New original killer ideas.

While I love my licensed killers I definetly want to see more OG ones. Tell me your ideas and what abilities they would have. They can be based off folklore or completely original.

  1. The Host/Harbinger

A person who has become a physical host to the enity. They could have a normal human in a cloak look but they appearance wavers occasionally and shows small flashes of the entity's form. He could attack with spider legs. He can create new hooks (that have less durability). Also if a survivor stares at them for too long they can enter madness (similar to the doctor).

2. The Mist

A creature made of fog. Can turn into a low laying fog and zoom across the map undecided.

3. The Mimic

This has been brought up over the years but a killer that can mimic survivors.

Comments

  • DBD should slow down on making new killers and polish up our current ones. The idea of new killers doesn't excite me as much as it used to.

  • I came up with a Jorōgumo (Japanese spider lady yokai) concept way back in 2017, posted it on the steam forums. To save you from looking for it, here's a the basics of it (updated for todays version of the game):

    Appearance: Floating Beautiful Japanese woman in a long kimono with long sleeves covering her hands.

    MS: 4.4 m/s

    TR: 32/40

    Weapon: Shiny black Spider Claws concealed within her sleeves.

    Abilities:

    Hidden Horror: (Passive)Her True spider form (the legs and large abdomen) are invisible like Wraith's cloaked appearance until she attacks or enters chase, then they become visible. True form disappears again after 20 seconds not chasing attacking or injuring survivors. Becomes Undetectable (no TR, can't be aura Revealed) while true form is cloaked.

    Wall Crawler: (Passive) Low obstacles such as pallets, or mid hieght walls/objects (think most "trash Loops") in the environment can be crawled up onto or over at the cost of 6% movement speed. However, she can't climb high/Line of sight blocking walls or vault framed windows due to how large her spider abdomen is (I figured since this ability makes most "trash loops" obsolete, survivors needed a "window" of safety).

    Venomous: (Passive) On top of injury, Each basic attack also applies 5 charges of the Poisoned status.

    Poisoned: (Status) Any survivor receiving more than 20 charges of Poisoned loses a health state. Charges deplete at a rate of 1c/s when walking or still and .25 c/s when running or interacting.

    Spiderling Swarm: Every time a survivor is hooked the Jorōgumo earns an Egg Sack token (Max of 3). She may hold down the Ability button for 6 seconds to lay an egg sack on any low horizontal or vertical surface (max of 4 on the grounds at a time). The Egg Sack gestates for 45 seconds before hatching, once hatched, spiderlings swarm a 24 meter radius at a rate of 1m/s, once they reach full radius in 24 seconds, they linger in their territory for an additional 125 seconds before dispersing and leaving the grounds.

    Any survivor who enters the spiderlings territory receives the Poisoned status that builds in charges at a rate of 2 c/s. Poisoned Status charges do not deplete until the survivor is out of a spiderling territory for 5 seconds, at which point they deplete at the normal rate. The webbing the spiderlings lay down apply a 5% hindered status to survivors for as long as they remain in the spiderling territory. Survivors in the dying state in spiderling territory have their aura revealed.

    Mothers Rage:

    Egg sacks laid in the grounds can be Squashed by survivors. Doing so applies 10 Poison charges to the survivor, and if already hatched, causes the spiderling swarm disperse within 5 seconds. However, this action also puts the Jorogumo into an Enraged state for 45 seconds. While Enraged Her True form is revealed, TR increases by 8m, Movement speed is increased by 7%, and Her wall Crawling ability suffers no cost in movement speed. The Survivor who squashed the egg sack has their aura revealed for 8 seconds.

    Perks:

    Hex: Ley Lines

    All Dull and Hexed totems in the trial grounds are connected by thin invisible lines you can see highlighted in yellow. Any survivor who passes through one of these lines has their aura revealed for 1/2/3 seconds. Any totem cleansed or blessed loses all lines connected to it. All ley lines are removed if Hex: Ley Lines is cleansed.

