Zeus
Zeus
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- Zeus
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@Pryometrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1487190#Comment_1487190
If you had to explain that 3 times, your skills at telling jokes are atrocious 😁
Guess so. Thought it was a good one. I agree that the hatch should exist and I see the reason.
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I dont think they are out yet. It's just the description. Does the add-on do what it says?
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@Pryometrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1481382#Comment_1481382
What does that do to you though other than clearly hurt your ego, just ignore and move on...
For the third time..it was a joke.
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Action debuff.
@[Deleted User] said:
Well I tried, multiple times, but each suggestion got crapped on and the main excuse was "they just want to play with friends, why should they be punished for it"
Here's the thing. If you play with your friends you get to use voice comms which means you get a lot of advantage passively. It doesn't matter how serious or for fun they play. A lot of people say they don't use voice comms. But that's not the killer's issue. They are SWF, so they have to ability to use voice comms. If they don't do it then it's analogous to solo survivors playing without any perks. They have the option but they choose not to do it. You can't say that I don't use any perks so the killer shouldn't as well.
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I've seen a lot of people who have their add-ons updated. Perhaps it was a hot fix. I had a 160 MB patch today morning.
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@zeroskill said:
https://forum.deadbydaylight.com/en/discussion/175773/new-auras-are-fine
They are fine indeed. Now maybe bad killers can stop relying on a easy mode perk to find every one cause their to lazy to actually do it themselves.
This makes no sense. Easy mode perk? Running too much object of obsession are we?
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Why else do you think all the above perks and tactics are popular? They take no skill.
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Franklin is definitely better on hag. But OP has a good point too. Pig and Franklin's might work
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@gelukrait said:
Is there anyway to beat them? The killer was bullied so hard.
Time stamp: 1h 45m 45s
https://www.twitch.tv/videos/693880654?t=1h45m50s
Please remember this is open discussion, I do not intend to insult anyone.
Anyone can point mistakes and say if they have done this then they would have won as killer. The truth is, you can't beat them unless you play broken builds which survivors despise. People can point out mistakes but never replicate a perfect game.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1485419#Comment_1485419
That's because killers think that win is 4k. If survs think that win is 4 escape this forum would be full of surv complaining and criying as killers do. What can surv do to win (4 escape)? Or only the killers need to win? The day devs balance this game to 2k (now id 3k at least) I don't know how many killers will get a depression.
For me, a win is getting a pip. I've hooked 10 survivors in a lot of games and killed 2 of them. No camp. 2 other survivors escaped. I get a brutal killer. Survivors were barely good at looping. They went down back to back and some of them just held w and I had to leave the chase to defend gen. I get punished for that as well.
It doesn't matter how good of a killer you are. If survivors are halfway decent, you lose. Which is why I want the gens to increase gen time so every survivor will have to loop the killer longer which makes the game skill based for both sides. Right now the only side that requires skill is the killer's.
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@Hag.is.Dtier said:
tbh I don't see why he couldn't be 110% when charging of the abyss when Pyramid Head's ability goes through objects.
I think 100% is a fair amount. PH needs speed to draw trenches. Demo doesn't.
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@Koukdw said:
https://forum.deadbydaylight.com/en/discussion/comment/1485558#Comment_1485558
There's no mind game. It's a lose/lose situation. The real answer is you gen rush him.
Nobody gain bp. Match end fast but it seems thats how BHVR like to balance things.
I disagree..there's plenty of mindgames to him.
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I was wondering, does Franklin's only works for M1 attacks or works for special attacks as well?
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@C3Tooth said:
I think, OoO only work if both side look at each other's direction. So at least Trapper & Hag can place their traps peacefully
That's not true. The connection occurs when the survivor look at the killer. Doesn't matter where the killer is looking at
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/1485512#Comment_1485512
Pyramid head main alert!!! Also pressing w is counter him ? Why so many entitled killer mains on this forum. I am not even survivor main but thes2 people... Anyway he is super silly with that but in this forum nobody would agree with you. He is pay2win character
Oh thanks for the shout out. Btw I play rank 1s both sides and most killers (except nurse, spirit because they are strong) so I don't think I'm biased. Let's hear your argument on why PH is OP now.
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1485512#Comment_1485512
@Zeus I play PH at Rank 1. I know how to use him. My thing is, he should have a slight CD when canceling a drag so he can't instantly M1 someone afterwards for an easy hit. If you're behind someone, unless you do something wrong, you will get a hit. Stop before touching the pallet to see if they drop it. If you see them dropping it, use range. If they keep running, M1 them. When you're that close to them, it's just about impossible to dodge a good PH.
