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WheresTheGate

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  • The problem with that is most survivors aren't running the build you are running, and we have no way to know who's running what build. In other words the majority of the time it's going to be in my best interest to get some distance between me and that hook as quickly as possible. So, while it may indeed be in my best interest to stand there if someone like you unhooked me the odds are not in my favor that is the case, and I have no way to know. That means I'm going to go with the much higher probability that the person who unhooked me isn't running your build.

  • I guess you could call it camping, but if so it's camping caused by survivors. As a survivor main the overwhelming majority of my frustrations with this game have to do with other survivors. I sometimes feel like I'm playing against 4 people even as a survivor because I have to overcome the stupid and/or selfish play of the other 3 survivors while eluding the killer.


  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567566#Comment_1567566

    I like to focus on people with TV or TTV in their name. You want attention? You got it. They usually have a an army of simps with them too, making them all the more repugnant and toxic to deal with. Nothing makes me switch my cake/BP offering to a mori faster.

    BONUS: Here's one from a month ago from my scrap book. I don't really remember this guy other than the name was funny.

    https://us.v-cdn.net/6030815/uploads/Z1RBYW0Q71C6/dbd-giving-the-people-what-they-want.png

    Had a streamer message me before a match several months ago. Told me he was a streamer and told me he needed me not to do any totems as he was doing a video about NOED. I do mean instructed. He didn't ask. I immediately equipped small game and detectives hunch. His video on NOED didn't go as planned.

    After the match he saw that I had both of those equipped and messaged to tell me I messed up his stream. I told him next time he should try asking people to participate instead of telling them what he "needs" them to do.

  • @pseudechis said:

    There is nothing wrong with that strategy but it doesn't take a lot of skill or planning or prediction to use guess you could call it "slug camping"

    The point here is the loaded question. Your friend likely didn't want an honest opinion, they wanted you to agree that they were good and that anyone who sent them a nasty message as a result of how they play was in the wrong somehow.

    When you didn't do that... they, rather than look at how someone else may have a different opinion of that playstyle, instead just dismissed your view with the "you don't understand" motif.

    How viable Myers is etc etc are all irrelevant points, play the way you want to play but don't be surprised if some people find a style of play annoying and have a go at you for it.

    Also echo chamber people often make for tedious friends, as usually they have their one view and dismiss all others making any real discussion impossible. Find better friends.

    I completely agree with you. This guy is someone I work with. We just happened to discover we both play DBD and sometimes discuss it over lunch. Outside of work we don't see each other, and I'm perfectly content to keep it that way.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567511#Comment_1567511

    I'm guessing this is low rank. As far as skill, not really, it revolves around altruism of survivors for each other. It takes 4 minutes for someone to bleed to death, that's a long time, 3 other survivors x 80 seconds each could do 3 gens separately before they even go near the slug and they'd still have plenty of life left.

    Also if they have soul-guard, totems or not, they get the BT Endurance effect when healed making it much easier for them to get away, and the guy going for the save could take a protection hit. I honestly don't see this working unless it's all solo-queue and they're all bad. Like, this doesn't take in to account baits, flash lights, ######### no one uses like Diversion, For the People, etc.

    But, I'm red ranks, and the concept of abusing altruisim works. Basement Hag is my current favorite, although I still love Trapper. These aren't perfect and coordinated SWFs can and will still ######### all over you, but randoms? It eats them alive and makes for some excellent Benny Hill episodes.

    I'm not sure what rank he is. We work together and sometimes talk DBD over lunch since we both play. I've never played against him unless it's been recently as we play on different platforms. All the things you mentioned.... he hates them and thinks they should all be done away with. Anything that is detrimental to his slugging strategy is unfair in his eyes.

  • @PoopoosEntusNunus said:

    Ignore what others say and play how you see fit.

    I totally agree, and told him as much. I just didn't agree that it was a style that required a whole lot of skill.

  • @Deathslinger said:

    I’m a Killer main and your opinion seemed legit. It is completely an allowable play style and also the easiest way the killer can win. Nor is it an enjoyable experience for the survivors. If he enjoys doing it, then he should continue to do so but it’s ridiculous to be expected to be respected or praised for such a lackluster play style.

    We all feel differently about the different styles, going both ways. I particularly hate sabo squads.

