Yung_Slug
Yung_Slug
About
- Username
- Yung_Slug
- Joined
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Comments
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DBZ and Naruto.
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I still sometimes try to click it to this day.
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You underestimate the power of open handed + kindred.
I do agree that Up the Ante does literally nothing, though.
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First thing that came to mind when reading the title:
"Blame Canada!
Blame Canada!
They're not even a real country anyway"
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Ace because he's the only one that smiles.
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It's important to specify "Completing a Healing action on another Survivor while within the Killer's Terror Radius".
Otherwise, the way it's worded now, you could 99% a self care for a free speed boost on demand.
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Sounds like a perfect perk for Chest Defender Bubba.
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I don't like hexes (or perks in general) that put most of the power in the survivor's hands. If the killer can't interact with it in any way, where's the fun in using it?
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Another thing: "The Rich" is a bit of an awkward name. Perhaps you could call it something like "The Entrepreneur", "The Businessman", "The Executive", etc. Something that has a little more ring to it, you know? That's just my opinion though.
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Interesting concept, but the way the game is designed it might be frustrating to use for two reasons.
1) No one likes waiting on cooldowns for their power. Perhaps there can be a way the killer can interact with their power to make them gain coins faster? Think of Oni, his power regens very slowly but he also has ways of filling the meter much quicker.
2) The player would have to rely on (probably janky) AI. The killer has no way of interacting with this AI other than giving simple commands. And since it is an AI, survivors will figure out its weaknesses and make sure they never get hit.
Overall, this power involves very little interaction from the killer player. Your idea of spending points for a power has potential, but implemented this way it may be frustrating to use.
Also, I would recommend breaking your posts up into paragraphs to make them easier to read.
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Very situational. If it applied to windows it would be much more viable, but killers rarely swing at pallets. Either they break it or it's so unsafe that they'll hit you 9 times out of 10.
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He's the comic relief of the killers.
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@Dr_Loomis said:
Her mother? What if she encountered her father! Crikey!
Automatic Rancor obsession
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@Mert_MK said:
In the end you still waste your own time with the match most likely being cancelled whenever there‘s a hidden offering.
Can‘t wait for the nerf.
Killer queues are instant anyway, so it's worth the laugh
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@Azur3_Pun1sh3r said:
https://forum.deadbydaylight.com/en/discussion/comment/1049564#Comment_1049564
It could be good too, but it could also lead to a huge snowball effect where once one gen pops they all start going
In a vacuum, yes. But keep in mind the killer would have time to start getting map pressure at that point.
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The Entity feeds on hope. Perhaps there is a particularly high amount of hope within those survivors and therefore they looked especially tasty to the Entity.
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So when are we getting a perk called Wonderwall?
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I bought it early 2017, but I never actually played it because my laptop couldn't handle it. So it sat in my library gathering dust until around Halloween 2018 when I noticed some Dark Souls youtubers were playing it.
Funny to think I was gonna be a Nurse main when I first got it, just because I liked the look of the rose weapon. I wonder if I would have taken the time to learn her and ended up still playing her to this day...
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Maybe the Entity just popped them into the tutorial to let them know, "This is your 'life' now. Enjoy!"
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She's Japanese, so I think it's safe to say her hair is black. Anything other hair color is pretty rare there, unless I'm mistaken.
Makes me wonder how they feel about themselves, considering anime characters often have bright colorful hair and massive eyes.
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@VolantConch1719 said:
I actually calculated this in my first ever discussion, because this was a theory I was interested. Such discussion has since been buried (it's over two years old), so I'll just recap the important information here.
Frank came to Ormond at the age of sixteen, since know he was nineteen when the janitor incident happened. In the attempt to keep them as close to being taken at the same time as I could, I went with the assumption that Jeff was a senior, so the rest of his story could take place. The issue was immediately apparent. As soon as Jeff moves to Winkler, the theory falls apart. He became a roadie for a few years, got his eye damaged, took several courses of art school, which usually takes around 4 years, and led a quiet life drawing for micro-breweries. Using a VERY conservative estimate of time for when he was a roadie and completely ignoring the life he led after school, Frank would have been at least twenty-three. And again, that completely ignores everything that happened after art school.
Long story short, Jeff COULDN'T have been taken at the same time as the Legion, unless he was a time traveling wizard.
I don't know, with a beard like that he might just be a wizard.
