Zozzy
Zozzy
About
- Username
- Zozzy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2152943#Comment_2152943
I mean, survivors really aren't the root cause. We'll never know who started this entitled toxic war between both sides but that's also just how games are... it's not just DBD. However, both sides are at fault. I've seen killers call survivors toxic just for knowing how to run a loop. I've been called toxic because I enjoy swf over solo. Killers also have their imaginary set of rules. We can't SWF, we're not allowed to loop or do gens, we can't escape, we can't have hatch, we aren't allowed to do anything and we deserved to be tunneled/camped to heck even if we did nothing wrong, etc. Now, yes, survivors also have their rules but don't just point a finger at one side.
Just stick with "People choose to play one side and due to that, refuse to understand how the opposite side works" period. Which, yes, is pretty much what it is.
SWF is toxic.
The game isn't built for it and has never been balanced around it. It is only here because of the cash it generates and because to a degree it has kept the game alive.
-
Not a fan of the Dwight change.
-
Why complain about something that they will never touch again?
Nothing will chang until we get a different person to design maps.
-
Long survivor q times and low bp rewards.
Even if you make 20 to 30k bp per game you make double that as killer thanks to bbq and not having to share resources with 3 other people.
-
@MeltingPenguins said:
Most realistic guess:
Spaghetti code al dente.
with stuff like this?
it might easily be that the culprit for the bug is in the code for a challenge from the next tome or even a survivor cosmetic.
Good luck finding it
More like they were trying to tweak pallets because of all the hit through pallet complaints on the forums.
When the stun does work it is instant for me now instead of the small delay it had. I have even been teleported into the pallet when backpedalling or just walking near one being dropped.
-
I feel the chat sensor has something to do with who is investing in the game. They are quite sensitive people.
I couldn't say him... HIM.
-
Gens are just to fast when communication is in play. Genrush is just how players describe the fact gens are to quick to do even at base speed.
Solo players all leave gens to get a save because they don't know who is going for it or just want the points. Teams coordinate what gens to do and when to save. even going as far as just leaving a team mate on the hook for as long as they can before needing to unhook for maximum gen progression.
Toolboxes and perks are just the icing on the cake.
-
Hard to do in solo and usually causes you to do nothing and throw the game.
Most of the time the killer turns away and i/you won't be able to get into position in time.
-
@Mooks said:
I guess Pig is the next one that needs her addons looked at. Maybe Myers (though I think he has very interesting addons).
but I really think the current changes are going in the right direction, even if there are some questionable changes.
If the direction is make them useless and meme worthy yeah...
-
Its ping. i have 12-30 ping and people deadhard even a quick swing on reaction and i can never hit through a pallet like you see streamers do to make the survivor waste it.
-
Stop playing killer and let the survivor q time grow.
-
Skins, skins and more skins that you need to pay for with a free charm that nobody will use.
-
@MadLordJack said:
The hatch spawns at the beginning of the trial. It being revealed right next to a survivor is pure coincidence. Also, keys are getting changed at some point. Also, them constantly appearing in chests is just a bug. Also, killer is as strong as it's ever been. Also, can't think of anything else to add, just wanted to include another "also".
The change won't be enough. It doesn't take this long for such a simple fix to balance them.
-
@Kees_T said:
It looks like they increased the chance of keys in chests to collect some data on keys and decide what they will nerf about them.
It is quite obvious what needs nerfing.
You can't use the key until all gens are done.
Time to open is pointless
Time left open is pointless
anything time related is useless
hard cap that all 5 gens must be done before you can key.
-
Plays spirit.
-
@Sonzaishinai said:
He's not the weakest killer and in some circumstances is actually really strong.
He's just very hard (seriously who thought giving him the easy rating was correct?) And the weaknesses that he has are dibilerating.
If you don't waste knives and hit most of them his lethality is actually really high. You can keep throwing knives at a just injured survivor and more often then not already be 3 to 4 out of 8 (or 7) knives closer to downing them.
Happen to get main event during a unhook and you can easilly get 2-3 healthstates out of it
That said reach a high wall loop or a curvy structure and he falls apart to the point where you just better of leaving and ambushing someone else.
He's not strong but if you play to his strenghts and don't allow survivors to exploit his weaknesses to much he's far from the worst.
On pc that is. On console he is straight up unplayable by design. Aim tracking just doesn't work on console
Very few maps don't have a high wall loop in easy reach.
