Avatar

Zamblot

Zamblot

About

Username
Zamblot
Joined
Visits
507
Last Active

Comments

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/963933#Comment_963933

    Uh huh, and the OP didn't have to reveal his location to the killer. He could have hidden and escaped, or at least pipped, but he chose to take the more aggressive approach and it bit him.

    Boi, I chose to save a teammate, not be aggressive. If I let my teammate die it would've been over for the team and this is a team based game...

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/963687#Comment_963687

    No need to be angry about the topic. As is, I think DCing in any circumstance when a game is 10-15 min on average is unacceptable. I like going against Moris when I’m surviving because it brings the element of fear back. I got hooked, if it’s an ebony I literally cannot go down again, and that lends tension. If it’s an ivory, I need to not be seen as a threat but still survive to avoid it being me that gets Moried. And if it’s a cypress...the game’s over regardless, so may as well see the cool animation.

    On the flipside, if, as so many people complain about, the killer proxy camps and Moried me as soon as I get unhooked, ok, cool, whatever, I wasn’t going to have fun in that game anyway, but the killer was kind enough to let me out of that game so I could find another one. It’s like a DC...but instead of being perceived as a jerk by 4 other people for leaving, I’m 100% allowed to leave the match by a game mechanic.

    So please, don’t assume I’m a killer main disregarding survivor feelings. I play both sides, and Moris are a fun alternative style of play, OR a good way to get out of an unfun match in a completely legal, non “being a dick” way. Just depends on how the killer plays it.

    Until you get farmed off hook Infront of killer and have 0 chance of escape

  • 3 kills with 5 gens left isnt in every game either which is what your trying to balance here so your argument is pretty invalid

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/963374#Comment_963374

    I find Mori's to be distasteful and only run them if I have a daily, then I only kill one person. I've faced the wall before, where I can only see wall and my weapon, still got blinded by those ridiculous 90* flashlights. Plus you can't do anything if there is no wall to face.

    I really don't care that much about t-bagging or even abusing the god loop, but flashlight plays are guaranteed to make me as toxic as utterly possible.

    Yet easily preventable, unlike moris

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/963374#Comment_963374

    I find Mori's to be distasteful and only run them if I have a daily, then I only kill one person. I've faced the wall before, where I can only see wall and my weapon, still got blinded by those ridiculous 90* flashlights. Plus you can't do anything if there is no wall to face.

    I really don't care that much about t-bagging or even abusing the god loop, but flashlight plays are guaranteed to make me as toxic as utterly possible.

    He was on narrow corridors on the game. It would've been extremely easy to prevent it, he had even seen my flashlight but he basically looked straight at me

  • @Polychrome_Baku said:

    https://forum.deadbydaylight.com/en/discussion/comment/963377#Comment_963377

    Your main objective is to survive. The killer's main objective is to kill you. See how those might be opposing objectives? Mori offerings (like keys) facilitate said objective faster. Congratulations! Now you understand the game. You had a bad game. Either ######### off or queue into another one when you're more emotionally stable. Because if losing a yellow flashlight and a damned pip makes you this irritated, maybe PvP games aren't for you. Sometimes you just ######### lose and you have to grow a pair and move on with your life. DBD is no exception, but the community seems to think they should always have a way to "win".

    Yeah you should actually. How can you say there should be a game where there is no way to win? Like honestly what is that argument. In a balanced game you should be able to win if you outmatch your opponent, especially if you outmatch them by a large margin.

    @Blueberry said:

    Regardless of your opinion on mori's, "because of things beyond my control" just isn't accurate at all. You were chased and downed the first time, that was in your control.

    No it really isn't in my control though. Do you expect everyone to chase the killer around for 5 gens and get out the gates Scott free? No, even the best survivors will go down. That was a completely unpreventable action, if people could do that killers would never get kills. It's possible but only if your killer sucks, the way this game is built means your eventually going to go down if chased in the beginning of the game unless your opponent is awful

  • @HauntedMandalorian said:

    I, honestly, don't understand most of the complaints about this game.

    We're upset because we got killed by the Killer? Be a better Survivor. Learn from it.

    Just spend another 4000 Bloodpoints and get yourself another Flashlight.