    This sums up what I think.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/185684/have-you-had-someone-be-terribly-offended-you-dont-respect-their-style-of-play

    I don't slug as much as that, although I rarely play Myers because he's bad (I have a lot of cakes left on him though and dailies sometimes too). But really it's BHVR that incentivizes people play a certain way.

    There is simply not enough time to be getting 12 hook sacrifices without slugging, you will lose and probably not get any kills at all, this is what leads to "tunneling" most of the time - it's desperation or time constraints. Add to that things like DS and Adrenaline with the bullshit Hatch Mechanic and you have no choice.

    When there are 2 people left you are 100% forced to slug or you are 97% guaranteed to lose because the second you put one on the hook if the other guy is up he's going to get that hatch. Chances are he already knows where it is and you don't. Killers don't have time to scour the map looking for a hatch but survivors do and even have perks and consumables for doing it.

    Left someone slugged while the 2nd to last guy died on hook? Go back to find that slug and he's gone? Now it's a race to the hatch again because for some reason he can use it while down.

    If you find it first, don't close it though because there's a very good chance he has Adrenaline and will free-up and get away. All of these scenarios are things I've seen first hand, some of them within the last 24 hours even.

    Survivors have far too many second chances and easy outs compared to killers. Your friend doesn't get as many points for slugging as hooking but I completely understand why he does it.

    I hope he doesn't use Totems, though, or he's in for a world of soul-guard hurt. UB and its prevalence means all 4 of those are very likely going to get up at least once but that's less than the hooks it requires.

    I am not implying at all that slugging is bad, or there aren't legitimate reasons to do it. I don't even think the guy I am talking about is wrong for using it as his whole strategy. My question is more about whether or not it's actually skillful.

    He literally slugs someone and stands close. When another survivor comes to help that person he slugs them. Unfortunately most survivors seem to be more than happy to come sacrifice themselves when another survivor is slugged. He does this until he has all 4 slugged, and doesn't even attempt to hang anyone until then. This is his strategy every single game from the start. I don't see it as requiring nearly the level of skill as a killer that doesn't make slugging their whole strategy.

  • Mine involves these criteria

    • 2 survivors left
    • 1 on the hook
    • Killer camped near the hook
    • Hooked survivor either in struggle phase or has time to get there
    • Survivor not on hook is in injured state
    • Hooked survivor still allows injured one to run up and unhook them instead of just dying

    In that situation it's almost a guarantee that the injured survivor is going to be taken down before they are able to perform the unhook. I believe when that happens it's basically a survivor that doesn't want anyone to escape if they can't.

  • In my opinion it comes from living in a world where the majority of people confuse their own feelings with facts. They have fed their own confirmation bias for so long they greatly overestimate their own abilities.

  • @shelobster said:

    When the Blendettes who kept farming you to the hook while they hid and didn't get hooked once t-bag the killer at the exit gates.

    Feels great man. Not. I'm officially done playing with Blendettes.

    I've also noticed Blendettes are the ones very likely to intentionally run the killer to you in hopes of getting them to chase you instead of them.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555160#Comment_1555160

    They dont but they can see the animation of you throwing it

    Ok. So I just have to be a little sneaky. I'm liking this.

  • @Zeus said:

    Diversion :)

    I like that idea. I don't know if I've ever used it other than a quick look. If I throw a pebble towards another survivor do they hear the noise? I don't want them to hear the noise and take off.

  • Unpopular opinion #1: You can use any perk anytime and any way you wish to use it. The idea that certain perks are only ok to use in specific situations is ridiculous.

    Unpopular opinion #2: Playing stealth (I don't mean hiding in lockers) is fun.

  • As a survivor main there are 3 reasons I will DC, and I don't even necessarily DC every time one of them happens:

    1) Technical issues -the stuck on a hill thing. Lag so bad it's unplayable. Skill checks aren't showing up.

    2) Other survivors just hook farming with the killer. If I see the other 3 survivors (or even 2) doing nothing but taking turns getting hooked and immediately unhooking each other I'm out.

    3) Killer that is AFK. If I'm on one of those matches where the killer is just standing there I'm DC'ing. Maybe they had a legit emergency and had to leave the game, but bottom line is that's not even a fun game.

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547076#Comment_1547076

    I was talking about people that complain about it. You didn't do it and your post was about something else yes. I just posted that because usually if you talk about slugging for a 4k you are just gonna come across some idiots that just complain, and those people are most of the time the same that just kill themselves so their teammate gets the hatch. I just said that because that's what I think about it and what I say to people that complain about it. But to be honest that was my fault because it was clearly not visible in my post. It actually looks like I didn't read it ngl.

