Zamblot
Zamblot
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- Zamblot
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Comments
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@finitethrills said:
White ward says it protects against loss when you DIE , doesn't it? So, not really a bug then.
WHAT IS THE POINT, that is NOT a feature, they just having updated the perk description. Just before posting this I read the definition and I have determined one thing. The definition of a white ward is as follows: Burning this offering protects you against the loss of your item and add-ons. It literally doesnt mention dying. I think it use to but they updated it because of the new system I'd imagine... and even if it wasnt the case (when it is anyway so your comment is already invalid) that would be stupid... rewarding you for dying.
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I definitely mostly agree but for me I find spirit is the worst to play against. I'm good at looping any other killer but spirit messes me up bad
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1191062#Comment_1191062
Why cant you just be happy? Also in peanitis is comment he said "we'll have to reveal other changes" so im assuming there fixing other god loops
Because there are so many issues still in this game that haven't been patched out. No one seems to talk about how shockingly optimised it is. I have a respectable (not insane) PC that can run fallout 4 quite well on alright settings but dead by daylight (a game with much smaller maps that don't look as nice) runs much worse. And fallout 4 is known for how unoptimised it is, compare it with something like Doom eternal and it pales in comparison. This isn't the only thing wrong with the game though, there are so much but they always focus on new killers and survivors we don't need to make a quick buck off DLC rather than fixing the many issues the game has
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@Aztreonam78 said:
https://us.v-cdn.net/6030815/uploads/056/RD5XZVX2G11W.jpg
I guess the Pig is overpowered, unfun and frustrating to go against even for rank 1 Survivors because she has got crouching, ambush and head traps. TOO MUCH THINGS FOR JUST 1 POWER, this should be nerfed!
I did expect a comment with "tunnel killer" though I didn't really tunnel because they were being downed so quickly. But "slug pig"...
So, If I have momentum which is extremely hard to get in Red ranks especially as Pig with no snowball potential - I should just hook all you and lose it?
We played on farm, Fractured Cowshed - one of the most Survivor favored maps in the game. They were greedy at pallets, picking items in front of my face (franklins demise). They had a key and Brand New Part with commodious toolbox.
My perks were Bloodhound, Franklin, Nemesis and Play With Your Food. No gen defence - only two gens done. But no, I was just not playing nicely for cocky Survivor mains and should eat some #########..
Why do you care? Why do you make a post on it? It's no secret that the dbd community is extremely toxic... It shouldn't surprise you that someone would negative rep you eventually, no matter what you do. You can literally just delete the comment, I don't see the need to make a whole post about it...
..
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/1155930#Comment_1155930
It was badham and they're a 4man, I'm not going to do well as katana man.
There's not doing well and then there isn't getting a down until 4 and a half gens have been done
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@Rivyn said:
Heh. Self Care and Botany. That made me giggle. And he's a red rank?
Red rank should be hard to get. I got rank 1 with survivor from looping and I don't play much and didn't sweat. It pissed me off that they just give it away so easily. It should be something you have to sweat for AND it should reward for you obtaining it (cosmetics)
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/1143597#Comment_1143597
Rank 1, I use DS, I've 5 gen looped killers. Let's not pretend you've played survivor before. You definitely haven't. Your a killer main that thinks everyone plays the way you do but they definitely don't. It's not rare for killers to facecamp, let survivors unhook you only to down you right away and rehook you creating an unavoidable scenario if your teammates don't work together... Which they often don't. DS is powerful but has counterplay, slugging for example, not fun for either side but it's not indicative of skill whether a survivor uses DS. It's a meta perk so obviously good players are going to use it. You can't expect to 5 gen loop every single killer you go against...
Though I do agree DS needs a change however to not use it is a massive risk due to some awful killers. Here's how I think it should work:
Much shorter timer, 15 - 30 seconds. Timer is paused while in a chase (so if you get tunneled straight off hook your not forced to play stupid and go down earlier if you make some distance just to activate DS meaning it rewards you for being better). Maybe so you can't just be downed and the killer wait 15 seconds and then rehook you instantly the timer could tick down slower while in the dying state within a certain range of the killer?