    Welcome to my Parlor:

    When 2 or more Healthy survivors are within 8/12/16 meters of you, Welcome to my Parlor activates and they become exposed for 15 seconds. Survivors in the dying state, carried, or hooked do not count towards the activation requirements. Cooldown is 60 seconds.

    Scourge Hook: Web of Pain:

    Each Hook you gain earns Web of Pain a token (max of 8), Each token Raises all survivors Pained Grunting Volume, and Bleeding Frequency (blood spot spawning rate) by 2/3/4%. A survivors Normal Breathing is raised in Volume 25% for the rest of the trial after the first time they are unhooked from a Scourge Hook.

    Basically, She's sneaky when not attacking, chasing, or enraged, and is primarily designed to create zones of the map that survivors want to avoid but can take a risk to remove. I figured a killer that can create Territories in its favor would be very different from anything currently in the game. It has plenty of counter play, but I worry that I may have been too lenient in that regard, still, a survivor wouldn't want to be caught in a spiderling territory with Mama on their tail, it'd practically be a insta down, depending on how long they remain in the territory, and whether or not she hits them. The perks might be a Tad bit OP by todays standards… Anyways, what do you think?

  • That's awesome. I love the idea of more folklore inspired creatures. I'm personally attached to the berbelang. It is a corpse eating creature from the Philippines. I thought it could have a tunneling ability and pop out of the ground to get survivors, sort of a mix of nurse and Ghostface.

  • @Xray said:

    The Killer: The Cloudwalker

    Height: Short

    Movement Speed: 4.4 Meters

    Terror Radius: 24 Meters ( lullaby that sounds like blowing wind)

    Weapon: Fists that sounds like thunder when striking a survivor

    Survivor: Stacey Wortham

    The Cloudwalkers Lore:

    Mother Nature can be cruel. Often times peace and tranquillity will be destroyed by earth sea or even air…..Unfortunatly for humanity Mother has been getting very angry with thier desecration of her creations. In her rage a new being was created with one goal in mind…. destruction of humanity. One Day a storm blew through a midwest town, not unusual for the area as the spring often brings forth terrible weather but this storm was…. unusual. The weather was unusual as the sky turned from a dark grey to dark red. That was not all as the rain looked a maroon color and even was hot to the touch. Lightning with a dark black color struck the ground leaving the grass dead and even worse the tornado that followed was blood red. The tornado tore through the town until it got to the center and slowly shrunk until it disappeared. Eyewitnesses say that what was left was a human shaped black storm cloud with glowing red eyes akin to lightning bolts. The creature moved around and with the flick of its wrist conjured over 100 mile winds destroying anything in its path and when the town was nothing left but rubble it left returning into the clouds. This Scarlet Storm tore through a couple more times with the same unending fury until one day the storm was blown away by a even darker cloud and the strange cloud figure was gone forever…..

    The Cloudwalker will use the power of mother earth itself using its Power: Scarlet Storm

    When the Cloudwalker spawns in the trial the sky will turn a dark red with black lightning in them.

    Pressing the active abillity button will allow the Cloudwalker to call forth lightning in a radius whithin 14 meters of the killer if a survivor is whithin that radius is struck by lightning a red electric effect will appear all over the survivor and a new status effect will appear called Natures Fury. If a survivor is hit by lightning while effected by Natures Fury a health state is removed and will apply deafened for 30 seconds.
    Natures Fury:

    When a survivor is afflicted with natures fury red lightning will spark off the survivor and will be blinded, Exhausted, and the survivors point of view will be a very dark red. The killers terror radius will be a lullaby when Natures Fury is afflicted on a survivor.

    Natures Wrath: If all survivors have all effected by Natures Fury all at once the Cloudwalker will unlock the abillity to call forth mighty winds and turn into a tornado. The tornado is a big as the portals from the Void Event and moves at 4.6 meters. Anyone survivor who is caught in the tornado will be instantly be put into the dying state. The tornado lasts for 30 seconds but will end if the Cloudwalker decides to pick up a survivor.

