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Use the free perk "SWF with Comms", this makes those aura perks pointless, doesn't take a perk slot and does so much more.
... you'll be fine, I just need friends :'(
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@thesuicidefox said:
Yes. It's a good alternative to Ruin. It encourages you to eat DS to maximize your stacks. Pair it with Thana/Sloppy for extra slow down. It also works well with Pop.
The only thing is that it's a mid to late game perk. You should expect a few gens to pop before the effects really start to impact survivors.
https://forum.deadbydaylight.com/en/discussion/comment/1004881#Comment_1004881
The thing is, the heal buff is a red herring. If the obsession focuses on healing all game they are not doing gens, meaning the only ones doing gens are being slowed down by Dying Light. You actually WANT the obsession to be over altruistic because you do not want them doing gens, as they are the only one not affected. If they fall into this trap, it can be a vacuum where they are constantly running from one hook to the next to save and heal while everyone else is doing gens slower and slower.
The smarter thing to do as a DL obsession is to just focus on gens. That's really the only chance the group has at survival.
https://forum.deadbydaylight.com/en/discussion/comment/1004846#Comment_1004846
Let's do DBD math!
Let's say you have DL and Thana. Four survivors injured because the only one that can heal efficiently is the obsession. The formula for the obsession's healing time is...
16/((1+0.33)*(1-0.16)) = 14.3s
So the obsession only heals 1.7s faster than normal, which everyone else will be significantly slower (depending on how many DL stacks you have).
But if you use Sloppy instead the formula is...
16/((1+0.33)*(1-0.2)) = 15s
So the obsession only heals 1s faster than normal, with no need to keep multiple survivors injured. Sloppy by itself almost completely counteracts the altruism buff from being a DL obsession.
Of course this doesn't take into account any healing buffs the survivor gets, but you can see that the altruism bonus can be countered by 2 different perks pretty well. If you use all three than the DL obsession heals SLOWER than normal, as Sloppy + Thana debuffs will completely overtake the altruism bonus.
People need to do the math. At face value, a 33% boost looks like a lot but when you do the math with other heal debuffs it quickly becomes a non-issue due to the way debuffs scale faster than buffs.
Those maths show the extreme of 4 survivors all being injured with many perk slots being used eg Thana, DL, sloppy and pop. The likelihood will be not to bother unless 2 or more were injured but being likely to bump into the obsession. Also excluded in the maths were other survivors healing and in groups. I'll not mention SWF using Comms as I'm sure the Devs know this is a huge imbalance to the game and whilst not killing it or Ruining it... SWF will stay but needs to be addressed, how much longer guys?
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It's only good on plague.
If you are wanting to try and keep them injuried the obsession gets a 33% BUFF! for healing them and if obsession is dead it's useless.
You'd think it would have synergy with Thana but the obsession just gotta altruism mad
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Third seal and knock out do nothing to swf using comms
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I'd have a spider, that would sort out looping
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BL was a perk unlike the other exhaustion perks in that you didn't become exhausted. That was why Haddonfield was so much fun on the survior side.
I believe it was balanced in line with the other exhaustion perks
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It's weird on PS4.
Stood above a slug and heard nothing
Put them on a hook and only hear a crunch as they go on the hook
I've bought a decent headset just to play this game and don't appreciate this long lasting bug. Thankfully I'm trying not to play killer in preparation of Ruin perk being replaced. Now I just listen to music when I play survivor totally chilled feeling sorry for whoever plays killer, I wish it were more of a challenge.
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Solo survivors: Weaker. Easier to rank up so seeing this already but will be even worst.
Killers: Stronger, average & destroyed Decent killers will beat teams with weak link. Weaker killers have an average game. *
SWF(&Comms)*: Even stronger. SWF group's on comms have the power role in the game. BHVR appear not to recognise this as there is no balance for these groups. They are more than a match for the best killers in the game never mind beginners but SWF groups are very popular whether it be 2-4 people.
Introducing no ranks also would mean an increase in SWF as solo/small swf groups would find the experience unsatisfying.