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@hex_genrush said:
Let’s not pretend that ds rewards survivors who fail at looping after being unhooked. I guarantee that survivors who use ds have never 5 gen looped a red rank killer btw
Rank 1, I use DS, I've 5 gen looped killers. Let's not pretend you've played survivor before. You definitely haven't. Your a killer main that thinks everyone plays the way you do but they definitely don't. It's not rare for killers to facecamp, let survivors unhook you only to down you right away and rehook you creating an unavoidable scenario if your teammates don't work together... Which they often don't. DS is powerful but has counterplay, slugging for example, not fun for either side but it's not indicative of skill whether a survivor uses DS. It's a meta perk so obviously good players are going to use it. You can't expect to 5 gen loop every single killer you go against...
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@xWoods831 said:
Tbh you guys might be on PC so queue times are quicker for you but on xbox.... sometimes it takes more than 4 minutes to find a match just to end up having the killer leave when theres 4 seconds left to start the match.
I'm on PC and at red ranks and sometimes can wait upwards of 10 minutes. Not too frequent anymore but about a month or 2 ago it was consistent. Sometimes fairly higher
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1139131#Comment_1139131
I am sorry you had a bad experience with them. I know I for one would risk my one game to save someone. It is kind of why I always run Borrowed Time. I would rather run out and save someone and get hooked myself then let someone else die. The only time I may not take the risk is if NOED is active and someone was duh and opened the gate so the timer is counting down but even then I probably will try.
I feel like the body blocking is a new fun thing as well. I just had 3 games where people clearly blocked me and let the killer slug me. I sadly have no way to even vent at them because the platform I play on does not allow chat. I can understand how much that pisses you off. I did 4 gens only to have someone corner me and let the killer get me last game. Then I managed to crawl away and the killer couldn't find me. I recovered and the only teammate left waited about 2 minutes looking at me then decided to pick me up AS the killer is chasing them, needless to say it was a wipe. I understand you pain but there was at least one other person trying on my team.
I personally think I am taking another month are two break from the game because I feel like solo survivors are not learning crap. I watch them as me or someone else is hiding trying to heal run around leaving HUGE BRIGHT RED scratch marks on the walls and wondering why the killer finds them and just so many dumb moves. The best part is when you see their play time and it says over 500 hours. You think and you still play like a rank 20. lol
Sorry for the very long message but to sum it up I feel your anger and sad thing is nothing you can do but eat the losses or do what I do scream at your tv in hopes the idiots hear you. rofl I hope you have better games. =)
Yeah solo q is so annoying. This game is ridiculous with how many systems they have that seem to encourage toxic play for both the killer and survivor side. Sure it's a vastly different game and easier to balance but balance issues aside when playing a game like Overwatch your team may be the most toxic scum ever but even then they don't have the ability to actually hinder you however dead by daylight seems to love adding those systems. Alot of the time you do work and someone else gets rewarded like the Claudette crouching in the corner of the map or the Dwight waiting in the locker by the hatch. I have no idea why anyone would make a game so toxic but honestly, I don't think the Devs realise how much of a problem toxicity is for both sides and how it can easily put me in a bad mood for the whole day. It's the reason I hardly play dead by daylight anymore and I'm definitely never sinking any more of my money into this game that I foolishly spent a while back
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@Big_Trash_Panda said:
Brown key on brown background.
I miss seeing the key at the lobby sometimes. No probs I see it in game I D/c, ill take the 5.
I d/c again against a "hidden" key get 15 mins I'll just stop playing killer.
1 gen to go, 3 survivors down the hatch, no thanks.
So how about they make it alot easier to see keys coming in, like you can see medkits, boxes, so I can dodge that #########.
Yours Sincerely
Another killer who is about to just walk away.
Well how about us survivors get to see the Mori before it's coming in too. At least you killers have a chance seeing it, we just get told, oh they might have a Mori during the loading screen
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(all they did was hold M1 and do things that literally require no skill without taking a single chase, definitely a carry)
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/134199/why-is-bodyblocking-windows-a-thing
It could have been a pure accident.You say you carried the game but just because you lead the killer on a chase does not mean you carried. If they had not done gens or opened the gate the chase would be pointless. In a game like this there is no I in TEAM. You just did the one thing you are better at and they did gens. Take pride that you can loop killers better than others but do not be cocky and say you carried the team. I have looped killers because I knew I was better at it and my friends did gens. It was a TEAM effort. I am sorry you had a game were you got killed because of bad luck and possible accident or even maybe the person was just being toxic. I hope that does not happen to you again.