    I can understand that. No problem. Unfortunately, it's all too common on this for people to do that type of thing. My apologies.

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/183226/slugging-third-survivor

    I hate when people complain about this. Survivors kill themselves ALWAYS on the hook, literally every single time so the last one gets the hatch. And than they complain about why killers slug for a 4k. MHHHHH WHY DO THEY MAYBE DO THIS? Just think about it. You have no rights to complain. You guys did this. Its your fault. If you would stop kill youself every single time so the last one gets the hatch they would also not slug.

    I hate when people complain about someone saying something they never said. Did you even bother to read past the first couple of sentences? I specifically said my issue wasn't with a killer slugging in that situation. I specifically said I understood the strategy. I said my problem was when the survivor just lays in the same spot and doesn't attempt to move after being slugged.

    So perhaps if you want to talk about someone not having the right to complain about something it would be the person that decided to read the first paragraph of something and then condemn the person that wrote it based on an assumption of what they thought the rest of it said without ever reading it.

  • @oxygen said:

    I tend to recover and then crawl to some remote place where there's no hatch spawns so I don't accidentally show it to the killer. And if the killer loses track of me and the 4th survivor wants to pick me up, it works for that too.

    Surprisingly often the killer seems to just walk around in a very small radius around me expecting the 4th survivor to suicide heal me so they can instantly down me again then chase the 4th. If a killer does this instead of actually looking for the 4th and/or the hatch, please just let me bleed out and get the potentially free hatch after they hook me with 1% bleedout bar left.

    100% with you on not sacrificing yourself if the killer is sticking close

  • @dugman said:

    The main issue with slugging the third person to get the fourth is it's really boring for both the killer and the survivors. But in terms of points if you let the last survivor escape they gain 5000 points which is a huge swing in the relative scores, it can easily make the difference between the killer being the highest score and the second highest score at the end. (Similarly if you consider 4 kills a better win than 3 kills same idea.) So yeah, it's a useful strategy but makes for a bad endgame if it drags on too long.

    My suggestion has been that, once only two survivors are left alive in the game, make their death timers run down two or three times as quickly. So instead of taking up to four minutes to bleed out, it only takes 1.5-2 minutes. That's plenty of time for a killer to go looking for the fourth person if they want, but it's short enough that they'll be enticed to eventually hook the third survivor after 30-60 seconds of searching to get the sacrifice credit. Similarly the fourth survivor will have a little more pressure on them to revive the third person or find the hatch in that time span rather than just hide in a corner or crawl around looking for the hatch or a key.

    Changes may be needed to the whole mechanic. As someone that doesn't play killer I don't want to pretend I can make an objective suggestion. I just can't understand why survivors lay in one spot and don't move in that situation. It's not a strategically smart move unless I'm missing something

  • @gibblywibblywoo said:

    Yeah this place is a cesspool. I don't know why I came back. Just boredom I guess.

    I try not to flame and let people have their opinions but there's just so much dis-info and self-victimizing on this forum that gets thrown around as fact. Bothers me.

    All of that stuff is part of the reason I stick around these forums. I love watching all the fallacious reasoning spewed out with such oblivious arrogance. The irony is entertaining.

  • @Carlosylu said:

    The secret to happiness is not arguind with stuborn and subjective people

    I completely agree. I stay out of the arguments the majority of the time. As I read this forum I'm just amazed at the amount of people that seem to actually believe every opinion they have is completely unbiased and 100% perfect.

  • I've gotten stuck on hills twice since this started. The first time a killer came by, downed me, picked me up, and let me wiggle free. He chased me after that, but at least gave me the opportunity to run. Fair enough.

    The second time the killer walked me straight to a hook and hooked me. That was the first time in a long time I've DC'd for something other than severe lag.

    The bug needs to be fixed desperately. I've seen several times recently where a survivor that hasn't been hit or hung DC's. Sure enough I end up running by a survivor laying next to a hill. I honestly don't blame them because most killers I've seen take advantage of it.

