WexlerWendigo
WexlerWendigo
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@Devil_hit11 said:
@WexlerWendigo Why is smack down underrated? I tried using it and than realize... that half killers are in fact really hard to stun. I just kept facing Nurse, Spirit, Deathslinger, Huntress,Doctor and a lot of finicky killers like Bubba... Blight.... Pyramid head and its like.... man how do I will ever stun any of these guys.
sure eventually you'll get an m1 killer like trapper, billy, myers legion but its like..... you never needed smack down to beat these killers. I would say its win-more exhaustion perk from my experience of using it for like 30 games.
I'd say underrated exhaustion perk is probably head on+quick quiet. I think its good perk combination because you do normal window looping until the killer gets like bloodlust 1 and than if you turn a corner where the killer loses line of sight, you can jump into a locker and often killers do this really strange behavior where they tend to walk past locker for like 2 seconds, than turn back realizing your in locker and than you just head on them. The stun+loss of sight makes killer lose bloodlust and sometimes, you end up preserving strong pallets.
I think its under utilized... but its not hard to see why when you have options like Dead Hard...
Smash hit will make killers give up on you more than any other exhaustion perk. Just need practise at stunning, faking dropping the pallet helps a lot.
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Does it though? Is it really a big deal if you get a 3k or a 4k? The game would be much better if the killer didn’t slug for 10 minutes to get a 4k
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2377496#Comment_2377496
I get into situations every day where I'm thankful for Lightweight + Lithe. You know how hard it is to follow feint scratch marks through cornfields? How about the indoor maps, where there's 3 possible ways I could've gone? Or swamp, where I could've stopped and crouched anywhere? Plus, there's the option of doubling back on your scratch marks for even more confusion.
I don't think you gave this perk fair consideration.
If you’re going for this kind of build, I’d much rather have iron will + lucky break.
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@Snowbawlzzz said:
Lightweight is at least B-tier, you can lose killers very easily using that perk around corners
It also has obvious synergy with exhaustion perks
You can lose killers way more effectively with other perks, don’t need lightweight, especially since many maps are open and you don’t need scratch marks to track survivors.
Hardly ever get into a situation where I say ‘damn, I wish my scratch marks lasted 3 seconds less’.
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It’s easier to M1 than chainsaw someone, especially with Billy
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Doctor’s rework and demo’s recent changes are some of the very rare changes they’ve made to killers.
Made Freddy generic, made wraith awful to play against, ruined Billy, etc
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Not sure if you’re lucky or I’m unlucky, because I’ve only seen about 2 hackers in 600 hours and they were both the multiple killer thing
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Hag games are either destroying survivors, or she gets no downs because she spends half an hour setting up traps. Not the most exciting tbh
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No, it’s completely fine where it is now. It’s only strong at endgame, let it be.
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@swagger12 said:
DS should be S imo
It’s way too situational for the impact it has to be S now imo, I feel like Unbreakable is much more reliable and has a bigger impact
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@Pulsar said:
Somebody better tell my Survivors that DS doesn't need to be run every game.
Wish my teammates used it, I’d say I see it activate once maybe every 10 games these days
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@CheeseAnton said:
imo, just move Self-Care up a tier and it'd be a perfect tier list (I feel Self-Care gets unfairly hated just because of the players that use it. It's great for farming Survival Points, isn't based on any conditions or restrictions [like how Inner Strength can only activate 5 times per trial as example], and can be great if nobody's around to help and you NEED to be healed). It's definitely not a weak perk.
It’s weak to me because there’s hardly a reason to use it over a medkit, you don’t need to heal yourself a million times each game
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@ringwinning said:
And then there's me, using Calm Spirit as always.
It’s not terrible but I hate the idea of a perk’s main appeal only working against a couple killers and perks.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/267781/survivor-perk-tier-list
Left behind key is S tier for solo Q. S+ tier in the land of no DC penalties.
And not enough love for fixated or calm spirit IMO.
I never use keys so I don’t really care for it, think keys are powerful enough on their own
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@GrimoireWeiss said:
Agree almost 100% with this tier list, wow.
Awesome :)
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@Kebek said:
How so that We'll make it and resurgence aren't ranked equally ? Don't they have basically the same effect of making a unhook heal 8s long.
I get that WMI has active duration so that you can potencially heal another person but from experince of watching others using it and some of my own, that doesn't happen that often.
We’ll make it activates on 3/4 survivors, resurgence only activates on yourself max twice per game.
