WishIcouldmain
WishIcouldmain
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2579107#Comment_2579107
They could've left Spirit in her original state and it would've been fine by me. Though I guess not many players would share this thought.
39.Plague received buffs. After quite annoying to play and underused. Now many saying she is very strong. And with COH could she get her pick rate up and how much stronger is she?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2579063#Comment_2579063
She is much less interesting now, but I doubt she will lose her position on the highest tiers. At least not immediately, since people still have to get used to her changes.
However, I personally think she was wrongly changed.
I never saw Spirit's sheer strength as a problem. In fact, she quickly became one of my favorite killers to face, back when I first started playing, due to how her power worked back then. Spirit was just...right, for DBD.
She became A LOT less interesting for me when they removed her collision and gave her a vaulting animation. So much so that I stopped maining her when those changes dropped.
This is a very unpopular and personal opinion, but that is how I feel.
38.How should Spirit be properly done?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2579040#Comment_2579040
Those changes are good, and tbh should've been there from the very start.
I would like if Trapper got his old trap setting animation back, but that is just pure personal preference.
I think he is in a good spot right now.
37.The Spirit nerfs it seems like the majority of the community likes the changes with the Standstill mind game gone and some add-ons. Some have said this killed Spirit at least in high ranks. Was Spirit wrongly nerfed and dead? Or is she still strong enough?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2578528#Comment_2578528
Easy.
Once the killer removes the Totem, it cannot be used again. Shadow Step could use the same nerf.
36.That’s everything major for perks onto the killer changes first Trapper finally can carry two traps and always spawn with 6. How much have these changes improved trapper and does he need more?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2578501#Comment_2578501
I enjoy the concept of Totems being exclusive to killers. The root of evil from which the Hag's curses brutally punished survivors over and over again. The root of evil from which the Huntress sinister Lullaby echoed. The root of evil that unleashed the Spirit's wrath over the haunted trial grounds...You got the idea.
As for the perk itself, it grants 100% bonus to all healing speeds and survivors can bless it indefinitely. Remember that the healing action itself was nerfed in the past in order to give killers more time. This effect is too much.
35.How should Circle of Healing be nerfed further? And is Shadow Step fine?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2578466#Comment_2578466
Honestly, I don't even like their concept to begin with. And yes, they indeed had a clear potential of being OP.
So I would say yes, further changes are required.
34.Why we’re you opposed to them and how are they still too much?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2576377#Comment_2576377
Well, I would say it is only worth using if you are having a really bad time where you get camped left and right.
It is not that bad perk of a perk per say, but other meta options can make it way easier for you to escape the trial.
33.Boon perks were introduced they were called OP and needed nerfs. They were nerfed and still some say they’re too strong while some say they’re fine. Do they still need more changes?
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@VerneV_TTV said:
https://forum.deadbydaylight.com/en/discussion/comment/2577481#Comment_2577481
MMR doesnt even work. and half your post in incoherent gibberish.
How? I showed how the gameplay eventually becomes stale. While your just saying the MMR doesn’t work so show me how it isn’t. And why is it gibberish?
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@VerneV_TTV said:
you need to work on creating coherent sentences and paragraphs.
Explain the issue please. And explain how MMR isn’t creating stale gameplay . And a paragraph is 20 sentences or less so don’t be a jerk while being wrong about some understandable
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Retribution+Haunted+Nurse or Spirit
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@EvilJoshy said:
For ever killer that is nerfed to oblivion, learn to play nurse. The survivors who complained for the slinger nerf will be the devs to revert it if all they face are blinks.
They get trap teleports from me
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2573294#Comment_2573294
Small, numerical changes are always better than full reworks.
If the devs want to consider buffing a perk, this is the type of change that should be kept in mind.
32.Guardian use to be quite a worthless perk but now the killer can’t see your aura. And the rescued gets haste. Is it a worthwhile anti camp perk now?
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@sharonra480 said:
https://forum.deadbydaylight.com/en/discussion/comment/2573868#Comment_2573868
You could literally say this about any of the hex totems killers bring ... what... how is this an argument for anything?
