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UnknownKiller

UnknownKiller

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UnknownKiller
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  • Well its normal killer mains are good surv cuz you learn some tricks of good survs

  • Jeryll jebill and liryll

  • @Devilishly_Rowdy said:

    Where's this "killer has become super easy" "every match can be 4k'd easily" thing coming from? So dbd has become killer sided overnight now? Sure playing killer is easy when survivors play dumb, don't do gens and give up on hook, like they now are. Talk about overreaction. The teams i'm going against (not swfs) are still slamming out gens and playing normally. You can just tell they are good survivors who have already adapted, while the ones that relied on second chance perks are throwing tantrums. I'm surviving just fine in solo queue, the only difference is i'm not expecting to survive almost every match like before. The only thing i'll agree with is that Blight and Nurse benefiting from this patch should be nerfed, apart from that it's all just survivor mains overreacting to get the patch reversed. 

    Killer right now is a equal experience as surv.

    Now I feel the same I can breathe playing killer and not sweat my butt off like before

  • @CornMoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094595#Comment_3094595

    Damn, I never went against that before and never play Pinhead. Thats kinda busted

    Not really it just mean you have to search for it earlier and not at last second.

    You can keep hostage of the box still

  • @Rescultir said:

    I just finished leveling up pinhead to Prestige 1 on a fresh account. It took close to 9 hours (of game time) to do so just to unlock tier 1 perks (yellow). Now all other characters have the T1 perks from pinhead which I like. What I don't like is I now have to waste approximately 18 more hours to get the T3 perks. I also used Distressing to help get BPs a little faster but it didn't seem to make much of a difference as it used to.

    Here comes the math part. If I were to P3 just killers it would take 756 hours. I believe BPs on the survivor side are slower but we will use the same 9 hours of playtime which would be 837 hours which means it will take me a total of 1,593 hours to get my T3 perks for all characters. If behaviour was to give us T3 perks on our first prestige, it would take 252 hours with killers and 333 hours with survivors which would make the total now 585 hours. That is a 1,008 hour difference of a grind to do. I honestly don't see how this is an improvement other than just giving perks to all other characters.

    The thing is that with incentives I think it wouldnt be such grindy but its killswitched

  • @C3Tooth said:

    https://us.v-cdn.net/6030815/uploads/W9R9QBQW9BZM/image.png

    Random theory: this challenge is the reason Killers get alot of buff.

    I didnt try it still but I cant see a spirit trying that challenge

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/337407/good-bye-dbd-and-peeps

    I think there's a lot of streamers that have started saying the same thing, solo-queue is an absolute mess after this patch. So maybe now that streamers are pointing out the problems with this patch and the need to buff solo-queue as a priority, maybe the developers will patch this up by next Tuesday.

    Hey streamings doing SWF with spectators could be great.

  • @himheart said:

    >used to play with my friends and wifey

    >Solo Q is a disaster as it's always been

    lol, ok

    I thought the same lol

  • @Confused_Senpai said:

    I was a day one player, achieved rank 1 both killer and Surv, and used to play with my friends and wifey. This game used to be so much fun to play and now all my friends are leaving, my wife doesn't want to touch the game and I can't blame them with the current state of everything. This patch was a mess in a lot of ways and once again just showed the incompetence of BHVR's Balancing team. Solo Q is a disaster as it's always been, the games just stopped being fun, it's no longer fun on the Surv side for obvious reasons and it's no longer fun on the killer side when people run to you to be hooked and sacrificed. The devs have made a mess of the whole game in general, anyways I wish you all the best to those sticking around and may the entity favor your future games.

    So you play with your friends and ur wife so you were SWF but complains of soloq? Why ur friends left? Could be they cant mock at the killer now?

  • @hezekiah said:

    Since I am in Japan I play on the Asian (mainly Japanese) servers. Japanese don't just play for fun they often play to be the best they can. I am Rank 1 Killer and get back to back sweaty SWFs which I like coz that's good competition. After a 4K I often go to the Twitch stream and introduce myself "In Japanese".

    They are always so thank full and say, they enjoyed it and look forward to the next match lol.

    In one match a streamer survivor escaped coz I felt bad about tunneling him and went for other survivors. After the match they said "Why did do let me go? As a killer if you don't camp and tunnel its hard to win" lol - these are survivors saying that.