Also, it can help with slugs
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2377052#Comment_2377052
combine second wind with decisive strike and you force killer to either let you become healthy or take the stun and chase you even more. it's really strong against tunnelers even alone, as long as you can survive the chase
camarderie is very situational in solo queue yes but with even just 1 other person palying with you voice comms, it can be game winning against campers.
and finally i also thought repressed alliance was situational until i start playing against hex ruin and pop goes the weasel every game. strong perk that buys you time to find hex totem or rescue ally or other important actions by denying generator regression, so it's a time profit
I tried to use repressed and it just never worked, I’d rather use prove thyself and just get the gen done faster
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@FancyMrB said:
Questions:
Why Audodidact in D?
Why Fixated in C?
Those perks are are very strong. I slept on Fixated forever but paired with Iron Will you can lose the killer very easy if you break los for a few seconds. It is def better then C.
Autodidact is an absolutely terrible perk, that will occasionally give you value. I’ve literally been killed because of this perk, if it actives for the first time when you’re trying to pick up a slug, it can cost you the game.
Skill checks are random, so can take forever to build up, and you may hardly get any after you have. Also, if you get the skill check at the end of the heal, it does next to nothing.
Fixated encourages bad gameplay w/ spring burst and is very niche imo.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2377041#Comment_2377041
You don't see DS literally every game? I see it more often than half the s tier list. Albeit, that isn't too fair because everyone runs only one exhaustion perk.
I hardly ever see DS now tbh, once every couple games
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@[Deleted User] said:
perfectly fine tier list except second wind, CAMARDERIE, repressed alliance should be in A tier perks list because these perks counter killer meta
I can’t have camaraderie higher because it’s terrible in solo which is where I play, and I feel like repressed alliance is too situational. Second wind could be A yeah, I debated it, as it’s a perk I love to combine with we’ll make it.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/267781/survivor-perk-tier-list
It's sad that you don't really see any perks from like A tier down, YES, same goes for killers, calm down people
I’d say I see C tier perks sometimes, I personally use botany, second wind, resurgence, etc from time to time
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So, people should stop complaining about an issue because of another issue? Makes sense
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Camaraderie basekit?
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376123#Comment_2376123
Because honestly, people like you are seen as a joke. Play both sides.
lol you sound really stupid right now, I’m an ex killer main…
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2372754#Comment_2372754
There's nothing wrong with ds not working because of mori. Deal with it.
There’s people like you on every forum that’s about a complaint, seriously you’re adding nothing to the discussion other than being obnoxious
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It’s not fair
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Played way less since they added yet another boring killer to play against and removed dc penalty
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It’s not but neither is slugging for the 4k and making the match take half an hour
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2374319#Comment_2374319
Red rank solos can be strong like swf teams. And we both know SWF is unfairly strongest role in game.
Doesn’t matter you can’t balance the game around SWF
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2374226#Comment_2374226
Both of which are too weak to be viable. Doesn't matter what arbitrary ranking you give them; they need map pressure and map mobility thats more reliable to be worth playing seriously. I say this as someone who mains Nemesis.
all killers are viable at any rank against solos
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I mean I’m bad at killer and can 4k almost every game at red ranks with her
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@Northener1907 said:
Because Nemesis and PH are both not strong killers. Smart survivors are destroying them with Shift + W.
Neither are weak, Nemsis is B and PH is A.
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I had 3 in a row yesterday
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@WishIcouldmain said:
Wraith could use an add-on change I wouldn’t care. But definitely change all Seeing Blood. But, not sure this was the best example with Badham one of the best survivor maps in the game. And Moris don’t deny you using DS on second hook so current moris can’t really counter DS too well.
I agree that it’s survivor sided generally, but with wall hack silent wraith, there’s not much you can do when the gens are all in houses
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@MadmegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2373171#Comment_2373171
Sorry wexler but if you cant play without spine chill I would recommend limiting which characters you play. There isnt a single perk that should be free for all characters even if it is my beloved spine chill
Never said I can’t play without it, only that it’s harder to enjoy the match without it.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2373353#Comment_2373353
SPINE CHILL SHOULD AUTOMATICALLY BE UNLOCKED ON EVERY CHARACTER
Yes and?
Why not ALL FREE PERKS?
Why does this post primarily focus on Spine Chill? I want your take on this OP
We’re all literally said in the replies all common perks should be this way. I forgot to mention this in my original post
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2373326#Comment_2373326
Okay, if that's the case. Then why not all free perks just be done like that?
