Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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@Roses said:
https://forum.deadbydaylight.com/en/discussion/comment/944623#Comment_944623
Nothing wrong with options, love
It would be a bane on my bloodweb :(
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What dbd needs: perk balance, map balance, new survivor objective fixing fusebox or finding parts anything really, killer power balance.
What dbd gets: unbalanced maps and killers, bugs, unbalanced perks, cosmetics.
Did I mention we get cosmetics?
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We're allowed to stop people from putting their opinions?
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If you bring in an item you risk it being lost. Get over yourself.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/944395#Comment_944395
Normally I don't reply to this kind of comments cause I don't wanna start a fight but you keep calling me biased and attacking me which I find very annoying. So I think you need @Rizzo90 to explain to you some behavioral rules
Could you please be more considerate?
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/944608#Comment_944608
Not with this offering lol.
Very rare Dark Savior offering: 4 hooks then death.
Ultra rare Dark Savior offering: 5 hooks then death.
This applies for all survivors in the trail. Read the post.
Yes I read and I think it's bad. Good day
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The 3rd is the first but worse. Just no.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/944626#Comment_944626
https://forum.deadbydaylight.com/en/discussion/comment/944628#Comment_944628
This just in; Survivors no longer have the ability to hide. More at 11.
They can't hide. If they stay still too long they get crows.
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/944620#Comment_944620
I mean, I’m playing a lot of killer lately at rank 1, so I know the struggles of killer too. Just wish that they can buff Solo without buffing SWF. Which is basically in game information that the SWF team already have.
Same here but devs are operating at 6.9% brain capacity. Kindred basekit, totem counter, chase indicator would be so easy to implement but devs say nah.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/944495#Comment_944495
https://forum.deadbydaylight.com/en/discussion/comment/944612#Comment_944612
End Game Collapse was added because Survivors would open the exit gates then stay in the match for eternity.
Although they can't do that now, they are still fully capable of not doing gens and hiding forever.
Both sides can take the game hostage.
No they can't you're just stuck in the past. Get over it, the game is better now.
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@Roses said:
https://forum.deadbydaylight.com/en/discussion/comment/944593#Comment_944593
first is just a delayed instadown that can be healed off after a really long wait time, the second let’s you chase survivors with a cocked hatchet at the ready for when they mess up and gives a little bonus to tracking, the third is more gimmicky then the rest and was more of a fun change idea than anything else
Get rid of the third right now please.
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Swf isn't "unfair". It's in the game just like camping tunneling and fast vaulting. They do buff killers all the time. I'm surprised people still play solo, killer is so much better.
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Great work mate keep it up
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3 hooks = death
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@Hoodied said:
It’s hard to blind her while she is breaking it, not bugged, a lot like hag as her head is flailing all about. Not worth the time anyways as they will use hearing to hunt you down while blinded
Audio is bugged rn so they won't hear where you run.
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@Frank_Sriracha said:
Not a fan of these ideas. I cant see these being used by any significant amount of the playerbase, besides the second for what I'd assume to be a very brief time.
Okay...care to explain why not?
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No. Hook states should be set in stone.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/944315#Comment_944315
I think it would be a lot overpowered because if the killer get more? It's just set a totem on the last Gen and they will never know where is this totem. I am killer main and I disagree
What??
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Yes
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944542#Comment_944542
If you also place them instantly the mechanic for using multiple then has to be used which could take at least 20s to chose and place which is still a bit of time to not be hunting and 15s easily of possible gen time before you start.
I do think if you are going to place them randomly then them spawning randomly would be the same in essense as not knowing where they will end up won't give you any more of an advantage. Just my opinion of course.
Of course it's better to debate and see many sides. While I think totems need some work I think that needs to be an automatic process still leaving killers time to hunt and chase.
I think totems should be hands on and skill based because this game needs more of that. Multiple totems I was thinking you would place them in order based on where you put them in your loadout. Placing them randomly is better than spawing because you can finally see which is which if you have multiple. Because you can place totems without losing momentum, gen time/ patrol time is only lost if you want to lose it.
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I don't get the point of this thread. Someone explain?
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Bad idea dc penalties will be enough.
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@NoShinyPony said:
Why is it a huge disadvantage for the survivor team when somebody dc's at death hook??
This could be easily abused: "I'm dead anyway - here mates, get a free gen!"
It would also be a "counter" to the 3-gen-scenario where the survs would only have to sacrifice one of them to solve their problem.
I agree with all except that you think survivors need this to escape a 3 gen. All the survivors need is the killer to commit to chase, down, and hook someone.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944512#Comment_944512
But it does by your own words.
The act of placing them may be instant but you have to factor in where you place them which if by your own words would be scouted out so inherently the whole aspect takes time.
If you don't scout them out then there is no difference to then spawning randomly as you risk the placement being able to be seen from a distance as you don't know what the map and around it.