That boons are subject to the same RNG inconsistencies in many cases and won’t equal an easy survivor win every match
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They’re very map dependent which they shouldn’t be. They’ll be worse on big maps but can be atrocious on the smaller ones. And when a boon happens they should only apply one of the perks
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Ah yes the killer sided patch that saw keys nerfed, Trapper and Ghostface no longer add-on dependent, Plague buffed, Blood Favor become good.
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This wasn’t a patch skewed in my opinion. Trapper and Plague received great buffs. Blood Favor now actually has potential. And three man key escapes are gone. And Trapper and Ghostface are no longer add-on dependent
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2569676#Comment_2569676
Yes, it definitely was.
31.For the People small buff 30 second reduction should they consider this other perks as well?
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@Shaped said:
This was interesting to me for some reason. I need to go back and read all the older ones too.
Good job guys.
Much appreciated
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2568721#Comment_2568721
I still find it a bit problematic on Nurse, but I do not know how to fix that.
At the very least, the M1 Requirement can keep other powerful sluggers at bay.
30.Onto the survivor perks we have Vigil already part of exhaustion builds mostly. Now includes more status affects and 30% recovery. Was this buff good?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2568650#Comment_2568650
This is more personal than anything, but I find Infectious Fright to be an extremely annoying perk when effectively used for slugging.
The M1 requirement would at least restrict its use a bit, as it originally was.
29.But it’s useable by Nurse strongest killer in the game and other strong M1s. Why is it bad if a Blight, Oni, or Hillbilly can use it?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2568633#Comment_2568633
It actually used to have one, and I think it should've stayed that way.
28.Why so?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2568339#Comment_2568339
I honestly do not think so. Some people may find it a bit annoying, but I believe there are some situations where the M1 attack requirement is necessary, one of them being Infectious Fright.
It would, however, require an individual analysis. Some perks could use it, others could not.
Infectious fright should have an M1 requirement?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2567213#Comment_2567213
Reworks are not something that I enjoy, but for this perk specifically perhaps it would be a good idea.
They would have to turn it into something acceptable, though, and what exactly should Blood Favour become is beyond me.
27.Third Seal no longer is limited to M1s same with Blood Favor. Should they continue to remove M1 restrictions on perks?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2567154#Comment_2567154
Revert it back to its original version and leave it like that.
Then would that be too weak and just better to rework it all together?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2567053#Comment_2567053
I think the changes were awful, just like the perk itself. Perks that have something to do with Pallets, such as Enduring and Spirit Fury are okay, in my honest opinion.
However, I never liked the idea of a perk that actually blocks them.
It was good that Blood Favour started as a pretty weak perk, and it should stay that way.
How would you change if further if it’s too strong?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566863#Comment_2566863
Honestly, Retribution is a perk that has never interested me. If I recall correctly, I only used it for Adept Deathslinger.
However, I would say it was a good buff for what this perk does.
24.And here’s a perk that was a little controversial in the PTB Hex:Blood Favor it suddenly went from worst perk contention to a few saying it was OP and currently it seems it will be tuned down. How were the changes? And should there be more?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566726#Comment_2566726
It depends on the changes.
If all of them are good, then yes, it is objectively better to have more changes than less. They just don't have to come in a big package every single time.
You could, for example, change a few things on a Chapter's release and change the rest on a Mid-Chapter release. That also works.
23.We’ll begin with perks first off Hex:Retribution how is it’s buff?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566675#Comment_2566675
Not as necessary as it first seems.
Curtain Call. for example, was released together with a very big patch that changed many things, but not every single chapter was like that. It is possible to update things a bit more slowly, or not at all.
Not everything has to change. Some things are better left untouched.
22.But would it better to still have more changes then less? 5.2.0 compared to 5.3.0 is a huge difference in change amount and the second a better representation of 3 months of work.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2566554#Comment_2566554
17.What’s you favorite chapter/paragraph?
18.What’s your disliked chapter/paragraph?
19.What’s your dream chapter?
20.What keeps you playing DBD?
That’ll wrap up the simple questions.