Hope, Resilience, Spine Chill, Premonition, Whispers, Sloppy, etc? That would lessen the grind a bit and help newer players right away
read the thread
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2373277#Comment_2373277
I was thinking. "No, I think they just mean it's automatically unlocked, but you still have to equip it" then I read the comment.
Yeah no. Uh uh.
I don't think having a perma perk that automatically gives you a bonus progression should be base. That's way too strong. If that's the case Killers should get brutal or mini ruin base kit and I absolutely know no survivors are lining up for those changes.
Nope I meant that it should be a instantly unlocked to use as one of the 4 perk slots, not as base kit lol
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@Konnor24 said:
If this actually came into play, devs would have to impliment something for killers to know where survs are. So Whispers would be available to every killer? Im sure some survivors would love that... Or better yet, for all the utterly stressful games ive had when im a killer, DBD should pay for my medical bills if i ever get high blood pressure.
Im sorry but SC is a very easy perk to get, and it just seems like you're asking for a free 5th perk.
What? I didn’t say that at all, I said everyone should have the option to use it as one of the 4, just make all the common perks for survivor and killer instantly unlocked
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/2373202#Comment_2373202
What
I'm saying anxiety is something you should be experiencing with horror
No, that’s misreading what I’m saying completely. You can create anxiety with music, lighting, atmosphere, etc. You don’t need cheap jump scares that cause unpleasant anxiety (there is a difference, I am a massive horror fan and like when a movie makes me anxious, but not through cheap tactics). People can use SC already anyway, this would just make common perks available to everyone at the start.
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@Snowbawlzzz said:
Try looping the killer
There are pallets generated throughout the map which can be used to create a barrier between you and the killer. In addition, survivors vault windows faster than killers and can thus create distance, prolonging the chase.
Loop the killer while he has wall hacks on me and I have zero way of knowing he’s coming with line of sight blockers. Thanks for the helpful suggestion
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@Momentosis said:
Almost as if it's a horror game or something
You can be a fan of horror w/ anxiety, stop gatekeeping ty
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2373166#Comment_2373166
I think unlocking the generic perks for everyone is a great idea.
Agree fully. Give new players a wide range of perks to use from the get go
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@Kebek said:
I mean, it's a generic perk. Unlocking it fast should be easy even for new players.
Yes, it is, but not when you have most of the perks unlocked
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@Shroompy said:
There's people who want the game to be scarier.
Then there's this
Just play without Spine Chill and you'll eventually become less anxious
No, I will not, as I have tried many hours without, it doesn’t work for me. I’m not an immersed player at all, it’s not what I use it for, I just don’t like the uncertainty.
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@NomiNomad said:
I really wouldn't mind if all the the generic perks were fully unlocked on each character, both survivor or killer. It'd be a good way to lessen the grind at least somewhat. I'd prefer other ways, but it's an idea.
More on topic, I understand to an extent. I have bad anxiety in general, and I used to be the same way. I still am sometimes, especially in the endgame. Spine Chill is my crutch perk, I fully embrace it.
Yeah, I was gonna suggest making all the common perks instantly unlocked so that it wasn’t just for SC.
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@ouroboros_world said:
you sound really salty right now, Myers addons are fine, pigs addons are fine, you suck against wraith on a map where you can loop against m1 killer for a good 5 mins if you have any skills or awareness. Tombstone you have to stalk every survivor to max and you can counter it by running into lockers, pig ez just 99 gens and look for a box, against wraith, if your really bad just run spine chill sprint burst for to ez out run him to the nearest 100s of pallets while he uncloaking.
Seriously they’re addons don’t even do much, all seeing blood is not even that good tbh, you is already invisible and fast, you can easily search the whole map and find some scratch marks without addons. Seriously doubt you ever played Myers pig or wraith if you don’t know their downsides. How can you even get down to pig, she got have no power in chases. If you got a trap on your head, it’s your fault.
Also this game is rng based so stop complaining that you can’t win all the time because there is no I win button against killers. That’s rng you win and you lose by chance
Yeah just 99 the gens in solo queue, that’ll totally work. You sound like you just want the game to be as toxic as possible quite frankly
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The killer.
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@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2372845#Comment_2372845
Ah ah ah! from the pan to the grill! when I see certain killers I know that I will lose! I change game strategy in order not to lose the pip
After that I went against 3 pyramid heads in a row, all on indoor maps. Today sucks
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@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/267359/just-had-the-most-fun-game-ever-not
deal with it and move on to the next game!
Don’t worry, I moved right onto a game on Hawkins with a spirit, that really made up for the last game