WexlerWendigo
WexlerWendigo
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Comments
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@[Deleted User] said:
I like it. You have to make a choice. The Killer is most likely coming, and you can hide, perhaps allowing that Unhooked Survivor to get Tunneled, all because of your fear of getting downed, or be bold, and see if you can try to run the Killer for however many seconds remain.
The Killer at the very least needs to give you a 32m head start, and if you're Injured, it's the best decision for you to go for the Unhook, to minimize the effectiveness of the Perk.
Make Your Choice.
lol I hate the name, I don’t see how not unhooking someone because of being instadowned is really a choice
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@Lx_malice said:
Let's be real though. Nemesis has been one of if not the most iconic Resident Evil figures ever since the release of the original Re3. Mr. X was only kinda more well known after the remake. It makes sense they went with Nemmy.
Did keep your word though. Props lol.
They shouldn’t have done either tbh
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I watched all of the look see, definitely enjoyable, shame that they never made a season 3? Seems like the series has been dormant for a couple years now
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2362309#Comment_2362309
I don't think they're all connected that massively? There may be some references but I don't think each story has a massive impact on another monster series
Yeah I just have a bit of OCD for watching things in the right order
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Thanks for the info! So many series by them that it gets confusing on what to watch in what order
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/2362262#Comment_2362262
I didn't say camp. Also that's the point of BT
If BT is activating then you are proxy camping lol, it literally only works for 12 seconds max
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What’s the point of playing the game if you’re just going to stand around the hook, and down someone before they have a chance to move?
Maybe you should try to improve, so that you don’t need to aggressively tunnel all the time to win. You won’t learn anything playing like this.
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2359997#Comment_2359997
ah yes, survivors with 3rd person POV and full 360 camera control because it is so hard to use your eyes against a stealth killer, either nerf the range or let undetectable counter it. How is it fair the ghost face and Myers can’t stalk because spine chill out range their stalk range and also people who use spinechill usually pair it urban evasion and hide all game while their team on death hook
Not sure how people are meant to see through walls in indoor maps, or in house generators, or have enough time to avoid giving a hit in gens blocked by walls without spine chill. SWF have much more info on stealth killers than solos do. Not every gen is out in the open.
Spine chill users really don’t use urban that much, I use it to avoid free hits where there’s no way to know a killer is coming, and to make tinkerer weaker since it’s a very annoying perk
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2360237#Comment_2360237
Yes, this! I love The Ring movies, she would be perfect in DbD
Could just be a legendary skin for spirit honestly
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Abby from TLOU2 :)
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2358650#Comment_2358650
Yeah Spirit mains complaining, I have never seen Stridor on other killer, maybe once a Nurse.
But suddenly Stridor is a meta perk that will be missed by all the killers, and need IW counter...strange
It was the same as Franklin’s
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2360003#Comment_2360003
Nemesis is weak on most of maps. Nemesis is strong only on 2 maps: Dawg and The Game. I think this is fair. Because other maps is insane for him. 3 hits (2 slowdown animation & 2 speed boosts) destroying him.
He’s also insane on shelter woods, like 4 pallets and then it’s just windows
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Dead dawg and Hawkins are about as balanced as old mettle of man lol. Try going against nemesis dead dawg, the loops are so short that it’s just a free hit every time, it’s absolute nightmare. Easiest 3 gens of any map.
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I think stealth killers are obnoxiously annoying to go against in solo queue, so spine chill should stay as is.
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Yes definitely get rid of iron grasp, it’s literal garbage.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2358369#Comment_2358369
I'm surprised corrupt wasn't up there.
It’s not that used below red ranks as most newer players won’t have levelled up plague
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They have nothing in common?
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that should be plenty of time to remove the trickster from the game
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Otz also rated slippery meat at 3/5 and quick and quiet at 2/5, he isn’t right all the time.
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If tier 3 was an add on for nemesis, it would be like his best one, it really isn’t insignificant.