21.The recent Mid-Chapter has a plethora of changes coming much more then any one in recent memory we’ll go over the changes. But, how important is it to have chapters with that many changes?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566534#Comment_2566534
My answers for this one would drastically change if some perks were not reworked, but I will keep things up to date:
13- Adrenaline. I understand why people once complained about this perk, but I could never bring myself to do so. Adrenaline saved my life many times throughout the years, and it was always difficult to remove it from my builds.
14- Dead Hard. The only perk in the game that needs an actual nerf, in my honest opinion. I've always hated this perk as killer, and almost never used it as survivor.
15- Blood Warden. I've stopped using it when the EGC was introduced, but I will never forget that good plays and the amazing moments that I had with this perk.
16- Hex: Blood Favour. This perk was never a good idea, in my honest opinion, regardless of how weak it was upon initial release.
17.What’s you favorite chapter/paragraph?
18.What’s your disliked chapter/paragraph?
19.What’s your dream chapter?
20.What keeps you playing DBD?
That’ll wrap up the simple questions.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566498#Comment_2566498
9- Freddy, old version in particular. Having the Nightmare on a trial is always a pleasure, no matter if I am playing as him or against him.
10- Trickster. A killer that doesn't even fit the game to begin with, paired with an extremely annoying power, is a recipe for disaster. I hate him more than I hate Ghostface, and that is no easy feat.
11- While I enjoy facing any survivor from the older cast, I have to admit that Laurie Strode has a special place. Facing a legendary final girl like her is just...right, for a horror game.
12- Felix and Élodie. Felix is completely forgettable to me, and Élodie's scream is not something that I enjoyed.
13.Favorite survivor perk?
14.Disliked survivor perk?
15.Favorite killer perk?
16.Disliked killer perk?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566445#Comment_2566445
If the Realm Beyond didn't exist, Old Léry's would be the answer to 5 and 7. I LOVED that map so much that I don't even words to express it.
Since Léry's got changed long ago, my opinions changed a bit:
5-Definitely Mother's Dwelling, an unchanged map that is always good for survivor.
6-Dead Dawg Saloon is the map that I dislike the most, for both sides.
7- Midwich. I always seen to do well on that map for some reason, and its ambience is top-tier.
8-Same answer as 6. Dead Dawg Saloon is hell.
EDIT: Just a typo.
9.Favorite killer to face as survivor?
10.Disliked killer to face as survivor?
11.Favorite survivor to face as killer?
12.Disliked survivor to face as killer?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566436#Comment_2566436
Despite playing both sides, I was always slightly more inclined towards killer. It was the killer experience that really got me into the game in the first place, so it was always more fun than survivor for me.
My dear, sweet Freddy Krueger, obviously. I bought the ANOES DLC together with the base game back in 2018, and played Freddy pretty much exclusively until his rework dropped.
No matter how much I enjoyed playing other killers, I would always go back to Freddy eventually, even if I HATE his current power.
5.Favorite map/realm as survivor?
6.Disliked map/realm as survivor?
7.Favorite map/realm as killer?
8.Disliked map/realm as killer?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/287511/interview-series-episode-10-generalv
Thanks for having me on the show, it is a honor to get interviewed by you!
- It was the year of 2018. I was playing Friday the 13th: The Game with a friend. Jason wasn't really doing anything so we just kept talking, and when I asked him about game suggestions he mentioned Dead by Daylight. I bought it 1 month later.
- My name doesn't really have a very creative story behind it. I created most of my accounts during a time when I was really into Just Cause 3, a game which the main antagonist happens to have the title of "General". So I took it :) As for "V", it is the first letter of my real name.
3.Which side do you main and why?
4.Of that side which character/s do you main and why?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2566372#Comment_2566372
Whenever you are ready
Okay I’ll go make the post
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@GeneralV said:
I would be honored.
When do you want to begin?
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All three spots are filled thanks everyone.
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@StibbityStabbity said:
Still waiting for the Sluzzy interview.
Hasn’t accepted unfortunately it would be legendary though
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So far I’ve got GeneralIV and TheGannMan one spot left
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Fine
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560526#Comment_2560526
I get that- and I know that the people who want the Creeper generally speaking aren't trying to support Victor Salva.