    Natures Reach: The Cloudwalker can retreat into the clouds and gain a godview of the map and is able to teleport wherever he wants except for indoors. While this is happening survivors will have a map wide lightning strike sound signaling the Cloudwalker has retreated into the clouds. When the Cloudwalker decides to teleport a black lightning strike will appear on his location and if any survivors are whithin 24 meters killer instinct is activated for 5 seconds.

    Natures Peace: Survivors can sit and meditate akin to the invocation which will take 15 seconds to cleanse Natures Fury and will not be able to aflicted with it for 20 seconds during this period a green ring will appear around the survivors picture.

    The Cloudwalker comes with 3 perks

    Perk 1: Salt the Earth

    When the exit gates are powered Salt the Earth activates. When you hook a survivor during this time all survivors are exhausted for 25 seconds.

    Oh god…… the sky is bleeding…..— Last known words of a young man lost in a weather accident.

    Perk 2: When it Rains it Pours

    For every injured survivor gain a token. The next time you damage a generator spend all your tokens for the generator to be blocked the next time a survivor touches it. 1 token for 10 seconds for a max of 4 tokens- 40 seconds. When it Rains it Pours goes on cooldown for 40 seconds after its used.

    This Weather its….. its evil..— Last recording from a phone recovered from a destroyed home


    Perk 3: Power Outage

    When all but one generators are completed the last most progressed gen is regressed completely but a random other gen gains that gens progress the affected gens appear in white.

    The destruction is widespread and there is little hope for any survivors…..— local news reporting on the latest storm.

    Stacey Wortham's Lore:

    Just a ordinary day thought stormchaser Stacey Wortham the news said there might be some bad storms later in the day she hoped they were correct. Stacey heard some concerning rumors though as weather all around Oklahoma has gotten worse with some towns wiped off the map. Time went on and that bad storm arrived but it was far from the usual bad weather she was used too. The sky was dark red the lightning was almost black and the wind was very strong. She followed the tornado that landed near town and followed it all the while the knot in Staceys stomach continued to grow worse. Stacey got to the center of town and all of the sudden the tornado vanished and all was left was something human looking just standing there. She looked at the for awhile until it started to move forward towards her its eyes glowing a very bright red and with a flick of its hand a mighty gust of wind blew Stacey 400 feet into into the air. As the ground began to grow closer towards Stacey she prayed hoping the impact wouldnt hurt but luckily for her it didnt. She awoke in a strange place and unfortunantly for her the storm followed her into the fog…..

    Stacey comes with 3 perks

    Perk 1: Shine Bright

    When you blind the killer have your aura hidden for 20 seconds.

    Listen its just a big raincloud aint nothing gonna happen!—Stacey

    Perk 2: Evade Disaster

    When you are injured and are repairing a gen your aura will not not be revealed from any aura reveal perks. Evade Disaster goes on cooldown for 30 seconds.

    You gotta learn to stay calm in my profession.— Stacey

    Perk 3: Danger Close

    When the killer injures a survivor whithin 16 meters of gain a +3 haste status effect for 15 seconds.

    Turn the car around its coming right at us!—Stacey

    Let me know what you all think

    here are a couple of my original killer concepts. These are the 2 im most proud of plus u got a bunch more liscenced chapter concepts too

  • Personally I'm surprised that we are 9 years in and there is no werewolf yet. You don't need it to be licensed. They could have a howl ability which would be similar to the doctors shock and reveal survivors. That or when you injure a survivor they become infected. If they are not healed quickly then can either howl, revealing their location or attack nearby survivors. This could lead to survivors having to figure out if they can heal them fast enough or should they avoid them entirely.

  • If there was one thing I'd loved to be added to this game, it'd be a skinwalker, because although it could implement the mimic power there is also a lot of creativity that could happen with the power. Yes I understand that unknown is pretty much a skinwalker, but I'd like a more faithful adaptation of one, especially when concerning power.

  • I know this might sound out there, but I want a plant-based killer that plays on the concept of a venus flytrap. Maybe a femme fatale. I have an idea for what I want.

    Killer: The Dryad

    Appearance: A beautiful and attractive woman, hair made of leaves, emerald green eyes, skin brown, green greek clothes that would look like something Aphrodite would wear.