    It's the principle, the time wasted. I don't see how you don't see the reason for the complaints. The amount of time it takes to queue up for a game, the time taken to rankup and the time wasted in the game is frustrating. How in gods name is this a learning opportunity, it only teaches me that they have a fundamental flaw in the game where you die due to reasons beyond your control. Even the best survivors are going to go down once or twice in a game if they are playing against a killer that isn't rank 20 and to say that I need to 'learn' when I get downed once, farmed off hook and instantly moried is ridiculous as there is nothing you can do in this situation. Tell me honestly, how many times have you had a full non rage quit game where the killer wasn't rank 16-20 and didnt down a single person. Now are you saying all those survivors that got downed once deserved to die?

  • @CrispyChestnuts said:

    https://forum.deadbydaylight.com/en/discussion/comment/963829#Comment_963829

    You catching a Mori does not ruin the game for every one. Glad you could take out some of your aggression out on a stranger on the Internet. Now you get why Moris exist! It's the in game equivalent of your post.

    He's making the dumbest arguments and basically arguing against any change disagreeing with me without saying they aren't broken but just essentially saying oh well deal with it. I'm not saying a stupid argument, I'm making a point and he's arguing against any criticism with the game just because it's there so you should deal with it and not strive for change. I'm not interested in some nonsensical argument saying I just need to move on from some random person when I point out a criticism with the game. A Mori ruins the game for everyone except the killer, I don't know a single survivor that likes playing against a Mori and tbh I don't even think most killers enjoy playing them.

  • @lamekiller said:

    Mori's are dope.use one for your self and you'll see. Also its ot like its every match its once and a while.

    I don't play killer anymore because it's boring but after my first few Mori games I realised how boring it makes the game... It just makes it inexplicably easy and not fun. And I got 7 pink moris in a row on each bloodweb on an unprestieged level 25-32 hag (idk if it's insane luck or what)

  • @CrispyChestnuts said:

    https://forum.deadbydaylight.com/en/discussion/comment/963107#Comment_963107

    So every game needs to be fun for every player, no matter what decisions other players make? Or should there be a separate queue for people who don't have much time to play and are entitled to a better play experience as such? Would it be a vs. bots mode or something? A lot of games have that, it could be fun.

    Are you stupid? No there shouldn't be a feature in a game that ruins it for almost everyone. I don't get your logic here and you definitely don't understand anything I've said. I'm saying that I don't get much time so id rather all my games are fun rather than getting to play one or two and having one completely ######### that puts me at a bad mood because the game is fundamentally flawed. I don't get mad when I lose a game to my own skill but I do when I lose an unwinnable game. No matter how good a survivor is if the killer has any moderate skill they will eventually down that survivor and then you can't do anything about it. It can't be put down to your skill or anything if they are basically made insanely overpowered and you don't have a chance unless you hide the whole game and get lucky and find the hatch before the killer

  • @AlexisFox said:

    Mori is not intended to be fair, but it's something you shouldn't be running into every match. It's a random spike of added difficulty. When it takes you out all you can do is remind yourself that when that killer used their mori on you after only 1 hook they robbed themselves of 2 more hookings they could have gotten which means they are probably getting lower quality emblems at the end of the match and probably not going to pip either even if they do kill everyone.

    Idc if they robbed themselves, infact if anything it annoys me more as they hindered themselves to hinder me. There shouldn't be a spike of difficulty in a game that makes rounds basically impossible... There shouldn't be a game breaking feature that randomly occurs just to be unfair. I dont use moris as a killer because they make an already boring task (playing killer) even more boring then removing any aspect of challenge

  • @ALostPuppy said:

    The reason why you find these abilities unfun is BECAUSE you're new. Nurse I can see why you'd say that. Wraith is very add-on dependent and without windstorm and his bugged lunge he's even worse than he was before. Hillbilly and cannibal the solution is to just git gud at using the chainsaw and not bump into things (a tip with Bubba is only hold forward and move your mouse and not move left or right). When you know how to read scratchmarks and listen out for survivors spirit's power can be used by anyone with half a brain cell and win with it.

