WesCravenFan
WesCravenFan
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- WesCravenFan
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Probably because people will report for any old reason cause they are mad. People actually think things like facecamping and blocking a hit with Borrowed Time are reportable and they are not.
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No, but tapping a gen should require a skill check so BASE regression isn't so terrible.
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@sizzlingmario4 said:
His quickscoping was a problem. His terror radius wasn't though.
Tbh if they reverted his TR and left alone everything else they changed about him (higher ADS speed + shorter stun on chain break) I think he'd probably be fine.
Quickscoping is only a problem if he had map pressure.
Which he doesn't.
There was ZERO reason to remove quickscoping against a killer that cannot affect the map in any way while hobbling along at 110% movement speed. Being strong in the 1v1 was ALL he had and he got kicked in the nuts.
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NO
He is fine as he is.
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"Hold W meta" is just a pretentious way of saying "running".
Which is what you are supposed to do.
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@themostfamousclassic said:
https://forum.deadbydaylight.com/en/discussion/comment/2836305#Comment_2836305
And if you don't get the reference to the title of my post, Go watch, Dowsy's, video which is titled the same thing lol
A person shouldn't have to do video homework to understand your threads. Say what you mean.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2836240#Comment_2836240
No, what’s going over YOUR head is you’re ignoring everything I said about the scenario you’re describing being rare for how I play
- I almost always use a bloodpoint offering. Why would you assume I’m not using them?
- It’s not uncommon for someone else in the match to use an offering that doubles everybody’s points that match
- You’re ignoring the bonus points I get per day from daily missions and rift challenges and also the bonus points I get from giveaway codes, monthly grade rewards and the once a month or so events
- I prestige all my characters when they hit level 50 because I like resetting them. So I almost never even need 55k in the first place because I’m rarely filling level 50 bloodwebs. And even then, at level 50, the bloodweb contains multiple pairs of add-ons so you don’t even need to fill an entire web to get two add-ons if you ever somehow ran out (which seems unlikely considering how many brown and yellow add-ons get built up by that point.
The only thing draining your bloodpoints is you feeling you need to drill into a specific killer to unlock all he perks on them. Once you discard that notion and play with the perks you collect naturally over time there’s no issue.
None of what you just said changes the fact it defeats the purpose of earning 30K if it costs you 30K to clear a bloodweb to get the add ons to do it in the first place.
And no, I actually find it quite rare for someone on the team to run a teamwide bloodpoint offering. Maybe one game out of ten, if that.
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Well, for starters... do not hold shift to enter/leave.
Secondly, there is a perk for this called Quick & Quiet.
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@themostfamousclassic said:
Quick and short, but I can't count how many Red rank killers I've faced tonight that tunneled and proxy camped and it just leaves me confused on how they made it that far. Just curious as if anyone else has experienced this or if it's just me xD
So anyone that camps or tunnels has no skill? Is that your implication?
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2836107#Comment_2836107
See, I NEVER use exhaustion perks but it still doesn't compare to the exposed status.
Exhaustion status is a negative side effect that needs to be remedied by standing still or not running. Exposed lingers until a Hex is destroyed or time eventually runs out.
Oh please. You can ignore Exposed in a locker. Or just avoiding the terror radius.
Exhaustion is just a joke, it comes back while doing a generator unless the killer has Fearmonger.
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I've been called a "wallhacker" several times when running I'm All Ears
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2836255#Comment_2836255
This removes its threat of keeping everyone in till the egc pops
I'm not sure I follow what you mean.
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Blood Warden should "charge" when the last gen is popped. Then trigger when the doors are open. I think 99ing doors is way too easy to negate this perk entirely.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2836049#Comment_2836049
Of course I run bloodpoint offerings, why wouldn’t I? And you’re forgetting that it’s not uncommon for some of the other survivors to run Party Streamers or a similar offering which give all players in the match a bonus.
So yes, I ######### am.
P.S. you also forgot all the bonus points from a daily mission each night and usually a rift challenge a night, plus occasional giveaway codes on Twitter and the monthly bonus points from Grades.
