Yung_Slug
Yung_Slug
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- Username
- Yung_Slug
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Comments
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@AhoyWolf said:
I like numbers, I just need to know every little detail about this game, and then cry because Oni's speed is 195.5%. (Just why that 0.5% ?)
196% would make him too OP, obviously.
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I've started to call my teammates Glonks. They do absolutely nothing and die.
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A good portion of DBD videos I watch come from Youtubers who play Dark Souls (Otz and Prod, for instance).
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Have unskilled killers in red ranks ever been a problem? Pretty sure that's only the case for survivors.
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You want to keep multiple survivors injured at once so you have access to your power pretty much at all times. Sloppy Butcher is recommended for this, maybe even Thanataphobia with it.
Infectious Fright is good for downing multiple survivors, especially if you use an addon that decreases the power reduction when downing a survivor.
BBQ is good if you have your power ready, as you can immediately dash towards the survivor(s) you see.
You might need a perk like Corrupt Intervention to slow gens down while you get your power. Otherwise your Gatekeeper emblem will likely suffer.
Make sure you get at least 10 hooks for Devout and a lot of hits for Malicious and Chaser.
Other than that, the only advice I can give is to learn when to use your demon dash/demon strike in loops and how to flick.
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Survivors shouldn't be able to wiggle out often. The only reason the mechanic exists is so the killer can't take the survivor to the basement every time.
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@Hex_BoopTheSnoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1047060#Comment_1047060
Damn I don't play on PC so I can't access the game files. Do you know if anyone else has already done this?
I don't, sorry.
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I just run information perks and have a chill time as usual. If I get tunneled, that sucks, but I usually don't draw too much attention to myself. When I do though, I can usually loop most killers for a while.
If it's Trapper though, I just accept the fact that I will step in every possible trap.
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I think most survivors choose characters for their cosmetics (one of the reasons I main Ace), but for killer I would play clown more if his puppet skin could be purchased with shards.
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I already posted this a while back, but according to the end of David's story, his friends assumed he picked a fight that he couldn't win.
I imagine that he was faced with the Entity, and he put up his fists and shouted "Come on then, let's 'ave it!" before charging into the Fog.
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The Entity feeds off false hope. Survivors need to think they have a chance at survival, only to be killed in the end. Being able to kill a survivor directly is like a dog treat that the Entity occasionally gives to the killer as a reward.
Myers, however, doesn't care and just does what he wants, often to the Entity's displeasure.
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Looks like they aren't easily accessible through the game's files, so you might have to replace a few customization icons with blank pngs and take screenshots of those items.
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I know it's technically horror, but it would be neat to have something from Backwater Gospel.
I was thinking the killer could be the Minister. While the obvious choice seems to be the Undertaker, but he never kills directly and is only drawn to where death will soon occur. In this game's lore, he could be an agent of the Entity (due to the crows that come with him) who visits places where people will die to find potential killers.
Bubba could also be a candidate (he could wield a cross as a weapon, which would be interesting), though I don't know what his killer title would be.
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They did a survey on the doctor changes/lery's update already during the PTB. Never brought up Ruin though.
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@meatisadelicacy said:
If you think playing killer is stressful, like I've seen a few people say, stop playing the game. Games should be fun. The fact that you're worried about perks possibly being nerfed in the future is insane. If it's not fun, stop playing, and stop making drama where there is none.
Have you ever played killer at like... rank 10 or lower? Or at all?
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@Archimedes5000 said:
Do you really have a problem with game being 1 minute longer?
Why cant I decide if I want to die or not.
Are you scared of being 1v1 by an injured survivior or what?
You wouldn't decide. RNG would.
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I came here expecting someone wanting buffs for Bubba, but now I'm not sure what "love to the chainsaw" means.
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Adept Demogorgon.
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BT, lockers, Unbreakable, and literally just going for a safe unhook instead of hook bombing counters that.
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Some killers are having a hard time adjusting to the mindset of "letting gens go" as the devs apparently want them to. It's frustrating to see 2 gens go immediately because it appears as if the survivors have already completed half their objective and you haven't been able to do anything yet.
It's like playing a sport and watching the opposing team score before your team is even allowed to go into the field. According to the devs, this game's not meant to be viewed that way but it's pretty much impossible to prevent the human brain from being upset at this system.
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Hostage Doc build
NOED
Give survivors 30 minutes to cleanse totems
I hope he just didn't have a better perk for the slot.
Anyway, if the Doctor refuses to attack anyone and intends to keep the game going indefinitely, they're holding the game hostage. Otherwise they're probably just holding on to those last gens for their dear life and will take any map pressure they can get.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/124492/perk-wheels-will-be-your-savior
Whenever you feel bad, don't try to be good. 10/10 advice
Similar to Otz's advice for Dark Souls 3 PvP. Be in control. Lose on your own terms.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1039673#Comment_1039673
Just read the Forums. You know, those games were 2 Gens were done early and the Killer still gets a 4K with 2 Gens to go, while only using 2 Perks. I cannot find another word than "Crybaby" for that.
Now you're just making stuff up.
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DS: Timer shortened to 40 seconds, it pauses in chase, but deactivates when another survivor is downed.
Sprint burst is fine. A lot of people still use dead ard or BL instead. Lithe could get a little buff though.
Unbreakable is also fine, I think. Maybe you could get Broken for a while after using it, though that would be silly considering the name of the perk.
BT: Change it back to how it was before Legion, though they'd probably never do that for the sake of consistency.
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The Doctor still cancels loops my guy
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1039490#Comment_1039490
Self care is on a chopping block next. Devs said it is used too much now so we will see it nerfed.