Ha I definitely did. They didn't take hits or anything and left me to die while working on gens. If they are decent survivors they would've noticed I was being tunneled off hook and saved me but they weren't, and the fact that they then went to bodyblock windows shows that they were awful. Then my hard work worked of FOR THEM and not for me when I did a good job and thus I lost my nice item
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1132799#Comment_1132799
It still requires you to keep an eye on the bar, not something you have to do now, just a quick nice boost to get the gen done a bit faster.
Yeah its a quality of life change....if you just want to make it easier for survivors.
I just think this will make it so much more inviting to just bring toolboxes into games, and killers will be more likely to allow it because they are not as impactful as they were but that will still mean and ez 3 gens done before the first survivor is down, then more-so then now.
So in the end I think it should be preceived as a buff.
It really isn't a buff, it's just getting rid of an inconvenience. It's like saying if they found a way to optimise the game so it ran 5 FPS faster on average for survivor its a buff. No it's not and even if it does help them a minor amount it doesn't make it a buff. It's not like keeping an eye on the bar was difficult in anyway and it was such a minor thing it didn't even cause a distraction...
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@ZoneDymo said:
Honestly, I know its technically a nerf, but it combined with not losing items just means its a much more inviting thing to just bring.
AND you will be able to just use it for all its worth.
So yeah idk, I think it will be a much worse situation.
You are acting like the item not being deleted is a buff and not just a quality of life finish at 99% thing. It's literally just a nice quality of life thing, is that extra 1% you use up really enough to be considered an actual buff?
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@andyollolloll said:
It isn't a 1v1 if you play on PlayStation you can rely on your friends with comms which is great fun for survivors and even better it isn't balanced.
Why play solo?
Yeah, I know, I try to play SWF when I can. I technically was playing swf but my teammate was the one who suicided (not out of choice his game froze, I just didn't want to elaborate every detail to make the post even longer) but it's ashame that if that was a 1v1 scenario I would've lasted longer and had more fun, even if the gates were never open but my teammates actually put me at a major disadvantage in the final loop. Ofc the same guy who did it waited in the exit gate and teabagged the killer even though I did all the work and he acted like he had done good in that game.
I dont mind normal bad teammates but it's when the teammates are so bad they actually hinder you, I'm not sure if she was meant to or not but either way she could've easily taken a hit or just not blocked the window and I'd have probably escaped. This game is difficult for new players so most of my friends who I've gotten into the game eventually give up early on and I dont have to many people to play with.
@ZoneDymo said:
if a person is in the way....then a person is in the way, it can work to your advantage or disadvantage
You shouldn't be massively disadvantaged by a teammate in the way. Its happened to me 2 times in the last few days and I don't play that much (another game when some dude just went afk in the killer shack doors). They are teammates, not random entities floating around. They shouldn't be able to hinder you, at most just not help you.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1117579#Comment_1117579
You can play with your friends without voice chat. I mean if you want to voice chat go for it but when you play killer and have survivors not needing a single vision perk because they are telling each other where you are then you will get mad. I hope you never have to play killer against SWF Teams. I do not care what people say if you are playing online with voice chat with friends you are also cheating. It makes perks like Kindred, Spine Chill, and Premonition not needed because you pretty much already have them in the form of voice chat between the other survivors.
I never said you shouldn't play with friends but being able to use more than 4 perks when the killer only gets 4 is a bit to strong.
Wow I skim read your post first and didn't realise you think that playing with friends and voicechat is cheating. How in god's name is it cheating if developers are all for it. You don't hear any developers saying that you shouldn't do it and they support it by adding SWF when practically anyone playing with friends is voicechatting. Why the ######### would I want to play with my friends if we weren't speaking, that would LITERALLY be like playing with strangers. You people are so illogical and blame the game on your lack of skill. Hate the player not the game, if you don't like it go but no one wants you here trying to ruin everyone's fun. Sure you may be unsociable and have no friends to play games with but don't try taking everyone else's ability to play with their friends away. I assure you if SWF was taken away you would have an even less enjoyable experience as people would go off dead by daylight so fast. Multiplayer games are meant to be sociable activities so take away the ability to play with friends and it's just utter #########. Go play a single player game if you have no one to play with but don't try to blame other people for your lack of social skills and inability to accept people enjoy speaking to their friends while playing
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1117579#Comment_1117579
You can play with your friends without voice chat. I mean if you want to voice chat go for it but when you play killer and have survivors not needing a single vision perk because they are telling each other where you are then you will get mad. I hope you never have to play killer against SWF Teams. I do not care what people say if you are playing online with voice chat with friends you are also cheating. It makes perks like Kindred, Spine Chill, and Premonition not needed because you pretty much already have them in the form of voice chat between the other survivors.