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Ace is the type of guy to go "You go on ahead, I'm gonna check that shack over there for a flashlight", but doesn't come back for a while, worrying the rest of the group.
A few hours later he comes back with 4 flashlights, extra batteries, and snacks.
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@Zaptros said:
20 years have a massive toll on a mind. And I believe the entity breaks the killers further
Not to mention just using her power makes her scream in pain.
Not sure if the fact she still screams is a good thing or a bad thing.
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If we were the Entity, we would pip up based on how satisfied we were with the match.
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Depends on how much the Entity has tortured her at that point. She might not even recognize her mother. There is a chance she might want to spare her, but the Entity would correct her afterwards.
I feel like that wouldn't happen though. The Entity probably avoids allowing situations like that.
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Murderin' folks is nice and all, but I think devotion is more important to the Entity (hence why It is often displeased when Myers kills survivors himself).
Adiris was extremely devoted, and her blind faith saves the Entity the trouble of constant torture to keep her in line. She is more than willing to follow any command the Entity gives her, including murder.
Which does make me wonder whether certain killers are tortured more than others. If that were the case, I'm sure Myers would be tortured the most and Adiris would be tortured the least.
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@Butcher_Pete said:
https://forum.deadbydaylight.com/en/discussion/comment/1067281#Comment_1067281
I just explained how she couldn’t possibly be speaking Akkadian. It would have been a dead language by the time she lived. Also, is true that, as a priestess, she may have done exorcisms, but the plague has nothing to do with demons. It’s just a disease, and the people of Babylon, Adiris included, saw it as nothing more than a disease. There is no exorcism needed.
So according to OP the word can mean "to cure by exorcism". I take this to mean that they are attempting to "exorcise" the cure through prayer. I think "exorcism" could just mean to purge something via a divine power, not necessarily removing demons. This would be different from simply saying "cure" as that would imply medical treatment rather than prayer.
Also, I think it's not uncommon for religious figures to use outdated language. Maybe she chose to use the old language because it was seen as more divine and/or untainted by modern times. Or, perhaps the statue she found was from a time where Akkadian was spoken, and she wanted to strengthen her connection to that statue.
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@dizbruhlikesthering said:
https://forum.deadbydaylight.com/en/discussion/126881/whats-the-weirdest-game-youve-had
WAIT. I remember playing as dwight and crouching around in a line together with the rest of the survivors? Makes me wonder if we were in the same game?
Two of the dwights were in a SWF with me, but I had to tell the last person to go pizza dwight in the lobby chat. The killer was Huntress, and at the end we all starting crouching circles around her before leaving. Sound like the same game?
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@Keezo said:
it was on Chapel with a Myers. we were 4 solos and all realised he was taking a while to tier up, so we all unanimously decided to feed him to t3 & give him the cheive
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@ALostPuppy said:
I would definitely put sole survivor in the "No" category. Imo it's literally the worst perk in the game next to boil over and buckle up.
It's alright with OoO, especially against Freddy. Situational, but it at least does something.
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@toxicmegg said:
i had a match as a survivor with a Michael just carrying around one survivor for nearly the entire game. The survivor didn't wiggle and Michael didnt kill her, and yet he tried to attack other survivors once in a while then just went away walking around lol that was very confusing
Was that on PC? That might have been me. I will almost always do that if the survivor doesn't wiggle.
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Sometimes they do good, other times they make... questionable choices. They're kind of on the right track, but not quite.
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It's nice not having to run meta perks all the time.
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I have fun killer games every once in a while, but most are just stressful.
Survivor on the other hand is super chill.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/126881/whats-the-weirdest-game-youve-had
It was the time I tried Starbound and quickly realized it was a bad game. Not only was it a clone since the dev split off, but it was not the game the Dev's had promised us it was gonna be when they begged for people to preorder because of living situations.
Oh wait I'm still not SALTY AF not at all. I want my monies back.
Jokes aside
Prolly the oddest game was the killer who wanted to "farm" and attempted to start killing people for real. Yep most intensive immersive game anyone prolly had played. Killer never saw another survivor, survivors never saw each other, and 5 gens got done. T-Bagging at both gates were followed by a killer DCing.
PS: Red Rank Boosted Killer I wonder how hmm either way poor use of whispers MR. Billy.
I love Starbound. Floran gang for life.
Also, that Killer got what was coming to him.
