Yords
Yords
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- Yords
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It all depends on what the emotes are.
Will the devs give bubba a dancing emote? Hell no.
Will the devs give a small and quick waving emote to ghostface? Absolutely.
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Not exactly an issue that will end doctor, but should be fixed.
Edit: Okay I thought the second option was something more neutral. This needs to be fixed asap.
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I also used to main old Freddy, so I feel ya. Others may not, but I do.
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@lavars said:
Since the release of Tech-wear and Neon clothes and Edgy skins, it feels "isolated" from the game.
The whole "we need to have skins for everyone" reminds me of this meme with battlefield or COD where they added the tag-line "most realistic shooter" and then had Fortnite skins.
I know, DBD isn't realistic or isn't even trying to be (just look at the Mori's (and I know they tone the brutality down for reasons)) but a certain "feel" or "aesthetic" to a game are super important.
When I see modded games like Half-Life 2 and they added Bikini models or "sexy", "cool" stuff it just doesn't fit.
I think it was very dominant with the trickster chapter, where it had this whole K-pop neon scenery. And again, I know why they did it... it just feels "wrong".
Graphic wise the game is OK-ish. If you had some neater Textures, maybe more scenic lighting (the old carnival comes to mind) it already would look better.
The best-looking map is the RPD, and that's because it's basically "ripped" from another game that had the whole intention of it being scenic. Most maps have a cool-looking main building and the rest is "eh" at best.
Honestly trickster could have worked better than he did. He just didn't get his own map which made him feel very out of place for people. He would be more accepted if he actually had a neon city at night type of map. Some areas being lit up and some areas being dark. It's sad really.
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They already did. They just laughed it off and said "It would be great if the system worked huh guys? hahaha"
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2684375#Comment_2684375
You know what I'm just gonna leave threads altogether all I see is all the killer mains whining and complaining about everything all the survivor mains complaining and being told that they are cry babies and they should just "GeT gOoD" he got nerfed for a reason and that's all there is too it
You still haven't even given me a solid reason lol and I am not a killer main if that is what you are implying.
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Because like all other characters called "killers" he is pathetic and it discourages people from playing him.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2684208#Comment_2684208
That speed buff after he uncloaks us unnecessary he's gotta be more careful and tactical of where he uncloaks now
Did he need that though? He was already a decent killer with his buffs. There was no reason to nerf him other than newer players finding him frustrating to play against. He is so easily dealt with and the nerf makes him feel very clunky and very much weaker.
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I don't. It was sort of cool, but was terrible.
BHVR needs to stop focusing on aesthetic when it comes to map design because it gets old real quick. People play for the gameplay.
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And while we are at it lets revert wraith's nerfs as well. Completely unnecessary.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2682095#Comment_2682095
You forgot to also put a communication tool for solo q survivors. Then we're all good.
True
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@WarzMyth said:
https://forum.deadbydaylight.com/en/discussion/comment/2682327#Comment_2682327
oni is best killer (referring to your profile picture)
Blight is an equal to him in my eyes
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@Nathan13 said:
What’s your favorite color? Mine is green
Green is best color
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@Mandy said:
Play both sides of the game.
Well said
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@steamed_hamzzz said:
It’s not that he’s overpowered, it’s that the majority of killers are under powered. Killers are supposed to be strong and intimidating, you’re not supposed to be able to loop them for 5 gens
Exactly. This is what killers should be. People are so used to killers like trapper that when there is a killer that actually has upper hand power in most chases they freak out. Blight is beautiful.
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To greatly help with this issue BHVR would have to:
- Have all survivors start together at the start of a match
- Improve map design (please)
- Make killers at least A tier
This would automatically put the game in a much better state. But BHVR only sees dbd as a cash cow so we will never get them.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2679606#Comment_2679606
No exploit blight is balanced. Current blight isn't
wdym
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2556986#Comment_2556986
Blight is a killer with highest amount of exploits which help him a lot. That's why he's unbalanced. Fix his exploits and he's fine
He is not unbalanced. You can still play around his exploits, and I think they should stay. Without them Blight would automatically drop significantly in strength, and then you would have another killer who does not have the power in most chases.
And the most notable and really his only exploit that works now (all other exploits such as the awkward flicks have been patched out) is the hug tech.
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it looks kinda cool
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@Mandy said:
You also have to consider that we take feedback from many areas, not just forums. And feedback in general is very varied - whilst some players are unhappy about something, others are happy with it. It's just that the negatives often shout louder than the positives, which happens in all parts of feedback.
We make regular reports with regards to feedback that we receive and a lot of this is acted upon. The issues with The Artist in the PTB for example, with the changes made before she was released to the Live build.