P.P.S. I know I’ve mentioned elsewhere if not in his thread I Prestige my characters when they hit 50 because I like resetting and seeing what I get. So I’m also not playing level 50 characters, that number doesn’t apply to me.
Okay, again, this is r/woooshing over your head.
This isn't a contest of "How much blood can you possibly gain from a match?"
It's about blood gained from a daily ritual on killers you don't invested enough in enough to always have add ons on because the value of the match is not worth the bloodpoints you would need to be invested, and therefore killers should NOT be add on reliant to be viable.
Grab a random killer.
Run them with no offerings, add ons, or BBQ and chili.
See if you can get 55,000 blood in one match. I'm willing to bet 9 times out of 10, you can't.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2835083#Comment_2835083
No, the topic is why do you feel the need to spend literally all your bloodpoints on a killer you’re not actually playing? And you’re the one saying you can’t finish a bloodweb per game. Considering that’s exactly how I play I know you’re wrong, I do it all the time and am almost always at 900k+ bloodpoints. The answer is the only reason you are short on bloodpoints is a compulsive desire to drill down for all the perks on a given killer. You’re the only one forcing yourself to play that way though,
A bloodweb at level 50 without prunes costs an average of 55,000 bloodpoints.
The max bloodpoints for a killer game is 32,000.
So unless you are rocking offerings, BBQ and chili stacks, or an event modifier, NO YOU ######### AREN'T.
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Why do people play the "no brain cells" card because Killers play in a way that WORKS?
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2835087#Comment_2835087
Completely agree. It's not the end of the world, because a lot of the time you can still wait to bait out dead hard then attack when the i-frames end, but the old, pre-validation behavior was definitely more fair.
You can not wait out, or bait out, Dead Hard used to ensure distance.
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I will never understand why Dead Hard is a "fair and balanced perk, Exhaustion perks should be strong", but for some reason NOED "breaks the game".
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I hover around 850,000 so I do not go over.
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Healing did not remove the horror aspect.
Removing the fog and having the game take place in broad daylight did that.
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2834293#Comment_2834293
Now the validation basically messes with their powers in such a way where before, their attacks would keep going and then connect when i-frames end, but now they stop short because the killer's game thinks it was a successful hit (which triggers missed attack cooldowns, fatigue, etc.) but then validation says no.
A perk that only takes 25% of a Survivor's load out should not be able to negate a Killer power simply by pressing E.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2834159#Comment_2834159
Yeah, or the stupid Shack on Dead Dawg should be changed so it is more in line with all the other Shacks. If you cannot run Shack as a Killer, this is a you-problem.
You could make that "you-problem" argument for anything, as it doesn't mean anything.
There's a difference between "can't run shack" and "this building literally called the Killer shack is survivor sided for some reason".
Why should a structure called "KIiller shack" have a god pallet?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2834300#Comment_2834300
You don’t need any specific perks to do Plague’s daily mission.
That's not the topic. The topic is "Why don't you use add ons?"
My answer is because sometimes we do dailies for characters we are not actively spending blood on. A counterargument was that "it only costs 30,000 blood to do a bloodweb", which is not only false, but the value of the ritual I am probably doing, make it pointless.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2833937#Comment_2833937
I never said you literally have a streamer every match, but you do almost certainly have a bloodpoint offering available every match. There’s even a yellow that gives you the same personal bonus.
And I’m saying all this because it’s how I actually play the game. I do a bloodweb a match, prestige when I when I hit 50, play two or three matches a night, and spend extra when I’m over 900-950k to keep from hitting the cap. I just don’t bother tilting at the windmills of completionism.
I do not think it is completionism to say "Hey, I wanna do this Plague daily without spending more bloodpoints on her than I would get for doing the actual daily".
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@DatFastBoi said:
Remember demo’s shred, Billy’s chainsaw, victor’s pounce and blight’s lethal rushes being able to go through dh ? Yeah me neither
They should be able to.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2834164#Comment_2834164
Statistics don't tell much. Ranks distribution of killers vs survivors? That makes a very different picture depending on that.
https://forum.deadbydaylight.com/en/discussion/comment/2834242#Comment_2834242
"we" ...