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@Waffleyumboy said:
No blink nurse. We were swf
I've gone against one of those after the rework. She was so convinced that she could catch me at the killer shack without breaking the pallet.
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First off, give more scoring events for the Survival category, such as recovering in the dying state.
Second, rework WGLF and make more perks that grant bonus BP (but still capped at 100% total) so we can have variety and get enough points without running BBQ every game.
Third, remove perk tiers. If you run out of perks before level 40 (when you're new and haven't unlocked any perks yet), the bloodweb should give you "locked" perks that unlock when you get new teachables (so if you have locked perks on Claudette and then unlock all of Meg's teachables, 3 of Claudette's locked perks become Meg's perks).
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From what I've seen, Umbra's pretty good at Huntress.
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I have no standards. Put Sans Undertale in the game. I want to be killed by the funny skeleton.
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@Talmeer said:
Alien and every pure ghost killer.
Would just be terrible to see them looped.
A pure ghost would just walk through a wall, or loop like it would not exist. The alien would probably just jump over it.
We already have a ghost killer.
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@Accullla said:
Why do you feel like you "have to sweat your ass off"? You don't always have to 4k with 3-5 gens up.
So many people resort to this same strawman argument. OP literally never said anything about getting a 5 gen 4k.
If you don't sweat, you're depipping more often than not. It is objectively more stressful to play killer than survivor.
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@Mringasa said:
Devour Hope - if it gets 5 stacks, the Survivors know they screwed up. 3-4 stacks is the norm though, so I get 1 or 2 OHKOs. Pretty balanced Perk.
Make Your Choice - It's the perfect anti-Camping Perk, and have never had a Survivor complain about me using it. I think this type of Perk should be a model for newer ones. Promoting avoiding a style of play that people find "toxic", but it gives a solid reward for doing so.
We'll Make It - Only ever had a handful of Killers complain to me about this post-game. The fast heals on an unhook are great, but also being able to heal others because the timer is generous can really turn a game around.
Had a match where all 4 of us were injured. I got an unhook in front of another person, hook healed both of them, then ran from the Billy coming back to the hook. Found the third person, healed them and got healed after that. Ended up with 4 escapes because we only had 1 gen to finish after that even though most of us were on the death hook. Having that safety net of a hit really helps towards the end game.
No one complained about Devour? I've had games where survivors told me I was "carried by Devour Hope" in the post-game chat.
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Love playing as:
-Myers
-Ghostface
-Wraith
Hate playing as:
-Billy
-Nurse
-Huntress
Love playing against:
-Myers
-Nurse
-Pig (my sole objective is to boop the snoot)
Hate playing against:
-Freddy
-Hag/Trapper
-Huntress
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Mobility and/or insta-downs.
Not sure about Doc being one of the best. People probably just aren't used to taking him seriously. We'll see how well he does over time.
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Gank Spank Simulator
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1061303#Comment_1061303
Well that's not what I use it for. I have Alert. So I'm on a gen, Killer kicks it, I see him, I play squirrel with UE and avoid him. Get back on gen.
I also use UE while approaching for the rescue, combined with my information from Kindred.
It fits my play style fine, and I do not just hide on the edges.
Fair enough. To me spine chill outclasses UE since it gives you a lot of time to hide and it helps in chases if you're spotted by increasing your vault speed, but if UE works better for you then I'm not gonna judge.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1060953#Comment_1060953
No, not at all! I totally rescue and heal people. I don't like just letting my teammates die. With Kindred I know when to go for the rescue. :) I was one of the proponents behind the WGLF change where it has to be safe unhooks; so anytime I unhook someone it's probably safe. Also, the Emblem system is not kind to that kind of anti-social play.
Urban immersion doesn't really fit that playstyle. Being stealthy is only good if the killer is wasting time looking for you, otherwise you'll just get other people chased who were working on objectives. That perk is usually used by players who'd rather crouch around the edges of the map than help their team.
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First off I'd like to note that fan creations are not exactly meant to be suggestions to the devs, but rather a way to share interesting concepts. Your killer has potential, but I'd like you to flesh it out a little more.
As for the perks:
Health insurance would be pretty annoying. Deep wounds is more of a nuisance than a threat.
Market research would be extremely powerful and the survivors would have no way of knowing that their aura is being read.
Stillness crows are a bit too situational to have a perk based on them, but the second effect might be interesting.
I don't really understand how the last two perks would work.