I never said you shouldn't play with friends but being able to use more than 4 perks when the killer only gets 4 is a bit to strong.
The problem is balance and the Devs not working around it. Not survive with friends itself...
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@shalo said:
Survivors: complain about long queue times and slugging being boring, stand in the Exit gate for 3 minutes doing nothing.
I use the time to check Insta and add survivor names to my list of survivors that have lots of time to play lobby sim.
You can easily do something about it. Hit them... And plus you get bloodpoints so it really doesn't do much
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@YaiPa said:
no need to. There are so many games, way older than DbD, that didn't change the core elements. For example, Pokemon still has 4 moves slots.
adding a 5th slot would increase the killer-survivor disparity ever more.
I got what you were going for when you wrote the thread, but in nowadays DbD, it would never work.
If you used a relevant example to one of many competitive games that would actually work in this context you would see that actually fundamental changes occur often to already developed playerbases and it just causes the playerbase to adapt to it. Having another perk slot on both killer and survivor would be great in my opinion as let's be honest. Dead by daylight gets boring pretty fast
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@Peanits said:
It is not. Since they will die when the timer runs out, it's not considering holding the game hostage.
Where can I get myself one of those fancy backgrounds on my text Peanits? :)
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120229#Comment_1120229
Doesn't change the fact that each survivor has 2 minutes of safe time if you play DS properly. Sure you can eat it, for a 5 second stun, which adds up to 20 seconds if there are 4, then at least another minute to catch back up and down them again. And again, this type of stuff wouldn't be an issue if the gen times weren't so ridiculous.
Yeah gentimes are the issue, I definitely don't agree with that (maybe they could even add a new required objective to make the game a bit harder but also more fun/interesting). Not DS. If they needed DS tunneling and camping would become a much more prominent issue and that's the problem
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1118878#Comment_1118878
Available for two hook states, which makes it 8 minutes total.
Ha, it gets used up if you use it once. You don't have 2 DSes. It's really not ever going to be 8 minutes in any conceivable possible match. Besides, going by your logic how does it matter? A killer can technically kill all survivors in 1 minute, does it mean that that's normal, not at all?
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Adrenaline and Noed are the two main problems in my opinion. Both of them reward you when you may not deserve it or have done anything to warrant it and then boom, free escape or kill.
If I could pick 2 more it would have to be Object of Obsession (can get really infuriating) and sloppy butcher. Honestly, survivor side is fun in a chase but not when doing gens or healing. This just makes healing take longer and it gets extremely boring going against hit and run ghostfaces and then having to either heal for the whole match or get snuck up on and die with no chases whatsoever
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@JC316 said:
Deadhard and DS. Deadhard is too versatile with invincibility and space. DS is basically 8 minutes of godmode if all 4 survivors have it, plus it's a free escape if used when the gates are open.
DS lasts 60 seconds (1 minute).
A maximum of 4 survivors can have it.
How is that 8 minutes?
And it normally isn't an issue if you don't tunnel. Dead hards also easy to counter and most of the time it doesn't even work for survivors because the game is bugged as hell
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@Johnny_XMan said:
Personally I am ok with keys and moris.
Anyone here can sit and be like "let me present you with this scenario" and go "You didn't do anything to earn the hatch or the mori"...
here is my thing.... What IF they actually did? What if you know darn well you played optimally on either side and you feel like taking out a survivor earlier and camp them, or take the hatch after you complete gens?
I have literally never ever as killer had THE SAME EXACT scenario when a swf has had a key. Half the time I either forget they had it or the key never sees the light of day.
