.

  • Strange, nobody actually commenting on the solution. Rather talk about usual stuff eg swf aren't a problem, which side tracks the point in the thread. Perhaps I'll repost with details...

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/137961/bhvr-never-going-to-balance-swf

    Fixing this would require alot of work. Alot of work which is alot of time.

    SWF can not be balanced via handicaps because people will pest solo q in order to end up in the same lobby so they need to make balance changes. I doubt they will ever do that because that is like alot of time they do not have available to push out the next dlc.

    That is quite frankly some of the poorest excuses I have heard, which speaks volumes for what BHVR haven't done.

    Building a game without balanced foundations is concerning. Not a lot of work when Thana almost does the same thing and there are more than 10 programmers at the company. Friends pestering lobby queues can easily be fixed as well with friends lists, who they played with before etc.

    BHVR have no excuses as far as o can see to already have fixed this

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1163745#Comment_1163745

    The Sabo and Kindred rework are representative of these "solo buffs."

    There's nothing useful or substantial coming down the pipeline.

    That is crazy, how is that balancing when swf can use the same perks!?

  • I'd have thought building the foundation of attempting to compensate for SWF on comms before playing around with killers, perks, add-ons, maps etc...

    The Thana like nerf for SWF would be very easy to implement... perhaps they don't want the game balanced as it would explain why Moris, hatch and hatch keys are in the game

  • @andyollolloll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1163394#Comment_1163394

    How would SWFs being slowed down affect a solo survivor?

    An example would be a 15% mandatory for being in an SWF then an extra 10% per player in group

    4 man SWF =

    100 - ( 15 + (15 x 4))

    100 - ( 15 + 60 )

    100 - ( 75 )

    = 35% speed per player

    Team speed on a gen = 140%

    0 man SWF (4 solos)=

    100 - ( 0 + (15 x 0))

    100 - 0

    =100% speed per player

    Team speed on a gen = 400%

    2 man SWF & 2 man SWF =

    100 - ( 15 + (15 x 2) )

    100 - ( 15 + ( 30 ) )

    100 - ( 45 )

    = 65% per player (for both SWF's)

    Team speed on a gen = 260%

    3 man SWF & 1 solo =

    100 - ( 15 + (15 x 3) )

    100 - ( 15 + ( 45 ) )

    100 - ( 60 )

    = 40% per SWF player

    +

    = 100% for solo player

    Team speed on a gen = 220%

    Implement this and tweak around the 15% numbers and we have some balance to this game. It isn't perfect but it is somewhere to being fair to all sides. Killers wouldn't be looking at skipping lobbies, solo survivors would be rewarded, SWFs could play with their friends and BHVR could display SWF groups. This is likely to split SWF groups as this is a nerf to their power, but a fair nerf where a base could be balanced from.

    Anyone wish to comment whether this idea (stolen by the way) isn't a great idea?


  • @rhodamia said:

    Balancing for SWF would punish the solo player base such as myself.

    I get the complaint from a killer standpoint. But it would take something special to "fix" without hindering the solo players.

    It's tough on all fronts. Not as easy as "Devs please fix" and they go "oh yeah. Our bad" and its patched.

    It would take something off the wall to fix it. Some crazy solution like adding a generator for each SWF member. Or having aura pulses on survivors. Making Kindred part of the base kit for everyone to make it more like SWF and then buffing killer accordingly. Not an easy fix regardless.

    How would SWFs being slowed down affect a solo survivor?

