Xray
Xray
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- Xray
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@DefiajaKennec said:
This game doesn't deserve Jason Voorhees.
True. Even if we do get him he would just get a dash for no reason like everyone else
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could be worse, you could try playing hag
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@Smoe said:
Jason has had a standing invitation into DBD for many years now and all chapters take around a year to make.
There's no doubt that Jason is on the way, however it's most certainly not going to be the next licensed chapter.
If anything, they're probably saving it for next anniversary.
Isnt the next anniversary gonna be the community voted killer? If so we gotta wait till 2027 till Jason gets added.
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@Mushwin said:
https://forums.bhvr.com/dead-by-daylight/discussion/458243/28-days-later-in-dbd
The 28 days/weeks/years is NOT a zombie movie. Depends which one you would wish to see in the game as 28 years later sucked big time. It is a rage virus, they vomit up blood, get infected and go on a rage destructive path, they do not go for brains, eat people, move slow and do not go for brains, those in 28 days etc later are NOT corpses etc. Same as world war Z, again they are NOT zombies.
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@Xray said:
For me when it comes to comic characters in DBD only one comes to mind.
https://us.v-cdn.net/6030815/uploads/ESX68QQ6I8QV/img-1081.jpeg
https://us.v-cdn.net/6030815/uploads/Z3N07ZN766CL/img-1082.jpeg
We need Jackie Estacado in this game, BHVR i beg of you to bring him into the fog.
if we do get The Darkness in the game Mike Patton (the singer of Faith No More) needs to reprise his role of the Darkness as his voice acting for it is incredible
https://youtu.be/AQUf-G3Vdhs?si=mxRVEUgFEJP1Fsh8 -
For me when it comes to comic characters in DBD only one comes to mind.
We need Jackie Estacado in this game, BHVR i beg of you to bring him into the fog.
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@Smoe said:
Bhvr only have the license for the first movie.
Anything beyond that falls under a different copyright with a different company.
the "joys" of copyright. Its a shame that we most likely ever get any skins or any other major changes for shape ever again, even though Halloween Kills and Ends are not the best movies they have some of the best looks for Michael thats not his look from the first Rob Zombie movie.
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i got a PH build that involves just going undetectable while the knife is in the ground its a addon that does that but i forget the name, and using Surveillance and Gearhead to catch people on gens off guard.
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its a not a matter of if but when with Predator. Since we got Alien they are kinda like a package deal since they have crossed over so many times.
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Insanely detailed, greak work.
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I play a variety of killers but play Myers the most. I'll still play Myers after his rework it just doesnt hit the same. Now if Diablo were too come to the game he would be my main day one of his release. I have been playing alot more Wraith though and have begun to realize how hard the double cloak speed addon and make your choice combo goes.
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@Ted said:
You're 100 percent right Jog_Og. These players are sore losers and ruin the game. yeah, I'm going to work on a gen with two players left so the killer can come grab me instead? My Teamate could be injured? Really? I wouldn't know that? Sucks to be them. Most of the time they are lying on the ground while the killer watches them crawl right towards you. Then the killer picks them up and they run right at you. Worst players in the game. DBD need to address this. That's what you get for taking away the hatch with two players left. Bring it back or have two hatches with one as a decoy. As soon as it gets down to two players the game sucks.
I say with full seriousness that over half the games i played as survivor today there was atleast one DC its absolute insanity. Everyone just up and quits now whats the point of even caring about the games when i just expect everyone to just throw a tantrum.
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it seems like BHVR traded in the go next epidemic for the DC epidemic. Why do yall have stockholm syndrome when it comes to this game just uninstall if you get to the point if you dc at first down bro.
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@CrypticGirl said:
Who are you trying to report? And for what? If Ada DC'd, she already got her punishment.
Not really since everyone gets a free dc now she gets to just do that and i was talking about reporting the david who sandbagged me
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even though i started playing DBD in 2023 when Alien was coming out i always thought a Realm like Coldwind should not be bright and have the sun out and after finding out it was darker before a update i was like wow it looks way better this way.
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There are things i like about the rework.
- Can activate the tier 3 with a button instead of accidentally filling it up too much
- The stalking theme was added in
but he has lost his immersion that the old myers had, i just wished they just gigabuffed his tier 1 and 3 and left it at that. For some reason they nerfed his stalking range didnt make stalker mode 4.4 and made that a addon instead. Trying to stealth walk acrosa the map in stalker mode agonizing as walking across the map in stalker mode makes it feel like your on the Oregon Trail making you go into pursuer mode which makes you lose stalk after awhile for some reason. Idk some of its good some of its bad.
