Yung_Slug
Yung_Slug
About
- Username
- Yung_Slug
- Joined
- Visits
- 2,034
- Last Active
Comments
-
Maybe they are 4-man SWF teams. They tend to be more toxic than randoms and you can't be matched up with them as survivor since they're already a full team.
-
I think it was mostly Silent Hill being added. Before that, we just got horror movie icons. Now we could get video game characters as well. I don't personally believe that fnaf will be added, but it's a real possibility now.
-
@MeatBycicle said:
Little kids who watched pewdipie and Markiplier play FnaF when they were twelve and now they are 18.
I still watch PewDiePie and Markiplier to this day, what's your point?
Memento mori. Unus annus.
-
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1426868#Comment_1426868
Should a stealth killer care if the survivors know they verse a stealth killer? I mean, a stealth killer is supposed to be stealthy and unseen, right? :D
Just saying it would really suck if you were stuck in Tier 1 as Myers because the survivors knew you were trying to stalk them before they hear the sound cue.
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1426142#Comment_1426142
That's probly because you haven't played as many games when insta heals were a big thing. They were far more powerful than keys. Actually, if you're actually losing that many games to keys, that's probly your own fault. The vast majority of key escapes are going to be with 1 or 2 survivors and if you haven't set yourself up to pip by that point, it's likely going to be because of how you played it.
I can assure you I was playing before the instas were nerfed, and keys have always been a bigger problem. I don't see them that often, but they definitely have had a bigger impact on my games than instaheals. They not only allow multiple survivors to escape (up to 3 if you're doing a 3-gen strategy), but they also basically negate the whole hatch closing mechanic.
-
Carburetor Tuning Guide became Ultra Rare, and the other Ultra Rare is completely new I think, because iirc Bubba didn't have 20 add-ons before.
Light Chassis, Rusted Chains, and Depth Gauge Rake became Very Rare.
Grisly Chains and Begrimed Chains became Rare.
Long Guide Bar became common.
I think everything else is the same.
-
They released them for all players because people were hacking them in and/or selling them online for extremely high prices.
-
If you are on Steam, you can access the PTB by right clicking DBD in your library, clicking Properties, going to the Beta tab, and selecting the player test build on the drop-down menu. Note that no progress on the PTB will be saved on your live account, but that also means you can spend your shards and BPs on the PTB with little consequence.
If you're not on PC though, you'll have to wait for the live release in 2-3 weeks or so.
-
Once crossfriends is fully tested and determined to be stable, you will be able to invite friends from other platforms.
I believe they also stated in the anniversary stream that they plan to have cross-platform matchmaking by the end of the year, though it is possible that this is what they meant.
-
@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1426881#Comment_1426881
I don't think so, cause I've fought killers before and it tells me anyway.
Well if it happens to you, it's definitely not intended. I've never heard of this happening to anyone else.
-
@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1426868#Comment_1426868
The Game already tells you which killer you are facing in the loading screen.
That's only if you've never gone against that killer before.
-
I enjoy meme add-ons, but I want them to at least do something effectively (Scratched Mirror, for instance). I was hoping Bubba's tantrum speed add-ons would at least let you move faster than the survivor in tantrum, but nope, not even with 3 stacks of PWYF. How are you supposed to adopt a unique playstyle with an add-on that depends on the survivors to make stupid plays with a specific item?
-
They used to have this, but changed it because you could tell who the killer is instantly, which is particularly hurtful for stealth killers.
-
Probably Huntress. They'll change her Iri Head to make her weaker than basekit and nerf her basekit too. She'll probably get a cooldown meter on her hatchet throws so you can't throw multiple in quick succession. Some of her add-ons will reduce the new cooldown, one will make her Undetectable for 15 seconds after landing a hatchet hit, and one will make a survivor hit by a hatchet have no skillcheck warnings for 60 seconds.
On the bright side, they might buff Beast of Prey.
-
Never.
