WeenieDog
WeenieDog
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1442854#Comment_1442854
Update: I found the link to the VOD if anyone cares to watch. It’s a rather long match because we were in a 3 gen situation. I also want to say that at the end I did Flashlight Click even though I said in the OP that I didn’t but I only did it because I found out during that time that he was messaging my team calling us trash and other stuff. I would go to the 1:20:00 minute mark and match ends around 1:38:00 if I’m correct
He said at 1:39:16 that the guy he EZed was sending him racist messages and deleting them.
Sooo... uh I guess don't do that... or who ever you are partying with. Either way, it seems those two have been going back and forth for a while, so it's hard to tell who started what.
So I guess both are being toxic to each other.
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I hate to say it, but where else is the last survivor going to be at 3 gens besides going for a save where two people managed to get downed and hooked right next to each other.
still boring though.
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If we go with the traditional "make a killer that solves player's grievances but only for that one killer" it would probably have:
stun resistant/immunity for pallets/DS and some built in mori mechanic.
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@TheMonadoBoi said:
I don't think this is a good idea.
They scrapped moonlight offerings for a reason and I think the payoff of new weather options in the game is not enough to justify the amount of work they require to be implemented properly.
RIP Dankest moonlight + Vaping agent by P3 Claudys
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What did I just walk into?
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I think it's now 3 weeks after it debuts on PTB, does it go live.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1430192#Comment_1430192
Charles would be the actual killer though, he could only be Chucky for X amount of time, say 30 seconds. It's no different to pig or ghost face crouching apart from the fact he can antiloop the smaller objects on the map like cars. He is supposed to be good with loops to make survivors unsure and fear them, the reason his power is short is so that he can't antiloop then forever.
I guess that could be interesting. They could sort of expand on Demo's teleport ability. Maybe have a few dolls that can be placed around that he could channel his soul into for some time with a longer undetectable status than 2 seconds. IDK, but that usually what I think about when I hear about the Child's play franchise being added. I think the devs could easily think of animations to facilitate either form considering that voodoo is a real thing in-universe.
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The actress playing Tiffany is Jennifer Tilly who is 5 ft 7 in ( 170.18 cm). Chucky is barely the size of her torso.
He'd have to be sized up, otherwise he'd be the anti loop king because you wouldn't be able to see him do anything.
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hol up
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I think we already know the outcome.
If survivors spread out and play super safe, they will win. Then again, who can say with the enforced ruleset.
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@pedroframil said:
definitely alien.
Awesome killer and surv, great potential for even an indoor map.
I really don't get why people complain that much about that possibility.
It's not like the game is really attached to reality...
As much as I'd love to play as the a Xenomorph, I wonder what they could actually do?
When they introduced the Demogorgon, the pounce and teleport would of been the things I'd imagine the Xenomorph would do (with vents or even reuse the hatch asset). Maybe they could have been a trap based killer with facehuggers, again, I don't know how those could interact with survivors in a meaningful but not obnoxious way.
with the introduction of legendary skins, I wouldn't be surprised if one day we get a 15$ Demo skin that turns him into a Xenomorph
no new sounds, no new perks, no new mechanics, and twice the price .. unlucky :'(
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@MelodramaticWraith said:
Deathslinger should be buffed, not nerfed. He is slow, needs to reload after every shot. When he hits someone from a long distance he gets nothing if the person is injured, and the survivor gets a free speed boost.
But yea, lets nerf him. Maybe... Make him hold his gun up for 5 seconds before he can shoot, if he misses a shot his harpoon gets back to him with a very fast Speed and hits him in the head stunning him for 10 seconds.
IMO, I feel like DeathSlinger is in this weird middle.
I don't think he's op, but has mechanics that are uncounterable. Also, just because the ads is super quick and the harpoon is very fast, the uncounterable aspect doesn't mean he gets value out of every shot he makes. And then there's the ADS sensitivity drop.
WIndow shot feel inconsistent to me at least. It feels like some windows have some sort of "sweet spot" where survivors can hook onto and not be dragged into melee range. Instead you'll hit the lip, they run off like nothing happened , and you sadly watch them skip into the sunset as you reload.
You can't flick shot because of how slow it is and just landing the shot doesn't give that much because you still have to reel them in.So now you have to play super safe. You don't take any shots you don't need to or aren't 100% sure you'll get an m1/down. You just constantly spam you ads and survivor just has to guess.
When I was just no lifeing Caleb, most of my games had the survivors just hold W. Both parties have to play ultra safe and it can lead to some braindead interactions. The survivor mindlessly running in one direction and the killer just spamming m2, because doing otherwise is a misplay.
