WesCravenFan
WesCravenFan
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- WesCravenFan
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I cheer, because it isn't another #$%ing Blight.
There are two kinds of killers. Blights and not-Blights. We respect the choices of the not-Blights.
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@IsMmrReal said:
I feel like once you hooked there is abs nothing you can do about it. You can't slide into objects or anything. I get he has a bit of time before he can shoot you but that really makes less of a diff when you have nothing to help you out against him IE caught in a dead zone because BHVR. I think that there should be a way the survivor can slide around just a little bit more than now to give them a small chance of breaking free from the chain.
You woke up this morning and decided this man needed a nerf?
Why?
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2827051#Comment_2827051
Actually alot of killers feel forced to do it, especially those that arent as skillful or dont feel like they have the ability to go for chases in certain games because the survivors had too much control.
Face camping has never been so common in all of the 5+years iv played the game. While a small few people may enjoy just sitting at a hook alot dont, you ask them and their response is usually "I had to" "I'm forced to" "I dint want to lose" which are valid reasons.
I dont get why people like you would even want to courage the playstyle of killers sitting at hooks? The real fun is the chases, games boring as hell if none of that happens.
I don't encourage it. I'm sick of forum myths like "It is not fun for either side", "Dead Hard is balanced", "NOED awards you free kills", "Huntress has no counterplay", "You can't dodge a Nemesis tentacle", and other such lies.
If someone is camping cause they want to win, they winning is fun for them. If they thought chasing was more important, then that is what they would do. But they don't.
As a killer, I do not fun chases fun. I find DOWNS fun, but I do not think running around the same tile a dozen times is peak fun. This is why people run anti-loop.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2827285#Comment_2827285
Play better. Learn to mindgame tiles better.
I already addressed this. He doesn't NEED to mind game you. He can just unga bunga you with two rushes.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2827097#Comment_2827097
Don't be in a deadzone while injured if you know he's close enough to get to you before you can get to the closest tile. Have better map awareness. I don't know if you're expecting one of the worst possible scenarios to be caught in to be favorable for you in even the tiniest bit or something.
Because Blight can use his rushes to outzone you where he wants you and you just die.
I can dodge a Hatchet.
I can dodge a Shred.
I can juke a Nurse.
I can fake out a Spirit.
I can window vault against a Bubba.
There is nothing against a Blight. You just die. Even if you get lucky and find a resource, it is nothing that two bounces won't get around. It's absurd.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2827097#Comment_2827097
Extremely small object like that would be likely to be unbumpable, just get away.
115% versus 100%.
I lose.
Because on top of his ability to make the jump to light speed, he is ALSO a max run speed killer.
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I support this idea.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2827030#Comment_2827030
Being top doesn’t mean it’s overpowered. There will literally always be a top regardless. Everything in Blight’s chase is counterplayable. Learn to mindgame better.
K. How do I mindgame two rocks the size of a barrel, a tree, and the gen I am working on?
I'll wait.
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@EntitySpawn said:
Can the devs just admit kills and escapes is not a SBMM?
I mean everyone in the community at the higher level knows it and you're just encouraging a bad playstyle which results in unhappy players for both sides.
Killers dont enjoy the way they are forced to play to "win" and survivors dont enjoy it either. Why not have a actual SBMM that shows skill it would actually make people happier with your game.
You even said kills and escapes dont work, why put it in? Dont treat this game like a balanced 4v4, and dont compare it sports... in sports you dont need to score 3 times for a single point.
I'm not trying to be harsh, I'm just being honest. It's quite clear its unhealthy for the game and no one is happy about it.
And before people say "its because you're losing" it's not, most games I escape or get multiple kills. But the way its achieved isnt exciting nor fun, just because you can win doesn't make it a fun experience for either side.
Translation:
You don't like it.
I love this recurring myth that "It is no fun for both sides", when the Killers doing it CLEARLY have no problem doing it.
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@brokedownpalace said:
The perk has been almost completely unchanged for 4 years now but it's what's killing the game? Very slow moving poison, I guess..
The average skill level of the game has increased in 4 years as more and more people learn the mechanics, highlighting the power of the perk.
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@Voodoo_Thirsty said:
https://us.v-cdn.net/6030815/uploads/UKJQJYAB61DH/lol.png
[Context: Meg at Exit Gate #1 me at Exit Gate #2. Killer got Meg at Exit Gate 1, I ran to get her.]
I went for a last minute save for Meg, but BW got both of us killed. lol.
I laughed it off and said gg but the killer started going off about us just leaving instead of BMing. I said that I was there to keep my teammates alive and he told me that I was trying to greed a save.
Why have that attitude, killer? Leave the preaching to the pastor and just play the game. haha
What is BW?
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@Warcrafter4 said:
Given that Dead Hard is literally the only perk in the entire game that can turn a killer's power AGAINST THE KILLER( Examples:Trapper/Pig/Demo/Nemesis).