  • @SaltedSnow said:

    I don't think I've played against doc in months on PC, he's not too common. You're just getting insanely unlucky lol

    That would be the way it happens for me

  • @MadLordJack said:

    No, so far as I know Doc is rarer on PC than console, since he's a free console character and one of the best antiloopers that requires timing more than precision

    Strange. I swear sometimes the code in this game gets stuck on giving people the same killers and/or maps repeatedly

  • @ohheyitsbobcat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532666#Comment_1532666

    I suppose it comes down to what each person is playing for. I prefer to play for bloodpoints and just having fun more-so then just escaping so doing a build like this is more my style. I'm sure there's a better build out there which would mix survival/escape and points but it's one of those weird things with dbd. There isn't really a straight forward win condition so you have people playing to accomplish different things which causes problems with others.

    Heck, I get salty if people do gens too quick as I want to earn some points. I can't stand games where everyone escapes but the max score is only like 15000.

    I really need to force myself to play that style awhile to see if I start enjoying it. If I can it would be better than constantly being annoyed that no one seems to be trying to escape.

  • @ohheyitsbobcat said:

    Why not just run a point build and do everything in quick fashion while still helping your team.

    Prove Thyself for objective, we'll make it for altruism, detectives hunch for totems and ds/inner strength/deliverence for survival.

    Find a gen with someone and finish it with prove thyself to get about half of your objective, see where the totems are with detectives hunch so you don't need to waste time looking and get a bunch of boldness. We'll make it for when anyone gets hooked so you get extra altruism and they get healed and finally your choice for survival. DS for one use 500, deliverance for one use 1500, or inner strength for 300 a use.

    If you really want to max it out then memorize the totem locations and switch detectives hunch for we're gonna live forever. Take protection hits when the killer carries someone, heal with inner strength and then get the rescue and repeat the process doing totems and a least one more gen with somebody and you got yourself a massive point game rather quickly while still helping the team.

    I have thought about things like that. Who knows? Might be something I would enjoy if I tried it. I'm still not sure I would be able to enjoy myself when I'm playing with survivors that aren't trying to escape.

  • @Hoodied said:

    Oh hey, you get alot of points for doing totems AND its a good way to counter NOED and restrict killers total perks to 3, it teaches you to do both totems and generators

    I totally get that. I'm a proponent of doing totems, but my reason is because, as you said, it counters NOED. My point is they are worth almost the same as a generator and takes less than 25% of the time to do. That is a huge disparity.

  • @xenotimebong said:

    You’re not wrong. The most lucrative way to play is to be an absolute detriment to your team. Scour the map for totems and chests, go for saves at all costs, if you get chased do dumb stuff like drop every pallet you see or go for the stun every single time even if you have to take a hit to do it. If you do touch a gen, only do co-op gens, even if it’s not the right call at that time. It kind of sucks since it breeds the sorts of teammates that people complain about in solo queue.

    You said it well. There are lots of matches where escaping isn't an option from the start because at least a couple of survivors aren't even attempting to do so

  • I understand feeling that way. As a survivor main whose goal is to escape when I play I get extremely frustrated when the other survivors are basically taking turns being hooked and unhooking. It's rare I will DC, but I always want to do so when it's obvious my team isn't even attempting to escape.

  • @RayrafLPP said:

    this would be different if it was a better idea to do gens with other survivors.

    But sadly we have the "everyone is 80s alone on a gen" meta.

    You dont have an m1 simulator if you do it with someone else, teamwork feels better imo.

    But yeah, playing for the objective isnt as fun and grants less points.

    You are correct, and working gens with someone else is a bit of a good news/bad news situation. It does go quicker than doing it by yourself. However, 2 people working on 2 separate generators is quicker than 2 people working on them together because of the slow down for teamwork. Don't get me wrong. Not making the argument that should even change. Just noting that while you get extra points for teamwork it's partnered with a slowdown that makes it less efficient than working on 2 separate gens alone.

  • @MrLimonka said:

    I fully agree - sitting alone on a gen for 80 whole seconds and getting 1250 points is very discouraging. That's why I always try to find a second person to get coop points

    That does help. Of course that is part of the reason I am so frustrated at times. There are matches where it seems the other survivors have absolutely zero interest in working on gens.

  • @lucid4444 said:

    Were you running WGLF? If so you'd get even MORE points than if you focus on gens.

    I thought about that, but I wanted to play without something optimizing points. I could be wrong, but I don't figure that's a very common perk.

  • @ABannedCat said:

    Killers get more points per match, yes. But killers are also the last player to leave the match, and right now killer queues are longer than survivor queues.

    You are very likely right. I didn't want to make any sort of statements about the way points are awarded to killers since I don't play that side. Anything I say about that would be uninformed at the very least.