That's what I mean by doubling back and dropping pallet on his head. Bait that you are not going to drop it then you drop it. Pre drop pallets to maintain distance. Judge his distance and act accordingly. Besides he has a cooldown already. You increase the time and he becomes useless even at regular loops and even at T-Ls (you can bait window and go back through it now and PH will be on his cooldown) The counters are plenty. Don't play him like another M1 killer. Play differently.
He's a chase oriented killer so removing his ability to end chase quickly would make him weaker.
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It will make him really weak. It's incredibly difficult to use his ability on a running survivor. Besides he does have counterplay. Its holding W, pre dropping pallets when he's not scraping the ground, doubling back and dropping pallets if he is and judging his range and dodging left or right when at a window.
Playing PH will help you understand his limits. There's a way you can insta M1 while scraping on the ground though. That needs to go. Otherwise he already has a cooldown between M2 and M1
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@BigFatChungus said:
https://forum.deadbydaylight.com/en/discussion/comment/1485472#Comment_1485472
Im just saying, you can play correctly im not saying you will win, even with you do your best, i never say in my thread that you will win with you do good decisions, some times even playing good, you will lose
Thats the issue isn't it? If I play all my cards right, why should I lose? Doesn't that mean it's out of my control? Doesn't that mean it's dependant on a killer going against bad survivors? Doesn't thet mean it's unbalanced?
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1. Play as pyramid head first. It will make you understand what the killer can do in that situation and understand his limits.
2. His POTD is not hitscan. So even if you are within the maximum range of his attack there is a considerable delay between him attacking and the attack reaching its maximum range. If you can judge it properly you can vault a window and move left or right. A good PH will predict left or right so it's a 50-50 at that point.
3. Double back and drop pallets on his head. Or drop pallets early if he thinks you are going for one more loop. Remember that your goal is to waste time and not loop him all the time.
4. His zoning ability is way overrated. It's just survivors treating him as any other killer to let him be in a situation that makes his ability shine. He's a different killer so play him differently.
Edit: Oh..and also. Hold W. Biggest weakness
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@BigFatChungus said:
https://forum.deadbydaylight.com/en/discussion/comment/1485419#Comment_1485419
Im not saying that this is only possible with powerfull killers, with you play correctly with for example: trappee, plague, demogorgon, hillbily and etc you can still beat """gen rush""" (i doenst even think this exist)
Did you play wraith and expects to not get fast gen progess?
Im talking about mid tier killers to high tier killers, you obvious not gonna win games with bad killers, stop complaining about that
Doesn't make sense. What do you mean "play correctly?" If you play against good survivors you will realise that holding W and not be greedy with pallets is all you need to win a game. A lot of people don't do that.
Gen rush isn't the proper term though. Comparing how fast you can down a survivor and hook them and then move to a gen to apply pressure with that of how fast gens can go, you will see the difference.
As a survivor I work in pair with another survivor. Went against a spirit who downed a survivor. We were halfway on a gen when he got downed. He picked him up and hooked him and by the time he came to us, we finished the gen and split up. Chase to gen time ratio is drastically skewed towards the survivor's side that it is possible for a survivor or two to not even get into a chase with the killer before he escapes
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They clearly didn't think it through before they implemented it
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Stop playing huntress, nurse and spirit and saying that gen rush can be countered. Besides, the speed at which gens can be done is way too fast and there is very little you can do with certain killers.
I play red ranks with mid tier killers and rank 1 survivor. The only way you win with killer is if you play a high tier killer and apply pressure constantly which will not be possible unless you camp and tunnel with mid tier killers
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It's the new graphics update...
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@BigBrainMegMain said:
I've been using it for 2 weeks as a solo player.
It just, puts my skills to the test.
My stealth skills, looping, juking, mind gaming.
You mean against Freddy?
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@alaenyia said:
Why did they change the auras anyway?
Because the previous version was perfect with very minor flaws
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They changed it again after launch?
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They changed it again after launch?
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They changed it again after launch?
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I dont understand why the devs would try and change something that isn't broken in the first place. I guess it's part of their graphics update.
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That's his biggest nerf. Overheat mechanic doesn't seem to be that restrictive
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I agree. It's like it doesn't exist. So let's leave it that way :)
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I agree. Auras look absolutely hideous. For a while there I thought BBQ was bugged. All I see is survivor's skeleton blending well with the map.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1482622#Comment_1482622
Billy moves at 230%, 2 second is still too long. It needs undetectable as soon as chainsaw sprint starts. Still pointless as with most of billy add-on.
