Yords
Yords
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Clown
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@gatsby said:
After Mindbreaker got its buff awhile back it's been relatively strong. Mostly for stealth Killers to screw over people that use Sprint Burst. Same idea as people who run Stridor Spirit to counter Iron Will.
I actually had no idea it was buffed, and even then it seems weak. I think it should work like a build up over time kind of perk.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/223657/interesting-mindbreaker-buff
Sounds too complicated. Especially if a survivor jumps on a gen while they already still have a 40 second exhaustion timer. 120 seconds of exhaustion will cause uproars.
I thought it was pretty simple, for as long as a survivor is on a generator under 50%, they get the exhaustion status effect for as long as they are on the generator doubled (but I can see that it should not be doubled).
It could have a limit though, maybe up to 60 seconds while keeping their exhaustion timers paused.
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@EvanSnowWolf said:
You ARE being listened to.
What you are not being is OBEYED.
Do not confuse the two.
X.
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Because we aren't listened to.
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They ruin just about 1/50 games for survivors.
It is also not considered holding the game hostage.
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Not really, they are just another thing to abuse in a SWF with keys.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1913223#Comment_1913223
What higher ups?
Someone like the game director (maybe) or some person who deals with the economics or business part of DBD.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1913205#Comment_1913205
I like the game too. But idk about trusting them.
If u buy a killer for its perks, and the devs nerf it on the next update, than ppl should be able to request a refund.
But we all know the devs are greedy. But if u want to trust them that's fine. I don't trust them though. But I do appreciate their work.
I actually don't think it is their fault, I think that some higher-ups are the reason for their actions. But BHVR doesn't communicate with us very well, so we will never know for sure.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/223607/pig-change-idea-3
I applaud your attempt so I upvoted. But theres some key issues you gotta understand about pig.
- There are two different overall methods of playing pig (which is phenomenal btw to have options) You have either Brute force, the pig who plays more in your face, is focused on crouches to end bad loops, is focused on chases, and is generally more hands on, they rarely take bear trap items and prolly have a stack of tape and belt straps that make it look like they duped items or something.
- The second style of pig is the gadgeteer, (Which is my playstyle) I hard focus on traps, secondary objectives, stealth, and will even leave pallets up, hard focused on time so eating stuns and flashlights is not an option.
Now what you wanna do is cater to those 2 sets of players, the ones who've been behind pig for this long for so long. You wanna give the gadgeteers more toys to play with, more devices, more strong effects from add ons that effect those devices. And for brute force players, you wanna give them more tools for them to effectively cave man and dip and dive around. I like the idea of taking away the roar, as it literally ruins my jump scares, and is generally kind of an ######### thing to attach to a stealth killer.
Now from a gadget spec players perspective, I understand that theres RNG involved with my boxes, and its pretty much a really easy solution for me since most of her add ons that involve crouch I tend to pass up. Survivors shouldn't be able to see their jigsaw boxes until the trap they're wearing is activated <---MAKE IT BASE KIT....problem solved with the RNG. Why? Because I don't need my bear trap to kill them, I just need it to waste their time. And I'd waste a shitload of it, if they weren't walking around the map and able to plot a full course of where to check and go before ######### has even happened because they can see the aura of every single box on the map as soon as they load in.......
And secondly, give me more fun toys to play with to mess with people, aka my add ons. Give me an add on that makes my bear trap have people walking around with drunk screens and sound as if they'd been exposed to a clown bottle. Give me an add on that makes peoples timers tick faster when they're close to another survivor or are getting healed hell take it a step further make the damn thing activate the timer when they get healed. Give me an add on that injures (but never puts into dying) people who fail jigsaw boxes. Merge the damn jigsaw box count add on into 1 add on and just make it 6 boxes when you use that. Give me an add on for bear traps that reduces the survivor FOV to some absurd level as if they've taken a really bad drug. Give me an add on for my bear traps that makes the wearer scream randomly when they have it on activated or not. Give me an add on that makes bear traps give the survivor doctor like skill checks when they try to remove it with a jigsaw box. The bear trap is not a tool for killing my friend.....its a portal that you can use to transport survivors into a totally different game.....the devs should take advantage of that.
Now as for the brute force players, I dunno what you could do to appease those guys, again their playstyle is totally different from someone who focuses on traps and secondary objectives. But catch one of them across the forum and straight up ask them. Matter of fact if you can ask ScorpionZ cause he's exactly one of those types of brutes focused on chases and completely over the top lunge plays.
But thats kinda what makes the character so unique. Its only 1 character, but because of how she's set up theres SOOOOO much more variety to enjoying her than other killers because she's not locked into 1 method of play.
I understand what you mean, this is why I am refining my ideas as much as I can with each post. It is actually proving to be very difficult (big surprise) since I am working pretty much alone on this. I don't HAVE to do this, but I want to because it is fun to see what I can come up with that people would approve of. I also wasn't really intending for the traps in this version to be more lethal, but because of reading all the comments saying that it is too strong and it would actually kill survivors instead of slowing them down, I have thought of another idea that might be better. I feel like this concept I have here could be changed in a few spots and I think I am sticking with making the RBTs at their strongest at the mid or late-game.
