Avatar

Volfawott

Volfawott

About

Username
Volfawott
Joined
Visits
7,058
Last Active

Comments

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321233#Comment_1321233

    I can't say I agree on the difficulty in tunneling someone to death if they are wearing an RBT. Hypothetically, if you slap a Trap on someone after the Gates are powered before you hook them and you know where the Hatch is, they are flat-out not escaping if you do not want them to, end of story. I don't think that level of denying escape during the EGC should be so simple to accomplish (as opposed to blocking the exit with Blood Warden or bodyblocking someone who was healing in the corner, both of which basically require the Survivor or Survivors to allow it to happen).

    If you're outright tunneling someone with a reverse bear trap you were devoting a whole lot of time this is something at the pig and pretty much already do in game if she's so chose and game doesn't really too much. If a pig really wanted to choose a reverse bear trap kill she could just moonwalk or crouching tunnel a survivor and there's nothing they could do to escape.


    In the end game scenario if the pig is just constantly telling them they still have a pretty high chance of getting the Hatch because of pigs is not guarding it and if the pig chooses to guard the Hatch event the survivor is pretty much free jigsaw boxes


    The whole scenario of tunneling to get the kill in endgame is pretty pointless at that stage you might as well just camp it's more quicker and efficient also you could possibly down would-be rescuers and trap them to

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320922#Comment_1320922

    I agree with this overall, with a few caveats. EGC timer needs to pause while someone's wearing an active Trap, and closing the Hatch shouldn't start any Trap timers. If you want, you can even make it so if the Hatch is closed before all the gens are finished, all active timers deactivate so that the last Survivor still has a fair chance to escape.

    Basically, make it so that the Endgame Collapse/Hatch closing does not make the Reverse Bear Traps more deadly than they were prior to the implementation of the EGC/Hatch closing.

    Honestly the only thing we have to do is give it a similar effect to rancour is coded to only activate when the last generator has been completed or when a generator is completed this way closing the Hatch won't activate the Trap but completing the last gen or having a trap put on you after the last gen is completed will


    I don't think she needs the timer to be stopped as long as it slows down in a similar way to being hooked or downed.


    This would give the survivors 4 minutes to get the trap off honestly considering you have 2-minutes 30 to get the trap off normally if you can't get it off in those 4 minutes you're pretty much dead anyway.


    If the pig wanted to cheap out a Kill out a kill she would have to time it pretty damn well and hope luck isn't on the survivor side even then with a pig player going the hardest they can achieve a death to end game or reverse bear trap it will only ensure one kill.

    Even then you could get better results by just using blood warden which can result in a 3 or 4k if timed well

  • Cheryl is a better Survivor and the best protagonist from Silent Hill that they could have used for the game and you know what to all you James fanboys and fangirls.

    20200415_003747.png


  • @Onyx_Blue said:

    @Volfawott I don't use PGTW so I wouldn't know. All I know is that I get really good use out of Surge and I love it the way it is

    Fair enough just explaining why people might have a problem with it

  • Feng Min is best waifu lesbian and survivor and if anyone disagrees with me I'm going into the Fog with ebony mori and iridescent head

    And everybody will be mori moried on first hook. * insert evil laughter here*


    Ps: Feng Mins will be spared and maybe shirtless Davids

  • If I have a meeting I will usually get them to prestige 3 and get all the perks on them.

    Killer side

    Amanda

    Legion

    Demi Logorgon

    Are prestige 3 with every perk


    Survivor side

    Min

    (Soon to be Cheryl)

    Yui

    Are Prestige 3 with all the perks

  • If they can individually tell which DC is caused by what they would have a system in place so people who are disconnected due to connection issues or bugs wouldn't get a penalty.

  • @dollidahlia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1319496#Comment_1319496

    First of all there isn't every Cheryl because you can still get her perks and use it on different survivors. A new survivor is just a skin. But how is anyone suppose to critique the new killer if they are going against a ghostface? And if you wanted to try the new map with ghostface you could have just went into a KYF. Granted it is your choice to pick any killer other than PH but it's kinda seen like a dick move

    You know people could simply want to try how perks work right. Trying it in a kill your friends setting is not the same as trying it in an actual game if I wanted to test how the new perks work on Pig. How is that any less valid in fact funnily enough I've seen people play the ptb while playing their main survivor ( not the new one) and not even trying the new perks so how is that perfectly ok but me using a different killer to test the perks or the map isn't

  • @MiniPisa said:

    I don't think we need any more Feng outfits for a while.

