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andyollolloll

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  • The noise bug is incredibly annoying not being able to hear a survivor grunting on the floor can make killers lose momentum worse than DS if you don't pick them up straight away!

  • Survivors not having any sound without Iron Will was introduced, the nerf still exists to this day.

    SWFs on comms are buffed with passing on health.

    Ruin might be nerfed again, over 80% don't use it but something useless like that without warning

  • It would be nice for BHVR to give information.

    Eg you are 1st in the solo survivor queue for a lobby, you are playing a 4 swf, survivor ranks...

  • I'm surprised when there isn't at least one swf in a lobby.

    I do feel cheated by BHVR, it isn't players fault they want to play with their friends but for solo survivors and killers they don't know what they have achieved whether with solo players or not.

  • BHVR are well aware of the advantage, otherwise SWF information would be provided in the lobby.

    The issue of matchmaking (or killers not playing) is being addressed by hiding more information about ranks.

  • I hate keys so was disgusted having to take one in to escape. Found myself wanting to hide all match to get the challenge over with.

  • @kidmaxx said:

    The fix is very easy and is the same fix every other game uses: give everyone coms, and balance around that. But the devs are too lazy to rebalance killer and don't want to have to deal with survivors whining about the buffs, so it's never gonna happen and they're gonna keep insisting coms don't give SWF a massive advantage.

    Sorry, BHVR are saying Comms don't give a massive advantage???

  • Since playing SWF on comms my ranking has rocketed. Now I am really in the red ranks and still can't loop well lol

  • Every match? Depends on SWF, hours of the day and skill/rank

  • Does anyone know BHVRs stance on balancing, I can't seem to find them talking about this?

  • @BigBrainMegMain said:

    People have always proposed the idea of having less perks the more people you have in your SWF.

    3 perks for 2 people, 2 perks for 3 people and 1 perk for a full 4 man SWF.

    You'll still be playing with friends.

    I can only think then that BHVR call it balancing when they buff or nerf s perk but are just trying to keep things fresh for existing players!!!

    SWF whether like it or loathe it I can see why it should and shouldn't be in the game but it is unfair on the fun for people who play killer.

    You can't have the same spec/slots with SWF as solo, it's unfair on the solo survivor and killer player base... why BHVR and why aren't you addressing this in your stream discussions as it's hardly going to go away whether old or new to the game

  • In conclusion nobody denies SWF is far better than playing solo survivor.

    Why then aren't the Devs balancing this?

    I've seen someone bring chased and gens pop strangely as the guy was about to go down and someone stood on the gates ready.

    Can Devs answer why this isn't being fixed?

  • DS isn't just an anti tunneling perk, BT is far better.

    When I run it I try to make sure it gets used just to waste the killers seconds being stunned.

    I'm guessing BHVR are wondering how to nerf (buff) it again after toolboxes nerf (buff)

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134982#Comment_1134982

    Go ahead and nerf toolboxes to the point where no one uses them see if i care. This will cause increase in flashlights, medkits and keys.

    Nerf toolboxes into spare parts which can be reused each trial and to sabo hooks extra fast...

    Sure there are other add-ons which stun killers to drop survivors, ultra fast medkits and a get out of jail key.

    Before you ask I play survivor now

  • SWF = Survive with friends

    SWFC = Survive with friends comms

  • No, his perks also rubbish.

    Survivor however has a great set of perks for SWFCs

  • I'd love to play killer but BHVR protects it's baby Dwight's lovingly giving it second chance OP perks, OoO and the godlike SWF on comms perk is constant in console lobbies which they even advertise on their forums.

    Dwight doesn't have to try and is confused why people play killer if they find it so difficult when the game isn't even that hard. However they will offer constructive advise when they do lose.

  • Interesting people reposting usual stuff not being talked about eg saying no to removing SWFs?!?

    SWFs are a money spinner but they are also killing the killers which is killing the game, balance BHVR, remember!

  • I enjoyed killer at low ranks but once you get playing survivors on comms you realise you can't be everywhere but they can.

    So I play survivor now which is boring waiting for a game even if killers get insta lobbies.

    The new batch matchmaking should stop killers getting insta lobbies which will be interesting for the game

  • @RakimSockem said:

    Asking if SWF is balanced in the title and then asking if we think solo has the same ability as SWF are two different conversations.

    Are you making the claim that solo is balanced and that SWF should be on solo level? Because I can tell you in a match with 4 solos, the game is killer sided and not balanced either.