I realise not all groups are sweaty but how often has the killer been identified before being seen or knowing who or where someone is being chased.
Having no rank, I do wonder if balancing is a thing of the past and new things CV happening like Ruin being changed are just the norm now
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None work especially if they bring toolkits, I've been using methods to stop gen rushing and against SWF on comms it is almost impossible.
Trying to use Billy to cover more of the map quicker but the gen is almost done by the time I fly to it, if an average win is to tunnel one survivor then face camp the last of the 3 on hook to 'win' with mistakes trying to save that survivor then I'm either playing survivor or leaving the game
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BHVR you're forgiven (I was wrong)
Issue with own network since move.. having to use wi-fi for now
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Survivors tend to think killers want a 4k but I can do that on trapper or a slug build.
Meeting BHVR pip targets also don't interest me
Having fun with killer, feeling like I'm doing well .. this happens very infrequently where survivor I'm mostly trying to hit those perfect skill checks
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Simply this is a huge imbalance which BHVR don't appear to have identified.
When I play solo survivor I don't want my game to be unbelievably difficult due to it being balanced sure to swf groups doing well
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BHVR don't ban for Comms and let's face it a lot of fun can be had playing with your SWF friends but it highly likely comes at a cost to the killers enjoyment.
I have played both killer, solo survivor and rarely swf (on comms). My rank rose quickly playing on comms but personally find most enjoyment from playing well solo as survivor.. you meet some good players and not so good. Killer is exhausting trying to balance 4 players, what perks they have, how many times hooked, where were they last etc something I might do after a cup of coffee.
SWF (on comms) is an advantage, I've sat on a hook tapping away whilst being camped and will happily die as they do the gens not worrying about having to rescue me
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@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/987202#Comment_987202
I have seen this topic before, when it was still a grey area, but then in the middle of it, a DEV responded to the thread informing us that BHVR does not consider voice comms cheating.
Because if they did accept is as cheating, they would be forced to try and do something about it, and they cannot prove you are using comms.
The most they could do is level penalties to SWF, just in case they ARE using comms, but that'll never happen.
Unfortunately SWF is here to stay, and they refuse to give Killers any advance knowledge about facing a SWF, so we are just forced to play an uneven match.
Old topic but one I'm so surprised BHVR haven't addressed
I agree because they can't know who is in comms in swf they can't enforce it so have to let it go.
Messaging most swf groups say they are to have fun but lose some of the disadvantages with that.
BHVR know who are grouped in SWF and could killers and other survivors know including buff perks, speed, etc to address.
I watched one stream where simply saying the killer tried to mind game allowed the next survivor who encountered them to expect it.
It would be interesting as to how SWF groups perform, what rank they are compared to solo survivors
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@ImLeslieKetamine said:
It is undeniably OP however not worth making a fuss about.
Why, how do you know?
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You're going to record survivors meta perks?
I'm not sure if killers will have 1 when ruin has gone.
Hearing 80% use it so we're nerfing it made me laugh.
That would mean 80%+ meta perks like DC, Unbreakable, Borrowed time, Dead hard/Sprint burst and perhaps Self care and Iron Will all getting nerfed
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If you are playing SWF the game should treat you as playing with comms.
If you are playing solo the game should treat you as such.
Using this you BHVR can decide to say reduce perk slots for SWF, add perk slots for solo/killer.
SWF shouldn't be hidden, how are you to know if you played well but with a 3 man swf or 4 solos?
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Okay, the game is unplayable.
What the hell is going on????
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The more I read the balance is obvious and has been for a while.
Killers have 3 gens to patrol at the end, if as a survior I have made it easy for the killer to patrol then then that is my own fault and shouldn't be rewarded with a free escape because I've worked hard on the other gens.
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You could do anything, it feels like BHVR is trying to bring the killers with in built gen defense with faster movement on the map eg DemiGordon, Freddie, Oni*.
Ruin was a huge plaster fix that depended on luck due to gens being done even before the killer found the gen survivors had been working on.