    Exactly but instead let's get some more Min outfits

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1319863#Comment_1319863

    I would argue the Gears and Ambush add-ons are her best, and Amanda's Letter changes how you play.

    I wouldn't say nearly all of her add-ons are worthless, but she definitely could have better ones.

    I love Amanda's letter and how it changes how you play transformative add-ons are always the best however are you think it needs a little bit more considering it's an ultra rare.

    Other add-ons are pretty much situational or easily negotiable

    Amanda's letter due to having such severe downsides in comparison to its positive and being very map dependent makes it very situational

    The status condition add-ons

    The the extra box add-ons ( if someone gets it often the first two boxes it's practically useless)

    Tempered timer is useless if they get it off before it activates or if they get it off immediately once it activates

    Or

    Straight up useless or detrimental.

    Amanda secret I know there have been cases made for it but to me it's still straight up detrimental.

    The add-ons that increase the skillcheck chance yeah if you're not up against the noob this does not help in the slightest in fact it makes it easier for people to get clutch greats.

    Interlocking raises literally if you're not up against noobs or people who can't hit skill checks it is pointless

  • God stop making these puns it's hurting me more than an Iron Maiden.

    Where did this Surge of bad puns even come from unless this whole time you've just been Saving The Best For Last

  • All of these jokes and puns are leaving me so mad I'm gritting my teeth

  • @I_Teabag_Gate said:

    We've been over this hundreds of times.

    Tier One isn't objectively better. It makes a loud noise more often which is a downside.

    It gives more information frequently which is more useful

  • @Onyx_Blue said:

    Well, I kinda disagree with the direction you want the perk to be taken in.

    The way I use Surge is to give myself area pressure that would normally consume my time by wandering over to it, kicking it and then going for the pick-up/next chase. It grants me that freedom to know that a gen is regressing and I needn't bother wasting time that could be spent actively pressuring survivors still pumping them out. I don't think it needs to be a massive slowdown perk. What it does now is great.

    But, what I do think would be a good QOL introduction to gens is to make them always have a skill-check appear when interacting with a regressing gen. The survivor must stay on it to hit the skill-check too, not how it currently is with Overcharge, where you can start to walk away with the skill-check still able to be hit on the move. That would mean Overcharge would most likely need adjusting. Maybe throw multiple skill-checks at them at the same time? Or something brand new or outside the box like that.

    The problem with surge is that it becomes less useful as the game progresses.


    And that's mainly because either the survivors will begin to start spreading the germs out or even if they cluster them together they'll usually run away from generators making surge pretty much useless as you want and down them next any.


    There is also a bug I don't know if it's been fixed or not that would basically eat your Pop Goes the Weasel if surge goes off without actually applying Pop Goes the Weasel

    At this stage honestly if I suggest any buff for surge it would be for it to apply any effects that would happen if you kick the gen including overcharge and pop goes the weasel.

    You might think multiple Pop Goes the Weasel was going off at once it's strong but keep in mind you would also have to Hook somebody and down another person within 32 m of multiple gens with a basic attack

  • Well it allows him to be a lot more cinematic with them mori when they do it that way.


    In fact the third person mori review are consistently some of the best moris in the game.

    Hag

    Legion

    Oni

    Are just three of The Killers whose moris are consistently in the top 5 when it comes to people's mori list.


    Honestly in my opinion the only Moris that really benefit from the first-person perspective are Nurse Michael and Doctor.

    That's mainly because of the survivors reactions that you get to see up close or in the doctor's case the aftermath.



    For everyone else it doesn't really enhance anything. Everything that is witnessed in the first-person perspective of all the others could pretty much just easily be done in third person without losing anything.

  • That wasn't even me trying by the way that was me just slapping on the cosmetics that would typically be used for that female stereotype if I was actually trying to make combinations I can make a lot more for each female Survivor.


    Well it seems that you're asking for is more skimpy outfits for female survivors that is a different topic in general.

