Volfawott
Volfawott
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@ChronoSeth said:
Thanks to Scott, it needs another bump in the forums.
Base Feature - While a survivor is on a hook, all other survivors see each other's auras.
- Kindred - Whenever the Killer is within 16 meters of your Hook, their Aura is revealed to all Survivors. All other survivors gain a 5/7/9% bonus to healing, cleansing, repairing, and unhooking speed while the Killer's aura is revealed by Kindred and if they are within 16 meters of your Hook.
- Whenever the Killer is within 16 meters of a hooked Survivor, their Aura is revealed to you. You gain a 5/7/9% bonus to healing, cleansing, repairing, and unhooking speed while the Killer's aura is revealed by Kindred or if they are within 16 meters of a hooked Survivor.
- The bonus speed gained from Kindred does not stack with other instances of Kindred.
I would actually be down for this change however there needs to be a stipulation that if there are any other survivors by the hook you don't gain speed boosts.
If the killer is just mindless camping they should be punished however if the killer is clearly defending the hook from someone who is hook diving they shouldn't be punished
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2673882#Comment_2673882
But if dbd was on ps4 when legacy was a thing then many players would've gotten it as well and that probably, bhvr has been saying "this is an exclusive item" but has been giving these exclusive items to everyone, like the bbq billy hammer, or the huntress mask, kate's shirt etc.
My point is, what is the point of keeping exclusive items if they are being given for free later on? I understand legacy players will feel horrible or annoyed if they grinded for nothing.
I didn't had a pc but I used to watch dbd early on like a month or so after release and when it came to ps4 I bought it.
There is a massive difference between Legacy something that was given as a sort of compensation for players who had to deal with very flawed bloodweb system and the death garden cosmetics which you simply had to get a game for. That flawed system has been ironed out of the game before it came to consoles.
Especially when it became free the amount of effort you have to put in was a simply waiting for the Download even now all you have to do is search up a link and you can get deathgarden in your Steam library. Sorry to be the bearer of bad news but even before this happened the deathgarden cosmetics lost their exclusivity the second deathgarden basically became a thing that you just had to click a link to obtain unless you really wanted something to hold over console players head and go ha ha I'm on PC too bad for you
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2576076#Comment_2576076
He means there have been countless issues with uncleansable totems in the past, and not a single hex perk has ever been disabled. Survivors just had to deal with it. But when it's the killers who are in trouble, THEN they demand the problematic perks to be disabled. That is exactly what is called a "privilege" by definition.
I love how everyone seems to have forgotten that they just added the feature of kill switches just so they can make the stupid they are catering to the killer argument.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2557903#Comment_2557903
I don't see it this way. My feedback is about shielding the fact that you have the perk equipped. Let The Killer surmise you may have No Mither and play differently, but there is no need for them to know with certainty. That fact invalidates the perk because they now know they shouldn't slug you. The ability to fully recover from the dying state is a significant aspect of No Mither.
The fact that the killer has to abandon ideas of slugging you because of that perk or else you'll get up yourself makes it an anti slugging perk and a pretty good one at that. ( not because it's the best perk or even 100% viable but because it disincentivize slugging and punishes those who still attempt slug anyway)
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@Nicholas said:
@Aven_Fallen, those are some excellent ideas to adjust No Mither. I would go one step further and suggest you spawn healthy into the Trial, and upon your first hit, you become Broken, but The Killer cannot perceive this.
If you're doing this then the other buffs don't make sense to be done as well.
The extra bloodpoints reduced noise and no blood orb are meant to compensate for the fact that you're essentially a glowing easy target button and the killer will likely play very differently with you because they can't slug you
Starting off the trail healthy and having no indicator would invalidate the need for such compensation.
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With how much crap the survivors go through and surprised any of them would just randomly touch an item that they just suddenly saw in the trials.
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It's a pretty balanced mechanic when you think about it.
It's essentially something that prevents people from going into dead zones and making it practically impossible for the killer take them to a hook
But it's also not so quick then it could be easily cheesed the regression of your wiggle bar is actually quite slow which means that you have to be practically left almost Bleeding Out for it to have an impact anyway
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Usually is to force you not to take them out of the game immediately so you either have to help them or leave them on the ground but even if they're on death hook they'll typically do it just to the deny the mori.
