andyollolloll
andyollolloll
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Just ran piggy around swamp map twice with only 1 gen was needed as I sat on hook then died they had a key and were just waiting to bob when they left...
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Nobody wants to play killer, it is an unfun experience to play against 3 or 4 people in swf cheating and chillaxing on comms
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Didn't get Oni as he is an M1 killer... just like the Demi Gordon from stranger things.
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Wait times for killer are 5 to 10 seconds!
Why are survivor times minutes not seconds?
So why don't you play killer, everyone knows the answer as the survivor have the power role, so why be bullied by a swf team cheating on comms when you can be one playing with friends?
Wait times prove there is a huge imbalance, such a shame corporate are ruining the game as it staggers to the finish line. Ask yourself why does every killer have to waste ones (or more) on lucky ruin or another gen slowdown perks?
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Wonderful, I'm guessing this is for all platforms as none were mentioned.
The only times I've had to DC with a known bug which DC penalties can be disabled for once know and when I accidently dc'd as every survivor kept dcing as a killer and playing as a survivor.
Ranks aren't important but reducing bloodpoints would be.
Well done BHVR, it will be smoothed over but in happy this plague of selfish people who DC will at last be penalised
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Simply no, they should not be in the game.
Similar to hatch and keys
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Easy, balancing.
Solo/SWF Vs SWF on comms
Lobbies where going above rank 11 killer changes survivors 20 to 12 to red ranks.
Muddied red ranks with it being far too easy to rank up
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Comments such as get good aren't helpful nor ones about how swf Comms aren't tactical pros.
Eg simply saving it's ghostface nullifies any stealth threat of sneaking up on someone who isn't paying attention.
I play PS4 and you would not believe how many people play swf. BHVR know this and aren't willing to show the community/killer this which is poor, also it is poor how easy it is to rank up as survivor making red ranks have potatoes, I'm semi good but I am in the red ranks as survivor!
Red rank killers I've played are mainly close proximity campers knowing their friends will try to save them.
This means unless you are a sweaty 4 man swf you'll be playing with a player who is good but will get hooked slowing gen rushing.
If killers were offered nonswf or swf we know which they would prefer. I like this idea as the games immersion as a survivor is what I prefer to chatting with swf on comms.
Then if I were to play swf is expect the game to be balanced so have any solo and killer to be balanced with extra perks.
At the moment swf on comms makes the game truly unbalanced and not identifying swf teams or mudding the survivors with potatoes is not the solution only trying to hide it
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Didn't buy it just due to fact it was another M1 killer again, it's designed survivor sided so 1v1... whilst the other 3 gen rush.
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And speaking with one of the survivors as to why we have so few killers and long wait times as survivor his solution was... I have no friends and that I should stop playing the game... Sigh
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To be clear:
Swf is fine
Swf on comms is cheating
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Just saved my ruin totem from getting cleansed, hit them and they ran off. I returned to kick generator and noticed another survivor at the totem.
Hit them, then another survivor, then another!
Messaged them afterwards, apparently they don't believe they are cheating playing SWF... had to explain SWF is to play with friends.
PS4 users chat with Sony party program, PC use discord.. I understand it's fun but looks like I'm not playing dbd now because more people don't enjoy playing killer against these swf teams and BHVR aren't arresting it... I'd play survivor but I don't have 5 minutes to waste for NAT error messages or for lobby dodging.
Please BHVR you introduced SWF, please deal with this as it is killing the game and I can't play survivor just say there waiting
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Reading through the comments this is what I have interpretted.
I understand some people use killer and survivor but looking at the avatars it seems that survivors believe the game is balanced better than it has been and whilst killers are reluctant to introduce comms for everyone they agree it is the only way to balance the game.
Whilst the game might be balanced better than it has been there isn't really an arguement as to why solo survivors and killers should suffer from the advantage of SWF on comms.
I can see four ways BHVR are likely to address this:
1) BHVR can determine who the SWF and on comms or not reduce their perks/buff killer or give more information to perks for non-SWF, IMO this is unfair.
2) BHVR can introduce each session with comms as an option so far survivors to choose who they can listen or speak to. IMO this is the only true way to balance the problem since SWF was introduced.
3) BHVR identify who is SWF and who isn't to the killer either before the game starts or the killer will set preferences e.g. no swf, 2 swf max, 2x2 swf etc. IMO this will likely lead to changes with ranking and will also further kill the game further with the survivors taking even longer than it does now to find someone who will play killer against them.
4) BHVR do nothing, they understand playing survivor not on comms was how it was intended and adds the uncertainty/terror/fun playing the game but also understand that survivors on comms is fun for them chatting with friends but is also not in the spirit of the game.
I feel I'm trying to be neutral to both killers and survivors, for each killer we lose the longer 4 survivors wait. Also BHVR please sort out hatch/key and morii's they are just unfair to both sides whilst you develop further licenses/chapters, fix bugs, fix inifinite loops, op surv&killers perks/addons from stats and make it so escape as a survivor feels like an achivevement ;)
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It's got to be Ash for me
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Solo queries are a great idea for the killers to only play solo surviors but would even further affect wait times for swf surviors which would be detrimental to the game. At the moment it is detrimental to killers and it's symbiotic effects to surviors
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- I don't believe I have, SWF now can bring in comms to the game.
- I'd have to disagree.
- Sorry again i'd have to disagree but please could you send a link to the data?
- I believe you may have misinterpreted my last paragraph. The game could provide comms to survivors (solo or swf) by default. An extra feature to this might be the killer overhearing survivors as they talk to each other if stood near them or a "voice on the wind" perk etc.
