Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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Comments
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/950827#Comment_950827
You know that doesn't work. Gens go by far too quickly. Unfortunately, gens are also extremely boring.
There needs to be an fun and engaging second objective. It will add time to the game and take the tediousness out of Survivor.
Gens do go too fast, but not because of their speeds. They go by fast because toolboxes are op and maps are broken. Not to mention how useless some killers' powers can be on certain maps and even just in general.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/950935#Comment_950935
Last time I got punished at red ranks by a killer when I tapped a gen they kicked was probably over a year ago. So that momentum loss is not really that big of a thing. Literally possible to do this mid chase while the killer is on the far end of the loop from you with no consequences. I'm also not a good survivor so I'm positive people could do this better then me. Tell me how this is fair? Big issue not really, but definitely an issue regardless.
Maps designs are probably the largest issue in DBD outside of bugs. A lot of issues regarding killers or survivors comes down to map size and layout. Someone mentioned that Static maps would solve a lot of issues regarding balancing issues while also giving a survivor and killer the bonus of map knowledge. While I have been thinking a static map would be interesting since you could do unique effects like the water stuff from the other thread. While it wont affect anyone with actual knowledge of said maps.
Really there is a lot they could do to fix the map issues, but they seem to be focused on other issues of the game currently. I'm odd though in the fact I think fixing maps would actually start solving issues or making issues that should be addressed obvious.
Sorry did the post backwards.
Don't kick gens that are at loops then
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@humanbeing1704 said:
never really seen a problem with them the problem is the sizes of maps with the way some killers powers are or the speed of the killer you literally can't do anything
+1
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950961#Comment_950961
Don't forget to be at red ranks.
Well be back in a week.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950957#Comment_950957
Go record some games bud. Apply pressure, without ruin. If you think it's so easy, g'head, bro. You made the claim. "Try applying pressure". So, go try to apply some pressure. If you don't want to walk the talk, calmly exit from the argument. kthx :)
Ok be back soon I guess
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950951#Comment_950951
You're the one who made the original claim. The burden of proof is on you. Not the other way around. So, prove me wrong, bud. :)
yawn
Prove what wrong?
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/950917#Comment_950917
When endgame collapse was announced I was expecting that to absolutely break the game on console
It did, remember?
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950943#Comment_950943
I don't have to. You did so when you copped out of the debate.
Thanks, bud! :)
Okay so you can't prove me wrong. I didn't expect any better from a biased forums user.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950944#Comment_950944
No, they won't. There would be no reason to use a mori. Why use a mori when you could hook them for sacrifice points? Now, if you make the mori count as a full on sacrifice, then you might be on to something. Otherwise, no, they would be worthless.
Well duh they will make mori count as sacrifice silly.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/115886/key-and-mori-rework
So basically, remove them, as they will be worthless.
Moris will still be very powerful.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950903#Comment_950903
That's when I know you have no actual retort. When you needlessly repeat. Easy win.
Run along now.
Are you going to try to prove me wrong? There are enough campers as is, no need to make them stronger.
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@Bjario said:
So the key won't open the lock? Kind of takes away the purpose of a KEY.
Might as well remove it.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/950918#Comment_950918
Once you make survivors more then skins you got either Side lobby dodging because of the survivor someone brought.
Biggest issues I can think of are honestly
The Abysmal amount of bugs, Map designs are unbalanced in either direction, and finally a Killer kicking a gen takes time though a survivor mid chase can run by it when your on the opposite side of the loop tap it and have no consequences.
Really once those 3 issues are fixed I feel the game will move in a more positive approach. With Maps becoming balanced it makes it so obvious flaws in Killer or Survivor can be fixed without the need to rework them unless needed while Perks and Killers can get QoL buffs and changes.
Map designs are much bigger problems. Gen tapping costs momentum btw.
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By relaxing I think you meant boring. If you want killers to sit around for a few minutes each match to "relax" you've got a special way of thinking.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/949898#Comment_949898
And if a survivor main says "the game is balanced" it means the devs balanced it around four escapes and 30 second gen times.
No I play slightly more survivor than killer and I think the game is pretty balanced rn. The truth is killers get stressed out more easily because they can't lean on others to help them out.
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Your aura can't be seen while cloaked.
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Killers say survivors are op if they don't 4k every game.
On a serious note: devs keep nerfing survivors to accommodate their broken map design. I made a little post at feedback and suggestions about making survivors more than skins.
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Yes more objectives would be nice. I remember I posted somewhere that survivors should have to find spare parts to fix generators.
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@Liruliniel said:
Would deep water or the swamp finally add the hindered penalty in areas where water would be?
No.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950885#Comment_950885
They are not as slow as possible. If they were as slow as possible, ruin and corrupt intervention wouldn't exist.
Gens combined with the lack of real ability certain killers have to apply pressure is the issue. Freddy was formerly the worst in that regard, now he's one of the best. They need to rework killers and do something to remedy gen speeds, or something to remedy/eliminate safe loops.
Gen speeds are as slow as possible.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950860#Comment_950860
Easy assumption to make based on your ignorance of the killer side.
I know gens are fast but they are as slow as possible. Gen speeds are not the problem.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950848#Comment_950848
Survivor main here, boys. This guy has never made it past rank 15 killer.
Thanks for making assumptions.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/950827#Comment_950827
Killer can apply pressure only to 1 survivor at a time.
