VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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@MandyTalk please take this suggestion to the event planners myself and I know many others couldn't find the invites because of how horrible it was set up.... survivors had easier time finding because they can look around their body 360° while killers only could look Infront of them.
Survivor I found plenty but got tunneled and camped to death....
Killer only found 3 because of above issue and survivors Gen Rushing and leave asap
I only am able to play on weekends so time is limited but the last two events that had cosmetic rewards for finding something in the map I got all of those easily on the weekends but this one only 3
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@HelloKitty2022 said:
Sure i know this. But it simply did not started right from the beginning of the match. Since i could not find about a bug in www i guess it was a cheat.
Calling someone a cheater without any proof isn't right. There are bugs that only happen on certain maps or some bugs don't happen all the time. If you look at the patch notes they fix bugs that sometimes happen all the time.
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@ThatOneDemoPlayer said:
Plague
I see what you did there +1 internets for you
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@Aven_Fallen said:
In my opinion, all Glyph-Challenges can go. They are super-boring and most of the time "Play X amount of games". If I have to commune with 4 Red Glyphs, this means I have to play 4 games.
The worst offender is the blue Glyph. It gives you a small Debuff after finding it AND you have to escape. So it is "Play at least X amount of games"...
I prefer challenges which are harder, but can potentially be done in one game compared to those which just require me to play. But knowing BHVR, we will have a new color of Glyph in the next tome..
Pink Polka Dot Glyphs - Must Sniff the Butt of the Killer for 100secs while carrying a super fragile glyph and head to a dangerous place....note must remain 5m from the killers butt at all times.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3032315#Comment_3032315
Its just that its so obvious this perk will become the most used survivor perk.
On Twitter I think it said OTR will only work on the first unhook. If that's the case it won't be that bad
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@fogdonkey said:
Pretty short, what if someone is on a holiday or can't play for other reasons during these 2 weeks?
Look up at my post....I only can okay on the weekends so only 2 days maybe I can play at a time....
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Here's the thing I'll say this like many others have said in other posts.....DS...the change of the stun time isn't a Nerf they are bring it back to it's normal stun time like they promised they would do after Enduring was fixed. Before Enduring was affecting the stun time of DS so the Devs increased it until they fixed Enduring.....they fixed Enduring but forgot to dial back the DS stun like they said.
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They won't but they should for making a event that promoted the worst parts of both sides....I only found 3 masks because I can only play on the weekends and couldn't do it as survivor because I got tunneled and camped to death every game while on killer side survivors rushed gens and left, I couldn't look for the invites because of I did then the gens would get done sooner.
Imo this has been the worst idea for a event so far, heck the snowman and Chinese New Year events were better thought out. I mean who brilliant idea was it to have the invites teleport around the map and make the colors blend in with most of the maps
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@drsoontm said:
In typical Netflix fashion, the show was bad, poorly written and not very well acted. I could not care less about it.
Same and the lab can stay gone that map was horrible and proved how powerful booms were on indoor maps
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Topless Spirit!....wait what were we talking about again
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3032690#Comment_3032690
Sigh. Survivors really can't have nice things against unfun/scummy playstyles, can they?
It makes sense because why would they reduce DS not to work in endgame but make OTR so powerful and be used multiple times?
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/3030516#Comment_3030516
It's outclassed by Off The Record so just remove the skill check because as I already said, it's not reliable for SOME players and no it's not a skill issue before you assume. If the game won't let me use it then killers will just moan when other perks get used more.
BHVR just buffed killers and nerfed the DS stun. I understand it not being available end-game but the perk is now way too niche. My proposal is based on BHVR's new intentions for the perk. If they want to nerf the stun and reduce its availability thus making it less appealing, then give it the QOL it should have.
https://forum.deadbydaylight.com/en/discussion/comment/3030521#Comment_3030521
If you think DS is a plague to the game considering all of the nerfs it has received, idk what to tell you buddy.
They didn't Nerf the stun they reverted it back to what it was before enduring was fixed. DS always had a 3 sec stun before enduring was buggedand OtR is rumored to work on first unhook only
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Always love the decorations for the events but this one left alot to be desired. All past events I could get all the cosmetics and event challenges done but this one was different.
