Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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@FriendlyGuy said:
The first one is not worth it, but the second one is good.
The first one can be changed to permanent and then it would definitely be worth it.
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@twistedmonkey said:
There is two issues I can see with this.
First it means setting up totems taking you away from gen pressure allowing more time at the start for survivors to do gens.
Secondly it means survivors will be more inclined to do every totem they see just in case.
It may seem like a buff but its really an indirect nerf as your perks can be taken away before they are activated and limits the more totems perks you can use.
You can set up totems as you patrol because it wouldn't require much time and any miniscule amount of time lost will be made up for with how hard your totem will be to cleanse. Survivors cleansing dull totems is good for the killer because they are wasting time. I think this change would be healthy because it gives perks like Huntress lullaby a much needed surprise factor and makes maps and totem finding perks more viable.
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Second iredescent pretty much makes huntress uncounterable, but I like it. Both are very good ideas.
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Yes maps are problematic but it's going to take years to fix them. You can either enjoy the game until then or cry.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/944293#Comment_944293
Some call it broken, some call it bad, i call it "the best perk in DBD to turn around a game"
It's just bad. I can deal with it being b tier because of its potential though.
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@ABannedCat said:
I assume you are low ranks, because you play the strong killers only for dailies.
You can easily rank up with weak killers
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/944209#Comment_944209
STBFL is the best in my opinion, at least on most killers. No way its just A tier
Enduring: Thats almost true, but i would have put it in B and not C then
PWYF is very strong and totally underrated, it deserve at least B
Thana.. well tricky one, strong on some killers, only decent on others. Maybe your are right with this one a bit, but not C, then B tier.
Bloodwarden deserves to be A tier, since EGC its definitly a top tier perk.
Whispers is good on some killers like nurse, but other then that, its only "good"
Surveillance: B is okay for that, A is a bit overrated in my opinion.
Devour is way to inconsistent to be A tier.
Nemesis: Maybe you are right
SFTS: no way B Tier especially not since the change 1 year ago. Also, there are some maps where there are no crows, so also not very consistent. You rate tracking perks very high.
Zanshin Tactics: Not sure tho, i must admit i have not played it enough.
Knock Out: A perk that has to be comebined with 2 other perks so it become a "okay" build is not worth to be put on C imho
Furtive Chase: Hard to say, maybe i gave it to much credit since there are some interesting builds around it, but standing alone it is really not that great.
Hangman's Trick: 2 years ago maybe. Sabometa is over.
Blood Warden is still bad because of gate 99ing
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/944254#Comment_944254
I liked playing ghostface like the first week he got released but then he just got boring and stale to play as
I'm not saying you're wrong I just think it's funny. I feel the exact opposite way about the two.
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Michael and GF on opposite ends lmao
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@[Deleted User] said:
Making it so everything in existence didn't stun him would be enough tbh. I am sure he is somewhat balanced as is; but it's boring.frustrating as hell having to be stunned for no other reason than someone has dead hard.
Exhausting a survivor to be stunned for 4 seconds isn't too bad a deal.
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@PigNRun said:
In order to agree with this, I would change the following:
- STBFL: S to A.
- If Spirit Fury didnt exist, Enduring would be C.
- PWYF: A to C.
- Thanathophobia: A to C.
- Blood Warden: A to B.
- Whispers: A to S.
- Surveillance: B to A.
- Devour Hope: C to A.
- Nemesis: C to D.
- SFTS: D to B.
- Zanshin Tactics: D to E.
- Knock Out: D to C.
- Furtive Chase: D to E.
- Hangman's Trick: E to C.
Hangman's trick? Thana is at least as high as SB imo. STBFL is S tier all the way. Nemesis is C tier at least. The rest I can get behind.
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Iron maiden at e blood warden at b. Discordance a at least. Pwyf b.
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/942047#Comment_942047
This mentality is the real problem. Yes, you need to adjust your playstyle and cannot brainafk play the game on autopilot. But that's exactly the point of the game! Each Perk and Killer should bring something unique to the table, to play around different strength and weaknesses.
Otherwise you are better off, playing KYF with 4 other buddies over and over again.
Isn't it the fun to understand the opposite site and adjust, outplay and outsmart the other player?
Why are you even playing, if you are unwilling to learn, grow and adjust to the game?