  • 20200531_230505.png 20200531_230528.png

    No you're right it's completely impossible to get that look for any of the female survivors

    20200531_230451.png 20200531_230433.png

    Literally absolutely no possible way.

    20200531_230332.png 20200531_230310.png

    None whatsoever

    20200531_230248.png 20200531_230226.png

    Completely impossible

    20200531_230131.png 20200531_230150.png

    I wonder where you would ever get your female to survivors to look like the promiscuous stereotype in horror films completely beats me.

  • @Flyguy115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1315269#Comment_1315269

    well , as you can tell by the majority of the forums . a lot of people dont want that skin in the game because of the lore.

    If we're being specific a lot of the ingame Skins break lore.

    Jake's Miner skin

    Sea monster traper

    Candle Wraith

  • @Mason_Cheryl said:

    I can see why people dislike the winner contest design, and I have to say I agree with them, not in the way that the design looks terrible, but it doesn't fit her lore. While I won't denied people vision of wanting to see a nerd character looks cool and sexy, but we have to accept that the criticism is valid (minus the non valid point or just hate for no reason)

    The cosmetic design contest was never to make cosmetics that fit with the characters lore.

    It's literally to design a cosmetic that you want to see on a character it's your one chance to actually make a cosmetic that will probably never be used by the developers because it doesn't fit the theme of the character.


    That's the whole problem about you guys over thinking it. if it had to fit the characters lore that would be one of the conditions of the contest but it wasn't your free to create something that you personally feel would look nice not something that you feel would match their story.


    If someone wants to draw a Scholar Min or a posh nobleman Jake they are free to do so so these go both against what characters are meant to be because it doesn't match up with the lore in fact it directly goes against what they personally chosen life.

    But the proposal of this contest is not to make lore accurate cosmetics it's to make cosmetics that you want to see on the character and it gives not only the community but the developers a chance to add something that usually wouldn't fit around the theme of that character

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314804#Comment_1314804

    That's not what her description says:

    She felt smothered by her parents who refused to see the potential of a future in games, so she left home and spent her time in internet cafes and LAN parties where the old rules didn't apply. She spent hours playing, streaming, competing to rise to the top. Her parents became what she called "holiday parents" as she never saw them outside the holidays, and she became the black sheep of a one-child-family.

    Feng Min pushed her limits to prove she was the best. Sleep was less important to her than training. At the top of her game, she filled stadiums with fans who adored her. But it couldn't last forever; The pressure to be the best grew stronger and stronger. She pushed herself too far, slept too little, and her performance began to slip. She started to lose. At night, she would stay up, tormented by the thought of disappointing her parents… and her fans.


    while her original reason for leaving was because she felt smothered so she could actually pursue her dreams it is clear that see you too have asked success in the gaming and esports industry to try to get her parents approval.

    Despite being the one to distance herself from them the fact that she put disappointing her parents above disappointing her fans shows that she did extremely care about their opinion. Disappointing both parties did extremely hurt her but it was her parents that stung the most.

  • Guys we probably all had outfits that we would have wanted to win and some but we didn't but can we have some respect for the people who put a lot of hard work into their designs.

    Just reading through the comments on this thread it makes me think how ungrateful is community could be sometimes the developers are actually giving us a chance to make some cosmetics for of favourite characters and people putting all their effort and you guys literally just try to tear them down.


    To the person going around calling the Legion design unoriginal and a rip-off seriously get your priorities together. It's actually an amazingly creative skin with a theme of a changing mask that I really hope they incorporate if you don't like it that's fine doesn't mean you need to sling unnecessary hatred on the person who made it can you imagine being the designer of this and just reading some of these comments.

    keep in mind this is coming from somebody who would rather have preferred the twisted innocence or come apart for Susie to win. However this design was definitely my third favourite out of all the killer side and massive props to the person made it if you're reading this ignore all the comments that are just trashing on you.

    As for the Claudette design it's nice honestly I like the designs that kind of subvert the initial stereotype of the survivors built around. It's nice to have the character have something else more unique in their cosmetic inventory rather than outfits that tend to just follow a certain theme. Get me wrong cosmetics that match the character are amazing but it is nice to get some subversion every now and then especially when you're someone who likes mix matching different cosmetics.