That being said, it's almost an "actions speak louder than words" situation and the potential inclusion of the Creeper straddles such an intensely grey line (dark grey I would say) that there really is no room to be vague about how we should treat those who indulge in such vile and immoral behavior.
Especially for a company like BHVR- you have to recognize that companies aren't people and they can't exactly vindicate and absolve themselves with mere words. Companies are judged by their actions and by their practice, that's why people intensely scrutinized BHVR for their potential involvement in some shady NFT business recently. Though as it turned out it was the license holders of Pinhead who did that, not BHVR. (The license agreement operates both ways: BHVR gets the rights to the character for their appearance in game- but the license holders also get to use the model that they create in BHVR for their own purposes).
I also just don't believe in this idea of "separating the art from the artist" or at the very least I believe such an idea is not all-encompassing and it holds far less weight than the people who take stock in it think it does. It directly infringes on this idea that nearly all creative works people make are in some way autobiographical- they say this most about writers. That putting pen to paper and the writing of a story is in itself an act of externalizing your personal collection of experiences and perceptions of the world, and thus all writing is influenced by it. Regardless of whether it's a conscious act or not, and such is the way of nearly any other artistic action: whether that's a painting, a sculpture, or a film.
So from this perspective, I find that the idea of "separating the art from the artist" is, in layman's terms: a huge heaping pile of horseshit.
As far as Jeepers Creepers goes, it's not hidden knowledge that there are some predatory sexual themes that exist within those films, and even within the art itself they are embedded within the story as an intrinsic and inseparable part of it. Such that you can easily draw the line between the film and its director clear as day.
I haven't seen the film myself, but I've discussed the topic multiple times and done the research to learn and now know that this is true. Here's how one article explains it (far better than I could) based off a closer look of Jeepers Creepers 2:
"Salva is something worse: a confessed child molester whose sick, damnable pathos infects his work. ... The story of a demonic, trenchcoated man-bat who sniffs out and devours selected victims, the film itself surrounds a high-school basketball team ... [and] a few flags go up when the mostly male-adolescent cast begins sunbathing, urinating in front of each other, and referring to themselves in song as 'the fighting cocks.' ... Salva has something more horrific in mind, and--as evinced in the opening scene of the film, in which the Creeper stalks, abducts and, as we later learn, mutilates and munches on a small child--Salva's work has developed a consistent theme of gratuitous sexual violence towards young boys.
... Forgive and forget? No. Not while Salva still clings to a depraved and disgusting celluloid fantasy. His scary films aside, the horrors that this man inflicted on a 12-year-old boy will haunt that victim forever"
As much as I want to end it off on that quote- I find myself needing to reiterate: The Creeper doesn't deserve to be in this, or any poll- neither the community at large nor the developers of the game, want the Creeper in any capacity.
A movie series about a monster ruined by a real life monster
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The ultimate in Alien terror. Think the useless teammate mysteriously starts fixings the gen you think all is good look behind you all clear then the teammate begins to morph into a grotesque form. And the icons fluctuating on wether or not survivors are actually injured or not. From the Thing causing paranoia. Although it’d probably need more for SWF assistance but I got a whole mega chapter ready if behavior needs one
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Lethal Pursuer Corrupt I don’t like the thought they’ll be behind me with out me knowing. But, with Lethal I’ll know where everyone is where to go next after the down. Best pressure is immediately slugging or hooking them. It’s about useful on any killer and I never take it off
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I’m a Hag main forever but I’ll at least use Trapper some more
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Twins on Lerys with Hysteria and Plaything
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In Autohaven next to a gen on a T L wall. Or the two guaranteed spawns on Swamp.
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Hag one of the few killers were two gens popping during the start is totally fine and you’ll still win. And where survivors have to interact with you.
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-MMR was a fine idea but the game wasn’t ready for it yet
-Stale diversity in what killers are viable and what perks are viable
-Objectives flawed gens and how killer acquire kills
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Me as Hag sees Medkits: Brings Franklin’s, Sloppy, and Blood Echo
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Other words 5 if the meta can shake up