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532116#Comment_1532116

    I never said you said anything about doing those things, please work on your reading comprehension. My point was that if gens gave you the most points that would, of course, become the most optimal way to get points and you would be even further disincentivized to do secondary objectives. The devs don't want you to just "do gens and escape," that's why these other things are even in the game: holding M1 the whole match and doing nothing else for optimal points would be boring as hell.

    That's why you can die and still pip up: escaping is NOT the only goal.

    Normally in a situation like this I would say it's likely you weren't as clear as you think you were, and I also misunderstood. It's good to know that isn't the case with you though. I have noted your perfection and will make sure from this point forward to simply read anything you say, keep my mouth shut, and be thankful you were so kind as to impart your benevolent wisdom on the rest of us. I will simply hope my imperfect mind is capable of understanding your perfection.

  • @tippy2k2 said:

    It's the case for both sides; if you go too quickly, you get very low BP. Quick games where you just focus on completing your objective as fast as possible generally sacrifice you doing all the "side" stuff needed to really max out points.

    If I think the game has gone too fast, I'll generally take my foot off the gas (so do totems, get myself chased, give the survivors a free breather to heal and reset, etc) just because the game is a lot more enjoyable to me if I'm not just curb stomping the h out of my opponent(s).

    That's the problem with the way points are awarded to survivors though. Super quick matches just unhooking and ignoring gens are way more productive for points because you can play double the amount of matches that way.

  • @Xbob42 said:

    ...Yes, that's to incentivize you to do more than hold M1 and stealth in bushes all match. They're trying to encourage you to play the game more boldly and do more than just gens.

    I never said anything about stealth in bushes. Nor did I say anything about doing only gens. I was commenting on the fact that as a survivor if you want to maximize your point total in as quick a time as possible it is to your benefit to ignore gens.

  • There is a certain circularity to all of these things. As a survivor main I would assert that a lot of the camping, tunneling, and even slugging occur because survivors cause it. One of the most common scenarios I see in this game is this:

    • Killer hooks someone
    • Killer starts to walk away
    • Before killer is even out of the terror radius another survivor has performed the unhook.
    • Killer turns back around to get one or both of the survivors that are literally just a few steps away

    This happens not just frequently, but most of the time in my experience. Even if the killer didn't plan to camp or tunnel why would they not turn right back around? A survivor who lacks the ability to comprehend strategy just performed an unhook that told the killer where 2 survivors are, and that they are very close. Why go search for other survivors when you know exactly where 2 are at that exact moment?

    Even in those instances one survivor doesn't run up and unhook another almost immediately any killer that has played this game any length of time knows there is likely one or two people circling that hook and they are gonna go for tor the unhook within a short amount of time whether its safe or not.

    I'm not saying there aren't killers that intentionally camp and tunnel. It's obvious that happens too. The thing is both intentional and unintentional camping and tunneling are only effective strategies because survivors make them that way. If survivors would do generators while a killer is camping the success rate for camping would go down considerably. You would see less killers camping.

    Until the majority of survivors realize unsafe hook removals are bad from a strategic point of view camping will remain pretty consistent, and the blame for that lays with survivors that perform them.

  • It happened to me too on the survivor side. I stay about rank 10 as a survivor. My first 10 matches in the MMR system were all against rank 15 to 20 killers. I did well in those matches. Ever since then every match has been against killers between ranks 1 and 5.

    I know it's not supposed to be about the rank, but I got put up against people fairly new to the game my first 10 matches. Doing well against them apparently meant I'm a top tier survivor and now that's how the MMR places me every single match.

  • I've not had any force close on me, but I am experiencing terrible lag today on PS4. I was just in a match a few minutes ago where I was working on a generator one moment, and the next I am 5 steps away from the generator. I had even completed a skill check on the generator. When I got to it the second time it was like it had never been started. I've had to quit playing for now. Add this horrible lag to the fact auras are nearly impossible for me to see and it's just ridiculous for me at the moment.

  • If I am on a hook and it's obvious the killer is nowhere near me (you can see the aura a long way away) and no one bothers to come unhook me before I reach second stage there is a chance I will die on the hook. Even then it depends. If it's late in the match and there is only a 1 generator left or something I may hang on realizing my chances of escape are greatly increased. If it's early in the match though and the other survivors are willing to let me reach second stage when they could have safely unhooked me then I will likely just die and move on.