Totems to show down gens are pointless cleaning unless lit, NoED you can forget about doing them and look for a single lit one at the end
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Killer: I try and find clever ways of using synergy with perks but many of them are weak. There aren't any decent gen slow down perks so normally I run from gen to gen or commit to a chase and find the gens have been done against red rank survivors on comms, I'm a green rank killer.
Survivor: I love trying to hit those perfect skill checks but that's been "ruined" by changing to dedicated servers on ps4 now so weakness is everything else lol
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Oh the amount of time wasted playing with solo survivors, just had three of them run the entire map just to unhook then run back to their gens... or totems, chests.
SWF you simply say you guys do gens, I'll go save Feng... again
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@HellDescent said:
It's not cheating. But it's definitely an unfair advantage
Of course it is but your definition of cheating might be different than mine and others. It has been made available by BHVR for survivors but nothing has been added to hinder that God like perk or aid killers/solo survivors.
This is why it is OP and the game cannot be balanced as this isn't mentioned in any starts, nevermind no option or indication of you are playing SWF who after speaking with them should be considered to be on comms.
The point is that BHVR aren't addressing this balance, I'm not saying to remove it but to at least address it.
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Ok as do I but again why are are the replies straying from the point, wouldnt you be able to do it far better on comms?
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/967308#Comment_967308
You do realize not every swf is good?
Of course... but I'm not sure what that has to do with cheating/gaining an advantage in the game?!?
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@LetsPlayTogether said:
Yeah imagine players using voicecomms in online multiplayer games. WOW. Stop crying.
I don't have to, I use games like GTAs in-game lobby chat.
How can a game that is supposed to be immersive and terrifying with a killer after you actually be terrifying when comms in your ear tells you it's trapper laying a trap outside the shack window and you distract and I will unhook with my borrowed time and especially as my DS is still active. Everyone then body as Carl opens the gate.
Do I think that is fair as killer? Personally at the moment no but if you take some of the 16 perks in total and or with add ons, perhaps give me an extra slot or two then maybe I can give you a fair game but at the moment I'm not aware who is swf with who.
Not forgetting a two man swf turns into a three man if one of them dies first using spectate.
BHVR has just destroyed Ruin... just means I'll be in the longer queue with the other survivors playing an unseen team 20 killer
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I could scream at some survivors when they just sit there as a killer camps me... go do gens then come back and rescue me.
The number of times survivors trade hook for hook... I'm fine tapping away but better have someone who has borrowed time if I'm nearly dead on the hook
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Wow the killers not running Ruin have been either campers or toxic
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I should mention this has gradually become worse, likely with more people in my region playing the game
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Ok, what's happened... suddenly skill checks are faster and lag jitter and don't get me started on killer hits and teleporting back to where I was...
Why aren't the clients p2p and monitoring/matchmaking/other stuff done on servers?
Nothing is faster than direct device to decide for game play
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Yawn... Troll bait post.
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If you like his cosmetics perhaps... but no unless you play low ranks and intend to stay there.
I can only hope BHVR know what they are doing as gen speeds are a problem but perhaps they want lucky ruin out the way to show more accurate stats... it they plan on nerfing survivor perks and extras.
Think I'm going to take a break from dbd when ruin ruined
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I heard BHVR had started bans but this was before PlayStation servers went live and during PC servers, no platform was mentioned
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It is only on PlayStation, other consoles have yet to be done
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We really need starts of swf teams vs solos. Gens either fly by or there is a game.
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They hide SWF teams groups, ranks are going to be hid, they make it easier for surviors to get to red ranks... They are fixing the matchmaking by making ranks almost meaningless.
Play solo survivor or killer and you'll have an interesting experience. Play as a swf with known decent players you'll win killer more than lose... play swf with comms and you should never lose. Many have predicted this so don't blame me
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I tend not to watch Monto as many of his builds I find are gimmicky but it's variety for dbd.
I like the idea that the Devs balance the game from playing it at low rank as it would explain a lot. Tried playing killer again to see what happens without ruin, find I get stream rolled by sweaty red survivors at green rank killer which again says a lot about the game. Whenever I ask if they were using Comms I never get a reply now.
