WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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Decisive Strike, Iron Will, Dead Hard, Unbreakable, Borrowed Time with occasional Adrenaline or Spine Chill vs Tinkerer, Ruin, Undying, Pop Goes the Weasel, Corrupt Intervention with occasional Discordance or chase perk synergy. Good to know the meta still wouldn’t change.
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Personally I’m fine with them the limited range means that if a totem is placed where there’s no gens killer doesn’t really need to care about them. Additionally Solo Q communication there’ll be no boons if a Tapp or Nancy are in a lobby. And honestly I’ll take a billion boons over facing Iron Will and Dead Hard
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@SMitchell8 said:
I think kicking gens needs a better regression, like a built in mini pop. I think gens are a bit fast to repair, but I can't see how they can make them less boring as you say. What do you suggest? Puzzles and crosswords?
I think they should add other objectives such as crafting or puzzles, maybe environmental changes, but I can't see how they can rework gens to be more fun for both sides. It is what it is.
Perhaps they implement crafting or puzzles into the gens.
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Lethal Pursuer finding those spawns so early and right on them is huge
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Looping a Huntress for 5 gens and being honored with a NOED hook hit camp
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Should be based on range and remove the limit to award skillful Huntress play. Since current Iri Head is basically just walk right up to them and hit them. Which isn’t that skillful or interactive
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His anti-loop is good with good 4v1 pressure. I have fun with him and think he’s viable. But, there’s nothing about him screaming interesting, original, or too faithful. I think he needs something more from RE to make him feel more like the three things above.
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I feel like it would’ve been better to have them have limited uses and keep some current effects
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I was recognized and hopefully they do it next chapter
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2548239#Comment_2548239
Because being permanently oblivious on an indoor map is the definition of hell
One match it was the cruelest thing ever a Twins player brought Lerys with Plaything and Hysteria
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2547194#Comment_2547194
You still dont answer the problem if the survivor see nemesis and immediatly start running in the oposite direction you wont be in range for your power. A lot of survivor play like that because its the best strat against m1 killer with no mocement ability. So what are you doing against those type of survivor. I say that because im that type of survivor and i know if its not a nurse or blight im in the power role meaning i dictate the chase.
That is an issue, but he is 4.6 m not 4.4 m so he will catch up and in a loop he will have the advantage and get hits with his tentacle. Remember he has a weak early game he gets stronger has the match progresses that’s why it’s better to get to tier 2 so you eliminate one of the reasons hold W is effective pre dropping the pallet
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2546991#Comment_2546991
You cant get into tier 2 if the survivor dont interact with you. Ofc you can still chase 6 zombie to get tier 2 but during that time survivor will slam those gen.
Unless you found a miracle way for the survivor to interect with you in that case plz say it to me so i can start playing killer again.
You find the survivors spawn most certainly there’s at least two. You hit the on with your tentacle then find the other infect them and no need for Marvin’s Blood. For some killers like Hag, Oni, and Nemesis a weak early game is part of the kit but you’re able to make it up not every killer will perform the same at every stage of the game. And if you can’t find the spawns then run Lethal or Discordance. Nemesis’s tentacle having a quick pull up will ensure a first hit.
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@botrax said:
Im sorry but its better to injure or down the survivor over an infection. The pressure you apply is better this way. Anyway nemesis is kinda bad he cant do anything against the hold W survivor and if the loop is mid to high wall his power is less then ideal.
Nemesis completely eliminates one of the reasons hold w is effective pre dropping the pallet and Nemesis once you get to tier two will shred them. That’s why he is strong in the Mid-Game and naturally has a weak early game and why it’s better to get to tier two instead of normal hits.
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Overwhelming Presence
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Nope really don’t like Hawkins
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Laughs in Admin Wristband and Mikhail’s Eye since base zombies are terrible
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2543241#Comment_2543241
Apparently you didnt read the part about stealth being useless on autohaven maps... The maps are wide open so any kind of stealth would be utterly useless.
Stealth is still possible on those maps there’s still places for sneak possibilities this isn’t old autohaven. There shouldn’t be an option outsiders of native which you said is an advantage against killers. Where it can shutdown an entire killer play style and this goes for other realms. You’re saying that this playstyle is weaker on this map so it’s fine that I use something that gives an advantage against killers. Or survivors if you’re running this with Nurse.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2543229#Comment_2543229
Lets be honest using a stealth killers stealth on an autohaven map is basically useless unless you're a wraith. Plus huntress already has a lullaby so you should be more aware for that, spirit is spirit, death slinger is getting a tr nerf, hag you have to watch out for traps... Plus if you know the killer has tink then you should always be aware whenever a gen is 70%. Plus its incredibly easy to keep track of where the killer is so you should know which direction they're coming from. Stop acting like stretch is this almighty buff while ignoring just common sense.
But it isn’t just autohaven you admitted it gives an unfair advantage against stealth killers and the assumption the killer will loose off the map is simply just wrong. When they can push through but stretched resolution can eliminate their power’s effectiveness. And this also will negate perks like M&A or Tinkerer allowing for sneak ups
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2543219#Comment_2543219
Idk about you but without stretched I could path just fine. Plus other than maybe stealth killers what use would be seeing across the map serve? Most killers already have a 32 meter terror radius which is a big warning
So it does present an unfair advantage against stealth killers or killers running stealth perks or smaller TR? Like you said
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2543170#Comment_2543170
You're acting like you need constant line of sight to make a decision. The only place where i could remotely see this working to give a tiny advantage is auto haven tiles. Now if you want an actually educated video here. https://www.youtube.com/watch?v=nzhHnvQetu8
That video didn’t mention how it allows you to see killers in the distance where there’s gens with no Los into the distance or doesn’t like at Jungle Gyms and how it allows for easy vision at loops otherwise you wouldn’t make.Which matters with shorter killers also
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2543115#Comment_2543115
You realize all the flaws of Tru3's vid right? He didnt actually use it while looping which is what most people complain about. Like sure you can see the killer when you arent hugging the wall but at that point you should already be running.