    My honest opinion on balance? Two 2-man SWFs. Anything less is killer sided and anything more is survivor sided. Every survivor needs to have a least one teammate who they can communicate with and know that someone is coming to save them and everyone isn't on gens (without the requirement of running kindred and wasting a perk slot).

    You'd rather have two conversations about an excellent example why SWF isn't balanced?

    You believe 2x2 SWF is balanced because the team needs to be organised without sacrificing a perk slot...

    You realise if the killer kills your other swf that they still play a part in verbally spectating what the other two randoms are doing thus improving the information given to you?

    This game is balanced on solo survivors, the developers introduced SWF with no nerfs to it. To try and balance it with SWFs you must reduce those perk slots you mentioned or increase killer perk slots with a buff to solo survivors with something like kindred.

    Honestly the best solution is to nerf SWFs perk slots as it would start to become more crazy if buffs to solo survivor and killer happened with more balancing issues.

  • The fact SWF exists and object of obsession even exists makes be chuckle killer wait times are going to be increased

  • 4k? I hear this alot from players who only play survivor, I'm sure killers can depip getting a 4k with just one hook each.

    If you are a survivor and a Bubba is camping, just do gens.

    I've noticed many survivors are after bp for unhooking survivors so also camp instead of doing gens...

    I happily tap away with a face camping Bubba if I see everyone doing gens, sure it sucks but then it sucks for the killer.

  • I never understand when I occasionally play killer is that you get a survivor telling you how to play killer...

    "You don't even play ghostface like that, you aren't using his powers" (32,000 points & 3 hooks all 4 survivors!)

    "Noob NoED killer"


    Yet when I play survivor I only get survivors telling me how to play survivor...

    "You were always hiding in a locker" (3 man SWF constantly being hooked in basement with killer having BBQ, I honestly thought they might be farming)

    "I showed the killer where you were because you didn't unhook me"


    Once I've had a killer tell me I should improve as I was a red rank and played Claudette as a daily, understandable when you see a 4 red rank Claudettes in a SWFC.

  • In SWFCs make sure at least one of you run it (likely all) so that the killer can't snowball not knowing if 60 seconds have past or if it was you or your identical twin had DS

  • DS is fun to play with, make sure you get hooked near the gate, get your friends to unhook you, if they have BT let the killer hit you as they run to the gates, then stop just short of the gates and t-bag like crazy when he picks you up. This shows how bad the killer is </s>

  • It isn't a 1v1 if you play on PlayStation you can rely on your friends with comms which is great fun for survivors and even better it isn't balanced.

    Why play solo?

  • I've given up killer for a reason and I'm sure BHVR will continue down the line of killing the fun for one side which affects "matchmaking"

  • All of this can be improved upon but what is frustrating me is core issues such as map size/quick gen times or survivor tasks/unfair balance that SWFC/SWF survivors have over solo survivors. Perhaps something else will be talked about in the next stream just involving BHVR employees and hand picked questions.

  • I could only deal with playing killer 3 times today, the other 20 were easy peasy survivor games.

    I love the way there are numerous powerful perks for me as survivor but hardly anything in the medium bracket for killer.

    Let me know when killer becomes fun, I normally go and do jobs around the house whilst I wait in the survivor queues.

  • @Clevite said:

    I had 3 grab animations just cancel out yesterday in 1 game. Not even a hit registered. Start grab...then boom survivor runs away.

    It goes both ways.

    Yep, although BHVRs stream leads us to believe the final decision is on the killers side for hitting survivors yet I have grabbed people off gens to suddenly find them running away which is wrong and bloody confusing. Also I've gone through survivors as Billy but didn't make contact... Gameplay through dedicated servers!

  • BHVR call it "matchmaking" when it is lack of people having fun playing killer.

    The toxic behaviour is most likely kids playing on SWFC (survive with friends comms) as they laugh at how easy the game is for them.

    BHVR doesn't want to address and never mind balance SWF/SWFCs so players like you either leave the game or become a survivor to have fun too... stats then prove survivors spend more money instead of looking at the symbiotic relationship that must exist for killer & survivor to exist.

    I main survivor now but occasionally will play killer if I'm bored of waiting for "matchmaking"... BHVR will be fixing "matchmaking" by introducing "batch matchmaking" this will cause killers to wait longer and not make me want to wait for killer or survivor and thus the game continues to die.

  • Both crossplay and switch would be good ideas for dedicated servers.

    Crossplay could be achieved within the computer/console with an overhead

    Switch would need dedicated servers so why not put that overhead onto the servers.