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The point is only to make the game balanced as nerfing or buffing killer or survivor perks are pointless with the huge perk of comms.
As solo survivor brings fun with suspense the swf takes away the suspense but brings in live information and teamwork.
SWF now brings in comms and I love the idea of comms proximity chat but there will always be friends circumventing and gaining an advantage with other comm methods.
The level playing field now that SWF has been introduced is to bring comms to all the survivors in game not matter what language.
To possibly add to @thefallenloser proximity chat, an idea for the killer would be to overhear survivor comms chat if in proximity (like footsteps/breathing), effects also could be added if in a tunnel etc.
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Solo surviors make spirit strong
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I play both killer and survior but have started to play more survior as the game doesn't make it fun for them against swf on comms.
Comms are free perks, buffing a killer to counter makes it unfun for solo surviors, nerfing a killer for solo surviors makes it unfun for killers causing further delays in surviors trying to find someone who is willing to play killer.
An easy solution would be to give extra slot(s) to killer and solo surviors or reduce perk slots for swf on comms as it is easy for the game to identify if they are solo.
Comms should be embraced as they are fun (£££)
Generator times are second on my list, you have to ask why a slot for killers is taken away just for lucky ruin.
Third would be the clown, dam he needs some love. There are only a few killers that can be sweaty and I escape constantly against this poor guy
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Thanks for the comments guys, I know the text and video takes a chunk of your day so do appreciate your votes and comments
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I don't see it as t bagging, only a way to say hello, goodbye, etc
I'd camp if gen rushed and needed a kill or now if I had hooked two next to each other and near the trap door
I'd tunnel if a one hit down or could take numbers on generators down
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Buff weak killers and increase generator times.
Gen defence perks are an absolute must which is a waste of a perk slot for a killer, for a survior they can perk up and bring a toolkit with add ons
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I'll play survior when I need a rest, the intense juggling of a killer can only be done for a few games and not first thing in a morning over a hot coffee
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Would have chosen no but you added it was as fine as it is.
It needs to be acknowledged this is being used and perks increased or reduced.
If I use a mori / secret (like keys shouldn't be in the game) the teams normally exit the game to a new lobby
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Console players are already doing this with swf. I call it cheating as comms with the other players is extremely powerful and of course fun to do. I could write a list of the advantages from players with perks just set up for being chased, gen work, stalking killer... There is nothing in the game that helps the killer against this but almost all swf will be on comms when comms in the game is supposed to be pointing and hand summoning
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I don't want chases as a killer round loops, I want the surviors to be terrified of me.
Ghostface for the being pulled off a generator and is he there...
Trapper to make them think twice where they can run
Piggy so they can eventually find Kermit
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Trapper but against swf on comms you basically get one of them following you around telling their friends where you are and where the traps are.
Clown and trapper really need a hug from the Devs
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Thanks guys, the main point that most have answered was the game is more tactical than increasing fun levels for all but it's a killer game, there are winners and losers and sure people get salty how they lose.
I admit I am reading that invented survior rule book but at the end of the day the game was designed for surviors that didn't use comms, I really shouldn't feel bad when I do well and need to deal that killer blow of "camping" by standing between two hooks.
Killers are having to use the best killers and perks just to stand a chance against swf comms players at the moment and to be honest I play solo on killer and survior and have found myself playing more survior as it isn't as exhausting and more fun which is concerning as lobby times will further increase to try and find a killer it seems.
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Cross platform will happen but there will be resistance as more money made buying x2 games and content.
PC games are easier to mod, faster speeds so opens a can of worms.
I've bought it and other games on ps4 and pc so frustrating but as with FN people will flock to it and those that don't keep up...
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I hope the trapper gets some love.
Getting large maps with very few traps means there is no endgame, unless you just chase them which then means not being able to use his ability. Is there a reason why there are so few traps on some games?
SWF on comms calling out traps using obsession or just stalking the stalker is painful.
I'd argue that comms is cheating as single player survivors don't have that godlike powerful perk but as it's there when joining to play with friends there needs to be some counter measures.
I checked out a Scorpion video who was having a rough time, maybe I need to see more of his videos... 😣
Unless you play killer against a 4 game swf you probably will think these comments are unjustified. I also play survivor mainly solo as comms is fun but an unfair advantage on the killer.
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When are killers buffed?
Some are just not played due to nerfing. Killers usually run ruin (luck) or corrupt (less effective) as survivors will tunnel/rush generators meaning the game is almost over before they get a hook.
SWF is easy to spot on the game so why isn't the killer given an advantage/survivor disadvantage to the gods like free 'telepathy' perk?
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Thanks for all the replies.
The amount of survivors DCing playing as killer or survivor is amazing.
As killer I get comments that they left or reported as I was camping or tunneling but if you interrupt me laying my traps or give me a choice of having a one hit down or two hits with an added bonus of being more difficult to track...
As a survivor I know if my friend is on their last hook I'll run into the killer to stop them, take the hit to see if I get their attention as I'm then in the same state... if the killer goes for me and hooks me then there will be 4 survivors in the game still
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Yes but if done correctly
DCing needs to be punished, far too often a survivor goes down in a minute and they DC to another game leaving 3.. 2 if they are with their mate.
Reducing rank might actually take them closer to their level but playing against noob killers with their perks would be a joy for them.
Block them from playing for 15 minutes, an hour, a day, a week, remove perks, bp, etc