I honestly believe that the Rules set No.2 shouldn't be base kit because I feel in the Pig's current state that it actually can hurt you more than it helps you. Think about it, if a survivor doesn't see any jigsaw boxes, they will just work on gens instead of wasting their time.
I also know about the warpath pig and the sneaky piggy playstyle. I don't plan to take them away from the Pig. Once I get done (if) I think of something that everyone agrees with, then I think I will work on changing her addons.
I am doing my best here, but it is pretty tricky to come up with a rework to her power.
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I like everyone except the twins and deathslinger. I guess spirit but eh, most of them aren't that great.
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Assuming she is reworked to give glimpses of herself to survivors every second while phasing, I think this could work. Her husk could fade over the time she phases.
However, she has yet to be reworked and it is best to just leave her alone for now.
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@TragicSolitude said:
If we're including jump scares, it's getting pallet slammed by the survivor I didn't know was there.
I thought it was just me, I know what you mean sometimes.
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@noctis129 said:
The scariest part of dbd is the devs. I'm afraid they will screw things up. Heaven forbid the game doesn't crash. I mean, it's barly playable on consoles, especially on the xbox, even worst on switch.
I don't think that the devs will kill this game. I know I myself have taken a few jabs at them several times, but I trust them.
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@vacaman said:
Oh no not again ;( Leave the traps RNG as they are! They are already good and you get consistently an average of 2.5 attempts to get rid of it per game. I don't know why you insist on saying that they are inconsistent, I really like how simple they are and don't want any conditions to either make them snowball out of control or remove the threat completly.
I agree with the buff to ambush, although instead of removing the charge warning i would make her crouch faster so she can use it more. And yeah, remove the blade sound completly, it's removes a lot of mindgame potential against decent survivors that just hold shift W when they hear it.
An average of 2.5 is not good, that still means it varies. You can never rely fully rely on your power which is what you can do with every other killer (except trappers traps). The thing is, they are not a threat. At all. Unless you send yourself to midwhich and use the tampered timer with the addon that adds an extra jigsaw box.
RNG in dbd is very unhealthy and would do so much better without it. For another example, totem spawns.
I will also try to do my best to keep it simple, yet complex, but simple.
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@Skullgrind said:
I've noticed if you back up while picking up you can often avoid the pallet animation and not get hit. Like 50-60% of the time?
No, that is just the survivors messing up the time 50-60% of the time.
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@malatruse said:
I am currently trying to get better at Pig, and she definitely needs some changes, but I don't think adding more boxes is really the way to go.
I am not adding boxes, I am choosing how many boxes a survivor will have to search to rid her of RNG.
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@Karao_Ke said:
Hearing Myers and his loud *ss breathing behind me is not fun to experience either.
that is also funny
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@CakeDuty said:
- "Each time a survivor is hooked with an active trap, they will have to search an extra jigsaw box."
Traps shouldn't encourage tunneling. I'd rather do it opposite, if a survivor with an active helmet gets hooked, then they have to search a box less. Discourages tunneling and gives the survivor a chance, if they get tunneled.
- "If a survivor has a trap placed on them after all generators have been finished, they will have to search 3 boxes to get their trap off and they can't leave the trail through the exit gates with an active or inactive trap, if they do they will automatically be sacrificed"
Also feels a tad too strong, I'd reduce it to 1 box. Traps are meant to delay the midgame and not grant kills during endgame.
While I agree they shouldn't encourage tunneling, I don't think the Pig should be punished for hooking a survivor with a RBT active since most of the time a survivor with an active trap isn't being tunneled. I feel like the timer being paused is already enough to discourage tunneling.
Yeah, I will update the post since 3 seems a bit too strong.
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@jrinkwater said:
as a pig main that wants buffs in all of her kit... these changes are far too oppressive.
I realized that.
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@AhoyWolf said:
I'm not the biggest fan of the RBT changes, I think it promotes rather campy playstyle, if you needed to search two Jigsaw Boxes furthest away from you as a Survivor, the Pig could exploit this and Camp one, now you are unable to get your RBT off and without Hatch you're going to die no matter what.
I like the Ambush changes tho.
It could be easily changed to just two boxes in general. Meaning any box could be searched.
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They will fix it when they fix a few other bugs in a few years.
:(
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or just ignore it by turning it off
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/1912543#Comment_1912543
https://us.v-cdn.net/6030815/uploads/EPI6N84WRC2D/image.png
I play this game without headphones I use the speakers on my tv
bet this guy thinks mayonnaise is an instrument
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/1912535#Comment_1912535
How do you feel about if there is a generator being worked on by a Visionary user and that generator reaches, say, 70%, any survivor within a certain range (let's say 32 metres) gets a loud notification/has the aura of the generator revealed, as long as the Visionary user is on it?
It can somewhat be like a survivor version of Tinkerer
That would be cool, and yeah that buff sounds nice since visionary is so weak as it is now.
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Survivors doing their objective is getting out of hand?