    Long and short of it these are some amazing designs and I'm really glad and happy that the creators managed to put a lot of work and effort into them. You guys did a really good job and I hope you pay more attention to the positive feedback than the unnecessary negative whining.

  • Be careful when using this perk along with decisive strike.

    While using blood pact along with decisive strike you were unlikely to become The Obsession however the second you actually use decisive strike to get off the killer shoulder you will become The Obsession and it will automatically disable blood Pack.


    Same thing goes for if you encounter a killer with furtive chase or nemesis when it says reduces your chance of becoming The Obsession it means when the match initially starts you won't be selected as it however a perk that transfers The Obsession to you will still work.


    Decisive strike

    Furtive Chase

    Nemesis

    For the people

    These four perks will have an impact on blood pact as they can give you the obsession or remove it from you if you are running blood pact I suggest you don't use decisive strike or for the people and you should be careful of of Nemesis and furtive Chase

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1304060#Comment_1304060

    There might be some for license but i highly doubt they are going to just limit it to license only.

    Any reason to give it to non licensed Killers as you could just make them original.


    I think the main purpose of it is to bring characters they normally wouldn't be able to get due to maybe time, money or negotiation issues. this way that character can be a cosmetic without having to come up with a bunch of backstory perks and a lot of other stuff.


    Hey Stranger things for example if they wanted to add Robin or Barb they wouldn't be able to because they have to renegotiate get the ok on perks backstory and perk quotes but with legendary cosmetics you can add both of these characters to Nancy and skip a lot of the difficult negotiations.


    It's not much need to change the Meg or Claudette into a different character that you couldn't just make an original character

  • Honestly I have no problem with the locker take as long as you're not massively annoying and spamming the locking vault I have no problem.


    Honestly the only problems with defensive strike I have is typically when somebody uses it has a free way to pop a generator, break a hex totem or get a hook save when they would have been punished for making such a stupid move.

    That and the fact that if you're efficient enough in chases you can actually down one or two other people and still get hit with the first initial decisive strike despite the fact that you clearly weren't tunneling


    Outside of those two glaring issues I honestly think the locker tech is a good thing.

    The survivor chooses to waste time by hopping in a locker and hiding them more power to them also Killers like Trapper can counter it by essentially forcing you to stay in the locker by trapping it

  • @GoodBoyKaru said:

    As much as I agree (and believe me, I do), I feel like there might be a slight difference. F/J/S/J are all part of Legion, so while they may be different people, they're all one Legion. So far from what we've seen, legendary skins change everything, so it would turn Legion into someone entirely new that isn't part of Legion. Same mechanics, different everything else.

    Probably gonna be mainly survivor skins too tbh.

    I mean Legion is probably the best way to actually describe what legendary Cosmetics actually do.


    Changes the character into a different person different lobby animations body type and maybe even the different voice which is pretty much exactly what the Legion does.


    However it doesn't actually change your loadout just because you're running Lisa does it mean the perks you had on Cheryl are going to change or alter.


    You're still a survivor you still do the exact same thing as you always did it just changes what survivor you are.


    As weird as it is to say Legion is literally the concept of legendary cosmetics.

    You either players Frank Julie Joey or Susie and depending on which one you pick it actually changes the character voice lobby animations and body type

  • Honestly I'm really excited for both skins.

    For the Legion one this was definitely in my top 3 to win for Killers. The other two both being really cool designs for Susie ( I don't really have a stable look for Susie yet I'm not much of a fan of the pink hair) the other two killers I main Amanda and Demi are Licensed so I don't usually hold out much hope for cosmetics for them.

    I do hope they keep the face changing aspect of it but I doubt it because of limitations.

    But all in all I am very glad that the one that was chosen one also watching the Dev stream another one of my top 3 made it as a runner-up so that's also pretty good.

    It's really nice that leads and get some love. Fingers crossed they stay to the concept face-changing aspects including.


    As for the survivor

    I'm not a massive fan of Claudette but that has more to do with her character than this cosmetics.

    When it comes to survivors I main Min and Yui (Cheryl will be joining that list) so I'm disappointed that nothing for them got chosen however the concept for Claudette is amazing.

    I do like cosmetics that kind of break the mould of the character this one definitely feels nice and unique. Well I'm not too fond of the head with the hat I do really like the the normal head cosmetic and the cosmetic with the hood so hopefully we get one of those because I already have a look in mind for her.