If it's still fun, then why do you complain?
If it's so unplayable, than better uninstall and look for a game better suited to your taste.
If you ask for help about a strategy, perk or killer, but are unwilling to try any solutions, why do you even ask?
And how can you be serious about saying, a squad of 4 SWF and a single solo are mostly the same?
You get so much more information and options as a 4 men SWF squad than if you go in solo.
Ranking in DBD doesn't mean a lot. It reflects who can invest the most time into the game and usually, if you have a growing mindset and are willing to learn and adjust, you will get better at the game and deserve your place at the top, but it takes some time, sadly more time than just ranking up.
I still think some maps need some work done or are simply too large for a game like DBD.
No I mean Ruin ruins the variance of the game because the killer always uses it.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/941214#Comment_941214
https://forum.deadbydaylight.com/en/discussion/comment/941214#Comment_941214
No, I think keys in chests are OP. Nice try though...
Doesn't that mean you think chests with keys are op? Or: Chests are op?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/942470#Comment_942470
If it were up to me, I'd make it so:
-Self-unhooks always succeed, but it can only be attempted within the first 30-45 seconds of being first-hooked (so you don't self-unhook one second before reaching stage 2 anyways)
-Self-unhooks skip a hook state (so you will become sacrificed if you are hooked again) unless you use Deliverance
-You can't self-unhook once the Exit Gated are powered unless you use Deliverance
-Deliverance would be adjusted so that instead of giving you a guaranteed self-unhook (which would be base kit), it now lets you self-unhook without skipping a hook state and lets you self-unhook during the endgame (still leaving you broken).
-Slippery Meat would be re-worked completely because that perk can go to hell
That would kill immersion and hype for me. How would someone that's been chased for centuries still yeet off hooks no problem?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/942478#Comment_942478
I mean, lucky you. When I get downed whilst also exhausted but not having completed the dh animation or got the burst of movement speed, then I can come back to your comment and remember that because someone doesn't have an issue, nobody does.
Yup gj
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@Sharon_Donnely said:
https://forum.deadbydaylight.com/en/discussion/comment/942476#Comment_942476
It is a long timer that is paused instantly when you Mend or Run, meaning you'll never be downed by it unless you want to be. Try it out!
I know you can stop yourself from dying. It would be pretty strange if you could suddenly die for no reason.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/942454#Comment_942454
Not sprint burst.
My point is that you can combo all exhaustion perks together except sprint burst, but I feel like I should elaborate.
If you want to combo exhaustion perks, often times using Head On or Dead Hard with a perk which gives you movement speed (not sprint burst) is the best plan of action, because sometimes you're in situations where you need to make a quick getaway, others is where you need to stun the killer.
So if you were trying to make a build using vigil op, then I'd honestly say:
-Balanced Landing (better than lithe imo)
-Adrenaline (it's also an exhaustion perk, so it's fair game)
-Head On (Dead Hard has half of its functionality on dedicated servers)
-Vigil (obviously).
BL is your movement speed one, let's you shoot off and make distance.
HO is there if you need to stun a killer, and because DH is broken rn.
Adrenaline because it is, imo, one of the best survivor perks in the game.
Have fun.
DH works fine for me
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@Sharon_Donnely said:
https://forum.deadbydaylight.com/en/discussion/comment/942464#Comment_942464
That isn't true, like I said, I managed to complete a generator while affected by Deep Wound. You can still perform every action except for Healing yourself (Must Mend first)
You can do it if you want to die silly
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/942449#Comment_942449
I don't like the idea of self-unhooks being tied to chance.
What should they be tied to? Big pp energy?
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@Sharon_Donnely said:
I disagree. I actually managed to complete a generator because the timer on Deep Wounds is something outrageous like 30 seconds. A 30 second bleed out timer that is instantly paused when you're mending or running is very easy to ignore.
Also, the 4 second cooldown means it doesn't matter if you catch up to them in Feral Frenzy or not: 4 seconds is enough time to get away and find a loop, so using that to catch up to survivors rarely means anything. You should also remember that Scratches and Blood are invisible during Feral Frenzy for whatever reason, so there's that too. Legion is terrible! Don't make excuses for them!
The bleedout is actually hard to ignore because you can't do anything with it but I agree 4 seconds is a bit much.