I think 2 seconds is a fair amount. Pair it with apex muffler and you can now go around the map quietly.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1482089#Comment_1482089
Oh please. Aside from add ons hes no different. The amount of charges he gets is so generous he might as well not have a cooldown. All this does is stop him holding the chainsaw rev’d and camping a survivor for the full hook stage.
It's a joke.....
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"We are happy with how Billy is performing. He is a well balanced killer. Which is why we are introducing cooldown to his chainsaw and nerfing his add-ons to the ground and making sure that he can never curve or apply map pressure effectively and make him use M1 more"
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I think the devs should focus in giving every survivor in the game considerable time looping the killer. The current state the game is in, you can rush gens and to keep up with it, killers tunnel and kill one survivor.
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@Izo_Quartz said:
So the update is today?
95% yes
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1481749#Comment_1481749
Not sure how well that would work in mid-chase, I am a bit skeptical about it. But it sure sounds pretty fun to release a gas to slow the killer down. RIP Huntress haha
Just dropping in ideas lol. I came up with it not more than 5 minutes ago. All we need to do is drop in ideas and it might be a spark to the devs.
@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1481758#Comment_1481758
Maybe you feel this way. But I feel like PH is a very anti-fun, non-interactive killer when it comes to chases. The biggest counterplay he has is gen-rushing because of his chase power. It's the same with Spirit or Freddy. If they see you/find you, you will be dead quickly. The only time you won't is when the killer sucks and messes up. Otherwise, there is not much you can do. But yes, there is still things you CAN do...but it just always feels like a gamble that is heavily favored towards the killer.
Possible. I've gone against a lot of Pyramid heads and I usually drop jungle gym pallets and God pallets early to lock them in and gain massive distance. There is no such thing as wasting pallets. It all comes down to how well you make it count.
But then counterplay against deathslinger is a different issue. He's tougher and much more annoying to counterplay.
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1481374#Comment_1481374
no ds does not need a nerf it is fine how it is
I dont know about that..you get hit by it even when you are not tunneling. What can you do if someone with DS and unbreakable blocks you from hitting another survivor you are chasing without tunneling?
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Pyramid head has a lot of counters. It all depends on how far he is from you. You don't loop him normally like other killers. Double back and drop pallet, see what his range is and see if you can make the vault. Even if his PoTD has sufficient range to hit you, it takes time because it's not hitscan. You can dodge even after vaulting. Holding W is a strong counter. He has a lot of counterplay, its just difficult to pull off but it definitely doesn't rely on PH missing because he has to predict his shots a lot of the time. Definitely not strong in any way
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There should be cylinders placed randomly around the map that survivors can knock down to release gas inside. The cold gas inside will slow killer's movement speed by a bit if they try to pass through it and as long as they stay in front of it. Cylinder becomes empty after like 7-10 seconds and it becomes unusable
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PC EAS:
Survivor: 2-5 minutes
Killer: almost instant
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1481382#Comment_1481382
Who even cares if someone types "ez"? Lmao ..that's such a babyish thing to rage at. Just like people who get triggered by people who teabag.
Chill..it was just a joke. You need to stop taking everything seriously. We all know why the hatch mechanic is there. Usually, the killer is denied a 2 pip if the last survivor escapes the hatch.
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@popoles said:
Honestly if Wraith receives similar treatment (terrible add-ons and a cooldown), I am quitting. The overuse of cooldowns is really annoying.
Highly likely. Devs cannot tolerate a killer without cooldowns.
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@Голубой said:
No. This game isn't competitive. It gives another thing to try for/worry about. There's no harm in 1 person escaping from hatch.
Until the last person who escapes type ez in chat
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1481331#Comment_1481331
Awesome, thank you!
Server hits are suppose to also be implemented today.
Are you sure the server hit validation comes today? I thought they said it will come later on after mid season patch.
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DS Nerf that we all have been asking for.
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@drimmalor said:
https://forum.deadbydaylight.com/en/discussion/comment/1481257#Comment_1481257
It currently limits it to one hatchet, the problem being it can be combined with belts to increase it up to 3. That's the most common combo used.
If Iridescent Heads were getting a chance, I personally would want either the minimum distance requirement (like Deathslinger) or make it set hatchets to 1 permanently so it couldn't be increased with belts.
I meant locked to 1 hatchet before having to refill
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Maybe only one hatchet would be a good idea? I hate that addon