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It’s a very strong perk on Myers, Ghostface, Huntress, Blight, etc who can easily damage survivors far away, or need to find survivors early in the match to stalk. I see it pretty often, it’s definitely one of the most common perks right now I’d say. Only good on competent killers, however.
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Worst worst perk maybe? :)
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I feel bad for most killers. I think blight is singlehandedly going to get tinkerer nerfed, due to how many of them use it. Not 100% sure why one of the strongest killers in the game tends to be played by people who are very perk/add on reliant.
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I don’t think they’re doing the daily iridescent shards anymore, but if you login right now, you get 3k for free. I believe the next update will be on the 27th.
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Still can’t get over how much better Jake looks
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@TheMadCat said:
Steve got a rework? I need a picture of my boi.
Nah he didn’t
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2357603#Comment_2357603
What about Chris?
I’d say he’s high B low A, I prefer RE8 Chris
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2357607#Comment_2357607
Yeah but if you rush your main objective, you will not get pip and good points. But if you play slower and do other objectives, you will get pip and so much points. This game balanced around of this. But survivors started ignore other objectives.
Yeah because the only other objectives are chests, which who cares about, and totems which are just not worth the time investment a majority of the time. Once ruin is gone, it’s hardly worth cleansing them, at least in red ranks where NOED is less common than lower ranks.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2357596#Comment_2357596
The game isnt balanced around bloodpoints.
But it’s really the main objective
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Leon’s hair needs some work to be S
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@Paina said:
https://forum.deadbydaylight.com/en/discussion/comment/2357401#Comment_2357401
okay here we go:
S - Felix, Jake, Quentin, Jeff
A - Adam, Leon, Ace
B - David, Tapp, Ash, Bill
C - Steve, Dwight
Jake and Quentin in S yas, best boys
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@some_guy1 said:
how is ash in c tier?
https://us.v-cdn.net/6030815/uploads/JBY62VDAY7H5/9606bc80cf2ffb982f48705ef5c8f369.png
https://us.v-cdn.net/6030815/uploads/467Z8CCREUQ9/77f3a9d6204a1687d99305e92e42fe6e.png
look at how much chad energy this man got
Ummmm no thanks ;)
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2357378#Comment_2357378
Old Jake was meme, we are losing soul of DbD.
Yeah but you couldn’t even tell he was Korean at all
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@Paina said:
To me Felix is S tier, I'm scared to tell what I think about other male survivors, cause people are going to hate me xD
Don’t be scared, it’s just personal preference
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@Northener1907 said:
I hate them all. I am happy with old versions. Maybe i am old-fashioned but i love nostalgia
Come on, Jake went from looking so dumb to a total Chad
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@Shaped said:
Jeff C? I will find you and I will hurt you.
Please do
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@GoodBoyKaru said:
David in B tier is a crime.
The Geneva convention is optional and I am this close to breaking it
(also absolutely not Steve in s tier but yeah I mostly agree with the rest)
David isn’t my type tbh. Joe Keery is a work of art!
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Yeah, it’s totally only survivors being toxic during the event :) poor killers
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It’s not the most fun, but it’s the meta right now.
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Killers hold w just as much, if not more than survivors, but go off I guess
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Not sure what rank this is, but I’m happy when a killer has lightborn. Means they used a perk, when they could’ve had something better. I almost always use medkits anyway, they’re much stronger than the other items generally.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2356775#Comment_2356775
"Nerfing DS didn't improve perk variety, people just replaced it with a bunch of other perks"
...that's what perk variety is.
Nerfing DS took the survivor meta from "DS, Unbreakable, Exhaustion, and a Flex" to "Exhaustion and three flexes".
That is not what perk variety is. Perk variety is when there are enough viable options to see players use a large volume of different perks. I’d say survivors are closer to this, as they are generally much more willing to have a meme/fun perk on than killers.
Perk variety is achieved by buffing, not nerfing.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2356432#Comment_2356432
Exhastion perks are not "fun". They are boring free wins.
SB, Lithe, and BL allow you to hold W and buy time without having to interact with the killer at all.
Dead Hard allows you to just say "no" when you die, making tile play (the only actual fun thing in this game) meaningless.