So typically there's two reasons one so they can stay in the game longer and the second reason is just to give you a final middle finger basically they know they are already dead but they're not giving you the satisfaction of using your add-on
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It seems to require specific a Killers for it to be considered a small PP build.
Blight
Spirit
Nurse
And almost every other killer it's just meh. Every other Killer just doesn't have the map pressure and The Chase lethality to make it really annoying
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Amanda (Pig)
Massive Saw fan and Amanda is my favourite character so yeah no brainer
Feng Min
I've dealt with similar issues that she has:
Family not believing in your passions.
Becoming the black sheep of the family for pursuing your dream.
Pushing yourself way too much to try to impress people.
Spiralling into a bit of a sownward spiral when you feel like you disappoint people.
Honestly I read her back story and I was immediately like a vibe with you so hard. ( It's not the best backstory out there. It's still somewhat clunky which is why I really want them to give her a tome but I still vibe)
She was also the first survivor we got lore wise that was pretty selfish with her interactions in the Entity's realm a lone wolf that didn't really didn't care that much about the other survivors
(Unlike Yun Jin she's not the type to step on people to get ahead. However she's definitely the type to see other survivors as lower priority in comparison to what she's doing)
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I main Feng, Cheryl for survivors ( would have also added Robin to that list but you already know the issue with that)
And
Amanda, Legion, Demmy and pyramid head for Killers
Feng
Typically we don't care about your survival and we usually want to try to help you unless it's absolutely necessary.
No I won't take chase.
yes I am the type of person who will take the window vault to get my lithe even if you're injured.
And finally yes I am that person who opens the gate immediately instead of 99ing during hooked and leaves even though I haven't been hooked once or I'm not affected by Rancor.
Cheryl
Massive coin flip survivor either they are really nice and chill people or they're absolute toxic a holes
Megs.
90% of the time without fail they will be the leading cause of why your team got screwed over. This can range from being
Absolutely useless
Super toxic and immediately dcing
Such an absolute potato that you honestly would prefer them just being useless and not doing anything because at least they can't mess anything up if they don't touch it
Claudette
Come in four flavours
1) super immersed to the point where the killer and the other survivors end up forgetting there was a Claudette in the match despite her portrait being in the corner
2) the ones who have made disconnecting practical muscle memory we've got it down to a science to the point where they can practically disconnect before the downing animation has even finished.
3) the one that everybody remembers existing because she's practically the most annoying thing in the game for both survivors and Killers. I'm talking about your clicky clicky self caring farming bot of a Claudette.
4) the ones who try to be super toxic and fail at it miserable. They usually go down within 2 seconds, try that really stupid manoeuvre in a chase that will never work on any competent killer because they saw it in a montage ( not realising it was against the baby trapper) and many more and for some reason these people still think that Ochido is relevant
Jeff, Adam, Quintin and Tapp
Honestly I get really surprised when I see you guys because I forget you guys sometimes exist but despite this I appreciate you. You are a rare breed but a special breed. However I'll give you some side notes.
Jeff - you guys are almost always Bros if I find one of you guys I love you guys to pieces even when I'm playing killer you guys are pretty much really nice.
Adam- I'm sorry the Dead by daylight Devs forget you exist and and don't give you any cosmetics it must be annoying starving for new looks whilst Meg has to buy her 150th wardrobe to fit them all.
Tapp - you guys like I love neutral but you know what you're ok you're not exactly bros you're not exactly toxic you just do you and it works for you.
Quintin - WHY ARE All YOU ######### You're rare but I have yet to see one of you that wasn't toxic beyond belief
Kates
I sometimes question if you guys legitimately do play with 1 hand whilst salivating over Kate.
Because I hired an elite team of scientists to analyse Kate gameplay and even they can't understand why the hell you do the bot like things you guys do. Exploding every generator, dropping a pallet because you're mildly in each chase with a killer that's in another zip code or every time without fail triggering a hag trap by a hook
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I think they mean iridescent shards
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I cannot stand that match as a killer or a survivor.
If I see the offering I'm straight up dashboarding during the offering screen.