    We now have excellent lobbies where of the killer leaves the survivors don't have to queue again

    Better stats are recorded through the servers

    Exploits/cheating/DCs are monitored even better through servers

    Gameplay is the only exception as it has deteriorated. Sure we get a good colour ping but that is to the server, for all we know the killer or survivors could have a terrible ping.

    With the exception of the Switch, gameplay shouldn't be slowed down having to go through a dedicated server whether like for me it is across the other side of the world or next door.

  • Ps just had a fellow survivor DC after being grabbed leaving everyone else [insert word].

    Afterwards I checked why, through his fully upgraded meta perks he had BT, DH, UB and... there it was Deliverance!

  • Stats can dynamically queried which probably is done in house. Raw data could be dumped but information is power and we all know SWF always on comms should have been addressed and balanced ages ago.

    How would BHVR defend itself for example when SWF players escape more?

    I then see people say they play chilled or die saving each other but then that is a choice. If a killer is playing chilled then that is because they have the power role and find it easy and fun, I've heard one killer say this as they were interested in bbq bp

  • This perk alone is exactly why SWFs need to be balanced, it shouldn't exist in a SWFC.

    This game needs to be fun for both sides

  • Dedicated servers are needed for monitoring stats, cheating, etc

    P2P as used before can handle movement and reduces lag

    Easy to say but this isn't what we have

  • @ZoneDymo said:

    Iron Will does not work on downed/dying state

    Good luck trying to find a Claudette when this happens

  • Jumping out if lockers especially with head-on is another I have noticed

    https://youtu.be/c-Cgl9aw-6I

    I quick jump here and get grabbed? Again the killer is grabbing my shadow due to latency but the latency shouldn't be going across the world and back and vice versa when the doctor is probably house calling in the same country

  • Pretty awesome trailer for dbd...

    Preemptive text wanted to say

    Pretty awesome trapper for dbd lol

  • @ABannedCat said:

    Because survivor-mains cried about peer-to-peer, and demanded dedicated servers, not knowing what consequences this will bring. Not knowing that putting a 3rd party between the players will INCREASE the interaction latency not decrease it.

    The gameplay should always go computer to computer but like GTA report back to dedicated servers.

    At the moment EVERYTHING goes through dedicated servers which is poor configuration but I'd guess much easier to change the host to a server rather than change the code to report to the server and direct game play straight to the players computer. None of this was talked about in the recent BHVR hit box/capsule video even though posted as a question... kind of a big thing as to why hits as shown in the video actually happen

  • @Aladeen said:

    I do not play on console, but I heard that the connection there is much worse than on PC. Also your connection is effected by your currently used internet method if I put say this right. Just keep in mind that the best result you can get by using ethernet cabel.

    I use a wired LAN as WIFI isn't as fast, this doesn't change the fact that my gameplay has to go across the world and back to the Huntress's PS4

  • Dedicated servers are needed they just have been configured quickly/poorly.

    Game play should not be going through another computer, you'll never match a direct connection to the other players computer.

    Hosting lobbies, monitoring, reporting disconnects/cheating/stats should all be done on dedicated servers.

    There is a question as to why dedicated servers are based in another country which is less important but when outsourced shouldn't be happening

  • Doesn't feel like a nerf when toolboxes turn into spare parts and can be used in the next lobby.

    Balanced landing OP and was 'nerfed' or rather balanced which took great courage from BHVR to face the backlash of survivors.

    Ruin got ruined as it was kind of OP if it was actually hidden well and not against decent skill checking survivors, but even still the maps and gen times haven't been addressed as they fly even if done by hand.

  • NoED should be about all the totems needing to be cleaned, not just the one during end game.

    Survivors need to do more than gens at the moment

  • Has been suggested as a way to help solo survivors and killers against SWF

  • BHVR call it "match making" but unless people have fun playing killer the survivor wait times or "match making" will put you against anyone.

    BHVR solution "Batch match making", for killers to wait so more suitable survivors can be found... I mean you can't make this up, the reason some people play killer is the insta lobby you get as a killer... because killer isn't fun... I'm just crying now lol

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1107912#Comment_1107912

    Correct. There are plenty of perks that help you with that.

    And there you have it, apply pressure to 7 gens with 4 survivors, don't forget to stop chasing survivors for too long, apply pressure to gens, then to the exit gates, then make sure they aren't near the exit gates once open, you will win so many games following these instructions... I'll refrain from mentioning any good killer perks because there are so so many </s>

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