They specifically said that they are not planning to nerf it despite its high usage.
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@Xerge said:
Well, I'm still having fun juggling with Wraith, Ghostface and Myers and using map offerings or moris.
Also, Unlimited evil within 3 with Corrupt intervention + Nemesis + PWYF + infectious is hilarious.
I love infectious fright on Myers. I use M&A and Dead Rabbit with it so I can switch from stealth mode to "surprise, you're all getting downed now!" mode.
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@Febb3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039627#Comment_1039627
I don't know that's why i asked
Oh. Well I'm pretty sure it isn't. Only certain things are directional, such as footsteps. Music is generally non-directional.
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Thought I would have a relaxing time.
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Killer music is directional?
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I would like an Entity frame around completed characters.
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doesn't exist.
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That's not a strawman, they're just dodging the important questions.
If they really are survivor biased, they need to do a better job at hiding it. At one point in the stream they pretty much said "and this benefits the survivors, so that's good" (idk if space coconut covered that in his video already because I was a bit distracted while watching it).
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@ZoneDymo said:
Personally I feel No Mither should leave no blood orbs.
Honestly who cares if that means that a 4 man no mither squad means the oni cant use his power? YOU ARE FACING A 4man NO MITHER SQUAD, aka 1 Basic Hit is down....
A 4 man no mither squad isn't gonna go down that easily.
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Mr. Puddles was gonna be added no matter what, regardless of the recolors. Clown just happened to also be one of the recolors for that rift.
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I don't agree that camping/tunneling (at least at their most extreme) are examples of playing optimally, but I do agree that many people feel entitled to getting a fun game from the other side. It's hard to understand the other side's perspective if you don't play both sides.
More people should play both sides, I think. Maybe take a break from your current side for a while and try to shoot for at least rank 10 on the other side.
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I'd like to point out that it's specifically the survivor side in which it is too easy to reach rank 1. The emblem system should at least be balanced on both sides. Survivors even get some emblem points for free (44 or so benevolence is given instantly). Killers on the other hand don't get any points to start with.
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@Brucecastro81 said:
Spotlight is very cool, especially for people that knows how to use it, but Spare parts = Usain gen speed soooooo......
Toolbox is yellow rarity, so it's not that fast. And each chest search gives you half a gen, so unless you use coins you can only get 1.5 gens of charges from searching if no one else looks in a chest AND you bring a toolbox with you.
Also, toolboxes will be reworked soon so I might change the perk when that comes around.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1028687#Comment_1028687
well this particularly situation the freddy was camping a downed survivor when the exit gates were powered, he just wanted one confirmed kill.
Okay, so what's wrong with him securing a kill in the endgame? Many killers do that.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1028731#Comment_1028731
Idk i recently became a killer main and killers feel more toxic and entitled then survivors when i played survivor i get messages from killers calling me toxic but when i play killer i get no toxic messages even if i slug/tunnel
You're lucky then. Just yesterday a survivor was complaining because I was "camping" a generator which was almost done and the survivors were constantly running at it.
Got another complaint yesterday for not giving the last survivor hatch because their teammates killed themselves. I used to do that until survivors started killing themselves almost every game for literally any reason.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1028715#Comment_1028715
Changing the emblem points is not really going to fix anything. A Bubba facecamping doesn't care they depip from a colored number that doesn't give any benefits in itself. They're facecamping because their reward is the pleasure to troll another player. And a facecamped survivor doesn't care about depipping either. They suicide because they want to move on to a match where they can actually play instead of staring at a chainsaw for 2 minutes.
I'm only annoyed when I depip because I got camped/tunneled. If I at least black pip and my team gets out, I wouldn't mind. Watching a killer stare at you while everyone else gets out is more entertaining than holding m1 on a generator anyway.
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Thanks, but I think I'll just say Thanatanaphobitobia.
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Facecamping is the best 1v1 strategy, but the worst 1v4 strategy. If anything should be changed, the survivor should get emblem points for not killing themselves on hook so the team can do gens.
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My usual build is Spine Chill, Bond, Kindred, and Open Handed, which is very consistent for all maps and killers. The only time I get annoyed instantly is when someone DC's early on.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1027595#Comment_1027595
Neither should Freddy negate BT, nor should he be visible by OoO the whole time. Both needs to be changed.
https://forum.deadbydaylight.com/en/discussion/comment/1028659#Comment_1028659
This only works somewhat. As soon as you get hit (which is very likely before the Unhook), you are in Dream World. So being awake does not help that much vs a camping Freddy.
@Topic:
Yeah, it is stupid. It came with the Oblivious Status effect, but it was just a Buff that Freddy did not need. Some Killer Mains here on the forum say that this is "unique"... Yeah, Design Flaws are "unique".
Again, camping is an instant loss against good survivors and unless he's face camping (which is an even worse strategy) you should be able to sneak in for the save before he hits you.
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Face-camping would be counter-productive, but I would definitely make sure the Key user is dead early on. In a normal game for me the first Survivor usually dies after 4 gens (and everyone else on death hook), and in that situation a key can turn a potential 4k into a 1k.
And if that doesn't happen and I kill everyone but the key user, they still get a free escape since I would have to not only guard 2 exit gates but also the hatch.
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That only really applies to face-camping, which is a bad strategy anyway and there are other killers than can do it better than Freddy.
Otherwise, you can just wake up first and then use your BT.
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There's no need for that, man. Everyone has struggles with the bloodweb at one point or another.
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The same thing happens to me with Nurse and Shadowborn, and it took me forever to get PWYF on Bubba.
The bloodweb is just a jerk sometimes. On the bright side, you only really need to get all of the perks on one character as survivor.