I get on there naturally well and I'm playing killer it's a free escape for everyone because I'm just going to face a wall and go make myself sandwich if I'm a survivor well I'm also going to go make myself a snack killer is free to do with my body whatever they want to
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Now I like tampered timer by itself however I will admit as long as it has the capabilities of being combined with crate of gears or jigsaw sketch it is always going to be cheap because it practically guarantees a head pop on certain maps.
As long as that combination possibility exists Tampered Timer is going to have to change
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@tippy2k2 said:
It would be a nice little QoL improvement for survivor. It especially sucks when you're getting hooked AS the last gen pops for your second hook so it goes into that fixed camera animation and I have no opportunity to even look for the stupid gate. It's not like it happens constantly or something but just one little thing to help bridge the gap between SWF and Solo.
Survivors not seeing the exit Gates is done on purpose.
It's supposed to restrict the amount of vision you have making recklessly moving around the map dangerous because during a chase you can very easily end up running to areas where the exit gates are nowhere near.
If you want to see it again that desperately use wake up up it lets you see the exit gate panels like the Killers and it also allows you to open the gates quicker
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It's always been you have to buy the full outfit for the discount that always been how their discounts work.
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While tunneling is tunneling no matter what the reason.
There are points where it is massively beneficial for you to tunnel somebody is it annoying for the survivor in question to ask but but if you're trying to win in your trying to win.
Now when you go complete tunnel Vision for five gens and end up losing because of it that's on you for being a moron.
Regardless of your reason play how you want to play while I don't look down on tunneling I am going to look down on you for meeting a stupid play
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2392308#Comment_2392308
wasnt it 4 activations in a match?
It was only 3 because Undying still had to be up back then for it to switch.
So because haunted grounds already took up 2 totems and Undying took up 1 for a total of 3 there would only be two other dull totems that haunted grounds could jump to.
It was definitely fun especially if you got all 3 activations. I had one match where it activated three times all while I was chasing the same Laurie when she was at full health each time.
I messaged her afterwards just saying you must really hate your teammates and they responded with you have no idea
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As a lore head I love the lore being longer and more detailed
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@my_name_jeff_69 said:
So, I was wondering, since the community seems to deem NOED as a unbalanced perk, what changes would you suggest be made to the perk to make it more fair?
Me personally I'd do a few things
- Remove it being a Hex Totem
- Since it is no longer a Hex perk, my idea is to add a timer, for 30/35/40 seconds after the last generator pops, you make all survivors exposed and you get 5% haste
- Have it automatically show survivors the killer has NOED
I think these changes make NOED far more manageable and fair, even though my changes don't change it from being a crutch perk for the endgame, I feel like they make the perk more healthy overall.
What are your thoughts, do you like my ideas, do you hate them, let me know!
No one escapes death used to work exactly like this but with a much longer timer and it was still super easy just to hide until the timer was finished
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@gibblywibblywoo said:
It's still weird to me seeing so many people call Heather Cheryl. I know Heather was a fake name but in her main appearance that WAS her name.
Well it's pretty cool much confirmed in the ending of Silent Hill 3 that she goes back to Cheryl because she has no need to be Heather anymore.
Also that she dyes her hair blonde
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@katerbater said:
I am frustrated. I can't enjoy games where I'm being chased the entire time and almost all the gens get done and even hex totems. Why? Because I know I'm going to get ######### for points. During the game in the screenshot below, I ran the killer around for 3 gens and 2 hex totems. When they dc'd, I got the least points because I had zero chance to get any points in any other category. This is complete bs. The team was ABLE to get all that done BECAUSE OF my chase. Didn't get a chance to do unhooks, heals, gens, totems or anything. It's just incredibly frustrating to do a long chase and get nothing for it. 8k max.
https://us.v-cdn.net/6030815/uploads/5E2LEGLFZEOB/bold-points.png
SUGGESTION: Allow for more scoring events for gens / totems / heals getting done during chases. Please, BHVR.
Honestly I think this is a good idea for everything except healing and the totems ( unless it's a hex totem)
If you're getting chased and somebody destroys a hex Totem then I believe you should get a couple of points for that same thing if a generator is completed not so much if dull totems are destroyed or healing is done
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2283731#Comment_2283731
The stats don’t lie. Most games are 4K for killer. If your sweating for a 4K every round, that’s a you problem my friend. Hang in there.