    Well you surely know japanese are really good mannered and social protocolized that I highly doubt they would insult you for camping or tunneling

  • @drsoontm said:

    ... may not be the best career choice at that specific moment.

    Same goes for going into a match with exact same skins.

    Just saying.

    If the killer didnt just bought the game being all with same skin wont be such harm

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094666#Comment_3094666

    I'll explain you hockey meme: kills = skill.

    Camping for ez kills therefore means skill... right? Illustration of very "skilled" play.

    Basic communication would prevent 2 people running to basement at the same time and both getting exposed. Just a basic status effect "I'm going for unhook", "I'm doing gen", "killer is camping" would prevent a lot of situations like this.

    Predroping pallets = skill nope i dont defend camping but sometimes is the best you can do.

  • @Zeidoktor said:

    It also retains synergy with perks like Surveillance, which you can take advantage of.

    Unrelated but I've been having the idea to see if I can get Ruin to deactivate through a Pig's head pop vs a Sacrifice.

    The perk says kill by any means

  • attacking that player that was using the internet of a militar base is a crime lol not cuz he is a soldier but you attacking a militar base

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092944#Comment_3092944

    I heard through the grapevine (DBD community on xbox one was small) that they tried to hit some dude off but he was on a military base, in barracks or something and so they were being prosecuted for it.

    Lol I would like to see that on the news

  • Hell another killer for killswitch?

  • @Lio456 said:

    Is anyone else pretty upset?

    This comes after a female survivor won the community contest for the 4th year in a row...

    EDIT:

    Here is the link the vote in question: https://woobox.com/i4a87m

    The modt adam skin you will see its feng min didguised as him

  • @Viskod said:

    Behaviour Dev 1: "Any new Glyph ideas?"

    Behaviour Dev 2: "Oh! oh! I've got it! This'll be great! So have any of you ever had Tinnitus?"

    Worse how about drunk simulator?

    Behaviour: Hired!! And ascended to vice director

  • @sonata93 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090974#Comment_3090974

    Not liking doing and gens and disliking being tunneled can both be true at once. I happen to prefer chases as I find gens boring and monotonous, however, being tunneled means you don't get to engage in all other aspects of the match i.e. being altruistic and helping other teammates, totem searching, etc. I like to be chased, but when you're being tunneled it denies you the opportunity to reset and have a breather as being chased can be quite intense. Also, 9/10 times you get tunneled you end up being sacrificed (which is worse since the DS/OTR end game nerfs) so it also denies you, most of the time, the opportunity to escape the trial.

    Being chased is fun. Being chased 24/7 and taking all the heat off the killer knowing they want you out of the game is not fun. There's a difference.

    I played as surv and got tunneled despite I dont mind gens the thing is when you are with the killer much time it start to be annoying specially when the killer doesnt catch you and 3 gens pop

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092955#Comment_3092955

    That wont help people do gens, I hate this argument of "give solos information" when it's just not the fix.

    I had kindred on, and even while I was in a chase no one was working on a gen. Information wont fix players avoiding gens from the start or even make them better players.

    Well but thats not game fault but players fault

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090075#Comment_3090075

    As someone whose wifi has recently been ass, I'd also like to see my ping when I'm killer

    U got it on the corner right of your screen

  • @Biscuits said:

    You balance the game around solo players as they are the majority numbers in the game and you reward killers for playing against SWFs. Give killers more blood points and/or even make it easier to Pip if there are groups in their lobby.

    That is what I would do if I were them anyway.

    No reward gonna make me stand 4 toxic clicky clicky or gen rushed to oblivion.

  • @KolbyKolbyKolby said:

    I've turned it into a fun game of "how few bloodpoints can you get by killing yourself as quickly as possible without just being AFK"

    It would be one thing if like, bloodpoint gain was based on time spent on a gen rather than progress of the gen, then I wouldn't mind sitting on a gen for that long but it is insulting that I now have to spend 2 minutes on a gen and get the same bloodpoints as if I spent 90? Absurd.

    Use prove thyself, 1 and a half gen and u have some juicy 10k

  • @GoshJosh said:

    The same devs who reworked Freddy - when he absolutely didn’t need it - passed up the opportunity to rework Legion, and instead buffed him. Sigh.

    The devs said that wont change a character becuz some people dont like it.