    The way I have always looked at that situation is this:

    The objective of this game as a survivor is to escape. By removing another survivor from a hook during first phase if it presents no risk to do so you are buying the whole team more time. The more time each survivor has the more likely the objectives get done and you escape. If my team doesn't remove me in that situation it likely means one of two things:

    1) They lack the ability to play strategically.

    or

    2) Escape is not their primary objective

    If it's #1 the chances of escape are slim as you have a team that isn't playing in a manner that maximizes that possibility.

    If it's #2 my absence isn't going to matter as escape wasn't their objective anyway

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509466#Comment_1509466

    It’s almost as if they don’t have actually ratings, but just two groups... good and bad. Now of course the skill range in the good group is going to be pretty wide so if you’re considered good by the system then it could match you against really deadly killers who will stomp you or killers that only got to the good group by beating up on bad players then you’ll stomp them.

    I haven’t seen anything to suggest there is any middle ground.

    I guess I should have intentionally gotten killed in 2 or 3 of my first 10 games. Maybe I would have gotten stuck somewhere in the middle. I just keep envisioning this scenario where:

    1) I only go against newbie killers for several games and keep escaping

    2) Get classified as a top tier survivor (I'm not)

    3) Get paired with really good killers and get slaughtered

    4) Get classified as bad and start with number 1 again

  • As I just said on another post. I played my 10 games to get my baseline MMR. Every single one of them I was going up against killers ranked between 15 and 20. I know those ranks aren't supposed to make a difference. But as a survivor that hovers around rank 10 I escaped every single one of those matches.

    After escaping 10 straight matches versus killers that are basically newbs now I'm only getting paired with killers between ranks 1 and 5. My results are the opposite. This is ridiculous. How is the MMR supposed to give any sort of objective rank to me when it only paired me with newbie killers during the 10 game evaluation? It's boring to only play against killers that present little challenge to me, but it's also boring to play only against killers for whom I present no challenge.

    I'm really hoping something changes. I don't need to be playing against killers between ranks 15 and 20 every game any more than I need to be playing against rank 1 to 5 killers every game. Yet about 18 games after the MMR started I haven't seen a single killer between ranks 6 and 14.

  • I'm a survivor main. I tend to hover around rank 10. After the MMR started yesterday I played 10 straight matches with killers between rank 15 and 20. Escaped every single game. I've played several games since and I am getting paired with rank 1-5 killers every single game. I guess escaping from killers ranked between 15 and 20 means I should be going up against killers between 1 and 5. Apparently there is nothing in between.

    They said it would take approximately 10 games to get a base for the MMR system. My question is how does pairing me with 10 straight killers ranked between 15 and 20 give any sort of indication? If the point is to try to pair people around equal skill level shouldn't I be playing against killers from various ranks. I have played around 16 or 17 games since the MMR went into place. As a rank 10 survivor I have not played against a single killer between the ranks of 6 and 14 in any of those games. I'm really hoping something changes. At this point it seems I can play against killers that are basically newbs and present hardly any challenge for me or I can go against killers for whom I present no challenge. Both ways are boring for their own reasons.

  • The rare times I DC are something like these examples:

    If I'm playing with a group of survivors that is doing nothing but taking turns getting hooked and unhooking each other I will sometimes DC. Even then I only do it if I've got a limited time to play and want to be able to get in a match with people actually trying to complete objectives. I'm not really hurting anyone as the other survivors obviously weren't trying to escape anyway.

    Or

    Had a match earlier where the first thing I noticed was none of my perks loaded. I decided to do my best anyway. Then I started working my first gen and blew a skill check even though it never appeared on screen. At that point I decided I would go find the killer and do my best to lead him on a chase trying to buy what time I could for the other 3 survivors to do gens. Escaped the killer, found him again, and had him chase me again. I got caught this time, and got slugged. By this time at least 4 or 5 minutes had gone by and the other 3 survivors hadn't managed to complete a single gen. At that point I figured either their skill checks weren't appearing, or they simply weren't trying to do objectives. Regardless, I didn't feel any obligation to stay in a match where I couldn't see skill checks, I was slugged, and the other survivors were either unable or unwilling to do objectives. I had no problem trying to run around and waste as much of the killers time as possible since I couldn't help any other way, but if the other survivors weren't even going to attempt to do objectives I didn't see the point.

