Zozzy
Zozzy
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- Zozzy
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If i don't get every hit at a pallet with 15 ping then everything said about how this works is a lie tbh... Even the 50% down rule is already a lie at this ping since i get frozen and teleported backwards the moment is starts to move.
They also increased the stun radius and said nothing... I am being stunned while outside the walls on the ___I---L tiles and it never reached that far before.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2342301#Comment_2342301
We are talking about Spirit and Stridor. This combine was broken and so strong. We never talked about SWF. But yes, SWF is other problem of this game.
Just replying to the win rate comment.
I don't like versing spirit either and i want them to change HER, not change a perk and call it a day.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2342251#Comment_2342251
I have +70-80% win rates on killer already. What are you talking about lol
Stridor is bad perk already. I saw it only on Spirits. So yeah, this nerf needed. And Iron Will is not popular perk, survivor are not cares about voices so much.
See how you go if they ever implement mmr.
I club baby seals all day in red ranks too, but i am not blind to what is going on since SWF is VERRY common in AUS and they have 4k hours + so i see the true state of the game.
Watch the Dowsey/ Tru3 vs Oracle match and then realise that if "professional" survivor teams can force a killer to have 0-4 hooks a game then that power trickles down and a "good" but still casual swf will probably beat a killer with 1 death without much effort.
There are hard limits to what you can do depending on what killer you play in this game.
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@Kira4Evr said:
I dunno. Tunneling killers still complain about DS. !!Personal experience!!
I havn't complained about it since the change. I have noticed that it has become synonymous with swf though like adrenaline.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2342230#Comment_2342230
I still don't understand what he meant xd
The larger group should be individually weaker then the singular killer AKA stridor trumps iron will. but now the group is stronger individually and collectively. aka stridor loses to iron will and becomes a literal dead perk slot out of the 4 the killer has, vs the 16 perks of the survivors.
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Yes.. there are 4 survivors with the option to team up and tell each other over voip every little detail about what is going on, where the killer is, their blood type, their preference, etc.
You are playing dead by daylight right?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2341692#Comment_2341692
It's SWF sided, not survivor sided. Killers have a 70% win rate, which would be even higher if all they faced was solo players.
Survivors suicide at end game because escape is an option and not a requirement for a perk, where as killing is NOT an option for red rank killers if they wish to pip.
How many games have you had where all 4 survivors are alive after the 5th gen and 2 or 3 of them die attempting to save one guy instead of just leaving the killer with one kill?
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@Itslat3ncy said:
I believe most killers who complain about gen speeds are the ones who either face camp or proxy camp you instead of actually trying to pressure gens early on in the match. Of course gens arent gonna pop when you dont even try to pressure them.
Thats why they think it's ok to use the excuse I only camped becuz of the gens. Not saying everyone does this, but I feel most do.
Just my opinion though.
Now hear me out.
Give me a way to pressure 4 individual survivors who are spread out around the map as a walking killer with no mobility.
aaaaaaaaaaaaaaaand go!
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The 4 need to trump the one in this game................
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@Clowning said:
I'm very surprised that there aren't more Oni players, come to think of it, since he's one of the few killers that both sides seem to enjoy and consider fairly balanced.
For someone that has never used him he is quite daunting.
His attacks are magnetized to walls and will end abruptly if you get to close or just suck you into them when attempting to hit around corners.
New players don't use the cheat to hit 180 degrees (this should be patched anyway) as most of the oni players i verse do...
he is weaksauce if you get good loopers at the start of the match.
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Solo was fine during mmr but it is trash outside of mmr because you can get people with 90 days playtime. Especially since the matchmaking is so relaxed, focusing on time rather than fairness.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2341901#Comment_2341901
because it's all the same hardware and can't be modified like PC so there is nothing to change.
you are not changing anything by adjusting quality settings.
We have 2 (technically 3 if you count "pro" versions) generations of console ranging from weak to strong. i think quality settings are required in this case.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2341840#Comment_2341840
Let's be fair here console is the reason all game development is hell.
if fallout new vegas was exclusively only for PC it would have been a much better game.