To me, Phead has some similar things going on. Missing his punishment of the damned is .. well, really punishing. If you don't land it, then the survivor gains a lot of ground. Now, you just either fake it, or just go for sure shots. and Again, the survivor just has to guess.
We can't really buff either of them because of how their core kit is designed.
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Killer: gen slowdown
Survivor: perks that give effectively +1 health state
it's kind of stale IMO, but I get it.
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There honestly needs to be bananas littered around the map that allow survivors to overcome the leg cramp status.
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The only time I can think of when it would be useful is when a survivor jumps into a locker. Then it messes with the timing to jump out.... but with the servers and phantom hits, you might even get it without the add on.
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I think Wraith already has some arbitrary mechanic that hinders his power. It's called "Light Burn", so I don't think he's really on the hit list ... yet.
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Me too.
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it's not a problem once you've opened the forbidden tome of task manager.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1419278#Comment_1419278
That is genuinely one of the weakest builds in the game, and from what I'm aware, requires all players to be practically fully stalked.
and willfully have a staring contest with Myers.
I wouldn't say it's busted just yet though. I think what we have here has more to do with inexperience than game balance.
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@slunder said:
@WeenieDog well you trust the devs?
Personally, Whether I trust them is an odd and hard question for me to answer.
I get what they are saying in that stream. They aren't saying that a 4 man and solo survivors have the same advantages and are at the same theoretical level of strength ( I don't think anyone would or even could say they are), they are only commenting on what their data has told them about games that have already concluded.
He's just saying that swf and solos aren't that far apart in performance, but what that means relating to survival/kill rates isn't clear. It's possible that when comparing solos to swf, they can have 3 escapes on average, so they aren't that different all that much. Or it could be 3 deaths on average and again, it may not be that different.
I definitely don't think they are trying to actively ruin their own game though. And they have been trying to address issues that both killer and survivor roles have. I think they are trying. I might not like every balance change they have made (or game changing bug birthed from it), but over all, I'd say I'm more pleased than ired.
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https://youtu.be/WXbh4jwENSw?t=2091@bingbongboi90 said:
According to the devs the gap between swf and solo isnt that big according to their stats.
They are planning to decrease this gap in the near future but dont expect much.
Just for context.
It's at 34:52 just in case the emmbedded time thing doesn't work out.
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1413113#Comment_1413113
so now you give personal attacks, huh?
This ones my personal favorite
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Is it really worth it to camp a key for 90 seconds and lose 4 gens though?
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do pig traps count as "power charges"?
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/167574/the-end-all-be-all-ds-change
How about touching a rgeressing generator you ran past while being chased? Should this still stop DS?
That would make kicking generators actually have some value and not something you do only when you have Pop.
at least then, when you waste 3 seconds to kick a gen and a survivor taps it in a fraction of a second, it might do something like deactivate DS.
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Kill Bill Vol: was pretty dope.
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didn't ghost saws get "fixed" when they increased the saw's range a while ago?
No.
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I guess it really is in the eye of the beholder, it either rewards bad killers or punishes bad survivors for failing their objectives, or maybe a little of both.
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@csandman1977 said:
Instead make all other perks, killers and survivors as strong as DS.
Best way to make variety is to make everything viable
I mean, Enduring used to be like that. Unlucky.
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They did try to make it more apparent with killers with smaller weapons. You can see an "air swish" when they attack, but whether by that time it makes any difference is something else.
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Beatboxing killer when?
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*A goblin sneers from the shadows. after a long pause, the clouds partly break and a beam of moonlight reveals the horrible visage of Quentin Smith.
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@ytduh said:
https://forum.deadbydaylight.com/en/discussion/comment/1390871#Comment_1390871
fury enduring combo not viable in most zones since enduring got nerfed
i don't know why devs nerfed enduring because even 75% wasn't benefitial from getting stun without fury
and if do use with fury its 2perks...i miss the days theres so many billy with charge addon,tinkerer,enduring
The enduring stun time wasn't changed that much. It's just that before, the animation was sped up by 75% but it resulted in a 50% ( maybe give or take a few fractions of a second) decrease to overall time stunned. They just changed the text to make that more clear to the person reading it. It's interaction with stuns as a whole did get nerfed though.
but I'd go with End + brutal because like most people said, once they know you have it, they throw it down early and now you're -1 perk. Though you're bound to run into survivors who will still thirst for the pallet stuns even after.
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idk, that seems like quite a jump. She could just save girls only because she might see herself in them, and that could of been written to make her more human. As far as killing dudes.. I mean men are usually just stock cannon fodder in video games so I wouldn't take it to mean anything.