Find the invites was horrible because either the audio clue never played when I had a flan or the aura never showed itself. I work during the week and the weekend is the only time I can play. But with how it was if I played Killer Survivors would rush gens and leave.
I tried everything to find them and took everyones advice and only left this crap event with 3 masks...Trickster.....don't have him....Trapper.....don't use him and Artist....the only one that I would use.....by far the worst event that has been planned yet.
I even tried survivor...I found more invites but every time the Killer would tunnel me and camp me to death
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@bm33 said:
On another post Peanits said the solo q stuff they mentioned in pervious Dev Update have been put on the back burner. Basically what's listed on the road map is what we're getting this year and nothing there is for solo q.
https://forum.deadbydaylight.com/en/discussion/comment/3031808#Comment_3031808
Tbh I think they revealed the plans too soon because just adding icons isn't enough and I think they realized that after they did. Now soloQ survivors are expecting a big rework soon rather than hey they have something in the works
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/331444/prestige-icon-is-trash-to-long-term-players
Do you play because you have fun, or do you play for some shiny icon on the end screen?
Well I'm shallow so Yes I want a dam shiny icon dang it. I want to to be all glittery and shinny. I want it to glow and I want it to dance for me like a Las Vegas show girl....I want....umm I want.....where was I going with this joke again I forgot......
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@Nos37 said:
In their anniversary stream, they said they wanted to talk about things that will be coming this year, not talk about the hopes and dreams of things they wish they could implement at some point in the future.
It'll likely come next year, or next anniversary, if at all 🤞
The thing is they probably want to implement something more than just icons.....I mean really icons yes that would be a great way to shorten the info gap between swf and solo but I highly fought that's all up their sleeves
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3031592#Comment_3031592
Yes finally gen tappers are countered lol. im not spending my time kicking a gen for it to do nothing anymore
Yea that's what I'm happy about a single 2.5 isn't that much but like I said that adds up fast if they Gen tap.
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@Tsulan said:
I guess we´ll have to wait how it all plays out in the PTB.
But the gen damage doesn´t do anything. Just saying.
It does if Gen tappers want to keep tapping that 90% Gen over and over again and I kick it over and over again then it builds up. That Gen damage I think was a way to combat Gen tappers tbh
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/331449/killers-secondary-power
I mean... With sadako... I don't think people just realise how powerful her "condemned build" (aka iri tape and healing) really is. They still playing her like other stealthy killer by chasing survivors.
Personally, I don't really think that she needs a serious buff, considering how quickly you can condemn them with these addons. I'm not gonna take too much into build... Just saying: If she played as supposed to... She is the hidden A-S tier at it's best.
https://forum.deadbydaylight.com/en/discussion/comment/3031492#Comment_3031492
Thats a good one! I really love the idea of killers being stronger at the late game.
Yea pretty much it increased the range and lowered the detention time or range and when all gens were done his shock could hurt survivors.
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@Grigerbest said:
It's still weirds me out on why some killers have only 1 power without passive or secondary power like Dredge or sadako.
I'd like to see in the future more secondary or passive power for old killers like trapper, wraith, huntress, billy, nurse
With nurse it can be even lowering her original power to compensate secondary.
Altho I think we'll get it when "attached mori" comes in.
I made a suggestion for Doc where his shocks get more powerful the more Gens that get powered.
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I played Billy on that map and I immediately became a M1 Killer...so many obstacles and invisible walls or corners that I crash more than I dash
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@ermsy said:
Are basement trappers common enough to warrant complaining about?
I don't think so...I never knew it was a thing tbh....Trapper is just so ummm useful....*coughs up a lung*....ahhh ouch...I knew I shouldn't of tried saying that. Trapper is weak and he's the Poster Boi for DbD
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/3030935#Comment_3030935
Usually I would say something sarcastic...but you are right. I guess I am just beating a dead horse at this point, eh? lol
Lol I just wanted to be the first to make the sarcastic response lmao. Like I said I agree that her addons need a major overhaul but her kit is fine what alot of players don't know is how to loop or or escape her. What's sad most I speak too that complain about her being OP actually refuse to learn how to do it.