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@kyogul said:
If Visionary showed the progression of generators via aura intensity then it would be an actually viable perk to run. I know i'd run it. I would exclude it showing survivor auras because it could negate ones like Bond and so on.
Yea, I would take out the survivor aura reading.
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@Trashmaster said:
The weird cooldown on visionary could go, but I don't really think they need to be buffed.
They could be since they are really bad perks. These buffs could at least give more information on gens and what your teammates are doing.
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Yeah, I think he is balanced. The only thing he has a problem with are some of his stupidly weak addons.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1912283#Comment_1912283
When DS was bugged they fixed that in less than 2 weeks.
Oof you are right lol
makes me wonder how fast they can fix other bugs if they actually did their job
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1912283#Comment_1912283
Yeah,and even then it's something like "-Fixed a missing leaf on tree #3625 on shelter wood"
Lol
lmao
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Since when does BHVR fix bugs quickly?
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"A small price to pay for salvation."
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I wouldn't consider a lot of these things to be intentionally toxic. For example, sabotaging is just a mechanic survivors can use to save their teammate.
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Any survivor
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Oni, pyramid head, huntress, hillbilly, and doctor. Although, it is up to a matter of preference.
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I had a game as p head an there was a nea not really tbagging or anything, she just pointed at me and then came to crouch and look at me. I took it as just being a little cocky and thought not much of it. She then immediately got hit by my shockwave by the cow tree. The way I flicked like 90 degrees immediately and perfectly hit her blind was amazing. I then gave her a chop and ded. She then posted "plays pyramid head" on my steam profile. I don't think she was being that toxic, just a bit cocky so it was a bit funny to see her go down like that.
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It is fine however, the only thing I would change about it is how a killer with the undetectable status effect can be detected with it... So I would just make it not work against killers with the undetectable status effect or a survivor with the oblivious status effect. Yeah, I know you can look away to not trigger it, but it is still stupid how a survivor can know you are coming. A lot of new players don't know about this either.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1911964#Comment_1911964
They really have been all over the place more often you can look up dbd hacker videos on YouTube and there are alot more as of recently than there ever has been in my experience playing the game, I've played since day 1 and up until this past year I could count on one hand how many times I've seen a hacker but the hack he is talking about is becoming more widespread and I saw it twice in the past week with other teammates using it in the match taunting the killer playing the hook animation over and over again in their face
Even then, I feel like they aren't that common. I myself did find a match with one cheater and possibly another one (funniest part was that she almost died while using cheats, I grabbed her and hooked her twice and almost a third time). However even with this experience, I would still say that it is a problem, but a smaller one. It doesn't happen enough to ruin games like others.
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@Raz_cr0w said:
https://forum.deadbydaylight.com/en/discussion/comment/1911964#Comment_1911964
I don't even think it's BHVR's fault since they didn't desighn the anti-cheat system. It still suck tho
Yeah, there was a time though when cheaters started to show up because the old anti-cheat stopped working. I think it was about a year ago, 9 months maybe.
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@Callmehandsome said:
If you buffed selfcare to 75% you wouldn't need to run botany with it
@REL1_C said:
Now this use to be meta perk but now you'll hear "who uses self-care". So all I think self-care buff should be is increasing the 50% heal speed to 75% heal speed. If you combined this with botany, it'll be 108%. It's quite strong but it's 2 perk slots wasted to heal yourself. If you think about it, it's a buff to self-care and botany but a nerf so the survivor cant use 2 more meta perks lol.
The problem with buffing self-care is that it would make it how it used to be, you healing yourself fast without a medkit. Imagine if everyone was able to heal themselves without a medkit infinitely. Self-care can be viable IF used correctly in a way that doesn't waste time.
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@Raz_cr0w said:
https://forum.deadbydaylight.com/en/discussion/comment/1911956#Comment_1911956
I hope you are right
I am, you could ask just about everyone and they would agree. You would see a lot more posts about cheaters if they were all over the place.
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I suggest just not responding to it and no, for me at rank one as killer the amount of salt I get hasn't changed. Still a daily thing, but not every game for me.
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No, just because you had a match with a cheater doesn't really mean that it is common. In fact, they are pretty rare to see.
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Oni is a good choice
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I doubt that most of your games at high ranks have tunneling and camping every game.
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@TotemsCleanser said:
https://forum.deadbydaylight.com/en/discussion/comment/1911366#Comment_1911366
As far as I've seen it's still easy to spot him from a somewhat longish distance. He should be completely invisible until like 8 meters imo.
I think it was just a bug or glitch on the PTB.
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I wonder what was going through the mind of the person who said he was OP
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@TotemsCleanser said:
His only power is invisibility, like that's his ENTIRE power, and yet I have a harder time spotting Ghostface or Pig from afar than spotting him. The recent buff to his invisibility doesn't seem great, either. So yeah.
Actually, his upcoming buff is very good especially for the more open maps. The problem is he didn't get purple windstorm base kit. He also needs a new ability other than cloaking.
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Despite everything negative, I think it will stick around for at least another 5 years.