You can also avoid most of his shots by doing a little wiggle as you run to get to a high wall loop
I have played him and i have the adept but he is literally the weakest killer in the game hands down.
-
@ukenicky said:
There's literally no reason whatsoever that Mother Daughter Ring + Yaku Yoke Amulet should be as powerful a combination as it is. It suddenly gives Spirit insane mobility and is actually kind of problematic.
Spine Chill can help to counter her but it's not magically going to make you win against her lol the only positive I can see with Spine Chill is, at a dropped pallet, if she begins to phase and go around it, your Spine Chill will turn off as, a husk left behind looking at you will not trigger Spine Chill (I'm uncertain if it lights up if she looks at you while phasing, someone back me up on that one if you know).
It stays on in phase if she stares at you.
-
@Taingaran said:
I want to add the ability to break witch traps without flashlights. It's all.
This. not being able to do anything about them is bs.
-
@RepostRiposte said:
So you can't use the traps to hit people, you can't use them for information or mobility because survivors can see them from 20 miles away...
What would be the point of the traps? They would literally do nothing.
Welcome to trappers world.
-
As long as everyone automatically has you banned first then we can show the killers name in the lobby.
-
I had some MMR like games last night. I never play oni and got yellow and green ranks when I did. I went back to my normal killers and it was red ranks as usual
Could just be a coincidence.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2137857#Comment_2137857
There are reports from Series X and PS5 owners that the performance is starting to dip.
I was not being serious but wow, if it still runs bad on the new gen then that's bad
-
@Bwsted said:
There's a visual bug where a Nurse will swing while still invisible on the survivor end. The issues you're describing are possible also in the presence of latency.
She's overall buggy, both for killers and survivors.
I keep getting the bug where it won't let me swing. Need to wait 0.5-1s after i teleport to attack.
-
really contemplating getting a vpn and placing myself a bit further from the server.
-
@gilgamer said:
Please please please do, ######### the twins.
I honestly think they are one of, if not the most poorly designed killer in the game currently.
They need a FULL rework on their power and until then I'm fine with band aid solutions to make them not as aids to play against.
This.
They are not fun and need a full blown change to their ability. They need the ability to tag team not park one in front of a god loop and do 90% of the work with the other.
-
@Tsulan said:
Oh the irony. Whenever someone like Otz does a kill streak, people take that as proof that killers need nerfs.
But whenever someone shows survivors do a escape streak, people claim, that not everyone play like this.
Exactly.
-
Nobody ever falls into traps at red ranks. They constantly pop them or swf just disarm ahead of chases.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137460#Comment_2137460
i'll leave when the timer is low because that's when I assume the killer won't even come. I went against a trickster and I tried giving him a free hit not even close to the edge of the gate and he just stood there. Why am I being called a toxic survivor for trying to be nice??? It seems like you think survivors in general are all toxic.
You get a massive boost to emblem for losing the chase while hitting you out the gate actually hurts the killers emblem.
-
Bargain bin chat filter created by a primary school student for $10.0
-
Just click...
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2138031#Comment_2138031
In terms of your last point, here's a basic list I came up with in a different thread:
https://forum.deadbydaylight.com/en/discussion/comment/2125870#Comment_2125870
" Thats not closing the solo-cwf-gap, thats just buffing survivors. CWF will always be able to use all tools the normal survivors are given too, just better. "
But the thing is, they can't. If you give survivors a totem counter and a general ping system like "I'm on a totem" that doesn't buff SWFs. They won't need to use the ping system, they can just say "I'm on a totem at Shack." They won't need a totme counter, they can tell each other "Yeah I've done three totems, Turbo's done one, and I think Kakashi did one as well." Buffs like these wouldn't affect 4man SWF but would affect solos and other combinations of SWF, making survivors much more consistent and allowing buffs across the board to general killer mechanics, as well as specific ones to help them fight back.
It will never happen unless someone codes it for them for free.
-
Being injured should carry some kind of penalty either to chase or objective.
-
@RenDesune said:
By fixing survivor objectives. Survivors only have a single objective, two is you include totems which let's be honest most aren't looking for totems and if they do its usually along the way while doing gens.
If you relieved gen pressure from the killer by adding new survivor objectives then it'll be less stressful for the killer and could be more entertaining for the survivor.