    Voice: Calm, soft, yet kind. Voice lines that sound alluring, nurturing, protective, and reassuring and how she seemingly wants to help The Survivors escape, that if they trust her, they can escape the grasp of The Entity. Yet that is a lie, as she only wants to raise the hope of the survivors only to take it away.

    MS: 115%
    Lullaby Radius: 50 (Pleasant yet soothing singing)
    Terror Radius: 32

    Mori: She kisses the survivor, causing the survivor to rapidly appear pale and very emaciated and skeletal as if all the life was drained out of them.

    Kiss of Polllen (Active): The Dryad blows out a kiss sending out a cone wave of pollen. Survivors affected get 15% to their Soothed Status and are hindered 5% for 7 seconds (does not stack with itself). Has 7 charges and each use has a 1 second cooldown. This ability only recharges after she spends 1.5 seconds by interacting with her tree.

    Soothing Pollen (Passive): Survivors start the match with 0% for their Soothed status. Their soothed status, if above 0%, can decrease by 1% for each second spent sprinting or for each rushed action. As the survivor's Soothed status increases to specific thresholds, the survivor is affected in specific ways. At 25% or greater, the survivor has auditory and visual hallucinations of hearing and seeing The Dryad (similar to Doctor). At 50% or more, a survivor in the dying state can be sent to The Dryad's Tree (functions similar to being condemned like Pyramid Head). 90% or more the survivor will always be grabbed if they would otherwise be injured by a basic melee attack.

    The Dryad's Tree (Passive): At the start of the match, at a fixed location for specific maps, her ancient tree spawns. Survivors with 50% or more Soothed status are always sent here, can hold up to four hooked survivors in a given match. Each hook is a scourge hook.

    Floral Bloom (Passive): Whenever a survivor is injured or put into the dying state, a sizeable flower bulb will spawn in that location. Whenever a survivor walks or sprints over one of these flower bulbs, it releases a pollen cloud that increases the survivor's Soothed status by 10% and hinders them for 8% for 5 seconds. Bulbs won't trigger on or affect survivors who are in the dying state.

    Trail of Flowers (Passive): Where ever the Dryad moves, she leaves behind a carpet of vibrant and beautiful flowers. These flowers last for 10 seconds. For as long as a survivor is on one of these trails, that survivor is afflicted with the Oblivious debuff. For each second a survivor crouch moves while on it, their Soothed status increases by 2%. If a survivor walks while on it, their Soothed status increases by 1% for each 1 second.

    Verdant Suitor (Passive): At the start of the match a single verdant suitor spawns underneath one of the hooks at The Dryad's Tree. Functions like a Nemesis zombie but with twice as better detection range and movement speed since there is only one of it, except in addition to injuring or putting a survivor into the dying state, the survivor's Soothed status increases by 10%. The appearance of the suitor is a random survivor The Dryad has with the highest prestige or tied with the highest prestige with that survivors current cosmetics equipped, yet also appearing overgrown with vines and flowers. If the suitor is hit with a pallet, they despawn and will respawn 15 seconds later at The Dryad's Tree.

    Calming Presence (Perk 1): Survivors in the killer's terror radius don't scream if injured, put into the dying state, or when hooked. In addition you also hook survivors 20/30/40% faster.

    Green Death (Perk 2): Once the Exit Gates are opened, Green Death activates:
    The exit gate areas become filled with grasping vines and verdant grasping hands. Survivors who walk over this area are hindered by 33%. If a survivor stops moving while in the exit gate area for 5/4/3 seconds, they become trapped exactly as if caught in a bear trap but they are not injured by this.

    The Dryad's Gift (Perk 3): An ornate chest spawns on the map at the beginning of the match, either in basement if the killer is not The Dryad or at the base of the The Dryad's Tree. If a survivor opens up the chest, they receive The Dryad's Gift.

    The held item is a staff, it functions similarly to a medkit but it has 100% altruistic-healing and self-healing rate, has 20% increased zone for great skill checks, can be recharged after interacting with the The Dryad's Tree for 10 seconds, and has a unique animation where the survivor is casting healing magic instead of the normal healing animations. The drawback to the staff is that a survivor who is healed by this staff always has their aura revealed to the killer so long as they remain healthy.

