Teammates allergic to gens!

every single game ive played, me and a teammate do 1 gen, then the rest of the time they just sit around and do absoultley nothing, im doing a chase thats 3+ minutes and not a single teammate is on a gen once i go down, not a single gen pops, its like they are litterly allergic to gens.

anybody else have this problem

Comments

  • It's a solo queue feature.

  • Yes, soloq is terrible. This one of the reasons.

  • @IlliterateGenocide said:

    every single game ive played, me and a teammate do 1 gen, then the rest of the time they just sit around and do absoultley nothing, im doing a chase thats 3+ minutes and not a single teammate is on a gen once i go down, not a single gen pops, its like they are litterly allergic to gens.

    anybody else have this problem

    Doing gens you get the least bloodpoints, alone for 80 sec you get 1250 points.

    For a totem you get 1000 bp, while doing a hook rescue you get 1000 points if it safe + 500

    Thats the reason not doing gens, the game balanced around to not doing them, you get almost no points, solo q likes to do 3-4 on a gen, because then easy to max objective point, coop bonus, so yeah system arranged that way.

  • Run Bond/Empathy in solo Q and just watch in utter depair as teammates will do everything possible to lose the game themselves, its really quite painful to see.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/265912/teammates-allergic-to-gens

    Doing gens you get the least bloodpoints, alone for 80 sec you get 1250 points.

    For a totem you get 1000 bp, while doing a hook rescue you get 1000 points if it safe + 500

    Thats the reason not doing gens, the game balanced around to not doing them, you get almost no points, solo q likes to do 3-4 on a gen, because then easy to max objective point, coop bonus, so yeah system arranged that way.

    The game isnt balanced around bloodpoints.

  • @IlliterateGenocide said:

    every single game ive played, me and a teammate do 1 gen, then the rest of the time they just sit around and do absoultley nothing, im doing a chase thats 3+ minutes and not a single teammate is on a gen once i go down, not a single gen pops, its like they are litterly allergic to gens.

    anybody else have this problem

    This is why I had the idea for “Sashay Away” perk.

    @TheClownIsKing said:

    “Call Me Mother”

    You’re a living legend, someone others aspire to, which in turn leads people to try and be better versions of themselves. Other Survivors within 4m of you gain the Haste Status Effect. The Haste Status effect persists for 5/10/15 seconds for survivors when they are no longer within 4m of you. 

    “Lip Sync For Your Life”

    It’s important to put on a convincing performance, so synchronisation between a vocal track and a live performance is critical. After performing cooperative actions with other survivors for an accumulated total of 120/105/90 seconds, the next time you are injured by any means, gain the endurance status effect. 

    “Sashay Away”

    This ain’t RuPaul’s Best Friend Race! It’s unfortunate, but sometimes the weakest performer needs to go. Whenever other survivors out of a chase have not interacted with a generator, totem, healing action, unhook, chest, or unique killer item for 40/35/30 seconds, that survivor is revealed to you via a blue aura until they next engage in an interaction. When you have accumulated a repair total equivalent to 3 generators, The Entity prevents the appearance of The Hatch if you are eliminated from the trial.


  • But it’s really the main objective

  • Thats why escaping and doing gens should be way more rewarding.

  • In Solo you cant expect to escape, usually the goal to get the most Bloodpoints.

    Do gens, you get max 10k points while others chased and rush hooks with 20+k points, oh and at the end, when you finally got by the killer doing 4+ gens, they leave you behind.

    Have a fun doing gens, no points, higher chance to be found.

  • Yeah but if you rush your main objective, you will not get pip and good points. But if you play slower and do other objectives, you will get pip and so much points. This game balanced around of this. But survivors started ignore other objectives.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357607#Comment_2357607

    Yeah but if you rush your main objective, you will not get pip and good points. But if you play slower and do other objectives, you will get pip and so much points. This game balanced around of this. But survivors started ignore other objectives.

    Yeah because the only other objectives are chests, which who cares about, and totems which are just not worth the time investment a majority of the time. Once ruin is gone, it’s hardly worth cleansing them, at least in red ranks where NOED is less common than lower ranks.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357614#Comment_2357614

    Yeah because the only other objectives are chests, which who cares about, and totems which are just not worth the time investment a majority of the time. Once ruin is gone, it’s hardly worth cleansing them, at least in red ranks where NOED is less common than lower ranks.

    Yeah this is reason i love playing killer more. Chase, hook, kill, break pallets, kick gens. Winning points as killer more easy than survivor. Even i lose with 4 escapes, min 25k points. With BBQ 50k points.