As for what kind of objectives, I'm not sure.
Or you could add killer buffs as they complete their own objectives. Maybe hooking every survivor once will give all killers a bit more haste for like 30 seconds.
And successfully regressing 10 generators will give all killers extra regression speed on gens for 60 seconds.
These sound like perk ideas but I feel like giving killers objectives and rewarding them being complete will give the player a more focused and less stressful time. They can even have objective tallys so the killer can see how close they are to completing them and getting that buff. I dont see why all killers shouldn't be rewarded for successfully hooking all four survivors and regressing gens? It means they are playing fair with no tunneling and successful policing gens.
We had a second objective with ruin/undying. Survivors hated it and the devs basically deleted it.
We will never ever get a second objective after that.
-
They fixed the problem by waiting for the next gen consoles. Just buy a ps5 and all your problems are solved right... right?
-
All of them if survivors know totem spawns.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2136200#Comment_2136200
They clearly did add the feature for colorblind players' well-being lol. Not prioritizing it highly doesn't really change the reasons for doing it.
No.. it was ignored and brushed off until they were about to get a massive amount of bad press over it. Then it became a priority and was rushed into the game.
-
@FrostySeal said:
Survivor for sure, atleast as killer i have the power to influence the game but as survivor it mostly depends on your teammates which means if they're bad, no matter how good you are you will lose most of the time, and there's nothing I despise more than feeling like there was nothing I could do to change the outcome of the match.
Combine that with the fact that some killers will camp, tunnel, and do other really frustrating tactics or you'll go up against killers like deathslinger and Phead then you've got a recipe for a incredibly frustrating and boring experience. That's not to say that survivor is always unfun and killer is always fun but I've personally had more frustrations with survivor than killer.
lol
-
@MadLordJack said:
Playing killer is way more frustrating. As a solo survivor its completely out of my hands so it's just the most chill and relaxing thing ever. I'd probably be a survivor main if the ques didn't take upwards of ten minutes, sometimes even half an hour.
this. and if the bp was better :(
-
@Steel_Eyed said:
He’s got a lot of good addons. These decay slower when out of blades ones are not.
The idea is to temporarily pause the timer while reloading. I don’t care for them.
Good addons but a terrible baseline. I have looped and been looped by/as trixter and there is no addon that can do anything about high wall jungle gyms and the amount of anti huntress junk they have put all over the maps.
-
1 you don't get to rest
2 poorly designed maps and tiles that you can't do anything about without losing the game
3 uneven time requirements for goals.
4 external communication software deleting stealth killers and trap killers from the game.
5 pack mentality (sheep) that will seek out your profile and leave hate messages if you don't play to their liking or message you for console.
-
It seems they just look at how often people suicide on hook. The more you dc and hook struggle, the higher chance that killer will be nerfed to make survivors happy.
This is probably why they didn't know what to nerf on freddy, just that survivors hate playing against him and often die on the hook.
-
Saw a kate go in a locker with bond while there was only 2 of us left.
the killer found me trying to get a gen done so i ran to that locker and opened it in the killers face just before being downed.
-
So they didn't bother to do gens and just wanted to troll for the entire game.
Sad thing is that the way survivor emblems work they would have got a pip anyway for playing like this.
-
@dbdgamer123 said:
And for the huntress hatchet grab thing, there's addons that reduces cooldown after hatchet throws. And the killer is probably experienced.
They didn't have oak haft.
-
Just main trixter and you will be safe.
-
Its a survivor so you will be banned for doing that to them.
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2132890#Comment_2132890
We had one glimpse of hope back when the ironworks window was removed + a bunch of other stuff, before then and after then maps have been pretty bad.
Also don't forget that there's a pallet gym all the way at the end, so that's 4 pallets in a row.
the little window at the end is disgusting as well. I always have it open on the god loop side as killer and weaker side as survivor...
-
The map dev is failing hard lately.
-
The twins need a massive change. Their power is as rewarding to use as a fart in the shower and it isn't much better on the survivor side either.
If you do manage to dodge victor and kick him, the 3 second downtime isn't enough to do anything (like bloody heal) before he is right back on you. Meanwhile charlotte is just a hook bot with nothing to help her in chase or interact with victor thanks to the cooldowns and swap speed.
The thing they need is victor should follow charlotte automatically within her terror radius and be able to switch between them instantly. This would be far more interesting to play then what we have now.