    The solution here is really to just learn the game more. I'm fairly experienced with killer but when I tried playing hillbilly and nurse for the first time (like a few weeks ago) I was trash with these killers but quickly learned and adapted to their powers and now hillbilly is one of the killers I have the most fun with

    @ALostPuppy said:

    The reason why you find these abilities unfun is BECAUSE you're new. Nurse I can see why you'd say that. Wraith is very add-on dependent and without windstorm and his bugged lunge he's even worse than he was before. Hillbilly and cannibal the solution is to just git gud at using the chainsaw and not bump into things (a tip with Bubba is only hold forward and move your mouse and not move left or right). When you know how to read scratchmarks and listen out for survivors spirit's power can be used by anyone with half a brain cell and win with it.

    The solution here is really to just learn the game more. I'm fairly experienced with killer but when I tried playing hillbilly and nurse for the first time (like a few weeks ago) I was trash with these killers but quickly learned and adapted to their powers and now hillbilly is one of the killers I have the most fun with

    I kinda agree somewhat but I gotta admit it was the opposite for me. Killers started off fun but man they are so stale and boring to play now. I went from a 50/50 player to a 90/10 player very recently (90% surv) and it's much more enjoyable imo

  • @Cetren said:

    Just accept that you had a crappy game and move on. Items are a dime a dozen, especially considering that you can save items for use across multiple games. Pips aren't particularly valuable either.

    @VoodooChild said:

    That's a yellow flashlight lol

    Principle

  • @Yamaoka said:

    If we look at the survivor gameplay as a concept then it seems like you are not supposed to escape if your random teammates are bad at the game regardless of your own skill as a result of the game being a 4 v 1. That's why you are able to pip even if you die.

    Or in other words: You are supposed to get destroyed by the killer and enjoy it as a solo player as long as the game tells you you've "won" by getting a pip that can be obtained by doing "exciting things" like cleansing some totems.

    But your main objective is to survive. And in that game I didn't have enough time to cleanse or do anything to escape the -1 pip as I got chased almost from the get go

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/116981/how-on-earth-is-this-fair

    Mess with the bull, you get the horns. Flashlight saves are EXTREMELY annoying and I have absolutely no mercy when someone does it.

    @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/116981/how-on-earth-is-this-fair

    Mess with the bull, you get the horns. Flashlight saves are EXTREMELY annoying and I have absolutely no mercy when someone does it.

    He brought a Mori to begin with. And this has happened to me on multiple occasions regardless on whether I've had a flashlight or not... I play killer as well and I know how easy it is to avoid a flashlight save, it's just 2nd nature to face a wall but it's a bit difficult to avoid being farmed by a teammate and moried of hook. If I teabagged or something after I'd get it

  • @Cetren said:

    https://forum.deadbydaylight.com/en/discussion/comment/963107#Comment_963107

    I mean, you may think its a dumb way of looking at things, but I'm enjoying the game, and you're clearly not. So I'll let the outcome of the mindset determine its validity.

    Your saying we should never bring up critisizm with a game. If I can have fun 100% of the time why would I settle for 90% of the time? If no one ever brought up problems and imbalances in the game it would be in a far worse state. Look up some videos from a few years ago

  • @Cetren said:

    Just accept that you had a crappy game and move on. Items are a dime a dozen, especially considering that you can save items for use across multiple games. Pips aren't particularly valuable either.

    Thats a really dumb way of looking at things. If the developers have put something in the game that ruins it for all but 1 person then you cant say oh it was just one game. No it happens way to consistently to just move on. I dont have a massive amount of time and i like using my small amounts of time to play dead by daylight every now and then so having a match waste an item and time just to be boring sucks. You play a game to have fun...

    Its been an issue for so long and whilst im not a developer yet i dont think it takes a massive amount of time to change some values but instead they proritise useless changes like balanced landing nerfs ruining it and making it the worst exhaustion perk. It was only broken on poorly designed maps with infinites so what do they do? They take the easy approach. Why they havent got on top of keys and moris is beyond me.

  • Moris have been one of the biggest problems for ages and it still hasnt been fixed. Thats my issue. I cant see why it was percieved fair in the first place

  • @VoodooChild said:

    https://forum.deadbydaylight.com/en/discussion/comment/957686#Comment_957686

    That means shes good not easy, Clown is super easy but not very good that's actually how its supposed to work a higher skill ceiling means better character.