Players who can't be bothered to improve (raised in the "everybody gets a prize" mentality I presume) will complain until the game isn't kill-checks in a safe-space where the killer cannot reach you. 😴
I wonder how much Wraith they play, and at what kind of level.
Statistics matter when you are trying to say something like "He is objectively the worst killer". If he is killing more than another killer, even ONE other killer, then no.... he is not "objectively the worst killer" if he is obviously killing more.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2834164#Comment_2834164
Did you ever play or heck even see the original wraith?
His power was useless and had the largest terror radius in the game at 40.
It was pretty objective.
Yeah, you do not know what that word means. You cannot use that word to apply to your OPINION.
I have never seen any killer stats in which Wraith EVER had the lowest kill rate.
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MMR problems.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2833486#Comment_2833486
Yep and we even have proof of that as pre mega buff Wraith didn't have the post stealth sprintburst baseline(It was weaker and an add-on) and he was considered F tier.
Without it he was the objectively worst character in the game.
"Objectively".
Statistics prove otherwise.
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New Nightmare on Elm Street chapter with Robert Englund Freddy.
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ALL Killer Shacks on every map should have the Breakable Wall that Dead Dawg does.
It is very stupid that a place called the KILLER SHACK is a strongly survivor sided structure.
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I not only want the old maps back, I want weather in the game.
You know how Freddy has ashes fall when asleep? If we can create that VFX, we can do rain or snow.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2833998#Comment_2833998
I think you do. It is supposed to be anti-tunnel perk. Aka focusing on ONE Survivor to quickly kill them ASAP. Why should they keep their shield if they are not getting tunneled?
Because it means the Killer is already performing EXTREMELY well.
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I do not care what skin your wrap your meta perks in. It's the same Dead Hard either way.
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No.
If you are doing so well that you can hook ANOTHER Survivor within 60 seconds of one getting off the hook, you don't deserve to shut off a perk.
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I love RPD and it is my favorite map.
It is the only map in the game where you are rewarded for hiding from the killer instead of playing "Circle the pile of garbage".
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I'd make it so that Iron Will ONLY works on grunts of pain and no other forms of sound, and reduce it to be 90% of instead of a perfect 100%.
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This question is based on a faulty premise.
Killers ARE told to "git gud". Like, all the time.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829150#Comment_2829150
First, because you get more than 30k per match when you use offerings, etc. With Streamers you’re getting more like 50-60k for instance.
Second, who says you need to buy an entire bloodweb to get one or two add-ons? If you really don’t want to buy more than what you’re using that match just buy a couple of add-ons and an offering, maybe a perk, and play the match.
Third, you’re still overlooking the central point of what I said - if you’re blowing away literally all your points tilting at a windmill of getting literally every perk on every killer then that’s your problem. If you use what you have it’s way, way cheaper.
You are not operating in the realm of reality if you think the common sub-one year player just has loads of bloody party streamers lying around on every single killer, even ones they do randomly just to clear a daily ritual.
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The worst is when your teammate is toxic as hell, and you just know he is pissing the Killer of and the Killer is gonna take it out on YOU now because of THEM.
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As a Killer, Dead Hard needs to be removed from the game.
As a Survivor I am actually fine with most Killer perks. If I had to choose only one it would probably be Sloppy Butcher. The perk is 100% fine, the slowdown is just annoying and I heal a lot.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829018#Comment_2829018
Again, brown and yellow add-ons are exceedingly cheap. And you don’t even need to buy an entire bloodweb to get them.
I literally do a bloodweb before every single match I play on the killer I’m about to play every night. If you’re wasting all your points trying to get literally everything on every killer that’s your problem in a nutshell.
P.S. The average endgame scorescreen for killer is 30k, but you actually get more points than that because the bloodpoint offerings and bloodpoint bonuses from perks like BBQ and bonuses from events are added as bonuses on a different screen. That’s why when someone brings Party Streamers, for instance, you actually get around 60k that match.
