WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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They did for the original survivors. That’s it. Bubba lore wise has no correlation between his mask and who it was from. Wouldn’t it be bad if Bubba didn’t have his imprint from behaviors original survivors. Or Claudette was exempt from this?
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Stick with the top half of killers and you’ll get along.
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Heals, Exit gate escapes because your teammate got there too late. Anti-Slug. And various things
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I recommend Leader and Kindred really makes Solo W better.
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Laughs in Autohaven and Ormond
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We’ll this aged terribly. I don’t always enjoy facing Wraith. But even I know he didn’t need to be nerfed
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Play killers who be zooming or shred pallets.
So let’s see
- Wraith:zooming
- Hillbilly: zooming and shredding
- Nurse: her own level
- Bubba: Little zoom with shredding
- Spirit:Zooming
- Demo: Shredding
- Oni: Zooming and Shredding
- Blight:Zooming and little shredding
- Nemesis: Shredding
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I got 5 so I’m good to go
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Would’ve preferred a different change. And happy thanksgiving
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Instead of prioritizing hooks or teamwork you know things that make the game better. They prefer just escaping and getting kills. Which means leaving teammates behind and just camping and hard tunneling. Things that the make game less enjoyable. And gives you worse players.
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Foolish they should’ve ran Mettle of Mither
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It’s not as bad as it seems, but lots work still needs to be done
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@Thunderfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2652715#Comment_2652715
"I hate that Michael has an addon that lets him compete with the turbo survivor meta. Please slow him down so my games are easy again."
Is there a reason you just assumed I’m a survivor main who thinks Myers should be gutted? Apparently you didn’t read the part where I said only after they give him a rework that makes his power stronger.
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It’s one of the many reasons I hate facing Michael. I hope they’re able to give him a rework that makes him stronger but still connected to the OG stalking. So this add-on can hopefully be tossed into the abyss
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Ones that have basic effects or weak effects. Iri add-ons should change gameplay or give a strong affect.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2651789#Comment_2651789
In most maps, I have no idea how that's possible. Most totem spots are really obvious.
They heard it was super strong then forgot they had to find bones to get it. Same people who probably say NOED OP
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I find people who cant even find totems to bless
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Console easier to use. Keyboard is harder but potential is higher
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Seems like prime Legion gameplay
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Keys are still a challenge?
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God Old Ormond I’ve heard the horror stories of that place
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@MedicSpirit7 said:
dead hard itself is working as intended it’s just annoying ass visual bug they hopefully fix
So devs will likely fix it like the sound bug?
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Too many weak killers
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Hag is too unique for most. Never understood Plague though
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Blight goes fast
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stalky bois, Bubba(camping potential), Freddy, Plague, and sometimes Spirit and Huntress
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Laughs darkly in Hag gameplay
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I’ll just eat it against a Trickster for no good reason or a Myers
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2636785#Comment_2636785
48 meters radius around the totem. So it's 2 circles with 24m radius each = almost 4000m2 total = almost half the map.
All killers that heavily rely on Hit'n'run strategy :
- Demo
- Clown
- PH
- Ceno
- Blight
- Legion
- Pig
- Freddy
- Wraith
- Spirit as well now...
All those killers are now useless with the boons as they are weak at looping = they need time to drop pallets and to break them = they need the survivors to loose time on healing = impossible with CoH = 2 hooks when both doors @99%.
But that’s COH not the new boon this guy is talking about.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2636716#Comment_2636716
Well situational when the totem area is 2000m2, i don't call this situational anymore, especially because there will be two totems per trials... it's around 4000m, pretty much half the map...
What? 4000 meters? They only have 24 meters and two only means 48 meters.
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@Sir_Child1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/2633909#Comment_2633909
as long as one boon unbreakable is up anyone can crawl to it so i am not sure what you are talking about with overreacting
As on its strength is far more situational then the other two and so they’re not equal on strength. And crawling to it would take so long someone else would probably get to you first unless there’s tenacity. It’s not an S tier perk.
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In F tier imma put legion, Plague, Stalky bois, trickster and Bubba. And Spirit sometimes
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@Deon_1 said:
Killers play that way because the games balance & fairness is fundamentally flawed even by asymmetrical standards ; so theres generally no way for killers to know whether a group of survivors are SWF. you can check profiles but it doesn't always show whether they're in a party. So its best for killers to just play the same way every-time because , more often than not, if they don't- theyll get stomped .
& as far as solo-q goes , the MAIN (and possibly only) problem with it , is the survivors themselves. they're legitimately not good at the game & can't play efficiently without their training-wheel comms. solo-q is a semblance of how the games originally supposed to be , and people are bad when they play real DBD .
And make some form of Pop base and buff base regression I know why killers do what they do
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I always preferred stronger killers O usually find the powers more dynamic with lots to learn. Compared to weaker killers who will more likely loose. But more importantly not dynamic low skill ceiling with a power that doesn’t have much depth
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That’s not a Nancy that’s a Mikaela who used magic to look like Nancy
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In my opinion better than facing The stalky bois, Bubba, Plague or Spirit in terms of enjoyability
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Some people are made different
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Mainly Kindred and Bond
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From what I seen Legions get frustrated at how long downs take and so might be toxic
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@Sir_Child1234 said:
why do 4 man teams now have the option of infinte unbreakable heal and lucky break with the boon totems its broken and i am done i kick the totem but they legit can just spam it how the ######### is anybody gonna counter this with the ######### killers not only that i need to watch 7 gens 5 totems and 4 surv all at the same time boon totems need nerfs and only needs to benefit the person who has put it up its legit making me uninstall bye bye dbd
The unbreakable one is situational far more then the other two and likely only will be an issues to a very few killers. Big overreactions to that boon
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2633779#Comment_2633779
Oh that's great!
It’s been too long though in my opinion
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They said it would in the Q&A I asked
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The meta is still the same lame gen slowdown but at least they add new ones like Dead Lock and Resonance
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2619045#Comment_2619045
I would like to see that but it is much simpler to do it the other way and the whole game would probably need to be balanced around the new objective that it might be too hard to implement. Maybe skill checks can be more challenging but less punishing when missed.
44.That’ll wrap it up, but if you have any words for the devs, community or what you believe is best for the game go ahead.
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Don’t think so considering the new map seems balanced and they have that new exhaustion perk that looks good
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I’d prefer this nerf be replaced with you see her periodically while she phases allows for more mind games and feels more like a ghost or Spirit.
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@Mystix said:
He does though with his Main Event, He can down multiple survivors
Main Event is garbage
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Instant down killers
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@dallasmedicbag said:
iron will is something to complain about? maybe for spirit but really, just follow scratch marks and blood pools and a lil bit of your brain cells
If they’re at a certain point like the window at shack and they stand still because the killer can’t hear them and they have the third person it’s in their advantage especially with how hard tracking scratches or foot steps are on certain maps
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No, they’re very inconsistent in balance decisions