    Nurse for example is really unarguably the easiest to 4k with, over spirit because you can outplay her. Nurse you cant really do ######### if they've mastered her even now but shes also the hardest killer in the game. I cant really play her well, i have only ever played against 1 good one and they kicked my and everyone else's ass really fast. Every other nurse ive seen up to that point didn't get 1 kill and was just bullied all game. Easy game, hard to learn

    What I mean is she's easier to 4k with than most killers if your good. Harder to get a grasp on her and start off with but when you get good at her she suddenly becomes easier than say clown as there isn't as much difficulty in getting a 4k

  • @Toastyy said:

    I wanted to hear people’s opinions on my idea about the obsession leaving the game.

    so perks like dying light, remember me etc rely you to have an obsession to be able to gain stacks related to that perk, now if the obsession dc’s it’s kind of unfair because it pretty much renders your perk completely useless because some of the perks require you to keep the obsession alive.

    my suggestion would be if the obsession dc’s the game should pick a new obsession automatically based on the other survivors perks DS etc.

    I know that perks like nemesis will allow you to change obsessions or getting a survivor to DS you but that’s unethical and there should be a system in place if something like were to happen.

    Boi, the survivors are much more disadvantaged than you and your saying when someone DCs and the survivors get ######### way more than you do from your small debuff but you think that small debuff should be eliminated. If u lose a 3 man game with 3 perks you didn't deserve a 4k with 4 perks

  • @Thomasthetrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/956849#Comment_956849

    Well, it gets slightly better with each patch.

    In 2020 they will fix major problems within the game,I'm optimistic 😊

    Hmm I hope but I somehow doubt it. It's been like this forever

  • @VoodooChild said:

    https://forum.deadbydaylight.com/en/discussion/comment/954827#Comment_954827

    I luckily dont run into people who leave me hanging too often...but I also dont always run into who do gens at all. And the game I just had they were rank 20 to 15, so its not like I can even hold it against them. Especially with it being on gamepass a lot of people use this as a party game which is completely fine, great even different people can enjoy it in different ways....but I want to be woth my people lol

    https://forum.deadbydaylight.com/en/discussion/comment/954830#Comment_954830

    Are you saying that because you play her or because youre a survivor main who goes against her? Keep in mind youre saying spirit is easier than Legion. Easier than Clown, myers, hag trapper, freddy, Bubba, Wraith, Ghostface ect all of the killers who powers are extremely straight forward And yeah sure Legion and Clown and bubba all suck but actually playing them and using there power, according to you, is harder than Spirit

    Well spirit is the easiest to 4k on imo because her power gives very easy consistent 4ks if you know how to use her decently. Her ability may be harder to use than other killers but the payoff means if you have skill it's easier and more common to 4k

  • @Revansith said:

    https://forum.deadbydaylight.com/en/discussion/comment/956584#Comment_956584

    What is this game you are playing that "its so easy to avoid a depip"?

    Tell me exactly how you would avoid a depip spawning within ten meters of the killer, getting hooked and then nobody else on your team tries to rescue you even tho its obvious the killer is nowhere near you, as the other three just want to gen rush?

    Stuff like that does sometimes happen but not that often. You come across some unavoidable mistakes and it's again due to the ######### ranking system putting those players on a pedestal for fixing gens which they really shouldn't be on

  • @Thomasthetrain said:

    Frame rate is also problematic.

    Even tho it got better during 2019, frame rate as a survivor is still not great , and it plays a big part in the outcome of a match.

    Fortunately,Stake Out exists 😄

    Mate dead by daylight is so laggy. I can run games like fallout 4 fine. I can run overwatch at 1440p high settings 100fps capped (never drops, not sure how high it goes).I boot up dead by daylight and my normally silent PC literally sounds like it's screaming. It's possibly the only game I have that lags (FO4 will have to have settings turned down but if you look at games like far cry 5 which look far more impressive than dead by daylight and run so much more smoothly even with large open world's on high settings I sometimes wonder if the Devs even bothered trying to optimise dbd)

  • @DwightOP said:

    A new start for everyone!

    I think this was already needed with the new rank reset system to balance the popularity on different ranks. Atm it feels like 90% of the players are in red ranks. And I know from friends who recently picked up dbd that the Q times in grey ranks are ridiculously long, which scares away new players.