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@BabyShrimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008396#Comment_4008396
Understandable. I am glad for you if it's only about the fun. I care a lot about atmosphere.
dont get me wrong i care for atmosphere too but its a matter of presentation. Take Vecna for example he is a dnd big bad but to make him fit into dbd they double down on the elements of horror that were already there. If Vecna could work by leaning into these elements why cant someone like The Collector General from Mass Effect 2 work? Everyone and their mother knows mass effect is an action game series but if the Collectors kidnap people and turn them into goo to fuel a giant lovecraftian machine witn the soul purpose of destroying all life in the galaxy. If you double down on those elements it could work you would just have to change up the presentation of the character.
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@ReverseVelocity said:
I mean there are P100 rewards coming up, they were just delayed to make room for all of the upcoming improvements due to the recent buggy releases.
I'm not sure where the argument that Tokyo Ghoul doesn't fit in with DBD comes from. There's a good amount of horror in it, and I think people are quick to discount that just because it's an anime. He absolutely fits into DBD imo.
Nic Cage is probably a more decent argument but considering Survivors are literally just people, it's kind of whatever. Horror and comedic relief go hand in hand a lot of the time too, I think people tend to forget that.
it seems people will always try to gatekeep what is classified as horror and what should and shouldnt be added to the game unfortunantly. I dont care at this point who or what gets added at this point i just want them to be fun true to the character and not buggy.
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@Skillfulstone said:
Haddonfield by far, on both sides.
The map is minuscule, even with the extra pallets it feels like there's nothing to use after 2 or 3 chases as Survivor. There's also no in-between for trials, it's either a complete stomp if the first chase is long (since there's like 10-15 seconds of travel between each gens so they go faster than on most maps if the Survivors do gens) or an utter snowball if the Killer manages to get an early hook due to how hard it is to unhook safely on this map (in SoloQ at least).
As Killer, it's not even that the map is hard to play on, it's that it's so small and there's so little LOS blockers that hooking a Survivor in the street always makes me feel as if I'm proxy-camping even if I don't want to because it's basically impossible to not see an unhook coming unless I chase someone in one of the houses (it's also one of the most toxic-inducing endgame chat map in the game, since people tend to rage more, win or lose on either side, on this map).
it seems like Haddonfield has always been a problem every time its changed its not for the best. Even now with the new pallets i still dont like playing on it.
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@tjt85 said:
Down with Down Votes! This isn't Reddit. I got down voted just for sharing my P100 Legion.
Sometimes you'll write a post with a fair bit of nuance and you're left wondering what it was you said that earned you the down votes. I can't imagine it's useful information to the devs. After all, we all have our biases (especially towards our preferred roles/Killers/playstyles etc). Anyone who who thinks they're not at least a little bit biased is lying to themselves.
Down votes foster a stronger Us Vs Them atmosphere for sure. One that's already present because of the nature of the game. It's super easy for certain unpopular points of view to get lost in the noise. That said, we've had some big changes come to the game recently and other big changes that were promised but indefinitely postponed. All of that has made for more emotive discussions. That's kind of unavoidable given how passionate about the game players can be.
Anyway, it's always good to take a break for your own sanity. Things will cool down eventually.
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@UnicornMedal said:
That new version of the Artist map. I keep forgetting the name. Genuinely the most boring map in the entire game. An instant loss against most Killers.
Me after jumping on the game and getting Dead Sands, Backwater Swamp, Forgotten Ruins, and Fallen Refuge back to back.
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Mine are just all the swamp maps. I just hate them all to be honest.
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@ninjabsbx said:
So the Myers rework dropped and I am very disappointed in how it turned out and this post explains my and many of the community's grievance points.
So firstly lets start with the positives of the rework:- The stance switching mechanic.
Myers's status as a stealth killer has always been a bit of a joke since as soon as Myers hit tier 2 it would go away forever so the ability to switch back to a stealth killler and then back to a regular killer is a great change and fits the character perfectly so good job! - Bringing back the old tiering sound cue
This sound was always really creepy when it heard but it was understandably removed when the power was the way it was before since it was a major downside to Myers but now its a really good way to bringing it back. - Basekit tombstone.