The point with both keys and moris is yes, you may have outplayed them but say half the time you won't have and that means half the time you get an undeserved kill or escape meaning half the time the other player who actually deserved the escape or the kill doesn't get it. It's all well and good saying 'well sometimes it makes sense' well if it doesn't make sense sometimes and the sometimes it doesn't make sense is a large amount that's when it's broken. You got an OP item in a game that doesn't require skill to use or obtain. Sure maybe your good at the game but either way it doesn't give the other player a chance to prove themselves as you suddenly have an unfair advantage over them. Maybe you would've still won sure, but maybe you wouldn't have...
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1116942#Comment_1116942
Overwatch isnt based on what you can see or hide from within an environment.
It's easy to point to other examples and say hey, they do it why not us!?
When in reality, simply adding the option of brighter textures or colors, to help colorblind people, would lead to the non impaired turning them on for an advantage.
I get that but personally, when you get use to the game you start seeing scratch marks fine. It doesn't take skill and just becomes a natural imo.
It really wouldn't make much of a difference on the game if they added a colourblind mode as long as they didn't make survivors a vastly different colour than their surroundings. Scratch marks and everything would be great for this.
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@MTK said:
Find a survivor on a gen completely oblivious, enter shoulder grab animation for it to suddenly cancel and now im stuck in limbo and the survivor is already 15 meters away.
Even basic animation and latency priority has to prioritize survivors over killers even though killers are the ones making the decision to shoulder grab instead of going for a normal hit LUL
Yeah they really need to fix dedicated servers. If it makes you feel any better survivors have an equivalent: dead hard not working but saying exhausted. Could easily get you to a pallet half the time but it just doesn't work
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/132309/thats-it-i-quit-killer-uninstalled
This never ever happens so far on the Switch then again we do not have SWF so far that I know of so most matches the killer wins and rapes everyone. I hope we never get SWF teams because I find it very unfair for the killer. I play both sides so I am no in favor of killer or survivor but when I see a SWF team bullying a killer on youtube it actually makes me mad for the killer.
'yeah, I hope we never get survive with friends so people can't play with their friends which is the only thing that makes this abhorently boring game fun'
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@CookieMan said:
Killer is not that hard... Honestly you are getting very unlucky being paired with swfs or you are bad(which i doubt considering you supposedly have over 1k hours).
You can't get unlucky every game lol, there is a point where he needs to accept his skill
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Normally to a post like this I would say something like. Complain about a bigger issue, this is very minorn on the scale of things but I literally can't because of how ridiculous this post is. He's not even considerably powerful!
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You serious?
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@senki527 said:
why they haven't changed billy's power by now? it's clearly that his power is too strong compared to all other killers. he needs a cooldown after using the chainsaw. he really needs a nerf to be even with the other killers power level.
Your tripping mate, I play alot more survivor than killer and Billy definitely isn't a problem
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@OffensiveHumor said:
It's probably gonna take a long ass time to break the wall anyways, it's not like it's gonna be as fast as breaking a pallet, calm down man
Ha I'm pretty sure it's the exact same time as breaking a pallet though it may be slightly different. If it is it's still not that different
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@yikers said:
Lets see, a lot of the last killers from dlc have been a mix of previous ones.
Thematically the last 2 was generic samurai/weeb demon and now we get a cowboy.
Both last survivors seem written by a somewhat justice warrior attitude, yui falls victim to this particullary.
weeb demon oni is just a hillbilly with a longer cooldown.
cowboy a 1 shot reload huntress.
Are dbd just running out of ideas at this point ?
I agree with your point about the Oni being a rehash however not with the gunslinger. The only similar thing about the killers is that they both have range, adding a range killer does not mean they have ripped off the huntress, especially since he plays really uniquely
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@gatsby said:
Add-ons and items are always risky for survivors. They’re a big help, but you don’t always get to keep them.
I wish I could brig a commodious or a ranger kit every game, but sometimes I have to ration brown toolboxes.