  • Lesbian Ship

    Min x Kate


    Gay Ship

    David x Jake


    Straight Ship

    Zarnia X Ace

  • I don't know if it's just an Xbox thing that I noticed is that some survivors will just wait out the timer.

  • @DontComeNeaMe said:

    I understand that this is a fake name she uses but she is in the entitys realm now, hiding your identity seems fairly pointless? Unless it's the shattered memories version of her?

    Small complaint but it's bugging me lol

    At the end of Silent Hill 3 because the cult has been more or less defeated she has no reason to not take back her original name so she calls herself Cheryl instead of Heather

  • 20200526_203645.jpg

    These are the contest winners

  • Oh no I hate Bobby even more than Jeff.

    Do I agree Bobby was a lot more active an actually tried immediately compared to Jeff who basically just whined at the person in the trap for a solid 5 minutes whilst giving them the smug I'm better than you face.


    At least Jeff genuinely felt remorse when he realised he ######### up and basically got the woman and Timothy killed Bobby just blamed the people in the trap.


    Yes Bobby please tell the dead woman more how she should have been quiet when literally having a hook ripped out from her stomach despite the fact that getting punctured in the leg made you scream like a bi*ch

    Despite what this stated above I can at least understand why people despise Jeff

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1306470#Comment_1306470

    He was traumatized and left mentally unstable after the loss of his son and it had consumed him over three years. His obsession is evident when he encounters the three test subjects. He's obviously conflicted to help them at first, with Jigsaw reminding Jeff how each had wronged him. He was reluctant to let them go unpunished and took time in observing their suffering. But he did attempt to rescue all of them, including the man who took his son's life.

    One mistake he did make was killing *spoiler* at the end. If someone has just explained to another character how they just lost their game in a really mixed up, unexpected way, and faced fatal consequences...I would be considering everything he said to me with maximum caution.

    Obviously, Jeff's anger got the better of him.

    The main points with a he spent so long diddling about whining to the people rather than actually doing anything for example the first woman he literally could have saved her very easily if you didn't spend a good long while yapping to her about how she was a bad person for not doing something that let's be honest she wasn't obligated to do.

    Hell even Amanda who was on her people don't deserve a chance mindset couple with her already fragile state with John's condition cried because this chick died.

    Jeff is hated because he's literally the only person who run the gauntlet who has spent so long nothing about but absolutely pointless crap that he has got in everybody killed say what you want to about someone like Bobby but at least he went straight into it he failed but he didn't waste time.

  • @Gonourakuto said:

    After all the reasons that people have given as too why it was an awful and stupid idea that does nothing to truly help killers and only kill the suvivors fun , i am chocked that this update hasnt been reverted yet or that at leats some more updates have been implemented to make it more fair for survivors to get addons or that buffs to items and survivors addons have been made to make it understandable as too why you would loose them

    also white ward still don't work as intented

    stop catering to killers thx , for 2 years now all you have done is catering to them , they are no longer victims of anything outside of themselves being bad at the game

    Alright to start off let me stop this whole us vs them mentality thing right here it was not done because of Killers so literally drop the whole catering to Killers bs. ( The second people start bringing up the US vs them mentality everyone's brain turns to mush and you can't have a discussion about actual balance without insulting each other)

    They already gave a reasoning behind why they chose to do it. They wanted to make add-ons consistently a bonus for that trial not something that's meant to carry on through multiple trials.

    So once they need items more permanent even if they lose charges they adjusted add-ons to match now do I agree that this is a good change. HELL NO

    In fact I have a lot of problems with their consistency mentality but that's a different discussion for a different thread

  • This was actually a changes happen during the hollow ground and I could tell you it was absolutely awful it took no skill whatsoever to get a pallet save.

    And because it didn't matter what time you did it at you could literally run up at the beginning of the animation drop the powered and then be long gone by the time the animation finished and the killer drop the survivor.

  • @AChaoticKiller said:

    It's fine as survivors since double pipping or even getting close to 30k bp is ridicules compared to getting merciless as killer, the reason is simply because you have to do everything from interacting with the killer to healing others and as certain survivors their perks make this very unreasonable especially when most survivors are not fit to do everything.