  • @MaudetteClorel said:

    Don't get me wrong, legion has been neglected for a very long time by the devs and deserved the buff they got a couple months ago. Since the patch dropped I almost exclusively face legion legion legion a plague here and there or a huntress (THANK GOD).

    But I'm so sick and tired of facing legion every single match with the same exact build like JESUS CHRIST I DCed last match because it was the third legion in a row.

    I understand people threatening to leave DBD because their fav perks got killed or because sitting on a gen for 90 seconds is just boring, but I completely lost interest in DBD since I already know what killer it's gonna be while still being in the lobby.

    Did people forget there are other killers with unique and interesting abilities? What makes you pick legion over and over again? Or maybe it's just my personal MMR invaded with legion mains only?

    Is anyone else facing the same killer over and over again?

    P.S.: the legion invasion hasn't even been that bad when legion and ghostface got buffed, but now it's a literal plague.

    Well legion is easier than Nurse and blight so now you got more killers.

  • @Marigoria said:

    I got reported the other day because there were 2 fu ll prestige quentins (1 was me) and I had lithe and the other one had dead hard, and the killer got confused in a chase and accused me of having both lithe and dead hard.

    Ohh so u cant have lithe and dead hard equipped together? 🤣 Maybe not reasonable but u can anyway that could could see that when it injures you that different surv is being injured, so people are so ridiculous 🤣

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080532#Comment_3080532

    With the extra time it takes to get gens done, killers (including myself because I play killer as well) have had plenty of time to kick generators. You're also not taking into account that the kick itself does 2.5% base, then Overcharge and Call of Brine will take a 50% gen back to nothing in no time at all, and unless there's heavy communication among the survivor team, you have no idea when that eruption is coming and then you're stuck for 25 seconds doing nothing while the gen regresses

    But that gen regression is a normal regression not a overcharge+ call of brine

  • @fulltonon said:

    Let's revert it to 20%, yay fixed.

    Lol i dont think so 🤣

  • @BlazePyron2 said:

    I just had a legion game where an extremely obvious bully swf just simply gave up partway into the match because they simply didn't want to play with the gen speeds I had forced them to. I was running thana, thrilling tremors, surveillance, and oppression. They finished one gen but it was obviously going to require too much of a time investment for them to continue the game, and they weren't going to get the satisfaction of stomping on a killer, so they just simply locker-hopped to annoy me until I finally hooked them all.

    These are the kind of survivors that are going to be very vocal about how the balance in this patch is too killer-sided. So enjoy your slowdown builds while they last, I can't imagine bhvr not listening to the bully swf people who want to be able to feel invincible again.

    They just buffed it by 2% want it back to 20% ? Im sure you wont notice it.

  • @StarMoral said:

    Personally, I'd say:

    ·She should be able to Demanifest much faster and Manifest a little bit faster. This would really help streamline her chase and just be a good QoL buff. Hell, even give her Wraith's The Ghost- Soot add-on and hide her red stain for a few seconds after manifesting.

    ·TV's shouldn't turn off if teleported to, only when survivors turn them off themselves. Remove the Condemned gain when teleporting. She shouldn't be punished for using her own power, so leaving it to survivors would be the best. Do they risk Sadako coming around the map quickly or do they risk gaining Condemned from tapes? It's their choice.

    ·Fully Condemned survivors should be Exposed. With Condemned as is, it's hardly a threat if the player is smart. While the insta-mori is nice, Pyramid head has the same mechanic with twice the threat level. Adding Exposed should be a good punishment for those who are careless, or maybe even COCKY, with Sadako's power.

    I would:

    The lullaby that can be heard like wraith grunts.

    When sadako goes out of the TV and you get condemnd you get one bar and the bar will keep ticking till you are fully condemnd.

    Once you reach full condemnd you cant quit it. Sadako can teleport to you like Pinhead once and you will be permanently exposed and moriable.[ Losing the curse after your time passed by sharing the tape was never on any film or media as far as I know, you just die.]

    Once you are condemnd you will be able to interact with a TV to retrieve a VHS and a TV the furthest possible.If you do it you lose 3 bars.

    Teleport cooldown between tvs shorter.

    Tvs shut off by survivors turn on by themselves quicker.

    Now survivors can turn of tvs but they get 1 bar of condemnd per each TV.