I didn't say you had to I said you could. There's nothing preventing the killer from instantly placing their totem. Try something else. (Btw appreciate you troubleshooting with me)
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The last survivor has no chance of escaping from hook so no. Unless I have Dead Hard frames wrong? Maybe you should be able to if you have an Adrenaline health state ready but I agree with Sairek here.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/944488#Comment_944488
The can hold other survivors hostage.
Oh true. At least they will get banned fast if they do it too much.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/944472#Comment_944472
you cant wait 2 min? sounds like dbd is not the game for you :D
He can't wait 2 mins if it's in addition to loading screens.
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Demo is good imo. Just needs better add ons and better frame rate.
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@yoi said:
https://us.v-cdn.net/6030815/uploads/628/BPEWA4QRCL6M.png
happened to me today, this meg was there but not really i can hit her but as fast as she go down she immediatelly comesback to this "healing position" basically i killed all and then i had to dc because of this stupid bug.
4 years still stupid bugs as this one are a thing.
Reminds me of a trapper vault trap bug I got recently. Can't hit them can only wait till they break free.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944476#Comment_944476
That is your opinion.
In a time dependant game making this choice will more than likely lose you the game as you lose more by placing them or lose the power of them by chasing and risking the exact same as it is now without having to look and place.
You go to a place and its open so don't place it. You check another and its ok but not great. That is quite a bit of time gone at least 45s for most killers. You see a survivor do you chase? If not then you lose momentum if you do your totem power cant grow without just placing them so what changes?
Then you have multiple totem builds a mechanic needs to be put into hat works for both keyboard and controller so a button press wheel scenario is the most logical. This also wastes more time placing them.
You also have the aspect once a totem is destroyed you know a survivor was near it. It's a free way to see where someone is destroying dull totems which shouldn't be added.
You have to understand that everything you do that is not pressuring survivors means the gens are being worked on or they are destroying the totems along with your totem power not growing. It puts added time pressure on the killer when time is already against them.
Why would anyone chose to use a system to place something which could take almost 3 gens worth of time to do so?
Placing totems takes no time
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Yes maps are the problem. Who doesn't know this by now?
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/944488#Comment_944488
Want to know how I can tell you weren't here before End Game Collapse?
End Game Collapse is here
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@Kebek said:
I think that this amount of mori spam can be considered griefing and is reportable. Slugging is fine and yes it's boring but not good enough of a reason to DC. Sucks to be on recieving end of toxic killer tactics but survivors have them as well so just move onto the next game and try to not take it too personally.
Survivors can't take the game hostage for an unreasonable amount of time not even allowing the killer to get bp for their time. Nice try though bud.
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Makes sense to me. Different powers, different skill levels.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944459#Comment_944459
If you think so but my points also stand and they show there is infact downsides.
There are none. Killers can have their totems placed randomly if they choose or they can strategically place them. Tell me the downside of giving killers the choice.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944422#Comment_944422
Then we go back to my initial points.
If you have to scout an area then you lose pressure from the start. If you are in a chase they have a chance to see it light up as without actually seeing where the totem is it could be wide open from a distance. You turn around in a chase and they could easily take that as placing it and signal to others in an swf to check that area.
You risk gens being done before placing any losing the momentum it would gain you with the likes of ruin as isn't giving you the initial slowdown or in the case of lullaby gaining power as you lost part of its overall capability.
The other aspect of placing them is right now if a killer goes to an area at the start and checks around the likely hood is a totem is there. It's a common mistake some killers do and signals to come and destroy it. Now if you went over to check and place it then that does the exact same in theory but without it you risk what I said before.
Think outside the box and what it gains and losses not just doing this would be good. The idea has been mentioned many times in the past over the years.
But we also go back to MY other points. What my points don't cover is losing some Ruin power but in my idea you can still randomly place a totem if you want so this wouldn't be a problem. There are no downsides to adding this feature.
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Is this bannable? I want to try it against the next 4 man Blendette squad I face.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/944413#Comment_944413
But Ruin does more than that. Against good Survivors, Ruin removes extra progress and may occasionally halt generator progress. On decent and below players, it prevents them from doing generators at all. Thanathophobia does absolutely nothing because the effect is miniscule, while Ruin's effect (while inconsistent) does more. I do agree with Ruin maybe dropping to A.
And why does Knockout not need a slight buff so its not utterly useless against certain perks?
I'd rather nerf knockout than nerf perks that help solo Q. Thana is always one tier below ruin because the difference in their slowdown is about that much.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944362#Comment_944362
How will you know if the totem is in the open or hidden? What if a totem is being worked on and you place it and its instantly destroyed?
It also still means they cant gain power without it being placed so tou randomly choose to place it at the start which doesnt change much or for some you still lose momentum.
You don't lose momentum you literally glance at a totem and it activates. Scouting out the totem a little to make sure it's a good enough spot increases the skill factor of the game. Any other issues you see?
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@PigNRun said:
STBFL is good, but not really S tier on characters that lack an M2 attack. Not to mention relying on being lucky on not finding the Obsession or ignoring them completely if you do doesnt make it consistently good.