Even though the addon was fun, it was unhealthy and ever since they added killers that had the ability to kill survivors under specific conditions that does the idea in a better and healthier way: Sadako and Vecna. But I am glad you guys kept tombstone with it working on survivors who are on the last hook and you removed the really annoying counterplay of lockers, which made going for the Evil Incarnate achievement really annoying so that was a great change. - 99% removed.
This is a great change since it means Myers no longer has to hold a 99% to get value of his power and removes the - A way to go back into the old power.
This was a good thing to come out of the rework since it allows people that prefer the old power to have a way to play it without needing to install an outdated build with only customs and it also comes with basekit tombstone so thats a huge plus.
But now that the positives are out of the now its time to get into the negative and this rework has a lot of them.
- Tier 1 and stalking changes reverted
I have to first ask this question: Why? One ofr the biggest grievances people had with Myers in his old power is that he was too slow on Tier 1 and that the stalk was awkward because it felt weird that Myers would get close and personal to stalk, and before the rework you buffed his tier 1 speed to 4.4 and made his stalk increase on longer distance, which was great and made Myers feel like a predator stalking its prey. Which now begs the question: Why would you guys go back to changes that were universally praised by the community and Myers players alike. It just boggles my mind specially since you made memorial flower make him 4.4 and its basically a mandatory addon on him now than it was before. - Pursuer mode buffs.
So tier 2 or as we know it know as pursuer mode is mostly the same aside from giving him increased pallet speed break and reduced duration. Those aren't bad inherently. Except… Why not make it go for Tier 3? Everyone agreed that tier 3 needed them since tier 3 is nowadays really outdated, specially comparing to killers that came after like Oni, Kaneki, Chucky and Krasue who have different modes. And this leads to the biggest grievance which is what everyone is talking. - Slaughtering Strike.
When people asked for a rework for Myers people wanted you guys to make the current Myers feels better, NOT making him into a dash killer. Slaughtering Strike as a concept is not inherently a bad idea, albeit a bit generic. It works fine as a chase power. But it just doesnt work on Michael Myers. Michael is not someone who moves quickly and charges at people. He is a silent stalking predator who only strikes when its too late for the victim to react. This power fits the 2007 remake Rob Zombie version more, but we don't have that version, we have the 1979 original Halloween version of Michael Myers. And this just makes The Shape not feel like the Shape anymore and feels more like a 6'4 version of Chucky. But there is more to this than removing Myers's thematic feeling. Its clunky. you need to charge and then let go, and you are slowed down significantly and the the camera turning feels awful to play with, and the fact you need to enter an animation before you can enter tier 3 makes Myers feel too clunky. I get the last one was to adress the fact it could be annoying for survivors that he popped tier 3 in your face and there was nothing you could do about it, but Myers is too weak to justify such a change. And this power just makes me ask myself: "Why am I not just playing Chucky?"
So in conclusion: Myers's rework is our first failed rework since the first Freddy rework who also made him not feel like Freddy. And unlike Freddy's first rework that made him an A tier killer, Myers did not get that much stronger, He is still a weak killer but now he is both weak and unfaithful to the source material. Reworks on killers shouldnt just change a killer, they should also preserve a killer's core identity and gameplay. Your best reworks are Doctor, Bubba, Freddy 3.0 and Sadako 3.0 who all made them feel better to play, while keeping their identity. (Although in Freddy's case he didnt have any identity) So please. Start another rework that keeps the good parts of the rework while making Michael Myers feels like Michael Myers.
i think the way they should have done it is to not have the modes but add stuff to his tier 3 like brutal strength and enduring but also just get coup de grace instead of holding down a button to charge up a big dash like lunge. Adding the mori to the survivors on death hook was a cool change imo, a decent way to keep tombstone around while changing the addons themselves. Or instead of just getting enduring what if he could just rip down a standing pallet and destroy it himself while in tier 3 but it would just eat up a chunk of the meter idk im just spitballing a idea.
- The stance switching mechanic.
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@Birken13 said:
Do you mind showing the Bardic Inspiration change? I wasn't aware of that.
they mainly changed it to so the other songs can play other then the main one
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Diablo
The Darkness
Dead Rising
Dnd Part 2
Gears of War
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@Pulsar said:
When isn't it.
True.