  • Since 2016 I wanted to see a Miner as a Killer, using dynamite as a power. And a cave/mine map, a map like that would feel quite interesting.

  • @Tenac said:

    While I love my licensed killers I definetly want to see more OG ones. Tell me your ideas and what abilities they would have. They can be based off folklore or completely original.

    1. The Host/Harbinger

    A person who has become a physical host to the enity. They could have a normal human in a cloak look but they appearance wavers occasionally and shows small flashes of the entity's form. He could attack with spider legs. He can create new hooks (that have less durability). Also if a survivor stares at them for too long they can enter madness (similar to the doctor).

    2. The Mist

    A creature made of fog. Can turn into a low laying fog and zoom across the map undecided.

    3. The Mimic

    This has been brought up over the years but a killer that can mimic survivors.

    i like these ideas but making someone go insane just for looking at a killer? let Slenderman have that please

  • @Nightram said:

    I got a few Killer ideas, and Survivor ideas, plus a few cosmetic ideas. I appreciate your time✨️✨️✨️

    Killer Suggestions below:

    https://forums.bhvr.com/dead-by-daylight/discussion/419412/new-suggestion-for-a-killer-the-whip-killer

    https://forums.bhvr.com/dead-by-daylight/discussion/379621/new-killer-as-medusa

    https://forums.bhvr.com/dead-by-daylight/discussion/356450/suggestion-killers

    My first ever post in here🙈

    Survivor Suggestions Below:

    https://forums.bhvr.com/dead-by-daylight/discussion/418061/customized-jane-doe-john-doe-survivor

    Idea:

    What if we could get opposite gender skin version for original killers and survivors?

    Wich survivors and killers would be fun to have as an opposite gender to play as?

    (We have the Hunter as huntress)

    https://forums.bhvr.com/dead-by-daylight/discussion/379614/suggestion-outfit

    What if we made a few OG Survivors have a injured mended cosmetics like this Claudette version I made. In game visual injuries. For those who survived a match and bearly escaped.

    For more cosmetics. Survivors having glowing tattoos, Kate would look amazing with that! And some survivors and killers would have a unique cosmetics showing a glowing tattoo like Vittorio✨️

    https://us.v-cdn.net/6030815/uploads/CNUT2QABBD17/1000023692.jpg

    https://us.v-cdn.net/6030815/uploads/U4A9491YDWXH/1000023694.jpg

    https://us.v-cdn.net/6030815/uploads/RAJ92S2HPJNZ/1000023695.jpg

    https://us.v-cdn.net/6030815/uploads/31VFOYW8LQU7/1000023696.jpg

    https://us.v-cdn.net/6030815/uploads/G8L0JYRFR5L7/1000023697.jpg

    Glowing blood cosmetic idea. Tested on claudette because I had her form already.

    https://us.v-cdn.net/6030815/uploads/QOIPXJQESIKL/1000023705.jpg

    Gothic Claudette. This needs much more details. But some fancy belt, like chains? And some more jewelry to match. (Yes I love Claudette! And I would love for her more nice Cosmetics in game!)🥰🥰🥰🥰🥰

    Thank you for reading! I'm sorry for the links to here and there.

    Please comment if you like these ideas (or not). And share your killer and survivor ideas!💯

    I got a few ideas for some killers and some survivors😊

  • hear me out
    Frank Stone/The Champion from the casting of frank stone.

    Why you ask? Simple they already have EVERYTHING
    Lore
    killer design
    mori
    map(s)
    survivor(s)
    chase theme
    main menu theme
    Power idea
    skins for the survivors

    but no theyd rather waste it on a trapper skin…

  • It makes me really happy this thread exists. The Creations subsect of this forum has been pretty withered for awhile, and only recently has had some life again. I've been making fanmade Killers and chapters here for the past six years now (holy crap), so I have dozens upon dozens of ideas up on this account. Here I'm going to share some of my more recent and favorite ones!