  • @OMagic_ManO said:

    I got The Game map twice as Leatherface, I hopped off and played the next day as Ghostface and got the same map, this has been like this for a while now, i'm tired of getting the same map again and again out of all the maps we have. ;(

    This happens to me all the time. I will go 2 or 3 days getting the same map or 2 in 50% of my games. I'm not talking about games where someone played a map offering either. I had a time a few weeks back where I ended up on the swamp practically every game. Even had one game where someone played a map offering and we still went to the swamp. Map selection is either not supposed to be random or something gets broken sometimes. There is ALWAYS one or two maps I get way more often than others. Those 1 or 2 switch after a few days, but it's always there.

  • While I love this game (with the exception of the new auras) I hate the rift challenges. Many of them encourage selfish play, or at the very least encourage survivors to focus entirely on a challenge at the expense of objectives. I realize BHVR makes money from the premium side of the rift so it won't change. I still wish they could limit challenges to things that don't require players to play in such a way that they basically sacrifice the whole team for the sake of completing them.

  • @Carpemortum said:

    Well, you dont HAVE to quit.

    You're choosing to because you rely on auras instead of skill, and even then the auras are not that bad.

    You just have to (and I know this is gonna sting) use your brain more and rely on perks free information less. 🤷‍♀️

    Bbq still shows me survivors. Empathy still shows me teammates. Are they a little fainter than normal? Yeah, but they're not invisible.

    If you rely on bbq+nurses+bitter murmer to do well, you're not really doing well.... try new things. Learn a little more than "oh shiny survivor time to go that way".

    Auras are part of the game and have been since it started. If someone has developed a style of play that utilizes a legitimate part of the game that doesn't make them any less skillful.

    Who are you to say auras aren't that bad for someone else? Maybe they aren't that bad for you, but they are for those of us that have issues with color blindness.

    How incredibly arrogant of you to presume that someone that utilizes legitimate perks isn't using their brain? I guess we can't all be as smart as you, huh?

    Guess what? For some of us the new auras may as well be invisible because we can't see them. But I guess if you can that means everyone else can.

    If you rely on criticizing others to make yourself feel good, you're just an awful person..... try learning humility. Learn a little more than "oh they don't play like me so I'm better than them"

  • This presents one of the issues I think has to make it extremely hard for BHVR to make this game balanced.

    If a team of experienced survivors goes into a match dedicated to knocking out gens as quickly as possible the odds are stacked heavily in their favor. In those types of matches gen times do go by too fast. If all survivors played that way BHVR would undoubtedly have to make some changes.

    That's the thing though... that isn't the way all survivors play. All it takes is a couple (sometimes even one) survivors that don't make gens a priority and it throws the gen time dynamic completely the other way.

    While it isn't the killers fault that you have so many survivors that get in no hurry to complete objectives BHVR has to do their best to keep the game interesting for everyone.

    If gen times got increased any time you had a match with survivors that didn't make gens a priority you would have extremely long 4k matches. That might be good for killers, and it might even be what's fair. The problem is it wouldn't be what attracts new players and retains current ones. I truly believe they try to be fair with these type of things, but if they lose enough customers we none have a game to play regardless of how fair it is.

  • So you made a plea asking people to quit making this a killer vs survivor thing. I responded to you by saying there are people that will always see everything as a penalty to their side no matter what. I get my response wasn't 100% about the auras, but it was in response to what you said. I was pointing out how absurd it is that anyone thinks the aura change was meant as some sort of penalty for either side. While my comment may not have been 100% related to the new auras it was completely related to what you said about people making them a killer vs survivor thing.

  • The majority of us complaining about the new auras aren't doing so just because they aren't the same. This isn't some resistance to change we just need to get used to and quit complaining. We are complaining because for many of us we literally can't see them at times. I personally can't see them unless they are close to me.

    Try playing a match where you barely see an aura that is farther than 20 meters away from you. An aura between 20 and 40 meters is a guessing game. Any aura past 40 meters out may as well not exist because you can't see it at all.

    This isn't a get used to it scenario for those of us complaining unless you are suggesting we just get used to not seeing auras.

    I'm glad they are fine for you. Believe me when I say I truly wish my eyesight allowed me to see the new auras without a problem. That isn't reality for a lot of people. We aren't talking about a change to a perk where everyone has their own subjective opinion. We are talking about a change that literally prevents us from playing this game effectively since it all but eliminates an important aspect for us. That isn't an opinion. It isn't subjective.

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