It doesn't need to be. I don't understand why quality settings are taboo on console.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2341809#Comment_2341809
if you lower too much like grass then 1 side gains an advantage just for having their settings on low
PEOPLE PN PC ALREADY HAVE THIS ADVANTAGE AND THE ENTIRE REASON WE NEED TO WAIT FOR UPDATES IS BECAUSE CONSOLE ARE NOTHING BUT A GIANT ROADBLOCK ( in terms of development).
The devs said they want pc and console to be 'the same game" back when crossplay was first introduced. well... It isn't the same game if it doesn't have the same options is it?
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@Lord_Tony said:
many games are dropping out of their support for last gen.
If you think about it last gen is actually holding back current gen.
BHVR keeps updating the game and providing graphical updates and new content but it's coming at a cost with last gen performance and working on last gen consoles is actually slowing down current gen progress.
I don't know what will happen to last gen players maybe they'll move onto next gen but I don't foresee devs working on last gen any longer
It doesn't matter how graphically intense you make a game, there is always the option to lower it. Look at pc, It has an ultra high medium and low setting. why doesn't console?
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Do we really need to buff something that is already fully survivor sided?
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Requires effort to use instead of just pressing a button for consistent and instant value.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2341271#Comment_2341271
I'm on PS5 and have no issues.
Everything described is exactly what high latency looks like.
It is clear that you are a full fledged console gamer and have probably never played a game above 60 fps...I knew someone like that, they have ascended and feel physically ill when playing at 30 fps now since they are not use to it.
The developers have not optimised the game for the hardware in ps4 and xbox. Their version of "optimisation" is to just lower the resolution to ludacris levels and make everything dark af rather then lower the game image (selecting low on pc)
You are using new gen hardware that is as strong as what is available in pc's today and can just brute force their game no matter how bad it is.
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@Seraphor said:
That sounds like latency, a connection problem, not a hardware problem.
Its a coding problem. I am a pc player but have been playing this game on launch xbox and ps4 consoles to see how bad it is and it is terrible. My ping is only in the 20s on console.
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You can see stealth killers approaching from further away when you woud normally be blind to it because the gen is against a rock etc.
Stretched also makes windows and gaps wider allowing you to see what is happening on the other side easier like the gaps in shack walls or windows on LT walls.
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If you play on launch xbox one then shadows have been replaced with solid black blobs.....
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@Seraphor said:
People are DCing constantly and it's making the game unbearable. This game needs the DC penalty.
If you're not willing to play the game then just don't ######### play.
DCing is just admitting "I suck, I need easy mode, and I'm willing to screw over four other people to get it".
I will agree with this when mmr is implemented. as it is now a r 15 is being shoved against red 4 man sweat squads.
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I think they meant when ps5 and 1x improve. the others don't seem to exist any more.
Details on xbox one = if there is a shadow then render a jet black smudge with zero detail.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2335573#Comment_2335573
Idk zozzy. 6 hits to down is going to be nasty.
12 hits to down not 6.
During the ptb it was 8 hits to down with the ricochet addon by bouncing it on the ground first and he was still considered weak.
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The entire update is a nerf. They gave him usb stick as basekit and nerfed everything else as compensation. he is in a better state now with soda and usb then he will be after the update.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2333411#Comment_2333411
Biggest load of ######### I’ve heard, level 1 happens very fast
and you do this 3 times and still have 2 gens left?.. Wish i lived in your region.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2333401#Comment_2333401
His tentacle is better in shorter loops than PH, since he can literally catch up to survivors whilst holding the whip with bloodlust
If you get bloodlust you just lost the game.
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@WexlerWendigo said:
No thanks, he’s fine as is, and already one of the least enjoyable killers in the game to play against.
He is trash tier if survivors are not f tier robots... The difference between him and Pyramidhead is staggering just because he can't do anything at most loops with his stubby tentacle (even low ones) and he gives free health states.
Nemesis is a joke, and i get the Trickster free win feeling when i get him as survivor.
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They just nerfed Trickster so good luck with that.
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@OldHunterLight said:
Sadly they don't seem to do very well against hackers, I still encounter a hacker in West us servers who is kinda popular for some reason, same hacks and even other ones like infinite stun hacks.
