Zozzy
Zozzy
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- Zozzy
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Comments
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I doubt they care about survivors/killers doing this as it "doesn't harm anyone" If they gave themselves free cosmetics on the other hand.........
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Use no mither and do 2 gens. that's all i did and got it in one game.
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nope. swf still beats blight while they cry about spirit.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411007#Comment_2411007
I was going against rank 20s as a rank 1, it wasn’t fabricated.
HEY so was i, when i played killers i never used :D
Not hard to fabricate.
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@TruEternity said:
Anyone who thinks DBD was better, more fun version didn’t play much back in the day. Sure, people usually didn’t know as much, but when you did find people who wanted to sweat, no thank you. Killers have so much more at their disposal, and so much less problematic aspects to the game.
Nobody is saying it isn't better. Just because it is less horrible doesn't mean it is good.
I have been destroying solo squads all day, but the moment i get a premade i am lucky to get 6 hooks without changing the way i am playing. Doesn't this tell you that there is a massive problem with coms vs solo?
I want solo players to be buffed so they are as painful or near as possible to play as a swf and then start releasing actual threatening killers.
All the "good" players are stacked up on coms leaving derankers and casual / new players for solo.
The loops are numerous and braindead to accommodate rank 20s. There are still maps with huge time sinks like the small window on the groaning storehouse or the "house of pain" and the god window on haddonfield.
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The maps are designed for survivors. SWF is ignored for survivors. the killers are neutered for survivors. The cosmetic store is aimed at survivors.
When the survivor q gets too long they throw a bone to the killers then take 2 steps back the next update with nerfs and new perks.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2410637#Comment_2410637
They should just rework the ranking system and ways to get pips.... it would be easyer and just as good if not better
Removing the safety pip would do wonders.
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They are trying to find a way of doing it where it doesn't put the sweat squads in a 30 minute queue and reveal the true balance problems in the game.
Dowsey had a 2 hour wait time on his twins after a 800 win streak and had to be sniped by a comp squad to get a game, while in the most recent test he had almost no wait time. This means they have already put a cap on the mmr making it somewhat useless.
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They said they fixed it but they didn't. Xbox one has it worse than playstation 4
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Coldwin loops are the worse. The survivors can see over the hay bales but killers can't shoot over them or even see over them so there is zero gameplay to them.
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Drop pallets early and RUN. Window vaults are the bane of his existence.
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I am breaking pallets with nemesis while the survivor is only in the reaching animation and has not even moved it yet. They are full on safety barriers now with i frames once dropped.
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Phone is also filtered.
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When someone posts something like TUNNELLING BAD! My fun is ruined and i should be compensated while you get punished. No amount of explaining or evidence is going to change their mind.
So why bother?
We are just beating a dead horse at this point and it is clear the real developers don't see anything we post unless the filter lets them see it so meme and rage away!
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@Akito said:
https://forum.deadbydaylight.com/en/discussion/comment/2409165#Comment_2409165
Weird that they did a better job in a year than bhvr in 5.
You are witnessing competition vs monopoly.
PC DBD already has a large and addicted player base with no real competition. While the mobile market is saturated and even has a direct competitor to dbd with IDENTITY V so they need to work hard t stand out and entice people to play.
The mobile market is also exceptionally casual and has users with an attention span of a goldfish.
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https://www.youtube.com/watch?v=aYVTMLVCAj0
This thread summed up in a video.
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Different developers.
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@WexlerWendigo said:
This is like the 10,000th post like this.
And it is the 10,000th time some people block their ears and go la la la la EVERYTHING IS FINE!
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I love it.
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@TragicSolitude said:
Well, if a killer goes to a map that basically neuters their build or their power, then it hurts everyone's chances of earning points in the match. Or like me on Haddonfield, I hate the houses, I refuse to go in the houses; I see survivors teabagging on the second story balconies and they make less than 8k in the match because if the killer doesn't interact with the survivors properly then they just don't make points.
For survivors, all maps have pallets and vaults, most have some sort of drop-down for Balanced Landing. Some have better loops than others. Survivors are pretty much the same on all maps, though some are better than others for their builds, but killers vary wildly from map to map and can be absolutely ruined on the wrong map. Put Scratched Mirror Myers on an open map and he might as well go AFK: chases in tier 1 are painful, the build is only effective if there are a lot of LoS blockers. You don't want to make the killer's power so impotent that you run out with practically zero Altruism. Or I dunno, maybe some survivors want that. I find the matches where the killer does so poorly that I never get to make a single hook save pretty boring, though.
Survivors that use map offerings typically get off on destroying the killer even if they don't pip.
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I am getting survivors rage at me because i am using lightborn.
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@InsatiableMop said:
Unpopular opinion, I think trickster is worse off now than he was before. They buffed him in an area where he was already strong and the changes they made hurt him in the areas where he was weak.
The decay timer murdered him on long wall loops and the shack.
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I doubt the actual devs read anything on this forum. They only see what the moderators they pay tell them.
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Seen to many solo survivors left to die on hook or left alone in the trial after a 3 man swf ragequit. I avoid them as survivor.
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Limitations on a killers power are terrible. they make them clunky and boring to use.
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This entire post skips over something that was added late and then ignored ever since. SWF on discord.
As for solo q being weak.. Depends what time of day and where in the world you live. If i play in the early hours when survivor queue is instant then more often then not the team is a pack of spuds that can't run the killer for 10 seconds. If i play in the afternoon when survivor has a 5 minute wait time then the teams are usually better and people know how to hold M1 on a generator.
Everyone says location doesn't matter, but i can't believe that after watching what rank 1 survivors do against one killer streamer vs what they do against another from a different part of the world.