The bloodwebs also tend to give bad ad-ons or bad items. Like keys are nice but I guarantee everyone has 20+ key add-ons and like less than 5 keys
Yeah and they are just making it even worse. It's annoying because I don't really sit on gens but love being chased as when I escape it feels earned. Flashlights are nice because I can take some of the agro off my teammates by trying for an already hard flashlight save. With batteries becoming even less obtainable. I literally wouldn't mind at all if we could earn bloodpoints as fast as killers but we can't so it just makes it way harder. I don't want to play killer games just to make my survivor games more fun, it's counter intuitive as it's more time on killer and while I use to love killer and still occasionally play for the archives I honestly don't enjoy my time playing them
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@Blackhouse said:
The trade-off is that survivors get to bring 8 add-ons collectively. Even if the individual doesn't bring their best ones, you've still a good chance that someone has.
The trade off is that each survivor add-on is much less useful than a killer add-on meaning they don't have a massive effect. I never use toolboxes or medkits or any of that. I mainly only use flashlights and this is going to be one hell of a hit to battery usage which is already insanely fast and very counterable against a killer that knows anything
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/130154/why-havent-moris-been-fixed-yet
The fact that in a 4v1 game someone on the 4 team can "loop for ages" the person on the 1 team proves moris aren't unbalanced.
No it just proves that the killer is bad. That's like saying the fact you 4k a team without them completing any gens proves the game is unbalanced. No it just proves that the survivors you went against were trash
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@Mattie_MayhemOG said:
Because they are fine and pretty rare. If you do happen to be unlucky enough to get Mori'd enjoy the animation and move on.
Well I was playing hag and I got a Mori 7 bloodwebs in a row xD
They really don't seem that rare for what they give. You shouldnt have a rare item that completely fcks up the game for everyone else and then excuse it because 'its rare.'
Rare does not equal fair
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/130154/why-havent-moris-been-fixed-yet
What are you smoking dude you got hooked once and then caught again. You did get outplayes. Gen speed is a bigger concern to balance than moris.
Haha no, the games been built around being caught 3 times. You can easily get tunneled off first hook which is what happens whenever the killer has a Mori. You outplay the killer the whole game and they finally catch you and then you literally don't have a chance because your teammates don't have BT. The game wasn't made for you to chase the killer around for the whole game and then escape still, killers are still obviously stronger than a single survivor so it's really not getting outplayed. Don't you think it's a problem if there is something in the game that makes it at least 2x easier? If the game gets balanced around a normal mode and there is something that can make it SIGNIFICANTLY easier then you have a massive balance problem on your hands. Either the game is too easy with one item or too hard without it because of how it ends up getting balanced. Items and add-ons are meant to make the game easier for one side but not so significantly otherwise it's either going to be unfair when you use it, unfair when you don't have it or both.
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@Quol said:
Devs were busy with other things like Ruin and Doc rework. Now its the new DLC killer. Personally i doubt mori will be nerfed anytime soon since killers are kind of sensitive atm (if you havent noticed) it would be smart to not do any big killer nerfs for now.
But moris completely interior balance and make the game way harder to balance because the game has to be balanced while considering they exist. Things like the doctor rework are major changes but to change something as simple as the Mori it really wouldn't be hard
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@Dr_Loomis said:
One of the all-time favourite antics of the Survivor troll gangs:
They've acted like buttock-warts all match, with all the usually tactics to annoy the killer, taking glee in their own attempts to turn people away from the game out of pure frustration. You've simply brushed it off and have attempted to play and have fun, as best you can.
But what really is intriguing is the sheer selfishness of running out at the exit gate in order to deny the killer the opportunity to find and close the hatch. You can tell when this has happened purposely: It usually occurs after a survivor has been rescued and they've ran off to escape a 99% complete exit gate. The injured survivor leaves but it's obvious the last survivor is there, desperately in the mood for a teabag. Sometimes it's just better to make the most of what's left: find that hatch and get a few extra points.
The final survivor then realises you're far away, looking for the hatch. Knowing you have no interest in sharing the hilarity of seeing them crouch up and down repeatedly, they understand you're not rising to them.
So off they go, just to spite you and to deny you them points. You can tell when this has happened, the mature post-game chat confirms it. "No hatch for you lolz". Peak conversation.
I'm in no way saying "THE LAST SURVIVOR MUST NOT EXIT VIA THE GATE UNTIL I'VE CLOSED THE HATCH!". It's just sad to know that some players will do anything and everything to antagonize others. It's just so pathetic.
Shame. The match-making and abhorrent player base are really damaging this game. Oh well.