It's not easy and will take some practice but with time anyone can last longer being chased by her or even escape.
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@Gorgonia said:
well, even if you recorded it nothing will be done
How so that is a banable offense?
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Yes it is reportable that's teaming with the killer which isn't allowed. Giving hatch is fine but what the killer should of done was allow feng to do that and then knock her down ang give you the hatch.
But unless you recorded it nothing will be done.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3030845#Comment_3030845
you are burning in the entitys realm my friend.
Yup I asked the Killer at the chat if he enjoyed camping me out and he respond yes so much so that I got marshmallows to watch you die lmao. That's about the only time I camp too if it's just that one survivor that blinded me 30 million times or is just a clicky click player....they hold a special place in the Entity's heart for those type of players lol
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Nerf Nurse post number ummmmm *checks notes* Dam I lost count after post 126,567,002.....Nurse is fine the way she is the only thing that needs a Nerf is her addons because she didn't need those on her or at least both.
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3029765#Comment_3029765
Hopefully just in time for me to be sick of going up against an endless barrage of Sprint Burst, Lithe, and Balanced Landing 🤣
BL you probably won't have to worry about because that is a buggy perk as is....but SB isn't that bad and Lithe is the same way they all were better to deal with than DH
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@legacycolt said:
And this is why the nurse needs a complete rework. Bhvr needs to make her power appealing to new and old players and balance her killing statistics. Her teleportation needs to go. She’s outdated game design and she makes people give up immediately. I see it every day in my solo q matches.
And I understand the people giving up against her because she IS overpowered.
They are giving up because they don't want to learn how to actually deal with her. Her whole kit is good just her addons need major look at.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3028530#Comment_3028530
I could. Minus minor nerfs to the range add-ons, and reworking her two add-ons that nerf her.
I agree her base kit is fine it's addons that need reworked.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3030696#Comment_3030696
i wished my team would have finished the gens :((
instead they all went down body blocking for me/ the hook
i was just scratching my head questioning why reward this gameplay more?
https://forum.deadbydaylight.com/en/discussion/comment/3030730#Comment_3030730
lolol
8 pallet stuns??
thats worthy of some jail time.
Don't forget I did 8 flashlight blinds too.....Purple flashlight with Iri addons....he hated me lmao
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@Bran said:
Idk what bhvr was thinking with the legacy prestige icon.
A little gift for all the time and grind we did to P3 characters. It's a free gift and personally I don't mind it. We don't lose anything we already got and the new system is way better than the old so it's a win win
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3030719#Comment_3030719
If you care about keeping all the stuff you've collected, yes, they encourage you to wait. If you want a "mystery prize" and don't mind losing your stuff, then by all means. Only thing that was sucky was they didn't reveal what the mystery prize was until way later. Some people didn't want to risk losing out on something super cool, so they bit the bullet and prestiged anyway.
Thats why I said I pretty sure MandyTalk said to maybe wait until the reveal to prestige
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3030680#Comment_3030680
i know theres those situations but no.
killer puts me on hook and scoots a little closer & just sits there & nods to me that i wont be getting away & it feels rlly bad when your under equipped bc it just feels like accept the punishment..
I never equipped Meta perks besides BT or IW but I have started removing BT for Prenatal Guardian because that gives better benefits when you do a safe hook rescue.
But when a Killer does that I hold on as long as I can because I know as long as he's camping thats more gens that could be getting done. So I do yoga while on the hook to let the others know hey Killer is camping babay face.....but there were times I deserved to be camped because let's face it....after 8 continuous pallet stuns with a flashlight stun after....I don't blame the Killer to camp me into death
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@RpTheHotrod said:
You aren't losing anything you already previously lost when you decided to Prestige. They are simply giving you an icon, you know...something extra. They didn't have to give anything considering you already got nothing for hundreds of hours anyway outside of bloody vanity options.