    I have a better idea. With Ur system it will very quickly revert back to how it is now. The ranking system needs to be properly revamped, I'm talking much harsher de-pips (or a system better than useless pips in general). Getting to red ranks doesn't require skill. It just requires time and effort as it's so easy to avoid a de-pip. We need a system that actually places you where you belong. We need a system that rewards you for playing fairly (but not just by ranking, we don't want all the facecampers to drop to rank 20 and meet all the newbies)

  • It's the same with survivor. The higher your rank the worse the game gets as you go down and get tunneled or camped for the rest of the game. I much prefer hovering around rank 7 where the game isn't too stressful. Whenever I get too high now I just get frustrated and take a break haha

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/947439#Comment_947439

    It's all good. Survivor mains will never get it. They think the game is perfectly fair, or even killers are STILL to strong...

    I'm not a survivor main. I play both. DCs are really frustrating as a killer but even moreso for a survivor. Killers games lose enjoyment from a DC. Survivors lose loads of hope, the game becomes way less fair and even if you play well it can feel hopeless if the DC is early. Also moris completely ruin fun for survivors. A killer with a Mori one of the only things worse than a DC for survivors. It literally pulls away all the fun from the game because it makes it pointless. I don't mind Moris if the killer does it on death hook but I've personally only experienced killers tunneling the first survivor and making the game a 3 man game within 2 minutes

  • @ProfessorDunwich said:

    From this well made summary of the recent dev stream.

    https://forum.deadbydaylight.com/en/discussion/114042/i-watched-the-dev-stream-so-you-dont-have-to-again/p1

    "They decided to update Doctor next because he’s the most annoying killer to play against."

    He was not changed because he was weak and people struggled to play as him. No. He was changed because survivors found him "annoying" in the incredibly rare instance a killer decided they wanted to suffer playing as him. Probably why we have had so many Legion changes recently, to make them less "annoying" for survivors to go against. Meanwhile very weak killers like the Clown are not "annoying" will likely be left to languish for years to come.

    Bruh if that's the reason it doesn't make any sense. Doctor for me is one of the easiest and least annoying killers to go against. I actually think he deserves a buff. If anyone I find killers like clown the annoying ones to go against (note: not powerful, just annoying (or moreso boring))

  • This game can suck alot of the time but I don't get posts like this. One of the main reasons it happens so commonly is that so many people that play ######### get rewarded for it and get to red ranks. Red ranks don't really require much skill, just effort and time... I don't see the reason for putting in so much effort into pipping/keeping your pip if you hate going against those sorts of killers. The way I do it is: Go to rank 1 to prove to yourself that you can do it. Play chill and for the team for the rest of the time but not too tryhardy. Drop out of red ranks and have fun in high green/low purple

  • @ThisGuuy83 said:

    I've tried playing 5 diff matches bringing a mori because I'm in the mood for a good old kill, and this is the result everytime. I hook 1 person, and then this happens... Is it a bug, or what?(PS4) If not, grow the hell up and stop quitting. I don't quit when you bring keys EVERY match. I'm tired of this survivor sided bs. They don't like the killer, they quit. They don't like the map, they quit. You bring a Mori, they quit. You start getting the upper hand because your a better player, they quit. Then they come here and whine until said killer gets beat down with the nerf bat because they simply got outplayed and it isn't fair to them. I'm sorry, but after tonight, I think I've lost all enjoyment in playing this game as a killer until we start getting a lil more love and respect. And surv mains, sharpen your claws and attack me all your want, but there's plenty more that feel the same and are hanging up there killing gloves. Without us killers, there is no game to play, so always keep that in mind. This is a damn shame. I love a good, competitive game, but playing killer now is like trying to juggle bowling balls while someone kicks you in the bean bag.

    https://us.v-cdn.net/6030815/uploads/944/8TNKZPTFFEGU.jpg

    I felt bad for you with the title until I read the post

  • @NEVELEVEN11 said:

    It needs to be settled. Does it mean that the killer is camping, or does it mean the opposite?

    All the responses that concretely 'answer' his are completely wrong since it's different from person to person. I know people who do it because they are bored, I know people who do it cuz the killer is near, I know people who do it because the killer isn't near. It really can't be answered as it's not got a consistent enough use for people to know what it means. It can be interpreted in so many ways

  • @malloymk said:

    As killer if I have interest in farming (bp, trophies, challenges, etc) I send a prematch message asking "farm or regular"? If they pick one I go with what they say. If they ignore me I just play regular.

    How? Is it via some console chat? On PC u can't communicate with survs pre-game.