What does getting 4 kills have to do with the original post at all
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/258715/this-patch-has-made-killer-unfun
Well the issue I think most killers will run into is they aren’t used to developing skill. You get 4K games at rank 18 and it never ends. Survivors have a much harder grind which is why they’re so good at red ranks. Killers need a higher skill curve to learn to compete. Plus if your definition of fun is a 4K match, that just means you’re the only one having fun. That’s an issue in itself.
You read nothing about the post and just decided to jump on a get good rant.
Where did skill ever come into play in this post and where did getting killed ever come into play in this post.
If you want to try to derail somebody's post at least try to make it not so blatantly obvious that you didn't even take a second to glance at the post
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2272175#Comment_2272175
It's not the original version.
They heavily buffed the killer perks but left all the survivor perks untouched. Guess I should of expected that already.
Dude 1 of a Jill weakest perk was pretty much a decisive strike when the killer attempted to kick a generator and that was arguably one of her weakest perks.
What did you want them to heavily Buff from that. make sure it nukes the killer the second I spawn into the map
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2258933#Comment_2258933
Read the thread before wasting your breath. You’re like the seventh person to type the same thing and I’m sure that you’re not going to be the last to misunderstand the point of this thread. Sheesh.
If you want to address the problem with the description that leads to you needing to change a lot of things about how Dead by daylight is worded they don't typically give actual figures very often.
This is not just a problem with percentages but a problem with things like a slightly tremendously and considerably.
A lot of things in Dead by daylight need to be straightforward numbers but again this has been a problem since the beginning I don't see it changing now
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2249599#Comment_2249599
Then you dont understand the concept of what reducing something by 100% means. Truly. None of you seem to. And it doesn’t matter what order you do the math in. You can factor in Stridor before or after, then end result is the same: if you are reducing something by 100% then you get 0, and once you get to zero you cannot add back a number that’s in percentage form. If you don’t believe me, try it on a calculator.
It's not increasing by the current percentage it's increasing by the base percentage.
When you have iron well-equipped the current percentage of the volume of your injured sound is 0
The base percentage is 100.
Stridor add 50% of the base percentage which is 50
Making your grants of pain all together 50
Same for no mither.
That reduces it to 50% making the volume of your injured sounds 50
The base percentage is 100.
Stridor add 50% of the base percentage which is 50
Making your grants of pain all together 100.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2243016#Comment_2243016
I mean, not really. The biggest reason why top tier spirits dont have an issue with scratchmarks is due to the 175% movementspeed. They still semi-rely on scratchmarks. Removing them will be a healthy step in the right direction without altering her power too much, and should make bad killers relying on Spirit to reach red ranks to be put back in purple ranks.
This is to narrow down her issues a bit more, and actually address what's wrong with her. Nerfing her power because she can easily track survivors with her power is the wrong way of addressing her. That's like increasing Nurse's fatique when the biggest issue is that Nurse can close the gap in 1 blink and adjust for a hit in her second one. It's better to remove 1 blink from Nurse, than to increase her fatique even more. Sure, an increased fatique would technically help survivors, but it doesnt really address the core of the issue. Spirit's problem isnt her speed. Blight moves faster than Spirit. It's the fact she can easily track down survivors. Her lack of information doesnt really matter as much if she's not as good at tracking you. Not having blood or scratchmarks makes spirit just as blind of survivors long distance, as survivors are blind on spirit close distance. Right now, Spirit has no reason to not use her power. None. It's always good to use her power. You either chase the scratchmarks to close distance, or you use it mid-chase to quickly go to the opposite side. Removing her ability to chase scratchmarks to close the distance will already affect Spirit's gameplay enough to make her lose survivors while using her power. Which makes her power riskier to use. You dont want to use your power and then lose a survivor.
Spirit is top-tier because there's not much a survivor could do against her besides just a dropped pallet and hopefully best.
The that works under a tournament setting where you know your teammates can gen rush the hell out of the killer if you distract them for long enough that doesn't work in regular games.
With the suggested changes being proposed the only thing that you're going to do is just to make spirit harder for people who casually play her however the glaring problems she has is still going to remain.