It kind of reminds me of when Overwatch first said that there was a gay character and people immediately thought Zarya. When a women is absolutely built like a tank, it doesn't reflect anything about her other than she like to lift weights. And the same can be said about people who are LGBT and don't fit that "gay mold". Otherwise we just end up with token stereotypes.
As a gay dude, I really don't care about the sexual orientation of any of the cast. People are more than what they are sexually attracted to.
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I'd think it's because when we throw out the rule book titled "perks each side is allowed to use":
NOED is a decent perk.
Before regression perks existed, NOED was the original meta perk.
It won't flat out win you games... well, not unless survivors just feed you downs. Opening a door is 19 seconds. How all 4 survivors go down in that time is beyond me.
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/QUKCJW4HQV0O/saved-png.png
lol oh my God.
Use Pyramid Head.
4head
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TBF, I really do hate the "sell the solution" approach we always get. It's honestly kind of boring having to run certain perk set ups because of the game being what it is.
now it's:
"We hear you killer don't like DS, so here is a killer that can ignore it. But don't fret survivors, we also hear you don't like Pop or BBQ and Cheater so they don't get it when they use their power. Also, hey here is an anti slug perks I guess because people don't like that either. $7.99"
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I mean, are we really surprised? Events always bring out this in both sides.
It's either 4 man + toolbox or ebony mori + purple addons
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Of course, everyone knows you're not a "real" killer unless you've tunneled everyone at the same time. DS just makes it easier for people to see that. When a killer eats multiple DS's in a row, I'm like
"wow, what a real gamer"
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@nickofford said:
It looks solid with no gaps , but we will have to wait for the graphics update to see how it looks
Yeah, those always could just be mock ups, and not exactly what the model will look like in the future.
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https://deadbydaylight.gamepedia.com/Shrines_of_Secrets_Archive#Past_Shrines_of_Secrets
Licensed perks do show up (like the Pig's perks), but I think a certain amount of time has to pass before they are eligible to enter the pool of possible perks (I'm not surprised Chains of Hate hasn't showed up) and there are a lot to randomly choose from.
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@Pulsar said:
What do you mean swapping into power? At the minimum, I believe it takes 20 seconds for his power to refresh after being revealed. As for actually revealing him, yeah, it can be inconsistent for both sides.
It's 30 seconds by default but can be brought down to 16 seconds with Chewed Pen + Address book.
I'm not sure what the "swapping power" thing is either. Maybe it's referring to GF breaking Los and resetting the reveal timer.
Personally, I don't think GF is a problem. Though it is exciting to go against a Ghost Face that uses the marking mechanic and not the straight forward Wraith Face. But with spine chill and other thing going on, I can't blame them either.
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I thought The spirit was just a Onryo. A vengeful spirit that can violently lash out at anyone it encounters, not just who wronged them.
But, I don't think the idea is specific to any culture. Like the one you've pointed out.
I wonder if the Erinyes would do in this case. I thought because of how they were born (the castration of Kronos) they saw betraying one's parents as an extreme offense. I wonder what about Parents killing their children.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1341410#Comment_1341410
I'm Avid DS user and killer main and it's fine.
It's so easy keeping tabs on a survivor who was recently unhooked and a survivor who wants you attention, slug them and move on.
Killer keep forgetting there are 3 other survivors they can go for instead of the 1 that was recently unhooked.
I don't disagree with the concept of DS. People do tunnel, I've had a game yesterday were a Nea got of the hook and as I was going to for Kate, she jumped in a generator in my face. At that point, I can ether continue with Kate and give Nea +75% of a generator or eat her DS so she has to heal or she'll die.
I have no problem with that, I tunneled her and I should have to eat the DS.
But then you get games where you are downing people so quickly that you have multiple people on different timers, so you just have to guess if you are allowed to continue the game yet (God help you if they have similar names or the same characters).
and then there's Unbreakable + Ds where there isn't a right move. But you'd probably get more benefit from eating the DS so you can tunnel them later if you need to.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1341264#Comment_1341264
SLUG. They're not invincible. SLUG!
That's exactly what a Ds + Unbreak-a-bill user would say. I've got my eye on you.
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It would be neat, but I don't think he is going to be getting one on the next update.
They said they would like to give unique chase music to each killer, but that they would only do it for the older characters if they were getting reworked. A kind of "while we're here" thing.
Clown is only getting a minor tweak, so I don't expect to hear broken run down circus music from him yet.
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Can anyone describe how it sounds? I'm not sure If I ever heard it.. or maybe I have and never noticed.