Long story short, you got "nothing" before when you made the decision to prestige. You went into prestige knowing this. This new change only gives new things. You have not lost anything you hadn't already consciously decided to lose previously already.
And didn't MandyTalk say in multiple posts to maybe hold off on prestige until it gets closer to the announcement.....I personally didn't care I prestige the ones I could easily to p3 which is only Pyramid Head....others are P1 or lower.
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To understand sometimes tunneling in your eyes isn't what the Killer sees. From what it sounds like because you looped him so much he wanted you out asap and your teammates made the mistake to try and body block giving the killer free slugs
Edit
There has been times I have been accused of tunneling or camping when I actually wasn't. I was accused of tunneling a single survivor but I actually never did I would break chase and let them go but I turn a corner and find them again, I already let th go once but if I find them again I'm chasing again.
Or accused of camping as Spirit when I hooked a survivor and with BBQ saw his teammates and went after them found one but saw the other was going for rescue I gave chase to rescuer they went left on a hill hook and I went right in phase and caught her before she unhooked. So in both cases in the Survivors eyes I was camping and tunneling but actually was not
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3029351#Comment_3029351
So what? Let them have their opinion and if you don’t agree with it that’s okay too. But don’t call it satire or a joke, that’s disrespectful.
Did I say Sluzzy isn't entitled to their own opinion no. Did I call what Sluzzy says a joke no. But it is a satire when Sluzzy speaks totally mis informed information out and creates posts that bring rise to arguments. Heck look at us on the edge of a heated discussion just because we both have our own views on Sluzzy posts.
I for one read Sluzzy posts for a laugh and that's it rarely do I respond to them because I rather not get involved with anyone who might take what Sluzzy says as fact and refuses to listen to reason or denounces my opinion as totally wrong because I don't share the same views and feelings.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3029298#Comment_3029298
I need proof of Sluzzy saying it’s satire. Otherwise you’re just assuming.
Sluzzy calls every Killer Op and needs Nerfs except the absolute E tier Killers....Sluzzy also supported CoH and said the changes were not needed and then if I remember correctly change their mind when they became the minority in the argument.
Heck Sluzzy even called Sadoko OP and Sadoko needs a buff to even stand a chance.
Every time Killers get any type of Buff even if it's a much needed balance buff Sluzzy begins a rant to rise support for the anti Killer buff league.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3028588#Comment_3028588
Yeah but I don’t blame them because nurse is the only killer ignoring everything survivors have to work with. Pallets, windows, holding W… doesn’t matter what you do, nurse will catch you anyway.
Not always. As I said I have raised my escape rate to around 50% depending on the skills of the nurse.
And sadly I do blame them because they only want to do the same old strats and not learn how to deal with her. If they actually tried to learn the basics of how nurse works by playing her then they will raise their escape rates as well. There are also plenty of videos out there that shows people how to deal with Nurse.
In the end Nurse is the first Killer that requires survivors to have actual skills to deal with instead of the cookie cutter techs that they have fallen upon to deal with every other Killer.
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I am more of a Killer main only because until they fix soloQ a bit my survivors are stuck in low MMR hell and can't get out thanks to "allies" leaving me to die on hook, unhook when the killer is 5 inches away, or won't heal or somehow BM me because they had to rescue me....
But when I play Killer I play to have fun and let others have fun by being semi serious but silly. Like when I play Demo, who I can easily go toe to toe with decent non toxic 4 man's, will go hard but if I walk up to you fully ready to shred but don't I want head pats and if I get them I open a portal and leave. Or bend my head down and walk to a pallet to get slammed or hook a person and nod to a survivor to unhook them
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@HexDevourAvocado said:
https://forum.deadbydaylight.com/en/discussion/comment/3028969#Comment_3028969
Well like I mentioned,if you dont use nurse's calling,survivor will lose visual with -lithe- and heal with a ranger medkit with bite the bullet which allows you to make zero sounds.
Plus personally every time I use Parental Guidance is ridiculou how easy the killer can completely lose you and drop chase.
I still agree with you about 80-90% and the exhaustion.That would be a nice nerf for both sides.