If you take feedback from everywhere, then why did the hillbilly rework make it to live servers? There was zero reason for it other than to nerf his overperforming addons. Now he has an unnecessary mechanic. Around that time everyone was saying that the hillbilly nerfs were unnecessary, and funnily enough you guys even proved yourselves against it as well by saying that he is already punished for misusing his chainsaw.
And the nerfs when through anyway. Now he feels janky to play, has terrible addons, and has an unnecessary mechanic. If you take feedback from everywhere, then why did those changes (among several others) make it to live servers even though most people were against them?
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I sure as hell won't
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We have been asking for perk search bars and other little things such as loadouts, but BHVR literally said that they have more important things to do.
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@GeneralV said:
"Transparency" is, unfortunately, a rare sight around here.
*sad wraith noises
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Yo can I get uhhh bbq and uhhh dead hard please
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671672#Comment_2671672
I have. I play a lot of killer and I have gotten to red ranks multiple times. You don’t need to camp and tunnel to do it
But it sure does help doesn't it?
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2671935#Comment_2671935
Funnily enought its efective, her atacks arent that hard to evade if you have an overall idea about the flight patern, but shes quite strong on loops and can get a lot of information thanks to her crows, shes not weak at all, but its still arguably a very strong contender for S rank or at the very least top A.
I really hope so
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2671907#Comment_2671907
most people who have played her consider her middle S rank or top A rank so, its not a completly bad notion about her
Idk, holding W seems to work well against her. But maybe it is just too soon to judge.
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Because BHVR does not care about the quality of the game.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671894#Comment_2671894
Kick regression definitely needs to be increased.
It needs a buff in some way, but then a few regression perks would probably need to be buffed.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/297675/why-is-this-still-happening
I'm sure something is being done about it but probably at a snail's pace.
But cheaters don't exist in this game, at least according to BHVR.
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Pretty sure she can't
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No, if anything it should stack exhausted effects.
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Was expecting you to say "hot" or some other word used to describe someone as attractive.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2671633#Comment_2671633
Honestly, I'm not sure how it would fix any issue since the game itself is not in a good balanced state. Not MMR is the problem, the game balance is right?
So, to get better data, they have MMR which will provide other balancing changes but if they disable... how do you think they will gather them? if players are no longer matched by fairness... and we return back to what we had which was horrible looking at it now, we are just going back to where we came from and have no results?
The game balance is bad, and so is the MMR system. It does not even remotely measure a player's skill and only made games worse for lots of people. It needs to go.
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@Colton147147 said:
I 4K all the time when playing as a perkless Clown at high MMR without any difficult.
I also 4K all the time with a unique build on him.
Show us
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@DesignDad are there any plans to disable the current MMR system until it is in a better state? Right now it works very poorly and it makes the game very unfun for a lot of people.
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Ah I remember when I was this optimistic, good times.
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I would put Blight, Plague, and hag in the next tier up honestly.
Blight is a killer that takes a while to get used to for most people, he is definitely a tricky one for new people for two reasons. Mechanical skill and map knowledge which both take time to become familiar with. An already experienced player would learn him faster since they have much better map knowledge, but this only makes him easier for experienced players; not new ones. And most people just honestly aren't exactly good at the game.
Plague is a killer that is incredibly hard to play depending on the skill for survivors. it takes very good judgement, strategy, and mechanical skill to play her well. And good plague players are definitely hard to come by.
Hag is a killer that takes good map knowledge and strategy to play well. And like blight an already experienced player would do much better than a newbie with her (not great, but good for sure assuming they somewhat know how to play her). She needs a player who is great at setting up webs of traps that are consistent and unpredictable.
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I play killer
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Not really. At this point I have just grown so accustomed to bad teammates, and it doesn't really faze me anymore. I jus slap on kindred every game and hope for the best.
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@DatFastBoi said:
A lot since I play blight, but sometimes people realize I’m not cheating or using macros and that I’m just a good blight and +rep me. Haven’t gotten any +reps since mmr tho
Same, but people usually rage in the endgame chat more. People commonly refer blight as a killer who takes "no skill".
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/296932/#########-devs
they're trying their best. no need to be rude.
Honestly their best is not nearly good enough. Good moves from BHVR are few and far between patches, and they always have more bad than good.
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/5BKMOXC66WOO/75fac52b-63c6-4d0b-9faa-e755b0ffddc8.jpeg
If this doesn’t convince you to play killer, then what will?
"We are aware of the cheating scandal going on at this moment. We are looking into it and are going to be updating our anti-cheat system."
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Yeah I am not excited at ALL for the next chapter.
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So tunnel them, but make it more beneficial to the survivors?
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Play him and find out immediately
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It isn't I have run into the same hackers multiple times on several occasions.
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@HaunterofShadows said:
Just increase the fov
It would be better to have a slider with it so that people can customize their FOV to whatever is more comfortable.