A similar comparison would be with old Legion you could have taken away more tracking tools but that wouldn't stop the fact that there was very little you could have done back then to stop yourself from going down sure you could have extend the chase for a while but you want going down
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@Yogerman1997 said:
I down this guy next to a door, with all the gens done, and only 1 kill.
i camp him until i see another opening the door (9 seconds), and go chase him, because i know that guy will not be able to reach the other door who was being opened by the last survivor.
but instead of try that, he farmed the hooked guy, and i down both because no-one have BT. both died on hook.
how is that FACECAMP? xd
Dude at this stage you probably need to realise taking almost anything to survivor say into account is pointless.
I've had survivor teams swarms the hook like locusts before I could even turned around and then they got super surprised that I didn't leave the hook.
As long as what you're doing isn't bannable or against any rules do what you need to do to win.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2241703#Comment_2241703
I mean, essentially the same thing. But scratchmarks stop spawning the moment they start charging the phase. Add the lack of scratchmarks to the basekit, and the base speed of Spirit isnt fast enough, where survivors CAN make distance if they make the right decision, Which is kinda the point. Besides, even though the distance they would make is tiny against MD ring, it's still distance. Unless they use both Yakuyoke and MD ring, but that's a whole other discussion.
If you're going to do something like that you need to bother other avenues that she has to compensate.
The biggest problem on spirit is that she has very little in terms of actual counterplay.
Hitting her tracking doesn't do it because it means the top spirit players are still going to have this problem.
You need to give survivors more information that indicates what do the spirit could possibly be doing so they can make more informed decisions it wouldn't be a complete giveaway but it would help survivors at least plan.
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@quazzi76 said:
https://forum.deadbydaylight.com/en/discussion/comment/2240570#Comment_2240570
You state these are not bannable offenses Camping, tunneling, and slugging. Yet state "Grief" offences then describe the offences that are not bannable??? If these cause grief during game play. If survivors disconnect due to camping, slugging, and tunneling: you contradict yourself. Obviously this caused the player grief and poor gaming experience. If not would they not have to stayed on. Then furthermore the game penalizes them for having a grief issue. Now tell me how grief is defined if not all right there as described???
Camping - causes grief due to poor gaming experience and us targeted by killer.
Tunneling : causes grief due to poor gaming experience due to being being targeted and repeatedly downed/hooked.
Slugging : causes poor gaming experience due to unsportsmanlike conduct. Refusing to hook the player and move on. Targeted for being upright in a moveable position and not on ground.
Yet these offences are bannable buy we at dbd choose to ignore them for whatever reasons.
With that logic you can make the argument for any slight thing that can annoy a player.
Teabagging
Flashlight clicking
Looping
Gen rushing
None of these are bannable nor should they be
In theory a player can disconnect over the slightest little thing: not liking a perk then not liking a killer using your logic all of these should be considered griefing.
Can you see how ridiculous it sounds when you apply logic
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I was actually into the game for for a while but didn't prestige any character.
That was pretty much until the Saw chapter came out I really enjoy the franchise even if it can be a little bit over the top.
Found out the killer was Amanda she's legitimately my favourite character in the series so I was like yep
And she became my first prestige and prestige 3
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2228114#Comment_2228114
Mori's ignore DS, Flashlight save, sabo save, Bodyblock save. If you think that mori's are useless, you're missing the potential Morri offering.
By the way, if you didn't get the context of the stream, guy stated that Mori's are TOXIC and killer have to EARN them despite the fact that survivor is already on death hook and killing him is somehow toxic???
They also can essentially waste more time then just picking up the survivor and hooking them.
Also if you suspect a flashlight save leaving them on the ground and getting rid of the flashlight saver actually could be a lot better for you because you create more pressure.
Even if you just immediately down to someone right after they got off struggle. You still save more time just picking them up and hooking them worst case scenario you miss out on maybe 300 extra bloodpoints
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Using ambush as Amanda.
Starting feral frenzy
Sometimes if you're really unlucky even just swinging
Getting hit
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Feng Min.
To be honest lore or really interests me it says that I would really like more depth into it.