  • @kreeper124 said:

    I'm normally not one to complain, but SWF is just too much the way it is. A full group of 4 experienced people with comms just make killer rounds pure hell to play. I understand playing with friends is fun, but the games not balanced to have all 4 people have comms against the killer

    Some of you people are so stupid. Why on earth would they limit it to 2 ppl. When I play it's only ever really with 3-4 people that I'm friends with. If it was limited to 2 ppl per game it would actually kill it. The game just is straight up boring AF without friends. Huh what about those people with 2 friends to play with? Nah let's exclude one player and split the community. That one player will feel left out and be less likely to play again. Honestly anyone asking for nerfs to SWF is actually ridiculous. I can understand buffing killers/nerfing survivors in general if the survs were given a decent form of communication but all I see is salty people on this forum that complain and blame every loss on a SWF

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/939708#Comment_939708

    If we want realism in the game then survivors should be flat out dead or crippled for life when they get chainsawed. Rubbing their backs with your hands should not magically heal attacks from knives, axes, swords, chainsaws etc.

    Yeesh someone doesn't understand a joke

  • @AvisDeene said:

    I don’t get it. Not everyone has the skill to loop, so why is it bad that a survivor tries their best to stay out of the killers LOS? I mean, as long as they’re doing objectives like working on generators or cleansing totems? Heck, I spend plenty of matches having to traverse the maps to unhook people because people keep getting caught and no one else is trying to save them.

    Don’t get me started on the impatient survivors who wiggle their arms at me trying to make me hurry. I’m sorry, I don’t have BT, so I don’t want to unhook you and let the killer farm. Especially when I could still see him or Spinechill is still lit up! You even have survivors who demand I heal them at the hook that I just unhooked them from. Seriously, would it kill you to sneak away to a safer location for me to heal you. Do you live chases so much that you want to leave scratch marks that lead to me healing you? Even when it’s obvious that the killer will come back (Spirit, Hillbilly, Invisible Chicken Legs) they still insist I stay exposed for their sake.

    Even the devs seem to not promote it since I could play perfectly and accomplish more goals than anyone else in the match and yet have less blood points because I didn’t get in a chase or hit the killer with every pallet on the map! (After playing killer for a bit, I kinda feel bad to use pallets or blind, I know I shouldn’t, but I do).

    More equality for the Bush People please! We deserve respect! We also deserve all the butt rubs you can give!

    Thank you for taking the time to read this rant, have a blessed day!

    P.S. Devs, I would also like a bush costume like Fortnite provides. It will complete my ascension to full Bushette status.

    I always wave my hands around on hook because I'm bored. It's not normally survivors telling you to hurry, heck I've had some people tell me it's a signal that the killer is close but honestly people do it for different things so don't take a survivor wiggling their hands to mean anything...

  • @BombDiggaT said:

    https://forum.deadbydaylight.com/en/discussion/comment/905280#Comment_905280

    If you have the time to get yourself into a moonwalk after I hit you then you clearly don't think I'm good enough to catch you. That's the most blatant disrespect I saw in the whole game. It's why I used my Mori on the Claudette doing it instead of someone else. That and she was my obsession.

    Other disrespectful things included ignoring my presence and continuing to search a chest even after I hit him, moonwalking out the exit gate, and of course the ever so constant buttdancing.

    Seems like they were correct in their assumption if you had to use a Mori haha

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/903389#Comment_903389

    slight problem with that is depending on the maps and what killer you are, stopping the gens being repaired is a diffcult task as a gen takes a mininium of 80 seconds to do and that with just one survivor on no perks to boost repair speeds and no toolboxes.

    Also the key can get more then one person out depending on how many gens are done and it works with any key bar the broken key.

    but going back to the topic of mori and a rework i do agree they need looking at but only if keys are looked at the same time aswell as right now the most successful way to counter a key is to mori the key holder.

    Uh huh, I know it's not easy to stop gens being fixed. Just as it's not easy to not ever go down as a survivor. That's my point. Idk if it was you that initially posted the comment as it's too awkward to find on mobile and I can't remember but I don't think so. The original poster was saying how keys were uncounterable but moris were but if you just count winning early (before you have gotten hooked once) as a counter then so is killing survivors before the gens get dealt with. I'm mainly just trying to play off their logic yknow.