-
@Dehitay said:
Mori's not being able to grant victory for more than one player is an utterly ridiculous argument for a 4v1 game where the mori is for the 1. The idea that keys are more broken than moris is ridiculous. Keys require more gens to be done than survivors in game for the majority of the match. Moris require a single hook.
People who cry about keys being as bad as moris are people who never had to deal with insta heals. They have absolutely no clue what the survivor equivalent of a mori was. And insta heals got nerfed for a good reason.
Instaheals waste time but they don't give a free escape. I've lost so many more games to keys than instas.
-
@Maperson said:
I mean, im a LF main, and i think its a bit too strong..
I play a lot of Leatherface and while I think it's strong the counterplay is definitely there. If you drop a safe pallet, Bubba's forced to end his power right there. If you get in a locker, he has to wait out his entire power meter and then either M1 you or wait for his chainsaw to come back.
-
@ClickyClicky said:
What would Ghostface and Wraith players do then though?
Also Hag could still get past it.
Seriously its a great idea but killer mains have veto powers so no never gonna happen
######### we get veto powers??? Where do I get mine?
-
Pig and Wraith should have cooldowns on their stealth. Unlimited stealth is way too OP and new survivors don't know how to counter it.
-
Yes, it basically applies speed limiter at all times as a trade-off for travelling through pallets. Also, Exposed doesn't apply to single hit chainsaws anymore.
-
@goatslinger said:
Gotta say I was having a good laugh at all the dooms day people before the ptb even hit. But this is much, much worse than I thought. Without doubling overheat addons you have to play billy like a rank 10 chump now.
Overheating isn't even that bad compared to the small delay they added before the sprint actually starts.
-
Yes, he is D-tier now. Literally u n p l a y a b l e!
-
Well we still have Nurse bugs that have been around since I got the game, so probably not. Remember that, just like Nurse, they're trying to nerf him, not make him enjoyable to play.
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1399916#Comment_1399916
Eh, just remove one of the keys at that point. Keep the skeleton keys, make it so only one survivor can escape and the hatch closes immediately, and just get rid of the dull key.
Then you'd need 4 red keys to get the achievement
-
Imo both keys should only open for 1 survivor and immediately close, and the purple key should only be able to open a hatch that had already been opened (by key OR by last survivor standing) and closed that game.
-
Springtrap became a lot more likely when Pyramid Head came out, because that means that video game characters are now fair game, not just movies.
Edit: And I know Bill has been around for a while, but that was different. He was originally released as a Steam-exclusive paragraph.
-
@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1395961#Comment_1395961
Pig is absolutely better imo. Neither has great map pressure but everything about pig is better except he can move faster whike cloaked
Being able to traverse the map faster is a huge deal. The Pig can't pressure the map as well as him.
-
@HighQualityDonut said:
https://forum.deadbydaylight.com/en/discussion/166773/wmi-and-botany-knowledge-stacks
They do not, the max healing speed bonus is 100. We'll make it will cap the healing speed. Running both just means when we'll make it is not active, botany will give you an extra 33%, but once we'll make it activates, it goes to 100 and caps. Hope this helps.
It does not cap at 100%, that's just We'll Make It that does. It used to stack with itself so you could at some points heal faster than the killer can attack. But Flower still stacks with it.
-
You have to be dead on hook to be killed by final judgement. So... you have 3 chances to avoid it.
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1395837#Comment_1395837
What?
Are you forgetting Wraith's existence? One good build does not mean that a character is strong.
Wraith has a lot more mobility than Pig. She has her ambush, sure, but Wraith isn't slowed down by his stealth power.
-
I'd say she's the weakest stealth killer, but she's still decent.
-
No, they are not.
-
I don't think she's capturing those children because she's attracted to them. She captures girls because she wants to raise them like her mother raised her. Since there were never any men in her family, she sees no use for them other than hunting them for fun.
-
DS. I always forget that I even have Dead Hard. I'll just use DS to counter tunneling though - I'm not gonna be up in the killer's face to get a stun.