Right I started using PG and that has saved many teammates from the Killer.... But with those perks you have to be doing a action or have someone do it to you to receive it so that's fine in my book it's the constantly on IW is the issue.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3029026#Comment_3029026
I know why they nerfed his ADS. I don't know why they nerfed his TR, though.
..well, I do know why. M&A. But he's not invisible, you can still see him. And if you get shot from 18 meters.. well, you got shot from 18 meters.
Right he needed that small TR especially now with the ADS he needs to get close to even make a hit...the times I faced a Slinger he only got 1 surprised shot on me because I thought he was a Doc and I was on top of the Saloon doing a Gen....
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@Grandpa_Crack_Pipe said:
Much quicker reloads, instant reload on hook, 24 meter terror radius, quicker recovery from broken chains, faster during ADS.. honestly, Deathslinger spends so much of the match reloading. Huntress takes like, what, 4 seconds to reload 5 hatchets that instantly damage? Deathslinger takes 2.75 to reload one shot that still needs to be reeled in?
I don't really have a problem with the ADS, though.
His ADS got the Pyramid Head Nerf so he couldn't just "quick scope" survivors. What puzzles me is they increased his TR when he has a very short "mid" range attack....his lower TR went with his background as a bounty hunter.
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3028985#Comment_3028985
It only punishes solo q anyway, which is in a bad spot already.
https://forum.deadbydaylight.com/en/discussion/comment/3028983#Comment_3028983
Exactly.
https://forum.deadbydaylight.com/en/discussion/comment/3028986#Comment_3028986
With the new update you can recover faster and hit faster. Also there will be no DS at the end anymore.
Or maybe atleast, only let the grab be at the end game?
I think its just not justified if the killer camps the first surv and can directly grab it.
That's the thing I'm not a camping Killer but I have stopped many hook rescues by grabbing the rescuer. All this would do was make hook swarming more of a issue because the Survivors would know hey they can't grab me I'm safe.
Also with the huge buff to OTR that would mean the killers would be at a major disadvantage.
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Here's the thing the breathing of survivors was never always going on, I didn't even knew they made breathing sounds until I read it here because most of the time the sound dosnt okay or is drowned out by the chase music or the Killers own idle sounds.
IW also negated a entire way for a killer to track survivors. Scratch marks could easily be messed with by another survivor so you can't tell where they went and Blood can vanish in tall grass or clip through the floor in some areas. Not to mention it totally neutralizes Stridor and no perk should be a 100% counter of another perk Survivor or Killer alike.
That being said, I do think they over nerfed it. The most they should of lowered it was to 85-90% and never had the exhaustion part of it.
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@ShinobuSK said:
Garden of Pain can be even worse than Eyrie of Cringe for some killers. Ridiculous
See I don't have too much issues on Eyrie if survivors want to go up the tower I'll just slug them up there.
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Here's the thing I started playing her to understand how her powers work and that has allowed me to escape her way more thean I did before. I have noticed how her powers react to different obstacles in maps as well as how unreliable her power is on multi floor maps. If you can predict the Survivors movements at "blind" spots you have a very slim chance at hitting.
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@GoshJosh said:
It is massive and full of safe pallets. A killer without a mobility power and/or anti-loop may as well go stand in a corner.
I know I mean like I said I love the design of the map but what were they thinking..... Dredge should be able to dominate on its own map but even then it has issues.
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@IlliterateGenocide said:
I Actually think the only real problem is the damm house. 3 god winds 3!!! you can legit create an infinite
I have gotten stuck on random objects as Killer and all those LoS blockers is insane.
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/331125/legion-is-still-the-worst-killer-in-the-game
i think mending needs a rework just "MENDING" , legion is fine currently not insanely strong but not weaker at all anymore.
we dont need disgusting anti-loop on every killer , (reaching a pallet , *drop* , "because i cant loop this killer" *now holds W*)
thats just boring.
Sadly until they rework map design every killer might as well have antiloop...look at the killers that don't and how they suffer. Some are not weak but because they don't have a antiloop they are considered weak.