Wow. So "fun".
Also, you're simply a fool if you think nerfing Exhaustion perks would reduce perk diversity.
if you knock the S+ tier perks to be on par with the S and A tier perks, that will always increase perk diversity.
If these changes result in 75% of players who currently run Dead Hard every match because they're too bad to win without it swapping it out for another perk, they're not gonna all choose the same perk. We're going to see more Q&Q, Deception, Smash Hit, Saboteur, Head On, Lucky Break, Breakout, Deliverance, Adrenaline, and Unbreakable.
You know, the actually fun perks. Oh, and it's not like any of these reworked exhaustion perks are bad; they're just actually balanced on the same level as other perks.
You sound like the kind of person who would quit a D&D campaign if they weren't allowed to play as the protagonist of a power fantasy harem anime.
Nerfing DS didn’t improve perk variety, people just used IW, SC, BT, etc more. Not that I think DS shouldn’t have been nerfed FYI
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@Evilhorst said:
https://forum.deadbydaylight.com/en/discussion/comment/2355719#Comment_2355719
Just because you lack the creativity of playing around tinkerer it does not mean there is nothing you can do. Knowing the Killer has tinkerer opens up MANY possibilities. For example: If you know the killer is a frequent checker after Tinkerer triggers, just leave the gen at 70-75% and hide. You will make the killer waste so much time, especially if he interrupted a chase because of it. You can also block the gen with repressed alliance to counter a tinkerer into pop. I'll admit its not a direct counter as in you can do something that the perks does nothing, but you can for sure turn it against the killer. If you are in a SWF you can also exactly know if you could just finish the gen or not.
There is literally NOTHING you can do against dead hard. No mindgames, no killer power can stop you from using it to be safe. There is no interactivity whatsoever, its just you knowing you will loose 20-30 seconds more (if you are lucky) of time. And this happens every time. Lets be nice and say DH extends a chase for 20 seconds on average in perfect use. Lets also even be nicer and say this happens maybe 2 or 3 times in a game, because maybe not all Survivors have it or just not many more situations happen were DH is useful like that. Thats at the very least 40-60 seconds of more chase time. There are 3 other survivors meaning you get 120-180 seconds of gen time for completely free and just because of one perk. Thats 2 gens done for free and i am not even beeing overly drastic with these numbers. Most killer perks are not even close to giving you that much time. No regression perk is even close to beeing that strong on average when in comes to time gain. Ruin beeing up the whole game on a killer with great pressure MIGHT be able to, but ruin beeing up the whole game is rare. Its not extreme rare but it is rare. Survivors extending chases with DH is not. Its extremely common.
I mean quite frankly, I don’t care about DH. I almost always use balanced. I just think it’s ludicrous that a perk that leaves you exhausted on the floor 30% of the time can never be truly the strongest in the game.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2356369#Comment_2356369
If you refuse to play a game where you aren't handed a free +3 health states per trial, good riddance.
Your changes would be absolutely horrendous to the meta. Killers constantly complain about lack of variety in survivor perks. Well, if exhaustion perks are nerfed, say hello to everyone running BT Spine chill Iron Will and DS.
Stop advocating for ruining fun perks because you aren’t playing efficiently, or using any perks that counter exhaustion perks.
I’m sorry but I can’t take any post seriously asking for nerfs to balanced and lithe, but none for killer perks that are much stronger. Really unhealthy mindset
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Think I’d genuinely quit playing if these changes were made lol
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2355921#Comment_2355921
Um, wouldnt be a bad idea actually, but putting it inside would make it too small and clunky, maybe outside or something?
Yeah, I just mean like a hole or something
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I wouldn’t hate it, but Bubba could literally just stand in shack, and not go downstairs. They’d have to add a second entrance to basement, which I actually think should be a thing.
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@Northener1907 said:
It is weak perk. You have to stand and wait for make it work. There is reason only Basement Bubbas using this perk. I would buff this perk.
It should be reworked, not simply buffed
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You know it’s low quality bait when you can tell who the poster is before you even open the thread