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@GoodBoyKaru said:
Dead Hard and Balanced Landing have some good synergy, as well as using lithe instead of one of them (example, getting asylum will let you use balanced, but shelter woods favours lithe or dh more).
Also Head On.
You said every perk :/
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/942375#Comment_942375
Honestly, legion feels a bit better than before the changes rn.
Anyway, how about this one:
Brown: 60s gen time, no rank reward
Yellow: 70s gen time, x BP and x shards at rank reset
Green: 80s gen time, x BP and x shards at rank reset
Purple: 90s gèn time, x BP, x shards and x aurics at rank reset
Red: 100s gèn time, x BP, x shards and x aurics at rank reset
Would solve the ruin problem at lower ranks too and sounds not that bad na?
Eh at least killers will stop complaining
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Passives are a terrible idea but if you want survivors to be more than skins I will be posting final draft soon.
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@MarsAttacks said:
Just stop, the legion doesn't move that much faster to dramatically effect chase times. It barely effects it all.
Your ability is to find people by landing ff hits, unless you're on the last person and no one else is close enough for you to detect/run to fast enough the deep sounds changes are a nerd to legion. No count down while running and they decreases the time to get out of deep wounds.
You're not the first to try and say he's stronger and you probably won't be the last, but he's not and I actually liked legion unlike most people
No count down while running hardly affects Legion's chase time
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You didn't mention on hit changes so I'll take this post with a sizable grain of salt.
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DH and BL have fun with it.
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942392#Comment_942392
Lol they don't need to or are you forgetting that match making has been trash forever now, furthermore there was still a big problem with people intentionally deranking SPECIFICALLY for rank reset.
This is absolutely precious you're so latched on the fact the a new person could run into this scenario that your brain has imploded
It's very rare so I doubt it actually happened.
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@EldritchElise87 said:
https://forum.deadbydaylight.com/en/discussion/comment/942260#Comment_942260
Legion takes a 4 second stun to delay the game by 12 seconds.
This is a DW convo not a Legion convo. DW increase will not fix Legion btw.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/942388#Comment_942388
Assuming things about others. Just like myself, when i'm in a bad mood.
Same.
Same bro.
Same.
Yeah I'm pretty tired but that doesn't prevent me from seeing you play a lot of survivor.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/942388#Comment_942388
This adds nothing to the conversation :-/
Since you've said DS isn't widely used/used a lot, how often do you see people equip DS in the games you play?
I'm genuinely curious.
Less than half the time. Solos must not be very smart if what you're saying is true.
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942385#Comment_942385
Lmao guess you already forgot about old rank reset I mean the new change has only been out for one reset now 🤣😭😂
People didn't reset to 20
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/942369#Comment_942369
Chests aren't OP, keys are, and Plunderer's facilitating them is.
Keys aren't higher rarity than other items.
There's 2 keys to cheese an escape, a purple and a pink. If luck boosted the rarity of items, it would boost keys;
a. Because the keys are in the higher rarities anyway. More high tier drops = more key drops.
b. Because the higher rarities are less populated. If the roll is based on rarity, rolling a "rare" gives you a pool of 6 different items. If you roll an "ultra rare" it's either a map or a key every time.
Whoa god forbid the survivors have a slightly higher chance of grabbing a useless item.
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@FriendlyGuy said:
I would like to see the this data, because DS definitly highers my survival rate.
I'm sure you play survivor all the time too. That ought to raise them numbers
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942364#Comment_942364
Yeah pretty rare bordering on non existent but even I have had trash games particularly when I first started and didn't even know wth adrenaline was.
But go ahead and keep grasping for straws
How would you be so new you don't know what Adrenaline is and yet the survivors are hardened veterans all running it. Calling bs right here.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/942344#Comment_942344
If you think me stating that DS is a meta perk because it increases survivability displays some sort of bias, I'm sorry - It's a fact.
Once again, I'm all ears if you can offer up an explanation as to why it's one of the most used perks in the game, particularly at high ranks (where "it doesn't even activate"), if it's not helping the people selecting it stay alive/escape in their actual matches.
I would if it was. It's not.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/941938#Comment_941938
What about good rank rewards in the same update?
Now you're thinking dev style. It's okay to nerf Legion as long as his old nerfs get reverted lmao.