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@angrychuck said:
Yeah MMR sucks, tis the dbd experience.
all i saying is that mmr update they cooking up better be good cause if it somehow makes matchmaking worse imma crashout
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@Choaron said:
In Nurse's case it has to be because of preferential treatment. There's no other reasonable argument able to explain why she still is allowed to be an Overwatch character in DBD after almost a decade.
nurse has been playing Gmod Sandbox while the rest of killers get stuck walking
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@Rogue11 said:
Rob Zombie cameo?
Rob zombie survivor outfits with Dragula or Living Dead Girl as the menu theme would go crazy
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002427#Comment_4002427
"The Jeff's" sounds like a good game modes and weird band group
we already have the Screaming Stevegulls in the game so the Jeff's doesnt sound weird in comparison
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@100PercentBPMain said:
I can't believe Toba was over 2 years ago now
truth be told i think Toba is one of the better maps on the game. It hits the sweetspot of map size and the pallets are not scarce but not plenty at the same time. But when you get to greenville if it werent for the aesthetics and the main building having a good pallet in the theater it would be bottom 5 for me.
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@PetTheDoggo said:
I personally like Unknown and Springtrap maps…
Walking dead map is just a mistake that should not have happened and someone screwed it.
Greenville was the begining of the double pallet slop that the latest maps have had and its annoying for m1 killers and just lazy from a map standpoint
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001708#Comment_4001708
had one dude immediately DC because he thought I was gonna have tombstone or infinite t3 myers and he was bored of it………I was scratched mirror lmao.
Im not complaining about DCs, like fair enough if ur not having fun, i just wanna know how the system works. Like ive been seeing ppl losing grades and what not…has me confused
thats a big problem in the community. People have gotten so angry and jaded that they ragequeue all the time, at that point its just time quit playing the game for good chief you could be playing Expedition 33 or something but yet continue to play this game which makes you so angry.
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@cogsturning said:
As survivor, there are worse things. They are a nuisance but its manageable.
As killer, I rarely use them. Maybe one here and there but I always regret it. They're so boring.
a perk shakeup would do wonders for the game so many awful perks that if given some love would do wonders. I mean just look at the perks for huntress and wraith who is gonna use those perks besides huntress lullaby?
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@brewingtea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001330#Comment_4001330
Yes, it basically takes a fully coordinated SWF to defeat any killer where A) the player isn't completely braindead, and B) the killer isn't F-tier like SM.
Because the game is killer-sided right now, but they're supposedly working on it, lol
Survivors would win more if theyre werent so many dc's on first down at 5 gens which is happening alot rn
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All nurse needs is to not be able to see aura while charging a blink
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i think the game is impossible to balance and trying to do so will just ruin it which it seems is happening rn with the the latests changes that got rolled back. You just gotta accept that things in the game are just gonna suck and probably never get better.
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@dbd900bach said:
So there has definitely been an issue with some of the skins in dead by daylight offering "pay to win" features not present with the original design. The latest example is Springtrap. Normally his footsteps are rather loud and easy to pick up, but with the Glitchtrap skin, those footsteps are much quieter. This makes Glitchtrap unintentionally better than base Sprintrap because Glitchtrap sneaks up on survivors more easily and gives far less time for survivors to react.
Obviously skins should not be giving additional benefits as big as suppressing footsteps audio. What I want to talk about though is the solution. 99% of the time, the obvious answer is to simply make it so that the skin gives no benefit by increasing its footstep audio. However, the question I wanted to propose was the possibility of doing the opposite which is decreasing Sprintraps footstep audio instead of Glitchtraps. If thats too much, then maybe a middle ground of only slightly decreasing the audio, and ensuring both match. I think Sprintrap as a stealth adjacent killer should benefit from quieter audio, though I do understandnot making those sort of changes because he is a ranged killer as well.
its just a fancy skin they should have the same audio no matter what same with the were elk skin that first part of the lullaby is still way too quiet
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it comes down to mmr as it always has. Mmr and sbmm has been a cancer to video games since its inception. Back in the 2000's multiplayer was ment to be fun nowadays we gotta play like our lives depend on it leading to terrible games that ruin peoples mood and they take it out on other people who are just trying to have a good time.
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For Ghostface make the addon where he gets haste for exposing a survivor basekit. Other than that he needs some Qol. Even though it wont happen make it to where there can be 2 killers as ghostface in 2v8
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000099#Comment_4000099
I think you forgetting something billy is kinda fresh meta because he was mediocre killer before his buffs but not the nurse and blight they are in the same spot from their release.