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After originally posting this I would be concerned if this were just closed as it obviously has had great feedback.
Some of the feedback has been poor with template deal with it or get better, others don't seem to read the original post or are replying to other comments but this isn't swf it is swf and 3rd party comms it was never about punishing people who used it rather that it is being used and whether it is just to chat for fun it gives a great advantage to them. I should mention there has been some great ideas basically as knowing who is swf or only playing solos solos.
Stats have been throw around which BHVR only know which is detrimental imo but thank you for the quotes and links from @Peanits posts. While restrictions can be set you can't fully ensure there isn't swf comms.
Whilst technical I am able to reasonably able to identify SWFs and there is a huge percentage that play, likely work comms.
2 SWFs shouldn't be taken lightly as once killed they can spectate other players and keep feeding information, eg "go to basement as the random is there and can heal you." The amount of times someone will say it's ghostface and the survivors will be extra vigilant.
Survivors don't want killers a choice to be able to choose swf limits as they are already concerned about survivor queues times (reduction of players willing to play killer). This, and not knowing who is swf indicates a problem involving balance.
Swf comms is no matter how slight is gaining an advantage over your opponent, in my eyes and others is cheating and whilst understandable to do and goes against the core design of being alone without that information of playing the game. The swf fan base is huge which brings BHVR income, but speaking with friends is also fun with a happier result at the end.
Satisfying those two needs it should not be forgot about this huge imbalance as swf mainly with comms need to have a killer who will enjoy the game, without this there will only be a few killers viable they will keep facing and killer numbers reducing with wait times increasing the game dies.
Lets see what happens as BHVR have made great efforts but hearing about the Ruin nerf but not addressing core game times with unviable distances on maps for certain killers/god loops/map design/gen speeds...
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@GrootDude said:
I’ve seen the devs say on this forum that it isn’t cheating and I think it’d be pretty dumb to get punished for playing with friends and even more dumb to punish solo players for having swf.
Confused. Not asking for punishment. Swf is good, swf on comms is cheating. Solo players having swf?
Logically unless within the game it is cheating, could you send me proof about devs comments please as it makes no sense up empower swf but not solo players
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@Aven_Fallen said:
Its not cheating. People who say it is cheating are stupid. (No other word can be used for that)
Could you expand on why you say that?
Reading other comments have been explained and have found interesting, it is just concerning that nobody will be playing killer... Very concerning to be honest
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I should point out that I only play killer now during the archives and blood events but outside these events the queues are horrendous for survivors as nobody plays killer.
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I asked them to maybe drop some perks as comms is a huge advantage but they told me DBD has comms on PC?
Speaking and googling further they told me they used Discord... which isn't part of DBD.
I understand SWF on comms makes it fun to chat away but it's like dealing yourself extra perks and telling you to get better as killer.
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PS4 has long wait times if you are survivor, seems to be good this x2 blood week
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DCing is a tantrum which is aimed at hurting others being killer and or just survivors.
Rank reduction is a reward to some
Penalty time is acceptable
Bloodpoints removed for continual DCing should be included with penalty time IMO
You play a game and accept it lasts until the end, you don't leave a field of play until it's over
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Clown is classed as the weakest killer but his Santa costume is amazing
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Let's see the queue times increase and game continue to die then... <INSERT FACE>
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PS4 Swf but with Sony party chat comms is rife.
Reaching killer purple or green ranks will get you red ranked survivors usually with an swf (so on comms).
Playing red ranked survivor I've only come across two or three red ranked killers but they either camped or were exceptional players.
Until the frequent swf on comms are balanced they'll always be the power role
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I've been let down too many times for survivors healing me. Once both needed healing against a wraith, I healed her then she ran off
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This is why the game is withering, playing killer is difficult juggling. I always relaxing playing survivor. BHVR really have to sort the issue with swf using comms as there is a huge difference with so many perks made useless using comms
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Prepare to rank up to 10 and start playing red ranks swfs on comms