But when In chase those extra angles are there to see the killer attempt a mindgame and you don’t need to be in an awkward position to spot them
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2542081#Comment_2542081
What? You can still see over auto haven gyms on native. You can see over the 2 hay bale tall stacks on native. You can even see over tall rocks to a certain extent on native but none of which would provide an advantage in chase.
https://youtu.be/VyhU5ylz5TA That provides a huge advantage and gives way more then the slight vision you could get over tall loops
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No with current Slinger I don’t get many quickshots anyway
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2541181#Comment_2541181
To this day there isn't a single object you can't see over with stretched that you can't see over with native. So unless you describe it a little better you might want to rethink what you said.
You literally see over it enough to where you can see the actual killer which people have shown to affect certain killers worst like Ghostface
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Killer Buffs:
Trapper Buff
Plague Buff
Key Nerf
Retribution Buff
Blood Favor Buff
3 Blink Nurse
Ghostface buff
Pig Add-on buffs
Survivor Stuff:
Boon Totems which aren’t gonna be run by all 4 survivors once things go live and based on response gonna be toned and I’ll take them over classical DS/UB/DH/BT or Iron Will with the occasional Adrenaline and Spine Chill and will be more situational then the perks above still good
Nerfs:
Spirit but that was wanted by the majority of the community
Deathslinger only thing that’s kinda disappointing but I’m hearing some people saying it’s not too bad
So this was a gross survivor patch how?
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@Apexgnifrums said:
Imagine crying about stretched res. Its just resolution, people need to get a grip.
It gives an advantage by allowing you to see over objects that weren’t intended to be looked over.
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Really happy although no new map updates make me sad
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/284882/people-are-overreacting-to-the-new-changes
You don't understand how devastating being able to heal yourself is to the killer do you?
Please don’t assume I’m oblivious the boon totems are gonna get nerfed when they release which I literally say in the post. Not to mention there’s already a lot of conditions that determine it’s efficiency.
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Lethal Pursuer
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/284882/people-are-overreacting-to-the-new-changes
If we consider past updates the boon totems will likely come out exactly how they are in the PTB, so no we are not over reacting. All of the survivor buffs and the addition of boon totems ruined the game. Over the next few weeks we are going to see a massive decrease in killer players and if they don't do something to stop it fast we will end up with just another Deathgarden.
And Trapper buffs, Plague buffs(quite deadly), perks like Blood Favor having deadly synergy with Trickster and Nemesis. Retribution buff which with instant downs can be super effective. And changes to hatch and keys definitely show a quite clear bias. And the devs couldn’t just change it a week after.
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Why? I’m still having fun with killer.
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Minus Slinger nerf and the chance of no new map update. This chapter looks awesome
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Interesting
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Spirit changes finally, the dust change will be delayed and should be tested to the extreme. But the other one is good. Slinger changes really surprised don’t know where that came from, but he’ll need more compensation.
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@BarbecueiChilli said:
I will help you if you help me get Rambo in dbd
Then the killers will be running away
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1% of the game with the stereotypical builds and killers worthy of tournaments < 99% of the game with casual play and more diversity in killers and builds
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likely All -Seeing Blood will be gone. And the two Iris are in peril
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GGEZ
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@Maphusail said:
https://forum.deadbydaylight.com/en/discussion/282113/i-m-hoping-they-don-t-overkill-spirit
Typical surv whiner now pretends he's for fairplay. Thanks for killing Spirit!
where is you evidence that I’m a survivor whiner when I’m saying don’t make a killerF tier?
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A or B depending on how much the footstep particles are
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@GoodBoyKaru said:
I hope they do :)
HPTSD
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I go by S,A,B,C,F
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2514907#Comment_2514907
It is nice that they are listening... But Trapper will still suck.
We just need to get him out of the F tier
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The Spirit has been nerfed your prayers answered
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Man Haddonfield is too much fun that’s why my mind says push the Y button
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510369#Comment_2510369
thats exactly what I wrote, thanks for repeating my post
Posted it to soon forgot to write the after part of why the devs didn’t do it
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Separate the bottle usage when you use a purple bottle you don’t take a yellow bottle
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@Phasmamain said:
Too bad you have to give up marvin’s blood
Personally it’s not too bad not running Marvin’s Blood
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@Chilli_man2400 said:
It’s been an entire year since this change and yet billy hasn’t been touched. But huntress doesn’t get nerfed, blight gets 4-5 changes in 6-7 months. Trickster gets 4 changes done in 4 months. Clown keeps his overpowered pinky finger. They have a huge hate bias towards Billy
Too many devs got reverse chainsawed while hiding in a corner.
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@Triadequinaxor said:
https://forum.deadbydaylight.com/en/discussion/comment/2497380#Comment_2497380
Thats pretty based, Remmber the time Mathieu got sent to Korea to get bullied by Good survivors, and shortly after we saw HAG buffs?
Or change to instant flashlights