Downed, hooked, and dead survivors can't do objectives and are therefore under pressure.
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@Zephinism said:
Depends on my teammates. If they deleted Urban Evasion, Self Care and Spine Chill I would say yes.
I want to break down and cry when I'm facing a Legion with Thana and Sloppy and my teammates are off in Timbuktu self-healing for what seems like the extended LOTR trilogy worth of time. Throw in Ruin or Discordance and we'll be lucky if we get 1 done.
Irrelevant.
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@Snitz said:
No, I think the problem is most killers are too weak and either waste too much time in chase, or lack map pressure, this is worsened by big maps and gens that spawn in bad spots like second floors in haddonfield.
Exactly this.
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@The_Second_Coming said:
Yes, generators go too fast. Anyone who says otherwise has no clue what balance is, and is a troll. "Try applying pressure" is a good cop out, sure, but it's not a matter of simply "applying pressure".
And you shouldn't need a perk to counter it.
Gen times are fine. Lots of bias on this thread.
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Nope. Try applying pressure.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/950584#Comment_950584
I have no clue but they do. You'd be amazed at what mistakes experienced survivors do.
There are many reasons for it to light up for a secomd or two as it just has to be in the range spine fhill sees. They can be vaulting a window, breaking a pallet or just chasing someone in the general direction.
That's why ears and eyes are better imo as you don't rely on something which can be negated by them not looking at you and think you are safe.
Eyes and ears? Where do I buy this perk?
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@twistedmonkey said:
I personally think spine chill is overated. It's a good perk but once you get used to the game your eyes and ears are all you need.
From what I have seen It tends to make people stop what they are doing at the slightest hint of it lighting up.
Why would experienced players do that?
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@PistolTimb said:
What are forums if not an outlet for players to complain? You might as well tell a fish to stop swimming.
He's saying there's no reason to complain about those things. Please read.
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I think they want both sides to be equal and right now they've done a pretty good job.
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Oops I accidentally posted the incomplete list.
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What does it mean for a pallet to be effective?
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Why does this perk exist? In what scenarios will it see use? Why would players include it in their builds?
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Why?
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Sounds good. Pulse auras would be fun to see as well.
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Nope I'm still learning new things each game but I'm not a vet so I don't know how it is for them.
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Killer Perk:
Weight of Guilt:
Gains a token each time a survivor is downed or sacrificed, to a maximum of 3/4/5 tokens. When a survivor performs a rushed vault on a pallet in your terror radius while you have 2 or more tokens, the pallet will immediately break when they finish vaulting and this perk loses 2 tokens.
Something healthy I thought up on the spot. Thoughts?
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@DBD_Pinhead said:
That data is cool and all but the real issue is the emblem system and you can't ignore it. If I get 2K I can still de-pip. If I get a 3K I can still run the risk of a safety pip. If that's a baseline then killers still get screwed because the system does not reflect that baseline.
Stop trying to rank up. Simple
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There is a huge skill gap between killer and survivor due to ranking system. Game is pretty balanced rn except for maps but those will always be broken.
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You can heal yourself with No Mither just also run Self Care. Tbh it's a pretty shameless broken combo I see too often from red rank survivors. Such a toxic community we have where almost all players abuse broken mechanics. /s
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@Acesthetiic said:
Or... maybe no one is identified as any sexuality? And anyone can decide who a certain person is, so there isn’t any controversy (as in, people disagreeing about a cannon -if it were to happen- characters sexuality, which this game doesn’t need). I see a lot of people shipping certain characters and telling stories about their sexuality, whether it’s straight, gay, lesbian, etc. People use their imagination and they’re free to think what they want, which is what it should be.
I’m not sure why you bring up these, “same sex” perk ideas? If the devs were to create a cannon gay survivor, it would only be their backstory, not their perks. Luckily for everyone, I’m pretty sure no one has a cannon sexuality as a survivor.
What about Nancy?
On a serious note: I completely agree. Dbd is not just the entity's playground but also the players' if they're into lore and all that.
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The sexuality of every survivor will always be whatever the player deems it. Survivors are skins. These perks are poorly designed btw.
ITT: Fixated but encourages multiple survivors to walk around doing nothing. This one would get a pass if it didn't have that ridiculous same sex requirement. I'll just inform you sex related perks will never be a thing right now.
Distraction: All survivors can now break into a sprint without becoming Exhausted if everyone runs this perk. Yeah, no.
NGGYU: You break into a sprint without becoming Exhausted. Do I have to say anything?
Yui brought enough SJW stuff to dbd imo. If people want representation in dbd, they already have it.
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People wouldn't complain if solo had the same info as swf. Imagine adding a chase indicator, totem counter, and kindred basekit. Too much work obviously.
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Map lighting and distance between generators should be more consistent and so should the strength and proximity of tiles to compensate. Imagine the devs trying to balance the game though.
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Stay tuned
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/948828#Comment_948828
I mean if you're downed do you really deserve the hatch? you failed.
If you let a survivor crawl to the hatch do you deserve to kill them? you failed.
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Distance between gens should be consistent imo.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/948884#Comment_948884
Why do you like the idea? 😁
Having the same challenge over and over feels like a grind. It couldn't be too hard to spice them up. Maybe place traps or prevent/punish survivors from disarming your traps. It would be nice.
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That's not a perk