    An example would be a 15% mandatory for being in an SWF then an extra 10% per player in group


    4 man SWF =

    100 - ( 15 + (15 x 4))

    100 - ( 15 + 60 )

    100 - ( 75 )

    = 35% speed per player

    Team speed on a gen = 140%


    0 man SWF (4 solos)=

    100 - ( 0 + (15 x 0))

    100 - 0

    =100% speed per player

    Team speed on a gen = 400%


    2 man SWF & 2 man SWF =

    100 - ( 15 + (15 x 2) )

    100 - ( 15 + ( 30 ) )

    100 - ( 45 )

    = 65% per player (for both SWF's)

    Team speed on a gen = 260%


    3 man SWF & 1 solo =

    100 - ( 15 + (15 x 3) )

    100 - ( 15 + ( 45 ) )

    100 - ( 60 )

    = 40% per SWF player

    +

    = 100% for solo player

    Team speed on a gen = 220%



    Implement this and tweak around the 15% numbers and we have some balance to this game. It isn't perfect but it is somewhere to being fair to all sides. Killers wouldn't be looking at skipping lobbies, solo survivors would be rewarded, SWFs could play with their friends and BHVR could display SWF groups. This is likely to split SWF groups as this is a nerf to their power, but a fair nerf where a base could be balanced from.

  • Something is seriously wrong with BHVR that they haven't addressed it.

    The idea that Killers/Players are refusing to play SWF's is huge. BHVR don't identifying SWFs and making it more difficult to identify them on load in now.

    I've heard the arguements that it can't be balanced which is fine but something to help should be in place.

    The best idea I have heard is for a similar to Thana slow down on SWF's actions multiplied by the group e.g. searching chests, cleaning totems, working generators etc.

    I mainly play solo survivor and don't know if I have done well with solos or have been carried with a 2 or 3 man SWF on comms each trial!

  • BHVR award lots of points for unhooking do everyone races like idiots to get the unhook.

    Also it doesn't help these archive challenges with "unhook 4 in a single match"... almost did it when they killer themselves on hook and to think of you are lucky you would only get the chance to unhook 6 max

  • Interesting direction but guess they'd lose out on the cost of the grind if they reduced perks.

    Perks can be adjusted but these changes should have been a high priority, simply hiding information like ranks worries me that they aren't looking to fix huge faults like this in the game

  • Most people cheat with 3rd party comms anyway, if BHVR added this it would take time and effort but also admit how broken their game is.

  • Please can anyone tell me why not to nerf perk slots for SWFs?

    I use to aura perks to be fairly close to SWF information but would obviously replace them with second chance perks like DS, BT, Adrenaline and unbreakable.

    Don't say people will leave as SWF will still be available but nerfed like other perks.

  • I disagree, they either buff solo survivor and killer to balance. This would make it like SWF, too easy to know what is going on.

    However leave solo survivors and killers alone and nerf SWF and it works. Sure playing in an SWF this nerf would hurt but there must be a cost to playing with friends on comms. At the moment it is the solo survivors at times but always the killers that are paying for SWF and perks.

    Other ideas have included affecting bp points for survivors and killers with SWFs in the lobby.

  • I seriously gave up on killer when interrupting a survivor on my totem, hit survivor, they run away, notice another on my totem, hit survivor, they run away, I check totem in case original survivor there... nope, a 3rd survivor on my old hex Ruin!!!

  • Recently I've started running solidarity with empathy, it takes two perk slots but I'm almost at BHVRs free perk level, SWF on comms!

    Makes me wonder if they would remove perk slots for friends in SWF to truly balance the game... and here end another question that will never be asked on stream

  • I should also mention SWF will run in front of the killer once someone is on their third hook.

    You are an idiot if you go after the non injuried survivors then as killer because of fear of being caller someone who tunnels.

    It's a tactic, all survivors go through. Bad ones just DC.

  • Tunneling is a killer tactic, had this used on group of survivors today.

    He won the game by simply taking out the easiest target each time and by wasting other survivors time who were eager for unhooking points

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152737#Comment_1152737

    Please don't try to spread misinformation, that's totally uncalled for. If you don't want to help the OP, that's fine, but there's no need for that.

    @USELESS then I'd expect it to be fixed along with the killer no sound issue in the next patch, we somehow seem to have missed that one in this DLC release.