-
The cat is Spine Chill. It's a very useful perk. Not only does it light up when the killer is looking your way, but you also do things faster while it's active. This also includes vaulting a window, which is important because the only other perk that speeds that up is Resilience. If you use Spine Chill and Resilience together you can avoid a lot of hits at windows.
The perk that makes the killer turn pink is called Dark Sense. It's a decent perk, but it's not that great since it can only activate 5 times at most.
Another perk I'd recommend is Kindred. This will show you where all survivors are when someone is hooked, and the killer is also shown if they're too close to the hook. When you get hooked, the perk does the same thing but for all the other survivors.
-
@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1380075#Comment_1380075
"Against pay-to-win cosmetics or exclusives that give you an advantage." Claudette, Ace, and Kate are pretty much pay to win.
Claudette has the darkest cosmetics that must be bought.
Ace is the quietest survivor and must be purchased.
Kate is female Ace and must be purchased.
You can't buy Claudette's darkest cosmetics. You have to get them by playing the game.
-
They're not supposed to give you an advantage. The devs are against "pay to win" cosmetics or event exclusives that give you an advantage.
Their purpose is to let you flex on other players.
-
Clown shouldn't be crossed out but other than that, yeah.
-
Hillbilly - Billy
Shape - Myers or Mikey
Doctor - Doc
Huntress - Umbra
Cannibal - Bubba or "Bouncing Baby Bubba, Basement Bubba Boi"
Nightmare - Freddy, Fredward, Fredward Daggerhands, or Fredboi
Pig - Piggy or Ms. Piggy
Spirit - Spireh
Legion - Leegon or Leg
Plague - Plagg
Executioner - "Pyrimedad"
-
There's set areas where the hatch can spawn. If it was completely random there might be some issues where it's not accessible or something
-
@EvilJoshy said:
Is it me or does it seem like a killer's unique perks are actually better on a different killer?
Doc gets m&a but he doesnt want a smaller tr. Other killers do.
MYC is from the pig but she doesnt get as much use out of it like Hag.
Just to name a few.
Killer perks aren't usually designed to be particularly good on the killer they come from.
-
My usual build is:
Dead Rabbit + J Myers Memorial
Corrupt Intervention, BBQ, Infectious Fright, and M&A.
Corrupt gives you time to stalk at the start of the game.
BBQ is mainly for bps.
M&A combos well with dead rabbit, as you said.
Infectious Fright helps you snowball, and you also get value from Rabbit & Abuse during Tier 3, as it extends your IF range.
-
How is he exhausting? They changed those add-ons.
:P
-
@ClappingCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/1370468#Comment_1370468
the problem is if i dont use the same stuff then i will lose every game because of meta survivor perks like ds deadhard bt and iron will
Even if you blocked 2 survivors, there are enough meta perks that tryhards will still use 4 meta perks. And there's always the Spine Chill/Resilience combo, which can't be blocked.
-
@ClappingCheeks said:
This is just an idea i feel like it could make the game way more fun and different
Didn't work for Overwatch, doubt it would work here. My friends who play OW just didn't play when they couldn't use their mains (and after a while stopped playing entirely). If you don't like using the same stuff, nothing's stopping you from using something different. The only meta perk I usually use on survivor is spine chill.
-
I just made one of the last two survivors constantly tap a gen while I kicked it with Brutal :P
-
So what if multiple survivors repair that gen? Which one gets blocked?
Also, calm down with the numbers that vary between tiers. They don't change more than one anymore.
-
Uhh buddy I think you just nerfed it
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1370399#Comment_1370399
The idea of a survivor lugging around an entire gen while midchase is hilarious.
I imagine the A Thousand Miles music video but with a generator instead of a piano.
-
@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1369112#Comment_1369112
Honestly unless youre a robot and can consitently make the best blinks 100% of the time, spirit is better than nurse post nerf. Theres nothing anyone can tell me to make me think otherwise at this point. Spirit is 10% faster, can mindgame better, isnt forced to use her power to catch up every chase, can cover more distance, and has better add ons than nurse. Spirit is in my opinion, the better killer. IDC about the teleporting through walls ability
Never said nurse is THE best killer.