    Besides, moris can get multiple people with ease whereas it's pretty hard to get multiple escapes with a key considering how many gens need to be done. Besides I rarely see key escapes, moris are a much more common issue that ruin games even more. I don't disagree that both aren't issues but I'd say as it stands the Mori is the more common issue. Either way whatever Devs decide to do nerf wise knowing them they will completely fck it up. Like instaheals, pink ones were broken and we all know it. Purple ones were kinda annoying but not broken in any way shape or form. The old purple ones should be the new pink ones but they just aren't. Instead they suck ass. I expect keys and moris will be similar and just placeholder items when the balancing team is done with them.

  • @Might_Oakk said:

    Camping isn't "toxic".

    It's like saying gen rushing or looping is toxic.

    You're complaining about getting camped every game but not running kindered?

    Gen time is 80s, hook time is 120s. Run kindered so your teammates know to just slam gens.

    Camping is toxic, especially facecamping. It may lose you the game but it also guarantees one survivor can't escape which is totally unfair for the guy on hook

  • @I_Face_Camp said:

    https://forum.deadbydaylight.com/en/discussion/comment/899876#Comment_899876

    Getting a survivor out of the game early is the only way to win. 4 options against good survivors: Mori, Camp first survivor, Slug everyone, or Tunnel. But all 4 of these tactics make survivors salty

    Or just be good at the game and play normally. I 3-4k most games and don't use moris

  • @YaiPa said:

    Mori is not always a lose, because mori has a counter which is not getting downed and gen rushing. On the other hand, keys do not have a counter, since the hatch will spawn regardless, if the killer is losing or if the killer is winning.

    Your just wrong. Keys have a counter, not letting enough gens get fixed for the hatch to appear. It's pretty simple actually and a much easier counter than never going down once. Your saying survivors should have a game 3x harder right? I'm pretty sure a key which will rarely get more than 1 person out (so not destroy the whole game) will only let more than 1 out if your being fcked hard by the survivors. If you haven't got a kill before 4 gens have been fixed so all survs manage to escape that's you being bad. Counter it by winning before they fix gens bruh

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/110938/when-moris-is-gonna-be-reworked

    survivors dont have insta flashlights, insta heal, insta brand new part.

    ok, kills also no longer have insta mori... they dont need to be nerfed further

    ######### are you guys on about? They are insanely powerful and remove all the pressure. Even the green moris are unfair, the purple moris are straight up broken. If you think that's fair maybe flashlights should permanently blind the killer when you do it huh? Would that be fair? Would it basically mean the survivors win when they bring it? Yup, that's what moris do...

  • @I_Face_Camp said:

    Only thing related to moris that needs reworked is the survivors ability to see the Mori and therefore leave the games loading screen.

    Ah yes because an add-on that even gives a ######### killer a free win and isn't even that rare is fair huh. Not surprised your PFP is leather face haha

  • Uh guys have you noticed killers kill rushing alot more recently? Why do they do this? Why do they do their main objective. It's impossible to survive if a killer kills you. Please nerf

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/891643#Comment_891643

    It was a joke..bt shouldnt be god mode however it's a very much abused perk..this was about a certain but of accidentally released info

    Yeah it can be abused but it's pretty hard to work around that balance wise. It's sad though, I don't play much so am at a lower rank nowdays because of how brutal rank reset is (I float around 11) and I constantly get tunneled off hook but not a single survivor has borrowed time in these levels so it's often right back on the hook I go, or a decisive strike and then the killer still comes for me and it just prolongs my death :( so I havent really gotten to experience any of its broken sides haha

  • @LoverOfDemogorgon said:

    Legion and clown have more than this guy, I basically have no power at all and am reduced to trying to mindgame safe loops against good survivors with a basic attack and collecting blood orbs that slow me down. The power itself is an overglorified billy chainsaw but it maneuvering hardly does me any good because they nerfed the end turn range so I cant ever hit survivors in loops because they just camp wherever its safe when they see me coming. All oni is good at is nothing, he has a pallet breaking tool that takes far too long to get online with some map traversal to boot that isn't even as good as billy's chainsaw. What a pathetic waste of 5$ might as well play legion for slightly better gameplay.