  • @Jam_Jam_101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080704#Comment_3080704

    you seem like the type to complain that survivors are still overpowered and say that prove thyself Is a crutch perk

    Ive never read prove thyself to be a crutch in forums

  • @Jam_Jam_101 said:

    https://forum.deadbydaylight.com/en/discussion/336255/there-is-a-small-upside-to-the-update

    as a survivor main I do think that the update was a bit much for solo q, but I can’t stand toxic people on my team (I try to help the killer if someone is overly toxic) I just think that there needs to be a change for toxicity to go down without making survivor bad

    Unfortunately if u want to end toxicity killers have to be stronger so next time that toxic surv face a killer will think twice to t bag or not, there will be toxic till the bottom of their heart and will keep but now he wont be such cocky

  • @Sumnox said:

    I see many "ifs" and "providing that"... I played solo Q mate, there's nothing in my control when everyone goes down in 10 seconds and I have to choose between finishing 1 miserable generator in the whole match or let everyone die within 2 minutes.

    Nope its not ur fault its mmr fault

  • Most main killers surely have same issue.We get potatoes and its frustrating becuz no coordination and do stuff like flashlighting while carrying a survivor or just sun burning killer back with a flashlight.

    So we prefer killer becuz at least is my mistakes that lead me to lose but then we found the second chances like Dead hard for distance that even if we dont make a mistake we get a punish.

    And now killer is more fun becuz of the changes.

    Im not fully agree with certain changes like:

    BT in base game timer ( I think should be longer a bit or the surv should be intangible for 12 secs base after unhook) and add a mini sprint burst not a little hit.

    DS stun should be 4 secs at least and keep desactivated.

    Off the record according to the perk description have no sense to have endurance ( becuz u are "off the record")

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081407#Comment_3081407

    I mean if you main killer right now and are still crying what do you want next? Survivors to spawn on the hook?

    Ive been main killer since i bought the game becuz I like the role and i dont have any friend that likes the game.

    Which killer is crying on this update?

    With adding comms or ping system and balance according skill not escapes im happy.

  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081378#Comment_3081378

    So does that mean killers will be receiving nerfs soon? Because that is what happened to survivors.

    Nope, it means that they should add ping system or comms so we can put closer SWF and Solos. Behaviour trying tp balance berween those 3 groups is basically banging his head to a wall.

    Once we have that system and more or less is established we can nerf/ buff according

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081362#Comment_3081362

    Because the only time killer mains play survivor is in swf that’s why they think it’s easy.

    I dont play SWF and Im main killer I do play killer cuz I pass of getting potatoes but thats but just mmr problem

    I found surv that even repair in killer face when im looping really close and then I got those who just crouch in a corner or those who have a crow crown all game but you know? I dont cry

  • @Gladonos said:

    Why is it only survivors that ever need to "git gud" why does this never apply to killers?

    Ohh do you think killers didnt had to git gut? Killers had to stand the 50 second chances per game during several years now its time to git gut to the survivors part.

  • @Shootinglegend12 said:

    I play both survivor and killer but ever since the update out of about 20 games the group of survivors have all died within minutes and only 1 Gen complete, i hate to think that this is a one sided based game now but I wonder if they'll resolve that

    Easy enought explanation you were teamed with potatoes and the only gen was done by you.

  • @Aoltre said:

    FYI I am extremely happy with the update as someone who plays both Survivor and Killer (mainly Killer) and I like the majority of the changes. However, some changes and some things that went unchanged irk me quite a bit.

    I've found that Jolt, Pain Res, and Eruption can hit a single gen for 33%, which is pretty absurd considering 33% is more significant than it was before the update and both Eruption and Jolt can hit multiple gens at a time. Kinda makes the old Pop + Pain Res (40% regression) seem light. Currently, Pop almost strictly helps keep gens from slipping which is still really useful when the last couple of gens are difficult to push through if you contest the gens and pressure survivors well. I really like the fact that Pop has a diminished effect when paired with other gen regress or when used prematurely and I'm thinking that that would be much healthier for the game if all instant regression perks had poorer synergy and weren't as useful against gens with lower progress.

    Wondering what anyone else thinks about this idea.

    @Aoltre said:

    FYI I am extremely happy with the update as someone who plays both Survivor and Killer (mainly Killer) and I like the majority of the changes. However, some changes and some things that went unchanged irk me quite a bit.