    Chapter Concept: String Theory (January 2022)

    • Killer & Survivor
    • The Killer is the Automaton (which would probably be renamed to the Mannequin now that the Animatronic is in Dead by Daylight).
      • Its power is based around clusters of mannequins that will spawn throughout the map. In a setup-based power, the Automaton cuts strings from mannequins to "detach" them. Detached mannequins can be teleported to and reveal nearby Survivors.
      • Survivors who get hit by the Automaton also become "detached", with 4 detachment states that come with various slowdowns and debuffs.
      • The power is quite weak currently, but a rework would include true anti-loop and (with the Unknown providing an example of how absurd a teleport can be just so long as it has to be set up) buffed numbers on the teleport.
    • The Killer Perk Steel Heart is terribly designed. However, Melancholic Stage providing a massive debuff to action speeds within a radius around a cleansed Totem and Fading Freedom increasing regression rates on generators while a Survivor is hooked are both strong concepts that I'd like to update!
    • The Survivor Perks Boon: Meltdown and Calculated Risks are also fun ideas.

    You can view this chapter here!

    Chapter Concept: Pinpoint (April 2023)

    • Killer & Survivor
    • The Killer is the Desperado, moving at 4.4 m/s.
      • His power has two parts: Sharpshooter and Bulls-eye.
      • Sharpshooter is a chargeable hitscan attack that applies a level of Hindered based on how many ricochets off of walls it gets!
      • Bulls-eye applies a status effect to the Survivor you've chased the most, and makes that Survivor the target of Sharpshooter at all times to bypass body blocking.
    • The Desperado's power is exceedingly bland, only applying the Hindered Status Effect, BUT the presentation of it and base concept is strong. Just about the only reason I haven't remade the Desperado already is because I haven't figured out what else Sharpshooter could do a side from applying Hindered or dealing damage.
    • The Killer Perks Headhunter and Make your Mark are fairly uninteresting, but the concept of Scourge Hook: Dead to Rights is really fun even still!
    • The Survivor Perks are garbage; my more recent work is SO much better than these.

    You can view this chapter here!

    Chapter Concept: What's Inside? (January 2025)

    • Killer & Survivor
    • The Killer is the Matron.
      • Her primary power lays traps that will grapple Survivors, holding them in place while afflicting a unique Status Effect, Reminders.
        • 1 Reminder creates illusory traps for that Survivor, makes it harder for them to cleanse traps, and makes it harder for them to free other Survivors from traps.
        • 2 Reminders makes it impossible to cleanse traps or save other Survivors from traps, while also having a reduction in action speeds.
        • Reminders are removed through being close to another Survivor for 45 seconds.
      • She has a secondary power that increases her mobility and gives her a 3rd-person camera, that allows her to place traps faster but prevents her from performing most other actions.
    • Being a much more recent work, I'm more satisfied with the Perks for both sides for this one than for the prior two.

    You can view this chapter here!

    Chapter Concept: Infernal Anguish (September 2025)

    • Killer & Survivor
    • The Killer is the Fuming.
      • Her power is the ability to place sparks that she can later teleport to, gaining a speed boost and afflicting a Status Effect to those she hits after teleporting.
        • The Branded Status Effect provides tracking and charges her secondary power.
      • Her secondary power buffs the sparks and makes her much more mobile by doubling the teleportation range, while also allowing her to cause sparks to release a line of fire that can injure Survivors.
    • Like with What's Inside? I'm quite happy with the Perks the Killer and Survivor provide for the game!

    You can view this chapter here!

    A concept I've been churning around in my head for awhile that I may finally take a crack at is a time travelling/time looping Killer. I've also been considering an idea for a Killer similar to your note for the Host/Harbinger. The idea of a Killer who penalizes you for looking at them is REALLY interesting, given a major part of high-level Survivor play is keeping an eye on the Survivor while running away from them. I look forward to seeing a concept like this on the forums, and seeing whatever else y'all make! It makes me really happy that people are still here after the surge in attention from 2020 to 2022 faded away.