    As someone who hasn't played much in recent months and now deranks more than I rank up due to such little time in I'll tell you this much. At lower ranks he's powerful as, in the lower ranks people don't have a clue as to how to use Billy and end up running into trees rather than survivors.

    Unfortunately they have given this killer such a low skill ceiling that the lower ranks have finally got a killer than they can destroy people with due to the incompetencies of their teammates. Oni doesn't require a buff imo but some sort of change. Like a buff that only really effects him at high levels of play (basically change part of his kit to be more powerful but require skill)

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/886332#Comment_886332

    HOW DARE THEY NERF PIG'S ABILITY TO COUNTER BORROWED TIME

    I hope your not serious. As someone who mained pig until recently while pig may not be super powerful, removing an ability that helps tunnelers and facecampers gets a thumbs up in my book.

  • @FriendlyGuy said:

    I mean why. Lithe got no passive when exhausted, DH got no passive when exhausted. I don't get it.

    Because it's way way more situational than either off these. Pulling off lithe is way easier because of how many windows there are. Balanced sacrifices the amount of opportunity in exchange for a passive

  • @Elegant said:

    Battle passes are not designed for everyone to be able to finish. It's supposed to be grindy. That's the point of it. The stuff at the end is a reward for consistently and constantly playing the game. It would defeat the point of the rift if everything was easy and there wasn't a grind. The first two tomes could all be completed in a handful of games. These take a few extra games but aren't that awful. The only part that angered me was the iridescent emblem bug that made it really bad. If you don't play the game enough to complete these challenges, you don't really deserve the rewards at the end anyway. If you REALLY want a certain reward, you can always buy enough rift levels to make up the difference.

    Mate I've played games like fortnite on the side while playing other games more and still barely playing. The game is free and the battlepass is way cheaper and your basically guaranteed to complete it if you play a bit, even inconsistently... That and skins are basically their only source of income but they do fine. I'd have begrudgingly put in even more money to get it if it was easier and I'm sure others would but I've put too much money into buying killers at it is to buy a ######### battlepass. It's not like fortnites where your guaranteed to make it back if you play enough because you need to play alot longer to have a hope in hell and tbh the rewards aren't even that great and that's just a fact. It's just pure greed and the Devs thinking people should be rebuying their pass everyday unless they are unemployed/don't care about their academics and play dbd like it's their full time job.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/108346/toxic-swf-destroyed-ddd

    I expected something unique and cool. Not a self gloat post about how you lost with a good killer and used the most powerful build on the strongest killer with a ebony in the game to prove "how great you are". I think if you were not using gen grabber Spirit I woulda been impressed. Least you showed them tho right?

    0/10 for random internet people impressiveness.

    @ChainsawCharlie said:

    Before criticizing the OP, did anybody bother looking at the survivors items and add ons? Commodius, 3 Brand New Parts (yes 3 in one match make a huge difference), 2 purple toolboxes, and a frickin Skeleton Key with an add on the tracks the killer's position. Was he supposed to beat these guys with Clown or something? Because he wouldn't have, no matter the skill level.

    I swear only killers are held to a higher standard like this.

    They even had 4 BTs and 4 Adrenalines with Prove Thyself on the board on top of everything else.

    His post isn't saying "Hey look at this 4K" it's saying "Hey look at this insanely decked out SWF that was also toxic and I got them to DC and smashed them."

    Yeah as someone who plays both survivor and killer all I'm saying is Liruliniel is right survivor addons dont mean ######### when going against killer add-ons, sure they can help maybe fix a single generator faster (the max benefit from using all brand new parts). It's not like any survivor items or add-ons tremendously change the course of the game unlike prayer beads alone which is an absolute game ender for the survivors

  • @DuckApproved said:

    Survivors- *Bring their strongest possible perks, add-ons and offerings*

    Killer-*Does the same*

    Killer-* Wins*

    Killer-* Shows how tough it was and how toxic they were*

    Certain Forum Users- "NoT iMpReSsIvE bEcAuSe ItS SpIrIt"

    Like I know its an op build, but look at the ######### set up... on comms... on a good map...

    Didn't even use the mori btw, the death sign next to their name would look different @DwightOP, but i guess since its the strongest build its unimpressive.

    Just saying the only other killer who could win this is Nurse and thats a maybe.

    All I am saying is killer add-ons (especially old prayer beads) really effect the game massively more than survivor addons

1 2 3 4 5