Hillbilly is meta? Could have fooled me considering how very little i see him
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999847#Comment_3999847
Billy now is somewhere in top 5 killers probably but nowhere close to nurse, true he can down you much faster than nurse but he is loud and easy to read compare to nurse which compleatly ignores paletts,walls, windows and other objects, even this curent version of billy is strong he was more powerfull right after they gave him overdrive and he was not even able to get over the blight or release ghoul in terms of power which shows he is nowhere near nurse (he could be almost as blight but it would need to be super strong billy main with thousands of hours on him with his best addons and lopro was nerfed so still not on blights level on avarage)
the game is in need of a new fresh meta and the start could be overthrowing Nurse and Blight and put billy in thier place.
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@SAWII said:
” If we put Nurse on Packwatch and make Billy the best the game would be better as the best killer would be insta unlocked for everyone.”
But… Nurse is already unlocked for everyone, so it wouldn’t change anything about the availability of the best, it would just change who the best killer is.
Also, I sigh loudly when a Billy with Lethal Pursuer downs me or one of my teammates in the first 10 seconds of the game. Pretty frustrating having a killer with mobility and an insta-down know exactly where everyone is right off the bat.
I forgot she came with the game oh well i still want billy to be the best.
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my most picked perk is lethal pursuer
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@Xray said:
The Killer: The Cloudwalker
Height: Short
Movement Speed: 4.4 Meters
Terror Radius: 24 Meters ( lullaby that sounds like blowing wind)
Weapon: Fists that sounds like thunder when striking a survivor
Survivor: Stacey Wortham
The Cloudwalkers Lore:
Mother Nature can be cruel. Often times peace and tranquillity will be destroyed by earth sea or even air…..Unfortunatly for humanity Mother has been getting very angry with thier desecration of her creations. In her rage a new being was created with one goal in mind…. destruction of humanity. One Day a storm blew through a midwest town, not unusual for the area as the spring often brings forth terrible weather but this storm was…. unusual. The weather was unusual as the sky turned from a dark grey to dark red. That was not all as the rain looked a maroon color and even was hot to the touch. Lightning with a dark black color struck the ground leaving the grass dead and even worse the tornado that followed was blood red. The tornado tore through the town until it got to the center and slowly shrunk until it disappeared. Eyewitnesses say that what was left was a human shaped black storm cloud with glowing red eyes akin to lightning bolts. The creature moved around and with the flick of its wrist conjured over 100 mile winds destroying anything in its path and when the town was nothing left but rubble it left returning into the clouds. This Scarlet Storm tore through a couple more times with the same unending fury until one day the storm was blown away by a even darker cloud and the strange cloud figure was gone forever…..
The Cloudwalker will use the power of mother earth itself using its Power: Scarlet Storm
When the Cloudwalker spawns in the trial the sky will turn a dark red with black lightning in them.
Pressing the active abillity button will allow the Cloudwalker to call forth lightning in a radius whithin 14 meters of the killer if a survivor is whithin that radius is struck by lightning a red electric effect will appear all over the survivor and a new status effect will appear called Natures Fury. If a survivor is hit by lightning while effected by Natures Fury a health state is removed and will apply deafened for 30 seconds.
Natures Fury:When a survivor is afflicted with natures fury red lightning will spark off the survivor and will be blinded, Exhausted, and the survivors point of view will be a very dark red. The killers terror radius will be a lullaby when Natures Fury is afflicted on a survivor.
Natures Wrath: If all survivors have all effected by Natures Fury all at once the Cloudwalker will unlock the abillity to call forth mighty winds and turn into a tornado. The tornado is a big as the portals from the Void Event and moves at 4.6 meters. Anyone survivor who is caught in the tornado will be instantly be put into the dying state. The tornado lasts for 30 seconds but will end if the Cloudwalker decides to pick up a survivor.
Natures Reach: The Cloudwalker can retreat into the clouds and gain a godview of the map and is able to teleport wherever he wants except for indoors. While this is happening survivors will have a map wide lightning strike sound signaling the Cloudwalker has retreated into the clouds. When the Cloudwalker decides to teleport a black lightning strike will appear on his location and if any survivors are whithin 24 meters killer instinct is activated for 5 seconds.