Trapper: It can literally turn a loop closed off to the survivors by the killer into a loop that the trapper is locked out of if he doesn't/can't pick up the bear trap. It can literally turn the Trapper's own power against him.
Pig/Demo: Ends their alternate lunges early denying the bonus distance and forces them to go on their long missed attack cooldowns.
Demo/Nemesis: Can force the killer's power to not break a pallet while also going on cooldown and force them to do a pallet break action again.
There is a good reason why it needs to be changed due to its interaction with killer's powers even before you consider Dead Hard for distance.
This man is a Knower.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2826360#Comment_2826360
Then learn to put things between you and the blight that they can't curve. There's plenty of that on maps. Or just accept the fact that you're meant to eventually get hit.
I just gave you 2 pieces of advice on how you counter blight. And you dismissed it. Which leads me to believe I can't help you. So I'll just go back to my original point. Get good ❤️
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2826360#Comment_2826360
Just use sprint burst or something? like use your brain and try to deal with it, because if you do so you very well can.
These points do not allow you to reality alter the map. There are many instances where your brain means absolutely nothing. You just die. Because he can just rush rush rush. It is extremely easy for Blight to create a dead zone.
I say again, he is in the top 3 at high MMR for a reason.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2826335#Comment_2826335
Yes ? It is ? You realize that you can't run ALL of those add ons....Right ? You can't have bighted add ons. And aura reading, and breaking pallets instantly. All at the same time.
Maybe learn to put stuff between you and them. Take windows. Keep yourself between trash items on a map that blight no can't curve around.
"Just take windows" is the single worst advice since "Just face a wall to avoid a flashlight".
Sure, I'll just spawn a window next to this generator I am working on. No problem. What is the website you can buy hacks from again?
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Ah yes. Jerkoff coming at me at Mach 7, has multiple rushes (up to freaking 6), can aura read me after bounces, can smash pallets instantly with said bounce, ignores all concept of running away, and basically just has to zone you away from the window.
Yes, clearly this is a "get good" issue and not a broken ass killer issue. I'm sure it's just dumb luck he is one of highest rated top MMR killers.
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@[Deleted User] said:
They'd be completely busted. Hook survivor on your hex and camp to win. The whole point of hexes is a risk/reward loadout.
I am sorry, you really think that you can find a Survivor, win the chase, down them, pick them up, carry them to a hook, hook them, AND camp them to DEATH...
...in 120 seconds?!
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I have no problems with Borrowed Time, Unbreakable, or Decisive Strike. Those three perks exist specifically to protect you from killer strats I can avoid simply by not engaging in those behaviors.
DEAD HARD IS THE PROBLEM.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826060#Comment_2826060
I’d rather face 10 god tier nurses than one pig or huntress
Huntress worse than Nurse? Whoa now. How bad is your ping?!
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I would rather face 10 cracked Huntresses in a row than one more god damn Blight.
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Blight is so insanely oppressive I do not understand how he keeps evading nerfs. I never DC, but this killer sorely makes me want to anytime I load into a game and hear that damn rush sound. I just now he is gonna lawmower my whole team.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825026#Comment_2825026
I meant on the survivor side. Little points, few chases, just working on gens until the poor guy on the hook dies. This obviously isn't healthy for the game. The devs are looking at it. Let's hope they find a good solution.
I just find it hypocritical. We can't have camping, cause that is not fun for Survivors. We can't have tunneling, cause that is not fun for Survivors. We can't have slugging, cause that is not fun for Survivors. We can't have AFK killers, cause that is not fun for Survivors.
I am sick of this attitude that the Killer exists just to be your personal birthday party clown.
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I take the item drop as a form of groveling for mercy.
If you set the item down before me, and did not teabag or flashy clicky, I will spare your life.
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When you consider the fact this game once had like 16K players, today's numbers are pretty damn good.
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I can only enjoy Freddy with the Dream Pallets anyway. His snares are literally useless.
They should just make the Dream Pallets basekit, and toggle them like clown bottles.
As it stands right now I refuse to play this killer without a Garden Rake, Prototype Glove, or Paint Thinner.
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I have not quit, but I'd enjoy the game more if we brought back the Fog and got rid of Dead Hard.
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Thatsbait.gif
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@AetherBytes said:
I prefer hiders. A lot more fun trying to guess where they went rather than "Run in circles for 2 minutes around a broken loop till you deadhard for distance and hit me with a pallet you didnt deserve"
100% this.
I am a hider. The game was made with hiding as the intended gameplay mechanic, not looping. That said, I only like to hide between objectives. I would never hide doing nothing for 10 minutes just to draw the game out. But if a killer is coming towards me, I am not gonna click a flashlight at him, I am gonna circle the tile slowly to avoid his notice.