( it essentially brings up a really good a tale about overdoing it and pushing yourself too far because of career to the detriment of their own health and mental state which is something a lot of people end up falling into)
( She essentially abandoned her family because of smothering I kind of feel like that needs more explanation)
If I'm going to say a licenced then I would say Cheryl I really want way more exclamation with what happened after Silent Hill 3 we got a bit of it but I would like some more in-depth story
Killer wise love to see more on the twins
As for licensed I would like Amanda Young we've seen the day could do stories about characters that are already in the entity's realm with bright I kind of want to see how Amanda got to the stage where she doubled down and deluded herself into thinking this was John's desire for her
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2228477#Comment_2228477
Get over someone telling me they hope my child dies in my arms? Come back when u grow up
I'm sorry I love the community but you act like this is only happening because of the charm I have got on vile messages even before the charm was a thing.
Toxic people in the community will send you a message for anything they don't agree with and some of it is vile as hell stop acting like the charm is what is specifically causing it.
By that process I could use the same logic and say
Remove flashlights
Remove Legion
Remove teabag
Remove insert whenever you have a problem with
I have received the toxic messages for a number of these things can you see how terrible the game would actually be if we follow your advice to just remove it
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So you want to change a mechanic because your teammates made a bad play and fed a camper.
Nah.
The new mechanic is actually a lot more fair you can still ######### and you don't have to do the whole struggle phase but it also gives Killers no reason not to just slug for the 4k as they have time to search the area or reach hatch
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Identity politics really.
You know it's doing stuff like this that allows the toxicity to happen. You are legitimately trying to making issue out of nothing.
If you don't like the charm don't wear it or hell don't even enter the code it's not rocket science.
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Female
1) Yui (honestly perfect all round)
2) Zarnia (Honestly I love her design don't like her that much but love the design
3) Feng Min (I love everything but the hair)
Male
1) Felix (High Society and smooth)
2) Adam (Honestly outside of the memes he looks so good)
3 David I just really like it
Bonus
Cheryl - love her look and I'm silent hill biased.
Jake - Just nice
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It's an interesting idea but it just can't happen because of two main reasons.
1) Many people have already said this but I might as well reiterate balancing because you also got to remember these abilities will also interact with perks and you would legitimately have to make them so minor and non impactful so they don't become too oppressive especially with perk that it would make it seem like it's not even worth it in the first place.
2) It's legitimately just too late now how many survivors players have already gotten mains especially if you're somebody who plays but doesn't feel like getting the all perks on every survivor so you just pick a one that you like. If that survivor inherently gets a weak ability you can feel very cheated especially if other survivors get really strong ones. Keep in mind the more survivors that get released along with the more perks the more prevalent that problem becomes.
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original - Feng Min and Trickster (his lore feeling lacking)
licenced - Amanda and Cheryl
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@APoipleTurtle said:
She needs an add-on pass more than anything else. 75% of her add-ons exclusively affect her RBT's and Jigsaw Boxes (leaving 5 for the Crouch and Ambush abilities).
Of all these add-ons that do affect her traps, several are either somewhat unfair (Tampered Timer and the "Plan" add-ons), completely negligible (the "Razor" add-ons), or just encourage tunneling trapped survivors (Amanda's Secret and the Status Effect Inflicters).
Aside from the add-ons though, the one big thing I'd change about her base mechanics would be to delay her Ambush "roar". I think it should play right as she begins to Dash instead of while she's charging the attack.
This I could not have put it better myself 100% this.
With the exception of her crouch and ambush based add-ons almost all her add-ons need looking over.
They basically just range from varying degrees of useless, abusable to tunnel me harder add-ons .
Her two red add-ons are also pretty meh which shouldn't be the case of ultra rare.
Amanda's letter is fine but it has way too many negatives in comparison to its positives either reduce the negatives or buff the positives to make it comparable.
Ruleset number two to actively encourages people to work on generators when they have reverse bear traps. Spending time looking for the boxes blindly is a massive waste of time so they might as well get progression done and then look for your boxes when they're actually visible.
( this is why making it basekit is also a terrible idea)
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Considering deathgarden is dead I'm surprised they haven't just giving this to Console players and if that's too much just create a death garden memorial bundle where you just make some extra death garden stuff maybe some other cosmetics for survivors and Killers then just put it on the store
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@burntFuse said:
I'd say if crows are showing up on the bodyblocked survivor, you've held them up too long.
Well technically you can body block someone until their reverse bear trap or endgame collapse kills them which would give them three crows and this will not be considered holding the game hostage or bannable it would be a massive douche move but yet not bannable
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Putting anybody in a situation where the game cannot and will not end unless you either do something or they disconnect.