Natures Peace: Survivors can sit and meditate akin to the invocation which will take 15 seconds to cleanse Natures Fury and will not be able to aflicted with it for 20 seconds during this period a green ring will appear around the survivors picture.The Cloudwalker comes with 3 perks
Perk 1: Salt the Earth
When the exit gates are powered Salt the Earth activates. When you hook a survivor during this time all survivors are exhausted for 25 seconds.
Oh god…… the sky is bleeding…..— Last known words of a young man lost in a weather accident.
Perk 2: When it Rains it Pours
For every injured survivor gain a token. The next time you damage a generator spend all your tokens for the generator to be blocked the next time a survivor touches it. 1 token for 10 seconds for a max of 4 tokens- 40 seconds. When it Rains it Pours goes on cooldown for 40 seconds after its used.
This Weather its….. its evil..— Last recording from a phone recovered from a destroyed home
Perk 3: Power OutageWhen all but one generators are completed the last most progressed gen is regressed completely but a random other gen gains that gens progress the affected gens appear in white.
The destruction is widespread and there is little hope for any survivors…..— local news reporting on the latest storm.
Stacey Wortham's Lore:
Just a ordinary day thought stormchaser Stacey Wortham the news said there might be some bad storms later in the day she hoped they were correct. Stacey heard some concerning rumors though as weather all around Oklahoma has gotten worse with some towns wiped off the map. Time went on and that bad storm arrived but it was far from the usual bad weather she was used too. The sky was dark red the lightning was almost black and the wind was very strong. She followed the tornado that landed near town and followed it all the while the knot in Staceys stomach continued to grow worse. Stacey got to the center of town and all of the sudden the tornado vanished and all was left was something human looking just standing there. She looked at the for awhile until it started to move forward towards her its eyes glowing a very bright red and with a flick of its hand a mighty gust of wind blew Stacey 400 feet into into the air. As the ground began to grow closer towards Stacey she prayed hoping the impact wouldnt hurt but luckily for her it didnt. She awoke in a strange place and unfortunantly for her the storm followed her into the fog…..
Stacey comes with 3 perks
Perk 1: Shine Bright
When you blind the killer have your aura hidden for 20 seconds.
Listen its just a big raincloud aint nothing gonna happen!—Stacey
Perk 2: Evade Disaster
When you are injured and are repairing a gen your aura will not not be revealed from any aura reveal perks. Evade Disaster goes on cooldown for 30 seconds.
You gotta learn to stay calm in my profession.— Stacey
Perk 3: Danger Close
When the killer injures a survivor whithin 16 meters of gain a +3 haste status effect for 15 seconds.
Turn the car around its coming right at us!—Stacey
Let me know what you all think
here are a couple of my original killer concepts. These are the 2 im most proud of plus u got a bunch more liscenced chapter concepts too
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Seems like BHVR wants nothing to do with Postal. Shame as The Dude would be the greatest killer title in the history of the game
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@Critical_Fish said:
Contents
Killer - the Squall
Killer Data
Power: Cryogenesis
- Cold Snap
- Mechanics
- Timing, Range, and Duration
- Interaction with Survivors
- Interaction with the Squall
- Mechanics
- Blizzard
- Fractalize
- Add-ons
Perks
- Unburdened
- Malicious Chill
- Scourge Hook: Tempest
Killer - the Squall
Killer Data
The Squall is a swift and dynamic Hunter, crossing the realm along ice and bitter winds. His personal perks fuel the manic pursuer to chase multiple targets in rapid succession and close the distance quickly.
Speed: 4.6 m/s
Terror Radius: 32 meters
Height: Medium
Difficulty (how much one needs to know before playing the Killer at an entry-level): Hard
Weapon: The Squall holds a frostbitten pickaxe with a blue ribbon tied around its haft that flows behind him.
Sound Effects: The Squall is moderately loud, comparable to the Wraith in how audible his movements are. His power, Cold Snap, has directional audio starting at 12 meters away when used. While sliding on the ice made by Cold Snap, he creates a directional noise audible from 6 meters away.
Power: Cryogenesis
Heat is drawn into the Squall, dropping temperature around himself dramatically. He's able to freeze areas of the map in an instant and provoke those frozen places to expand. Additionally, his knowledge of traversing the ice lets him move on it with precision, while others will lose control of their pace.