That doesn't change my math. My math is correct, you are missing the point.
Why would I spend 30K bloodpoints to get add-ons to do a daily that rewards me with 30K bloodpoints?
That defeats the entire purpose.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2828818#Comment_2828818
Lol, ok dude. Brown and yellow add-ons are cheap as dirt and even without daily missions you get enough from a single match to do an entire bloodweb. I don’t know how you’re managing to spend bloodpoints and have literally no add-ons on the killer you’re playing but maybe you need to rethink how you’re spending them? 🤷♂️
False. It takes a solid 50,000 blood points to do a bloodweb unless you get an amazing prune.
Average Survivor match blood is about 20K.
Average Killer match blood is about 30K.
So yes, if you are still trying to get everything on every killer, you are not like Bronx sitting on literally 1000 of something on Demogorgon.
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@dugman said:
Do you have a particular killer in mind? I always use add-ons because, well, why not? But I don’t know any killer that is specifically dependent on using a particular add-on to be playable. (There are cases on some add-ons that are overpowered, like the old Huntress Iri for instance or Clown Pinkie Finger, but those killers are still playable with other add-ons instead.)
Why not?
Maybe I don't have any more?
Not everyone has every killer at P3 and been playing for 4 years straight. Sometimes you get a daily, and you ain't got squat to work with.
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So you mean you, as a Survivor Main, knew how to hunt down other Survivors has you have experience playing against Bubba?
So you knew what he was capable of?
And how to deal with counters?
You cannot see it, but I am totes Pikachu Face right now.
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Never, ever, underestimate the need someone has to tell you to "just face a wall". Even though you could be staring straight into brick at point blank range and still get beamer screwed.
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@IsMmrReal said:
https://forum.deadbydaylight.com/en/discussion/comment/2828018#Comment_2828018
You are reading too far into my post. Im asking for a little bit of control once chained. Once you are hooked theres absolutely nothing the survivor can do and it feels cheesy man thats all. He most likely will have the addon which makes it take much longer to break the chain anyway but you cannot move AT ALL once hooked.
You had control when you were able to dodge his chain. So you are saying in order for him to inflict a health state, you deserve counter play to:
Negate his line of sight
AND
Dodge his attack
AND
Get out of the chain, too?
How many double, triple, and quadruple chances do you need? For Christ's sake, the Huntress just lets go of M2 and you take damage! He cannot even down you with his gun!
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@Kurri said:
Starting to play killer; This isn't so bad, this is pretty fun, easy actually - ignoring the survivors running into walls, I think this will be okay.
After playing killer a while; So no matter how perfectly I perform, if the survivor presses a button it negates all of my hard work and I lose the match... In one moment of the whole match?
After playing killer a while; So every killer has strengths and counters, but the Survivors have no counters - instead they win every time if they perform their job perfectly?
After playing killer a while; So even though I didn't camp, tunnel, and let the guy who didn't know how to loop go. They still called me 'ez bby killer' and told me to kill myself?
After playing killer a while; Alright so I won, but at what cost. I still only got 30k bp, had to ignore my challenge/daily, and didn't get the adept. I had to play what I would consider scummy, and ruin the fun for everyone involved including myself?
After playing killer a while; [BHVR] Alright guys so next update we are going to release more perks, and mechanics to make Survivor stronger and more fun! Woo! Aren't you all excited! This is so much fun! Btw if you are not having fun with Killer, take a break, it's not big deal - play some survivor till your feel better and then come back to get stressed out again :).
Pretty much what I see on the daily.
Every single word of this is correct.
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Looping WAS an exploit.
As in, it was not an intended form of gameplay.
But that "was" was a very long time ago. Looping is now very much a part of the game and perks and killers are designed with looping in mind. So your looping exploit claim is woefully out of date.
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Blight is insanely broken and not even close to balanced.
And that is the problem with balance in this game. We have a ton of underpowered killers, but we cannot buff Killers in general because it would make the top tiers that much worse.