    You do know as a survivor you could literally do absolutely nothing all game I mean literally run into the basement and just point at a locker then escape through hatch and still get the achievement.

    How does that sound like something that's worth achieving.


    As a killer you literally have to hit the opportunity checklist hardcore especially at red ranks literally if you demolish a team of survivors in red ranks and kill them all on first hook without them popping a gen because you just wrecked them that badly you will not get a Merciless killer even though you completely demolished them.

    Once again even if you went far above the level of skill you won't achieve the achievement because of just how bad the emblem system is.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1289933#Comment_1289933

    No, but they shouldn’t have zero stagger and be able to hit you too! That’s broken and if you don’t see that you might not know what balance is either

    in return you would have to in return you would have to increase the Stagger that the survivors receive if you want to know why I direct you to remember a perk called balance landing.


    The reason this Park was so devastating was because of the reduction in stones which allow the survivors to take a lot more advantage of the distance that the drop gave them.


    If the killer gets a stunning as well even if it's always something minor you're going to start to run into situations where it's going to become equivalent to Old balanced landing the survivor already gets a advantage because of the normal looping rules especially if the drop is through a vault.

    Now that the killer is stunned it's going to be very easy for the survivor to just regain distance like they used to have balanced landing and just continuously loop around the area again.


    Finally if you do end up increasing the stone that the survivor receives you now back in the same position where are the change was pointless has now you just even that out making it literally irrelevant whether you gave the killer the Stagger in the first place

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298255#Comment_1298255

    Lmao, what?

    there is still a weekly collection of cosmetics and they added the rift which has even more. They introduced charms as well.

    They make more cosmetics than ever before right now before the rift and charms it was ONLY the weekly stuff.

    Booper does have a point.

    We did use to get full chapter collections along with the weekly cosmetics. Normally consisting of 4 survivors and 1 killer

    Curtain Call - Fog Travelers Collection

    Shattered Bloodlines - Grim Matsuri Collection

    Darkness Among Us - The Wicked Wares Collection

    Demise of The Faithful - The Gold & Silk Collection

    These collections eventually stopped when they started to shift a lot more focus into balancing mid chapter patches

  • @ABannedCat said:

    I hate 3rd person mori animations. For some animations its essential to have them in 1st person, like Nurse. From the survivors' pov it looks like a low-budget horror movie, but from the killers' pov, you can really feel it. Staring into the survivor's face as you kill them with your bare hands.

    Do we need to have the talk again

  • @shadowninja2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292425#Comment_1292425

    well, they either needs to get rid of it, or put a limiter on it, because not putting a limiter, and not resetting the stacks everyday, is going to far, that punishment isn't even fair for the quitters, that why people still playing rainbow 6 siege because they have limiters on there ban timer, this game is dying fast is because, 1, they don't like the punishment that keeps on stacking without reset, or 2, they no longer can play the game anymore because they got disconnection so much, they are basically permanently banned over internet problems

    If you put a limit or reset it everyday then just leaves people to disconnect as much as they want if they're losing and then just play the next day if they get too long penalty.


    Are people with shaky internet connections being punished yes and that's unfortunate but I rather have a vat then miss Claudette who doesn't want to give me a Hook decides to disconnect because she's the first person to go down. Not only screwing over my emblems and bloodpoints but the emblems and blood points of her teammates as well

  • @YourBoyTroy said:

    Some maps don't have lockers close enough.

    The lack of skill coming from killers now a days is disgusting.

    All I see now that ruin is gone pretty much is BBQ and chill with Pop Goes the weasel and Nurses calling and Discordance.

    Why do killers need so many aura reading abilities? There is no skill playing a killer.

    You know what I'm down for this change but considering you're the ambassador of skill.

    Don't run any exhaustion perks anymore

    Dont run decisive strike or any healing perks you're so skilled so you should get hit in first place let alone down and hooked.

    Alert, Object, Spine chill, dark sense, bonds, empathy and so on no need for you to run early warning perks or aura reading perks because you're so skilled.


    Or here's another idea to get off your high horse and stop acting like just because somebody runs a perk you dislike that makes them in any way shape or form less skilled then you.