Maybe one day they will make it actually hard for hackers to stop but sadly any game can be cheaters and if they fix those there will be more later on and so on.
I keep running into the subtle speed hack one. Everyone else will seem normal appart from 1 or 2 survivors who perfectly mindgame everything i do and seem to gain distance after every corner.
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Reporting literally does nothing and is thrown in the trash if you don't give them a video. So you basically need to have a dedicated youtube channel and stream or record 24/7 to report a cheater.
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Killers are being jerks so i am not shocked survivors are leaving. If they are going to hard tunnel and hover around the hook in a 5 cake game then everyone should just instantly leave.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2330556#Comment_2330556
Back then, survivors could see the killers ping and just dodge, if the ping looked inconsistent.
Now both sides can get dedicated.
Back then they could block anyone they didn't like with MLGA If you dare play spirit then god help you getting games.
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@ShinobuSK said:
Those players are very rare to meet in actual game so do not worry about it too much.
IT has a trickle down effect though. If the best team is able to dust most killers with only one or 2 hooks maximum then a good team will be able to beat good killers with a maximum of 6 hooks or possible 1 death with very minimal effort on their part.
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He is just weak. they even said it themselves in this rework post yesterday. Tbh the upcoming rework may have made him even weaker from the looks of it.
They basically gave him usb as base kit and then nerfed everything else about him to compensate making the change pointless.
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@Trickstaaaaa said:
The people that gripe about this sound silly, do you guys even realize? You are telling survivors you can't run, you got loop us. Like this a horror game running a major part of it. This is pitiful survivors can't run. How about stop chasing people that are clearly good loopers. Start going after the weak links. Or I know what you mean when you get a 3 gen but all 4 survivors are still alive, and if you chase one you will lose. In that case I'm sorry, when that happens to me I usually accept that I will lose. At that point just accept the loss. Anyway I'm guessing once dead hard gets nerfed, you guys are gonna go after sprint burst I'm 100% convinced.
The maps need to be made in a way that you can cut them off. Large round maps like mothers dwelling or ormond are just giant W maps. Long rectangular maps are also a problem.
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The only thing that makes it unfair is the devs keep adding slow range killers, but at the same time are making the maps ANTI RANGE. The new farm maps are abysmal on huntress.
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Shame sony refuses to do crossplay :(
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hmmmmmmmmmm i wonder what you are doing to make them abandon the game during loading.
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@StutteringSpartan said:
Evenly distribute pressure.
Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.
Is the survivor your chasing running to an area is where no gens exist? It’s a trap.
If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong
And when they all start running to the dead zone?
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The saddest part is that even if you play a loopable killer but the survivors are not up to scratch and fall for basic moonwalking then they just default to shift W meta and win anyway.
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@Power_Guy said:
Ah yes, because Killers not reading Survivor's minds & trying to play the game normally are now 'tryhard'.
Because all that matters is what Survivors want, and Killers are expected to know exactly what that is, across the entire Survivor main playerbase, 4 times a match.
It's like Survivor mains really think Killer players are paid actors meant to enhance their own fun no matter what.
Or the devs didn't make the challenge equal and it is unfairly difficult on survivor.
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Play the killer side and you will realise that survivors are going just as tryhard.
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If they can't make it non stackable then just make it rare. BHVR logic 101
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omg.. they didn't even bother to give legion 2 crowns for both default masks. last year they got a crown for both frank and susies default mask. this year it is only frank LAZY
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2324819#Comment_2324819
Not performance wise gameplay wise. It has the exact issues midwich has but might be worse
It has god pallets like the game and there is a room with a window at either end and big table in the middle with a god pallet that can be looped for a long time.
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The gameplay sucks.
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@mrhityourshot said:
yea it looks like they gave wraith a super lunge, looks like hatchet range on the M1 but its cool they probably got rid of blood lust or gave table and wall colision so the can swing through objects still right?
They actually took that away this update. you use to be able to wait for the last second of the speed boost and get an extra boost if you did the lunge at the end. now it just does nothing and you go all slow :(
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They are ashamed that such an f tier killer could actually kill them. To be fair it is usually because the other survivors ignored gens and played horrifically.
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they need to remove the escape requirement.