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@anarchy753 said:
Something like the failed skillcheck sound prevention you suggested would be good. It's not game winning or anything, but it's definitely something that feels rewarding when it happens.
Quality of items in chests would be good, as long as it excludes keys, until they rework keys entirely. It's so broken to pull uncounterable ones out mid-match and just end the game prematurely on luck. That's a ridiculous advantage that could be exploited by stacking Plunderer's with luck offerings and Up the Ante in a SWF.
Keys aren't higher rarity than other items. Chests aren't op. How many times do I need to say this? Chests aren't op.
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942356#Comment_942356
That's weird I don't see anywhere in my statement where I said I often let 4 survivors get to end game. Must be invisible messages caused by amnesia.
Oorrrr maybe I named a RARE circumstance where adrenaline is especially annoying....nah couldn't possibly be that, not at all
Not so rare for you though right?
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@Fog_King said:
As much as I don't like Ruin, the fact is most matches I have played go crazy fast if there is no ruin around. Match starts and if every survivor is apart, they find a gen and start working. Killer finds 1 survivor and chases him or her. If the survivor manages to stall for a bit, 3 gens pop-up. Then the survivor usually goes down, someone goes for the save. 1 more gen pops up by the time someone else is downed and the last gen won't be too far away from being completed too.
I also don't like the idea of making gens take more time to fix, but I think something has to be done so that if the killer does not use ruin, he or she is not so punished.
Or maybe chasing efficiently?
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@csandman1977 said:
huntress doesn't shower as she is one with nature. Maybe she licks herself clean? Or gets Tapp to search her for ticks?
Doc would electrocute himself.
The girls from legion shower but Frank is too edgy for hygiene. To be fair I can't remember the other ones name.
Freddy dreams himself clean
Plague isn't worthy log cleanliness anymore
Ghostface hits the sauna
Trapper bathes in the blood of his kills
Wraith has never been seen near a shower
Pig uses the washroom in the meat plant
Hillbilly doesn't understand the words, clean, bath, bathe, water or soap
Bubba is actually a germaphobe which is why he kinda sucks. Afraid of dirt.
Oni washes in a river somewhere
Spirit is afraid the paparazzi will get nude pics so she stays away from showers
Nurse takes long hot showers to allow the steam to help open her sinuses
Myers can't until John carpenter writes the shower theme
Demogorgon uses an upscale mobile grooming service
Clown wipes himself off with a hanky
Hag just stands in the rain
How dare you disrespect Joey!
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942348#Comment_942348
🙄 No ######### ya don't say, woulda never guessed that.
You just go looking for arguments? Lol
No it just appeared that you often let 4 survive until end game lmaooo
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Hey those are my mains! I'm a very friendly GF but yes I am admittedly quite toxic with Steve in game because survivors can't be friendly to the killer. Post game I always show respect gg wp Ahoy Ladies what have you. Were you targeting me?
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942318#Comment_942318
No idea what you're on about. There's a difference between a slightly annoying perk and perks that literally have ZERO downside ala DS
Exhaustion perks have the most minor of downsides with the biggest one being balanced
Adrenaline this one is annoying but I think it's fine cause it only activates after the last gen is completed. Although it's pretty annoying when you see a whole team running it and you just see all 4 people immediately go to full health lol just like
Crap well this games shot.
4 people making it to end game is bad enough news already bud.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/942282#Comment_942282
They've been consistently rude to several people in different topics throughout the past hour.
I'm just going to disregard their posts from now on.
When was I rude? If you can't read that's your problem. If you can read that's even worse because you're ignoring what I'm saying just because you disagree because of your ridiculous bias.
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They all are imo.
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@[Deleted User] said:
this thread made me think of something...how does the hag shower with the new blight skin her whole stomach is open + serum that continue to appear on her body 😕
Hag never showers silly
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/942322#Comment_942322
Wiki says it doesn't.
Ik I want it to. Did you read?
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At least let it affect item rarity.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/115079/the-hatred
Get good. Ruin needs buffs. Massive buffs. Titem spawn locations are broken and ridiculous and need to be hell of a lot better. When I play survivor frequently I spawn smack bang next to some form of hex.
Of course you do. You wouldn't mind uploading 5-10 screenshots of this happening would you?