WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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Other one with a basement
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Currently Pinhead reminds me of Old Plague and he needs a few QOL changes to become really good
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Huntress. Lullaby ain’t much out of a skill check build. Beast of Prey is in contention for worst perk. And Territorial sucks outside of everyone but Demo. Wraith, Pyramid, and Slinger
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Killer I find more excitement and feels more rewarding to do great plays. Survivor I’m stuck with Solo Q teammates who leave me for dead
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@BadLooperQ said:
Welcome to low MMR hell... First time?
I can’t escape
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2620206#Comment_2620206
I'm assuming you weren't serious though, playing hag isn't a solution as then you have to play Hag all the time for the chance you get Haddonfield.
Yeah it isn’t but it’s the best solution until they do something with survivor field
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To reduce the grind and so those who loop the killer a bunch, fix most of the gens, or do the most altruistic actions don’t suffer. And so killers who don’t necessarily chase much or interact with pallets won’t be left from well deserved blood points
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The Ultimate in Alien Terror to fill the role of shapeshifter killer
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Only killer who can feel comfortable on that map
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Play Hag
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It’s a nice balanced add-on that changes her gameplay I don’t see any issues. Early game slowdown in exchange you loose Mid-Game late game slowdowns
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Sole Survivor and Monstrous Shrine
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Only change I want is one totem equals one boon not two
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2617060#Comment_2617060
Map design is the worst. I never thought gens taking 80 seconds was the problem, it's terrible map design and to a degree, spawns. Maps need to be on Coal Tower and Dead Dawg Saloon's level of size and survivors should just always spawn together at the start of the game.
43.But would a gen rework still be good to make them more enjoyable and interactive?
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@TheDarkTyrant said:
Thought this might be fun to see what you guys come up with. I have a couple restrictions. You can only replace the zombies. The tentacle must stay. You can also keep the zombies and just add an ability but obviously have balance it better.
A rush like with Blighted serum and he can access his weapons. That would probably mean the zombies would go though
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2607574#Comment_2607574
Dark Devotion and Knock Out are the two main ones I want to get rid of M1 requirement.
42.There has been critique on the need for slowdown perks and calls for gen changes have been made or some blame maps and killer design more. How can they fix this reliance on slowdown perks?
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The game wasn’t ready for it and the devs rushed it through anyways one of the biggest blunders
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2612992#Comment_2612992
Thats fair enough and a completely different discussion. For sure.
By themselves I dont feel gen speeds are to fast if you're getting consistent pressure and downs. The problem being most maps and tiles are so strong. You cant get the hits required to create enough pressure to give people reasons to get off gens.
I feel like certain killers will always be at a disadvantage with gen speeds and not always get that pressure down.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2612979#Comment_2612979
I dont think gen speeds are that bad..I think maps are. Maps do not allow the killer to get the pressure needed to keep people off gens
It would still be better to rework, their current interactions are quite boring on both sides and it’d be better to make them more enjoyable
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Rework gens to rework camping and tunneling and improve this game drastically
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I hate Nancys as teammates and Hawkins is my least map
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2607574#Comment_2607574
Dark Devotion and Knock Out are the two main ones I want to get rid of M1 requirement.
42.Alight detour the teasers and leaks for the next chapter are already rolling. Some have said that behavior should slow the release of new content and focus on many current issues. Should the devs slow the new content?
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Legion: They’re power is run around and stab. Nothing special a terribly weak power for a terribly weak skill ceiling. They have slowdown and tracking but is totally triumphed by their weak mobility and no chase. So hopefully they turn into something unique and strong promised in their trailers and a good chase music
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Been better with me still some ugly spikes. Now I’m also begging for keyboard support after facing some PC gamers. It would go a long way
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2603622#Comment_2603622
I have to say Eruption. With gen regression being the meta, I think Eruption with the right buffs can make it very good. There just too much setup involved with it right now to consider it good.
Vigil is a survivor perk that came to mind. The buff it received certainly helped and it effecting exhaustion can give it a ton of potential since exhaustion is one of the strongest things in the game.
41.Perks many times have unnecessary conditions the most notorious an M1 requirement the devs seem to be changing this with Blood Favor and Third Seal no longer limited to an M1 what other perks should shred the M1 requirement?
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I kind of thought we’re at the point of so many killers people move on more quickly
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2598632#Comment_2598632
Tinkerer can maybe have a one-time use but other than that, I think that other perks are fine.
40.Are there any perks that have great potential to be very good perks?
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I don’t think the concept of race applies to Bubba and you can’t tell it’s racist by a video game either
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2597683#Comment_2597683
I don’t think so. I hate Iron Will because it’s very strong with no downsides and completely takes away a gameplay mechanic from the killer side but I wouldn’t consider it OP.
39.It seems all the problematic perks are with survivors. But is there any killer perk that needs a tone down?