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It will be rare to see a rage hacker like a bubba throwing hatchets and flying or a survivor ending the game instantly and hooking themselves over and over because they are easy to record and report. The biggest problem is the survivors hiding their cheats and just using esp (the god loopers that you just can't ever seem to catch) or survivors that give themselves a speed boost.
I had a killer that tried to hide their cheats and just hung around the locker i was in and just magically walked past when i was forced out before the birds appeared. This happened at the end of the game making it obvious since he didn't even bother looking for hatch.
Personally i have only encountered 7 rage hackers in 5k hours. Most of them have been this year for some reason.
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There are so many loops you can't do anything about as trickster and people are still complaining... WOW
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2399197#Comment_2399197
For some strange reason, I find her cosmetic similar to Tiffany.
Perfect match.
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Been playing nemesis all day and they are just wandering out in the open or getting stuck on nothing....
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They all end up camping and there isn't much you can do to save someone.
Leatherface 2.0 indeed
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@Hannon said:
if the survivor throws the pallet before you hit him on the server that’s what should happen…
The new pallet hit validation it’s working properly
if you don’t want this to happen try to get better latency
It has nothing to do with the server just as normal hits have nothing to do with the server. A normal hit is generated on the killers client and whatever the survivor does after that is ignored. This is why you can run behind a wall and still get hit by a ranged attack.
All they did was swap it to the survivors client and if they see the stun no matter what their ping is then stuff what the killer sees. I only say this because if it was ping based then i should not lose to someone with triple my ping. But i have.
Don't worry though. They are going to mask it to stop people complaining.
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I use SWF so there for SWF is perfectly fine and balanced! 🤪 <-- people that say it isn't an issue
They can't and won't nerf SWF because it generates to much money and requires effort. They need to buff solo players at base instead Like Kindred as basekit for a start.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2399931#Comment_2399931
Wanna take a look at this and claim its just a ping thing?
https://www.youtube.com/watch?v=HQ4fUJrYirA
I'll even add timestamps for you.
0:17 seconds, survivor stuns killer even though both are on same side of pallet and hit is rejected.
0:22 same thing again.
BHVR clearly altered the algorithm far more than just 'whose action got to the server first'. Or are you going to claim that a survivor dropping a pallet should stun a killer behind him even on the same side of a pallet?
It is determined by the survivors client and nothing more. I lost to an 80 ping survivor with sub 20 ping.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2399753#Comment_2399753
I mean, Pig, Ghostface, and Trapper were all also pretty hardcore countered by the whole hold w and pre-drop strat, only anti-chase killers like Pyramid Head, Doctor, and Nemesis were also countered really badly. If we return to the looping + greeding meta then Spirit Fury/Enduring, Brutal, Bamboozle, etc all become much better perks, and killers without movement but strong chase powers also become so much better.
Looping is the best of 3 evils (the other 2 being massive stealth and hold w pre-drop) for the game imho. There's also a lot more counterplay to looping than the other 2
Once they figure out you have these perks they just go back to W and predrop.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2397958#Comment_2397958
I did not? I said he needs more windup time. To compensate for this nerf, increase the reeling in speed.
What a useless buff. The wind up time will make so many loops super safe against him like they are with huntress.
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@Irisora said:
Kate will always be my main. Even if they give bikini outfits to everyone except her, shes the most beautiful survivor.
Btw how can you dislike her face rework? She looks even prettier now.
Small eyes, puffy cheeks and inhuman lip movement.. yes, so "pretty" Try to keep the corners of your mouth shut while lifting the middle part to expose your full teeth without moving your bottom lip...
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Sadly both get you banned.
Dance monkey dance! The survivors must be entertained and feel like they did something amazing running around a low wall loop 2 times.
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School is so bad.. they can tease and torment you all they like as long as they don't lay a finger on you. but if you retaliate gg.. you get punished.
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I just accept that the game is built for survivors to lose because they have already won when the match starts.
If it is a sweaty 4 man with Haddonfield offerings and the like, i will just catch one and stand at the hook for some easy points, or they will rush the gens and bt out the gate. either way i win with points or a fast game.
Otherwise i just aimlessly walk around with the complete intent of depipping with zero gen slowdowns but devour hope and NOED to be annoying :)
Sadly i am still stuck at r2 or 1 depending on how crap the survivor are.
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/2396405#Comment_2396405
I play on xbox one and darkness isnt even near as bad as this picture, I dont even turn my brightness up so i have no idea whats happening
I figured out what happened. My xbox was spazzing out and defaulting to PC rgb... after i updated this game? When i put it on default everything is back to normal like it was pre 5.1 update.
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/2396405#Comment_2396405
I play on xbox one and darkness isnt even near as bad as this picture, I dont even turn my brightness up so i have no idea whats happening
The tv in my living room looks fine because "game mode" naturally turns up the brightness a bit. If you have a normal monitor that you could test it with then it would probably look like this.
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Survivor client sided instead of killer client sided. The money demands and the money gets.
If the pallet drops on their screen you can have zero ping and still be rolled back.
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You want darker?
This is Xbox one.
This is playstation 4 on the same screen and map.
Xbox users are screwed if they can't change their brightness setting on their tv / monitor.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2396345#Comment_2396345
If you say so, doesn't make any difference in my matches, when someone doesn't want to play then they just stop playing and the teams screwed regardless because we're a man down.
I think in most cases when a survivor gives up is because they can see there is no chance with the team they have.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2396315#Comment_2396315
At least when they try to hook suicide I can force them to keep playing by unhooking them
An AFK killer at least lets me complete the game and doesn't force a depip
Then they run at the killer and destroy your emblem.
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I have under 20 ping and still get hit validated..
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One is bad for the killer and one is bad for survivor. are you shocked that they chose that one?
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Given up complaining. Blight mains keep finding ways to abuse his power from J flick to z flick (still in the game btw) and now "hugging"