Cold Snap fires a wave of ice. Survivors slip and get locked going in one direction, while the Squall is able to maintain high speeds while using Cold Snap and Fractalize.
Blizzard speeds the Squall up while on ice and damages Survivors.
Fractalize expands ice from the Squall and other ice lines across the map. The ice expands towards the nearest Survivor to each source, seeking to steal their heat.
Cold Snap
Holding the Power Button, the Squall charges Cold Snap. Charging is shown by the Squall swinging his left hand back, with frost creeping up his arm from his hand. Cold Snap has the following values:
- It takes at least 0.6 seconds to become usable, and up to 1.8 seconds to fully charge.
- While charging Cold Snap, the Squall is slowed to 3.8 m/s.
- When the Attack Button is pressed, a line of ice covers the area in front of you. The line's range is between 6 and 18 meters.
- When pressed at 0.6 seconds of charge, the range is 6 meters. It scales up to 18 meters by the time it is fully charged.
- The ice spreads across the ground at 13.5 m/s.
- The line of ice is 2 meters in width.
- While holding the Power Button, Cold Snap can be cancelled by releasing the Power Button.
- Using or cancelling Cold Snap keeps the Squall at 3.8 m/s for an additional 1.2 seconds. The Squall cannot act during that time.
The line of ice has the following properties:
- It goes through walls, up and down hills and stairs, down drops (but not up), and under pallets.
- It has a duration of 45 seconds before it melts away.
- Its Aura is shown to the Squall in white. A line's Aura dims as time passes.
The line of ice interacts uniquely with Survivors and the Squall.
- Survivors who sprint on ice begin to slip, their momentum being locked in the direction they were running in. If they collide with a wall or are not sprinting, they may turn, but their turning is restricted to 50 degrees.
- When the Squall steps onto the ice, his turning is restricted to 50 degrees.
- The Squall can look in any direction while moving.
- The Squall is able to charge Cold Snap while sliding on the ice, without penalty to movement speed. This locks the Squall's momentum in the direction he was already moving in.
Holding the Active Ability Button allows the Squall to use either Blizzard or Fractalize. While holding the Active Ability Button, the Squall is slowed to 3.4 m/s. While on ice, this slowdown does not occur, but the Squall's momentum is locked in the direction he was already moving in.
If the Active Ability Button is released before or during a use of Blizzard or Fractalize, the Squall remains slowed for 0.8 seconds.
Blizzard
Holding the Attack Button while holding the Active Ability Button and standing on ice initiates Blizzard. For 1.25 seconds, the Squall slows to 3.0 m/s before firing forward at 6.4 m/s. Any Survivor that comes into contact with the front of the Squall loses a Health State without the Squall slowing down in the slightest. In this state, the Squall can still turn as normal on the ice.
Blizzard concludes when the Squall releases the Attack Button or is no longer standing on ice, both of which slow the Squall to 1.84 m/s for 2.7 seconds. During this time, the Squall can turn as normal on ice, but cannot perform any actions or attack.
Fractalize
Holding the Power Button while holding the Active Ability Button initiates Fractalize. After 1.2 seconds a line of ice grows from the Squall and each pre-existing line of ice, with the length of the line being 8 meters from the Squall or equal in length to the line it originates from. The line originating from the Squall has a duration of 60 seconds, while lines originating from other lines share their source's duration.
Each line grows in the direction of the nearest Survivor to the source.
Fractalize has a cool down of 40 seconds. If Fractalize is cancelled, it instead has a cool down of 8 seconds.
Add-ons
Common
- Glass of Water - Ice lines melt away 10 seconds faster. When a Survivor takes damage on ice, the Squall gains 200 Blood Points.
- Ice-coated Boots - When a Survivor vaults a Window or Pallet on ice, they continue sliding in one direction for 0.15 seconds. (This add-on is shown in a red icon on the Survivor's screen while on ice.)
- Snowflake - When Fractalize is used, all ice lines have their duration reduced by 5 seconds. Ice lines created by Fractalize have their range increased by 3 meters.
- Leg Braces - The cool down after using or cancelling Cold Snap is reduced by 0.15 seconds.
Uncommon
- Brittle Piton - While on ice, the Squall can vault Windows 15% faster.
- Sharpened Skates - Blizzard takes an additional 0.15 seconds to charge. The Squall moves 1 m/s faster during Blizzard.