  • My thoughts are to play killer well you have to be good, to play survivor is easier.

    Young children play this game and would have difficulty playing killer unless in a style also complained about.

    Young children bring the playground mentality to the game.

  • @ZoneDymo said:

    Because the game is stupid like that.

    You cant even call it survivor sided, its ... baby survivor sided.

    IT takes away any reward from having any experience with the game, normally in a game you learn to recognise things but here, it flat out tells you everything the entire time.

    Its just sad all around.

    Cant wait for future patches telling survivors BBQ is in effect or Nurses Calling and that they are currently within the killers range of sight, or I'm All Ears with a little timer on the right of the screen so they know when its off, good times.

    They already have discordance that does that for SWFs

  • What interests me is the internal "Beckham" interview where everyone knows the questions and have rehearsed their lies and half truths, the rest are easy questions.

    I remember hearing people say it isn't cheating because a member of BHVR staff said so... yet... lookup with word cheating and it mentions an "unfair advantage".

    New perk arrived today from BHVR specifically for the toxic SWFs, how nice.

  • I could mention about upgrading to a PC or PS4 ;D

  • I'll say it again, gameplay goes through dedicated servers which is why they showed us the automated hit/dressing of survivor view and killer view... to summarise it doesn't need to go through the servers, keep the lobbies, stats, anti cheat etc, just got the game play point it computer to computer! Simples... unless you are recoding it

  • Survivor rule book states moriis can be taken but can only be used on the before the first hook

  • Oni was bad but DemiGordon still is terrible

  • This then makes more unbalanced SWF groups causing less fun for killers, making fewer killers who leave or join the masses of survivors in their long long queues... somehow BHVR will fix this killer problem with matchmaking...

  • The question again is how do you balance SWF, you get potatoes in red ranks now and I should know because I still can't loop and I'm in red ranks.

    SWF you know each others play style, you don't have two guys off generators crouching near the camping bubba.

    BHVR could do so many things....

  • They'll address SWF balance before they address maps

  • Played him once, playing survivor now...

  • Purchased him to support the game, played one game and I'm back on survivor mode.

    Maybe the developers will buff killers perks to have something like survivor synergy and SWF with no drawbacks... 4 killers 1 survivor lol

  • I actually saw the cowboy smirk as he downed me! Cowboys aren't supposed to have fun! (Take rdr as an example)

  • So from the other end of the map away from the gates.

    You run to the hook full health.

    Unhook with borrowed time.

    Insta heal them with new perk.

    You use septic and pick up insta heal med kit

    You both then run the entire map to gates on full health and septic/BT.

    I can't wait to see how overpowered SWFs will now become, wait... they are balanced and this was planned all along BHVR?

    BRING OUT THE AI KILLERS

  • @lasombra1979 said:

    Happen to me many times. I never had issue with it. Its just a game.

    Was a question why and trolls are the answer.

    Can BHVR put them into a bad lobby on matchmaking please? :)

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145773#Comment_1145773

    I like how if a survivor gets destroyed they are told to git gud. (Also they are potatos)

    but if killers get destroyed they dc and ask for nerfs. (Also it’s never in any way their fault, survivors OP)

    (edit: sorry did not want to sound harsh, but those types of comments are not very constructive and can always go both ways..)

    Erm... Never happens the other way around that I have seen although I could see a killer doing that if provoked like the survivors being toxic

  • "If I have a key and hide in a locker all match I don't get points, why is this?"

    Why is this was meant to mean why does it bother other survivors to sabotage someone who may have to afk eg toilet, doorbell, spilt drink etc. there are few points in doing so

  • The entity should be happy with your skill in destroying the survivors, interesting to see a DC.

  • DS is mostly abused by SWFs, playing solo the killer will most likely eat the DS then continue to tunneling if that is their tactic.

    Second chance perks on SWFs are meta as aura perks aren't needed with comms

  • *unpatched for how long now?

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