    This goes for BBQ, Noed, Pop or any other killer perks for that matter and before you say anything this rule also applies to killer as well when it comes to survivor perks

  • @Lanis_ said:

    before someone start writing like headless chicken "it's a good strategy according to the developers" I ask you to take 60 seconds to read my point of view.

    I am not talking about facecamping in the endgame, but during the game. The hooked person doesnt Have fun. The other 3 survivors can only make gens and they don't enjoy themselves.

    Ok, is that a problem? Yes.

    If from tomorrow every killer started to do facecamping in every game, what would happen to the game? Short answer: it would die.

    Long answer: more people would play survivor and enjoying the facecamping army, until no one will play survivor anymore.

    In this strange period of our life (quarantine, i'm Italian) i Have played with almost 50 players.. 15 of them quit dbd for a bad night full of facecampers/ebony mori/irihuntress.

    This things (like a keys) there are totally wrong for healthness of the game, because if every match u play vs a ebony mori/facecampers/key, why should u play another totally unfair and unpleasent game?

    Starting tomorrow i gonna play only with purple keys (i Have at least 100) ebony mori (i Have at least 600) and facecamping. Maybe if every player starts playing in this way, the developers will finally understand that these things are a problem and that they should be fixed ASAP.

    So to prove a point you're going to ruin everybody's fun time and literally become the person you hate just to make this point that the developers are well aware of and it's pretty hard to fix.


    Sorry to be that guy but you're genius ideas on how to fix facecamping don't work nine times out of ten the extremely abusable or literally won't bother people who face camp just to be douches but will only affect the people who do it in endgame or because survivors are crowding the hook.

    Now when it comes to your face camping ebony mori and key plan let's be honest no one is going to listen to because you're just one person being a douche.

    86720c2d5925f96bcda4f0b8383c81b0.jpg


  • With the exception of licence chapters every killer and survivor can be bought with shards aka for free.

    If you don't want to go through the effort of leveling up characters or spending shards on a character when you only want one of their perks you could just get free teachables on the shine.

    If you want to style up your character you can literally get free cosmetics in the store for iridescent shards


    Dead by daylight has had a total of 2 free chapters that being last breath and lullaby.

    Giving you access to to Nea and the nurse and David King and the huntress respectively

    If you are on console you also got of flesh and mud and Sparks of Madness included in the price

    Giving you access to to Ace Visconti and the hag as well as Doctor and Feng Min

    That literally means for PC players you have had 2 DLCs and console players have had four.

    Not to mention the Left 4 Dead paragraph which give you access to Bill

    Seriously what else more do you want when you make a post like this you literally come off as very entitled

  • @MamaEagle said:

    I'm sure we all have questions about cosmetics in game, which one's seem the coolest? What should I get for Myers? Do I really want to spend 1080 Auric cells on a skin I'm not sure I'll like?

    I have a question for you all that I am unsure of the answer to if anyone is willing to answer and hopefully I can give answers myself as I hope this thread will grow to become a source of information to others about cosmetics before people waste their points away.

    Onto my question now, does anyone know which Pig skin has the hidden blade that drips with blood? I envy that blade for some reason and wish to collect it and use, however I'm unsure what skin it is as the previews show no blood dripping. I'm sure it's not Test Subject or Pig Leather, but I could also very well be wrong.

    It's her prestige Hidden Blade just get her to prestige one and you'll get it

  • I'm pretty sure most of them just simply don't know how to use hatchets.

    Effectively using throwing Hatchet is not as simple as just yeeting them around. If I had no idea how to use a hatchet and my aim with it wasn't perfect I probably wouldn't waste my time with it when I have other abilities The Entity gave me

  • @BSNightflow said:

    The Entity has its whispers and can meddle with people's minds, corrupting their sanity, like it did with Rin's dad. Maybe Kate was as sensitive as talented and noticed this, or the Entity was deliberately getting to her. Kate is very mentally powerful according to her bio and Benedict's description. Make me wonder if there exists one universe where Kate, lured by this dark melody, now kills for the Entity.

    I don't necessarily think that's the case I think there's typically something that links all the survivors together reason why The Entity specifically chose them.


    When it comes to Killers we know they're responsible for great tragedies or at least if not responsible a key player in them.

    Killing sprees, massacres, the right murder at the right time.