- Cooler - While on ice, Cold Snap takes 0.1 fewer seconds to reach minimum charge, and 0.25 fewer seconds to reach maximum charge.
- Petrified Branch - When ice passes under a Window or Pallet, the ice line's width beyond that Window or Pallet is increased by 0.25 meters on both sides.
- Rusted Mess Kit - While using Blizzard, the Squall is granted the Undetectable Status Effect. When Blizzard concludes, the Squall remains Undetectable for 8 seconds.
Rare
- Doused Burner - Ice lines take an extra 5 seconds to melt away. When a Survivor loses a Health State on ice, that ice expands by 0.5 meters in all directions.
- Adjustable Deflector - Ice lines have their range increased by 3 meters. Ice lines have their width reduced by 0.5 meters.
- Ruptured Impact Helmet - While on ice, the Squall can break Breakable Walls and Pallets 15% faster.
- Petrified Leaf - An ice line's width is reduced by 0.15 meters on both sides. When ice passes below the feet of a Survivor, the ice line's width beyond that Survivor is increased by 0.65 meters on both sides.
- Bloodied Ski Jacket - While sliding on ice in continuous motion, the Squall is granted a 1 to 5% Haste Status Effect over the course of 4 seconds.
Very Rare
- Coiled Iron - When Cold Snap is used, the Squall may curve the ice line by up to 90 degrees. The ice line curves depending on where the Squall looks while it appears. (Looking left from the line curves it left, right curves it right, etc. The line can have up to 3 curves in it, but the combined angle of curves cannot exceed 90 degrees.)
- Shredded Bedroll - When Blizzard concludes, an ice line grows from the Squall toward the nearest Survivor, with a range of 4 meters.
- Preserved Heart - When Fractilize's ice line reaches a Survivor, that Survivor screams, revealing their location for 4 seconds and the Squall's Terror Radius is transferred to that Survivor for 8 seconds, and its radius is set to 16 meters. The Terror Radius can be transferred to multiple Survivors at once.
- Crystal Dagger - When a Survivor loses a Health State from Blizzard while Fractalize is on cool down, Fractalize's cool down is reduced by 4 seconds.
Ultra Rare
- Mummified Head - When Fractalize is used, the Auras of all Survivors standing on ice are revealed. This effect persists for 20 seconds. The Aura remains revealed for 3 seconds after a Survivor leaves the ice. Fractilize's cool down is increased by 15 seconds.
- Iridescent Ice - When a Survivor loses a Health State from Blizzard, Blizzard immediately ends. When Blizzard activates, an ice line grows from the Squall pointed directly in front of him, with a range of 6 meters.
Perks
Unburdened
You're freed from expectations, your whims alone guiding your hand.
Whenever a Generator is completed, Unburdened gains +1 Token, up to a maximum of 5 Tokens per Trial:
- Whenever a Survivor is put into the Dying State by your Basic Attack and there is another healthy or injured Survivor within 16 meters of you, you receive a -35% Cool down reduction to your Basic Attack, while consuming -1 Token.
- When a Token is consumed, you can see the Aura of the nearest healthy or injured Survivor for 6/8/10 seconds.
Malicious Chill
Your breath makes their hair stand on end.
After vaulting a Window, all Survivors within 16 meters of the Window have their Auras revealed for 4 seconds.
When a Survivor has their Aura revealed while in chase, they suffer from the Incapacitated Status Effect for 20 seconds.
Malicious Chill has a cool down of 80/70/60 seconds.
Scourge Hook: Tempest
The storm grows with each passing step.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook for the first time, Scourge Hook: Tempest gains +1 Token, up to a maximum of 4 Tokens:
- Each time a Survivor is hooked, you are granted a 2.5% Haste Status Effect for each Token until you enter a chase, the Survivor is unhooked, or another Survivor is hooked.
Awesome. A ice powered killer would be cool
- Cold Snap
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There is no reason to panic just yet i doubt the changes will go live without major tweaks to them as they only have been announced for like a day and the backlash is getting pretty intense. If they do go live as they are right now i imagine the forums and twitter will look akin to a warzone
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@Ragna_Rock said:
All 3 twins mains are currently crying in the shower.
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Sure would be awesome to see as someone who has beaten all main games, but who would be the killer as all the special infected are unique like the Floater or the big one in the straight jacket who charges at you i forgot his name.