Enduring is kinda overrated outside of SF. I would have agreed on B tier if it affected stun perks. But reducing pallet stuns only isnt worth a B tier.
Thanathophobia is a meme, and it has been one for a long time. Turning progress bars red isnt worth it a B tier.
PWYF is overrated. The time you spend trying to find the Obsession and/or collecting stacks, you could have probably downed them by that time or at least get some pallets down. It does probably seem strong with combos, but by itself its pretty bad.
My choice for Hangman's Trick has nothing to do with Sabo Squads actually. Not having to worry about running out of hooks in a part of the map is really convenient. Its not amazing of course, however, its definitely not bottom tier.
Nemesis. I dont get the C tier potential outside of combos. Like, get stunned/blinded and not hear TR at all? So what? I can still see you chasing me and your red stain. I have been hit by it before, and it has never had any effect.
Whispers is good on all Killers (except maybe Doc), in almost every single map and at any point during the match. Saves up time checking corners if you know how to use it, find slugged Survivors if needed, cant be blocked in any way, and carries hard during endgame. I cant think of a single downside.
Surveillance is the best gen defence perk. Especially currently (not sure if its a bug or intended) that generators dont lose the white aura unless a Survivor touches it. Saves up HUGE amounts of time and really pays off with map awareness. Good on all Killers, godlike on Freddy in particular. Counters the nastiest Survivor strategy of working on a generator after you leave. Off topic, but I really want to use it with Surge.
Devour Hope is amazing, and I feel it fits A or B really well. Sure, it can be broken, but the effect is just too good when it triggers. It starts out hidden, so only Survivors stumbling upon it can screw you over. Even if you only get 3 stacks, the pressure it applies at that point is outstanding.
Knockout doesnt need any other perks, unless you mean a combo I dont know. It gets ######### by friendly aura reading (and that should be changed), but its at least okay if they arent present (or SWF, but so are a bunch of other perks).
SFTS: The 5 sec cd and the map variations prevent it from being higher, but even with those downsides, its still pretty good. Crows are hard to spot (for me at least), and if they fly off, you already gave out your location to the Killer. Its also underused a lot, so Survivors never care about not disrupting them.
You think Thana is that many tiers away from Ruin even though all Ruin does is remove great skill check bonuses on gens? Hangman's trick is not more useful than insidious. STBFL potential to snowball overrides the slight RNG factor. Knock out doesn't need a buff.
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@Pulsar said:
The only change Iri Head needs, imo, is for it to be locked at 1 hatchet. Infantry Belt doesn't add more. It rewards skillful play and punishes bad plays while keeping the amazing effect.
I like that idea but I like OP much more. She would keep her one hit hatchets and make her much more of a tracking killer. Sure, it might be much stronger but huntress deserves strong add ons.
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@humanbeing1704 said:
What it needs is to effect more things it only effects what 2 things in the whole game
3 actually ;)
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Just some small tweaks to make this game feel alive would help so much. Great idea.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944315#Comment_944315
That comes down to luck then as would you place a totem on the first one you see or look for the best hidden place? What if you are in a chase would you place it? If not you are losing time for it to gain power and if you do if they are swf they now all know where its been placed
A totem has to be active for it to be useful and really cant build strength before being placed or there is no risk v reward. Lullably cant gain strength unless it's active when a gen is done and the likes of devour hope would be OP if they could place it after the hooks needed for a mori to be active.
Players are doing totems now more than before with perks such as inner strength it seems as I can truly count on one hand the last time I saw NOED proc in a game in the last few months.
Easy compromise: you can activate your hex just by looking at a totem from any distance and pressing the place totem button. The perk is now activated and you can no longer designate a totem to it. Just blew your mind, didn't I?
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/944342#Comment_944342
Make Your Choice
Thanks
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/944332#Comment_944332
I forgot iron maiden was a perk to be honest
What's the other exposed instance?
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@AvisDeene said:
This is why I enjoy trap killers. In the beginning of the match, trap the crap out of three gens, and leave a few where you know players will go.
If they’re a well coordinated SWF, I’ll play as sweaty, campy, and tunnely as much as I have to. I also love not chasing the baiter. You know the one, wearing the flashy cosmetics that’s tbagging and flashlight clicking at me to chase them. I’ll act like I’m coming and make an about face. I ain’t got no time to be looped while your friends rescue. I need to be there to welcome them and protect my three gens!
Man I thought no one could resist Scoops Ahoy
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/944324#Comment_944324
Also exposed I don't know how that'd work since there's only 2 cases of being personally exposed
Iron Maiden and HG are the only ones? Wouldn't hurt to plop Exposed on there too I guess.
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It would be nice to see.
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@humanbeing1704 said:
if I'm honest I want more add ons to cause broken legion is the only one with it
Don't take away Legion's special toy. Trapper could use it maybe but the other killers don't need it.