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Yes they should rework gens to be more fun, fair, and interactive
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2596347#Comment_2596347
This is a very hard question for me to answer because as of late, Dead Hard has been my crutch and that side of wouldn’t want to see it nerfed. However I understand the frustrations and I think it can use a slight change to make DHing for distance more counterable.
38.Are there other survivor perks considered too strong?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2593567#Comment_2593567
I would like to see a healing meta on the killer side. Buffing anti-healing perks like Coulrophobia and Scourge Hook: Gift of Pain would be the way to do it. Not sure how we can buff them but I do believe with all the tools survivors have to keep themselves healthy, there’s potential for killer perks that are anti-healing to be a force to be reckoned with if they’re buffed the right way.
37.Another perk recently fixed was Dead Hard to ensure no more exhausted on the ground. But, this wraps around to people saying now that it works it should be nerfed. It’s hated universally on the killer side and many on the survivor side still say to change. Should Dead Hard be changed?
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Saw a Freddy high tier comment this thing aged like milk
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Laughs in survivor teammate who tried to kill herself vs trapper and then lost us the game
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Rework?
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Rework?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2593453#Comment_2593453
I played her to see how she feels and she definitely feels so much better to play. I pretty much have no complaints with the buff to Plague. All around splendid job by the devs on this. I do think that more people will play her now that COH could become meta.
36.Many have said that with COH healing near instant will be one of the best survivor strats with many other great healing perks and Med-Kits. And they triumph the main anti heal perk Sloppy and the other Coulrophobia has no chance. This is said to brutally affect M1 killers. And that instant down killers and anti-heal killers might be the way to go. Should the devs nerf healing perks, buffs anti-heal perks, or have more killers to fight this?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2590854#Comment_2590854
I believe I remember Scott Jund suggesting one time in his rework series that Trapper should have some kind of out-of-chase mobility where he has this adrenaline rush in searching for his traps. I think that’s a great idea and will definitely give him so much map pressure and will make him feel much better to play. I would say he’d be B tier with that.
35.Plague received big buffs many are saying made her much more viable and smooth to play. Did these changes boost her, make her smoother to play, and will this increase her play count?
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Can’t wait for that Legion rework
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Well at least it’s consistent now. Although I hate this perk with a burning passion
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2591865#Comment_2591865
That's literally most of the roster that sucks without slowdown. I wonder why that is
Yeah but with Freddy he is literally nothing without it. An Oni can snowball. A Pyramid can still have great anti-loop. A Hag can still control an area. But Freddy he looses everything
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/290242/talking-about-old-freddy-because-its-my-copium
I just got new Freddy, and he's a lot of fun.
Why’s that? I find nothing special with him and nothing exciting to learn with him and he sucks without slowdown perks
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/290242/talking-about-old-freddy-because-its-my-copium
I enjoy new Freddy tbh.
I sleep
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Oh my god new Freddy is so lame the skill ceiling is terribly low a Veteran Freddy and New Freddy will perform quite similar. And he’s very weak now with his add-ons crushed and no good anti-loop that pays off every 1in 50 plays. Please rework him again
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@Verconissp said:
Ex Slinger Main Here, wanted to check up on yall and wanted to see how's yall are experiencing the patch..
So far, mine was "Gen rush, Gen rush, Gen rush, Gen rush, Dc Gen rush, Dc Gen rush, Dc Dc Dc ggez Gen rush, dc"
...alot of sweat matches today and patch is just like my lovelife, It's terrible..
Minus the loading screens pretty good
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- Plague I’ve always liked healing combos so moment I see a fountain half my build is worthless.
- Bubba it’s fun looping with a Bubba but the moment you loop them too long there’s the camp risk which obviously not enjoyable.
- Trickster was always lame to face
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Me: Crying on Red Forest
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2590724#Comment_2590724
I think a 3rd zombie would be nice.
In my opinion he needs to feel more like Nemesis more faithful to RE I’m thinking about making one.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2590759#Comment_2590759
Trapper’s buff turned him from an add on reliant D tier killer into a D tier killer that isn’t add on reliant. The set up time and going out of your way to get traps still makes it tough but I will say that the buff in trap capacity and removal of RNG is a great step in the right direction.
34.What else can he use to get out of the F tier?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2590634#Comment_2590634
The nerf to Slinger should just be reverted. BHVR already made the killer and people have enjoyed him before so it’s not fair for them to deal with a massive nerf to a killer they enjoy playing. It’s better if BHVR learns from their mistakes on killer design and look more into what makes a killer strong but also fun to play against. Oppressive 1v1 killers with no map pressure aren’t going to cut it.
33.Trapper received the huge buffs of always having 8 traps and carrying two traps. Yet many are still saying he’s still one of the worst. Does he need more buffs or is he fine?