*Survivors leave to early, sometimes to make it less irritating to killer*
YOU GUYS ARENT LETTING US CLOSE HATCH
*Survivors leave late letting killers hit them on the way out for bloodpoints*
YOU GUYS ARE MOCKING US, JUST LEAVE
Honestly, as someone who mainly plays survivor whether I leave early or not doesn't mean I'm trying to piss the killer off and I've never even considered it a factor. Most of the time I'll let the killer smack me for some extra bps but sometimes I'll just leave instantly if the killer isn't around. You people just find a way to complain and it happens on both the survivor and killer side. Complain about actual issues, not uncontrollable things that your drawing conclusions and pretending you know what the other person is thinking. And I've never ever in all my hours playing (not sure exactly how many but alot) seen anyone say anything about the killer not being able to close the hatch.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1083646#Comment_1083646
https://forum.deadbydaylight.com/en/discussion/comment/1083690#Comment_1083690
Pretty sure you guys just got baited. The OP is making fun of the 4 gens done in 3 minutes post with one game as evidence.
Doubt it. OP said 2 gens done in 3 minutes, not 4 which isn't extravagant at all. Especially if your not putting pressure on survivors
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@BenZ0 said:
I love this cosmetic and its funny as ######### with the nose and ears flapping around. But my problem is that, should there really be skins for Killers that are "funny" and redicioulas? I personally think in a game like Dbd those skins doesnt make sense and should not be in the game, thats just my opinion, what about your thoughts?
Should we get more funny skins for killers and does it even fit or not?
Well in my opinion Dead by daylight isn't a scary game. Maybe I'm a wimp but I found it pretty scary in the beginning but it wears off fast. I honestly think if there is a great cosmetic we should add it as long as it's not too unfitting. Also the clown is a clown, I'm pretty sure he played at kids birthday parties and stuff so having a creepy elephant mask that's unfitting works well in my opinion. And if I'm wrong about that and you want to feel fear just imagine he's an angry furry that you have to escape because no one wants that.
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@killerpunch said:
Why is everyone saying it was nerfed. One, you don't have to kick gens no more all you have to do is play n run survivors off gens two, if you put one person on hook one slug (how most killers play now ) you have the pressure so they can't just sit on gens or the team is done for. So I'm not seeing the nerf plus there are many games where you waste time looking for ruin n most killers camp it anyway
I play killer very occasionally now (use to be a killer main) but I've been a survivor main for a good month now and I can confidently say the new ruin is much worse. Games are so much shorter nowdays, does that not mean anything to you?
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@JarMa13 said:
actually the new ruin is awesome.
the old ruin was awesome but it needed a time limit for the occasional match where it just couldn't be found...Solution?
Reinstate the old hex ruin with a time limit. When the totem is cleansed, another totem is ignited and it changes to the new ruin.
if the new totem is cleansed, it's over.
if there is no extra totem when the 1st hex totem is cleansed, a new one is created... making a 6th totem.
when EGC starts, this totem CAN BE COME NOED
So your trying to get two completely different perks to work together or even combine? You've worded it really weirdly either way... Funny joke
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1082459#Comment_1082459
I paid for the Rift and getting the most of it requires getting Rift XP. I don't get Rift XP by playing other games.
Well then you only have yourself to blame. I'm sorry dead by daylight has become your job and your getting paid in skins
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My game is bad due to a circumstance I can't control so to make a point I'm going to ruin everyone else's experience who literally didn't take part in the decision-making for it. If your not enjoying a game stop playing it, yes it's unfair at the moment and I completely agree that the Devs need to fix it but ruining everyone else's game as a result is just a massive dick move. I have to wait at least 15 minutes for a game so to get downed and facecamped after casually playing and not being at all toxic is pretty horrible as then it's another 15 minute wait for the next game along with all the time wasted waiting for this one and the game to actually die down.
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@ignoredprayers said:
I am a green rank killer. Git gud, I know. Every match I am against red/purple survivors these days, nothing else. I started playing bubba with noed and bloodwarden and just hard camp now after the first down. It's actually a lot more fun than getting ######### on by people several skill tiers above me, and I am getting a 2k or more on average. I suggest everyone facing the same frustrating and broken matchmaking do the same.
Yes let's backlash at the Devs by giving every survivor a ######### experience