Mostly cause I treat this game as a horror game not NASCAR simulator.
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@IronKnight55 said:
LF is a pretty popular killer and almost all of them I go against face-camp, and it needs nerfed. It sucks just hanging on a hook for the entire game knowing that there is no way for your teammates to help. It's boring for everyone.
Ah yes, the old "its boring for everyone" trope.
CLEARLY the killer is having a good time. I know I do when I facecamp. Because you won't be alone for a long. Only a matter of time before Huey, Dewey, and Louis show up charging into the basement trying to play Justice League.
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@AsherFrost said:
Did they finally take up my idea of changing noed so it killed a random number of survivors as soon as the gate is powered? No? Ah well, guess it still isn't giving anyone kills then.
I was so disappointed in NOED.
I was told by these forums it grants "free kills", but I was horrified to learn that when all the gens were done the Survivors were just exposed. Not one person dropped dead. I felt so lied to by these forums.
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@evancalgary said:
So bugs run rampant only like 3 killers are realistically viable in high MMR the support wont get back to me on lost progress after 20 days with no reply after they said they would fix it every survivor runs the same 3 or 4 perks with little to no deviation honestly I haven't seen more bugs on this forum since the twins and that was really bad did the devs just give up on this game like I'm really confused the meta is still circle of healing nothing was fixed and things just seem to keep getting worse idk what its like at low MMR but it cant be much better I need to vent to someone cause its driving me nuts I love this game but I cant see myself playing it anymore if the new chapter doesn't fix a lot of this stuff I'm considering just quitting
Hex: Punctuation
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The reason why the current perks are meta is not because they are OP, its cause too many are weak.
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@Leachy_Jr said:
Birb Mommy
This!
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I hate Blight with a burning passion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2819273#Comment_2819273
Auto-DH is confirmed to exist.
I believe you, but do you have any link to a source for this? I'd love to see it for myself.
If we have macros that can spam flashlights at a hundred blips per second, I believe in auto-DH.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2819202#Comment_2819202
Well ghostface tbagging but that’s really it
Oh, that's fair. I forgot about him.
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I'm always confused what Survivors mean by Killer BM. You mean hit on hook?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2819156#Comment_2819156
Probably the world where survivors are good or something, I guess.
I literally had a game last night where we did all 5 bones and NOED never got a chance to spawn. This stuff isn't unicorn level.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2818980#Comment_2818980
And actually yes again, four survivors being free causes gens done in literal 5 minutes, no exception.
Like, what else beside generators survivors gonna do? do they break bones? open chest? wandering around for no reason? NO survivors do that, it's always chase or unhook or generator or heal, there is no inefficiency.
I love this absolute Sith-like statement.
"Without exception".
No one ever does bones. NO EXCEPTIONS! No one ever opens chests. NO EXCEPTIONS!
What world do you live in?
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The fact that BHVR thinks the issue is how the powers interact with Dead Hard, and not Dead Hard itself, tells me they think this busted perk is somehow absolutely fine.
I have no hope of this being addressed any time soon, if ever.
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Who?
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I want Englund.
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I play whatever is fun. Been having that lately with Brutal Strength Huntress.
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@hex_uwu said:
https://forum.deadbydaylight.com/en/discussion/comment/2817930#Comment_2817930
Most 'bully squads' will just switch tactics to getting gens done and getting out ASAP once they realise you have LB though. gg go next.
Better than getting bullied.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2817804#Comment_2817804
Imaging demanding game to work properly
That would be fixing a loading screen bug. Not building new servers because you can't play around a Huntress.
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Lightborn is not a trash perk for baby Killers and is, in fact, a great defense against bully squads.
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Demogorgon, walking the halls sadly with only the REMEMBER ME perk equipped.
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This guy doesn't know how to use the three seashells!
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After hooking you are required to go across the map and face a wall.
Those are the rules, I didn't make'em.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816865#Comment_2816865
Im not alone my friend. A lot of people live far from servers. If BHVR can not build servers close to me i'll demand killers to work properly in my country. Doesn't it make sense for you?
We are reaching levels of entitlement here that shouldn't even be possible.
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@landromat said:
So much work, so much effort to make dead hard work properly. It doesn't work well with certain killer's powers so they will fix it FOR EACH power... why? why so much work for one of the most hated and frustrating perk in the game? Why hit validation? Why special coding for each power? Why?
On other side, NOED, which can easily give you 3-4k you do not deserve is untouched as well. Current mmr system is based on kills and there is perk which gives free kills and screws mmr for both killer and survivors.
Im pretty sure there is an agreement between two devs. One loves noed and one loves dead hard and nobody wants to remove their beloved perks so if they're not removing dead hard, noed stays too
inb4 just do bones 🤡
inb4 just bait it out 🤡
The difference is that doing bones actually DOES destroy NOED. "just wait it out" doesn't stop Dead Hard.