    However it seems weird that it pick these specific survivors. For example in the case of Adam and Yui they were taken in situations where there were a few number of people around Yui was in the middle of a race and Adam was in a train wreck.


    So an intriguing question gets brought up why bring the specific survivors why did it bring Adam and Yui why not another person in the race or in the train crash.


    In the case of the Legion we know that The Entity is capable of taking multiple individual people at once and bringing them into the it's realm individually Frank Joey Susie and Julie are all working as individual Killers under the same title of legion.


    Let's focus on Adam specifically we know what the time was his abduction he was shielding a woman from being hit by debris so why not take both him and that woman in very close proximity just like with the legion unlike the Joey Susie and Julie it wasn't a separated delayed abduction. Adam who was directly in contact with the woman you'd think she would get carried along as a unintended hitchhiker.


    I like the idea that there is something about the survivors that make them prime targets for The Entity and The Entity is able to take them and only them. This could also mean that The Entity has spent time stalking the other survivors like it did with Kate only erasing the memory of its previous encounters until it abducted them.

  • Play the only thing I'd say it really need is a buff when it comes to its numbers.

    Having someone stand by you with leader or standing by someone opening a gate with leader literally does wake up job but better.

    Wake up is really niche but hell if I had both the leader and wake up on and I saw someone else by the gate I would automatically just make them open it first because they're just do it faster and more efficiently

  • Don't Deliverance In The Killer's Face.


    The way Deliverance works you have the time to jump off the hook guaranteed at any time as long as it's before struggle you don't have to literally jumped off the hook the second the killer turns their back.


    The broken status also so can you show a killer if it's worth going back to the hook or not usually I won't waste my time going back to the hook for a Deliverance because all it means that there's one person right by the hook and three people on gens

  • @Metiche said:

    People of the fog: 

    Good afternoon, I am looking my game and is not the one I bought some months ago, actually Freddy and the Doctor are really different about what you offered me at the beginning when you sold me this game. I am also looking there is a perk that i was using (Hex: Ruin) it's not the same one when I payed you the game and basically I gave you my money due to I like all those products. Is there a way to receive all my money back due to what I bought is not on the game any longer?

    I think it's not legal to remove or change products that they sold due to they offered us a thing and at the end they gave us a different thing, won't change thing that you sold. (I'm glad my car's brand representative is not outside of my house requesting me to change my car's engine from good to bad performance!) 

    I'm also looking all people is angry due to RUIN perk was removed and they are right (I'm not lying... 20 minutes to connect as a survivor...), and I am also looking survivors are STILL doing engines in less than 30 seconds! 

    Survivors are having Pallets, Lights, Fire Crackers, Loops, Infinite Perks !!! and more!... and killers NOTHING .. and the only good perk killers had was removed! ILLEGAL!!!! (In order to push developers bring back this perk to normal i think all killers needs to stop playing until perk is back again, the only way to end injustice is by people's unity!)

    Please let me know how to open a case to receive all my money back or receive an update with all perks and characters i payed.

    I'm not sure you know how any of this works however you my friend and need to learn how to read the terms and conditions and disclaimers.


    It is very well known that they voiced the fact that everything in the game is subject to change the second you agreed to that you also agreed to be willing to have something you purchased be updated.

  • Honestly I feel like there's just about as much complaining from both sides the amount of threads about no one escapes death Moris and other things that pop up.


    As to be expected people complain about what they find annoying the only time I ever take issue with something any party complaint about out is when it's super trivial and unnecessary.


    No it is not impossible to do 5 totems as a solo Survivor you don't need an arbitrary counter to do it you don't have to brain capacity of a goldfish literally just keep count.

    Killers when the ptb hits let the changes or the new Killer sink in for a while there's no need to start threads about how weak they are are before the thing has even been out for 24-hours.

    Survivors as annoying as it can be there are reasons why people will camp and tunnel use common sense and you could probably notice that they're not just doing it out of spite.

    Killers gen rushing is incredibly annoying however what the hell do you expect the survivors to do make out with each other all day generators are kind of their only objective.


    Essentially a lot of the people on this forum whether they be killer mains or survivor mains like to complain without using logic or common sense do that and I tend to usually have an issue with your complaint.

1 … 20 21 22 23 24 … 67