The killer or another Survivor trapping you in a corner where you can't move.
Last two survivors going immersed in refusing to do anything.
If somebody is on a timer I don't consider it holding a game hostage because the game can end and it's annoying and you could possibly make an argument for griefing in certain situations but not taking the game hostage.
Trapping someone who's under a timer this includes endgame collapse or reverse bear trap ( in case of reverse bear trap blocking the boxes themselves also count)
Slugging and not hooking until bleed out
Survivors who wait out the entire endgame collapse timer and leave at the very last second
None of these are taking the game hostage but they're kind of just douche moves
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2111298#Comment_2111298
what are you even trying to say,,, Im literally saying nothing about kpop, literally at all? Im just saying this is something a kpop artist would wear, because it is literally designed to be? The problem is he doesn't look like a killer, he literally just looks like a person dressed in an edgier kpop style. Thats not speaking poorly of kpop or anything related to it
This argument is inherently stupid in itself.
He fits almost all the themes of a killer from Dead by daylight his backstory his overall all audio and aesthetic fit into what the game is.
I prefer you make a killer that works with the feeling that you're going for as opposed to just sticking in some random big demon creature that is brand as hell. Because it fits more
Michael Myers is legitimately a lanky guy in a jumpsuit and a plain mask however what makes him feel like a good killer it's because it's blank his look is plain it fits into the theme of there being nothing there no emotion no real person behind it's just evil personified so the plain blank and assuming look fits in very well.
The Legion is meant to fit into the mentality that anybody can be a killer and you wouldn't know. People who seem normal on the surface can possibly be hiding dark intentions within them all those dark intentions or those dark intentions can easily be grown and manifested by somebody.
Legion looking close to normal survivors just with the masks that hide who they truly are really fit in with the character then normal teenagers Frank just turned them dark or darker than they already were.
Aesthetically speaking trickster hits the theme of a Killer artist perfectly from his backstory to his design and as well as his audio and more.
So yes he fits the theme of a dead by daylight killer if you're going to be super narrow-minded about it and complain that he doesn't fit because he know big monster then yeah but he definitely fit.
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@missjay said:
https://us.v-cdn.net/6030815/uploads/OU06LDLCGQDJ/my-image-281-29.png
these are mine, and this is just my opinion so dont come after me 😐️
Agreed
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@burt0r said:
My personal point is that killer in deaf by daylight should not look like average real life possible mass murderers. All of the other killer are either grotesque monstrosities, fictional characters or horror movie Icons. Dbd should be easy separatable from reality. There are only a few steps from trickster to a completely normal looking dude from reality who was a maass murderer.
Also on the point of goofy skins and cosmetics. They are all optional and they should have picked a simply darker more leather like outfit for trickster and make the bright colored one the optional cosmetic.
But the teenager egdy squad in masks are perfectly fine.
Aside from being a horror icon Myers is literally just a lanky man in a mask and jumpsuit.
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@Tricks said:
Reasons why console players need to be restricted to their own matches. Seriously why auto aim assist is even a thing in a 'skill' based game is beyond me.
Using auto aim assist to bridge the skill ceiling gap between controllers and keyboard / mouse just leaves a bad taste in my mouth.
You really don't know how the auto aim work if you think it's to bridge the gap between controller and keyboard.
The only difference that you're going to get in this game is with sensitivity and control the most that's going to help you with is flicks and turning.
As for aim dressing surprisingly enough it actually denies more hits than it actually gives which always confuses me as to why survivors complain about it so much
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@Sluzzy said:
In the state of the game today with survivors being so nerfed and oppressed, killer 1-shot perks are grossly unbalanced. If survivors are unable to have second chance perks to advance their game then perks like Dragon's Grip and NOED and others need to go. I played against a silent bell wraith with Dragon's Grip and it felt cheap as hell and I quit the game for the day to play a different game. The devs do need to recognize that they are creating an extremely unbalanced game where one side gets free reign and the other side has no options. Killer is way too easy and it is not fun playing either side. No wonder killrates are extravagant when killers have such strong perks and addons and survivors have little to work with.
I was ready to chomp on some juicy bait and play along until you said dragon's grip.
Sorry but the bait was trying way too hard for me this time