    I've found that Jolt, Pain Res, and Eruption can hit a single gen for 33%, which is pretty absurd considering 33% is more significant than it was before the update and both Eruption and Jolt can hit multiple gens at a time. Kinda makes the old Pop + Pain Res (40% regression) seem light. Currently, Pop almost strictly helps keep gens from slipping which is still really useful when the last couple of gens are difficult to push through if you contest the gens and pressure survivors well. I really like the fact that Pop has a diminished effect when paired with other gen regress or when used prematurely and I'm thinking that that would be much healthier for the game if all instant regression perks had poorer synergy and weren't as useful against gens with lower progress.

    Wondering what anyone else thinks about this idea.

    Well it 3 perks slot for 33 % and all perk have different conditions

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080097#Comment_3080097

    reading comprehension is very hard

    my quote

    "Thana, PR, deadlock, ruin etc. the list of slowdowns and slowdown stacking is ridiculous."

    If you can read and comprehend for 2 seconds you'll see that I'm talking about slowdown stacking in general. I thought it would redundant to name every perk that contributes to slowdown, but there's always that one guy like you that thinks they're a genius because they fixate on a moot point.

    So surv can run second chances but killers cant.Do you wish killer focus on chase perks?you really wanna last 5 secs in a chase?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079843#Comment_3079843

    "They spent alot of time experiencing these same problems" is my exact point. If its bad and unskilled for survivors to have second chance perks, then why is it only okay for killers to have strong second chance perks? Its hypocrisy.

    Tell me a second chance perk? Do I have a perk that hit you if you reach a window or a pallet?

    NOED doesnt give second chances.Just punish for rushing while DH punish me for nothing.

  • @Saikotenshi666 said:

    And this goes especially to killers. The survivor side has such a big change. Nearly every meta perks were nerfed, you need longer for a gen, Thanatophobia has more impact now, Pain Resonance is still good, Overcharge has much more impact than before, they changed the enduring/deep wound so you can't take 2 hits (Yea, with Mettle of man is it possible, but how many times this will gonna happen. We can all agree that it shouldn't be that much).

    In my last few games (Should be 17-20 games since the newest patch) I got 4 killers who play normally. The rest were only toxic, were tunneling, were facecamping, toxic in the endgame chat.. For no reason. No gen rush, no toxic looping or toxic behaviour.

    It's only frustrating to play survivor. I play killer too and I only noticed that survivor are trying out something new. I played 10 matches and there wasn't such a big toxicity. (Yea, just 10 games, but 40 other player. This should be included). I know it's an unpopular opinion, but Dead Hard is still good. More situational, but still useable if you time it correctly. And you gain more distance. I still get value of DH. With DS too, but only just because the killers are tunneling harder than before. But Iron Will isn't useable anymore, I agree with that.

    I just hope this will change until the next chapter. Just because of some changes that everyone evolves into tunneler and facecampers, more than before the patch. It has reached a new lowpoint

    Well toxic survs became toxic killers till the day no more toxicity will be allowed from both parts.

  • @Alcuin said:

    I can't be the only one who notices this. When I play Plague on PS4, I can be perfectly tracking the survivor with the Vile Purge but the infection barely registers. As survivor, it's as easy to distinguish between a console Plague and PC Plague as it is a Nurse on console versus PC. PC Plagues skip health states with Vile Purge (without add-ons) whereas it's a fraction registered when the console Plague uses it.

    Deathslinger and Huntress are my most played killers, I know how to use ranged attacks in this game. This furthers the problem with universal buffs to killers. "Killer" isn't really a term that can be used generally when there is so much differentiation between characters, platform, and input. Turning off crossplay, for last gen console at least, is probably the most effective way to bring balance to the game at this point.

    Lets see its not the same a game on a gameboy than on a PC.The complaints of console are futile maybe are devs fault but console have its limits.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078458#Comment_3078458

    I see a difference. I just don't think i lost because of communication. I think I lost because SWF can put together 4 juicers

    You can put whoever you want together. Cope, cru5h, ayrun, JRM, team Oracle..whoever you've heard of. They're going to be solid and juice you. With or without communication. The communication isn't going to be why you lose to them.

    Yeah but maybe i get 1k and a few hooks playing without comms and with comms i eat the dirt

  • @Cabbage said:

    Curious as to which perks people are seeing a lot of since the update and anything that is looking like it’ll become meta. For me personally, Thanatophobia has been a stand out for killers so far and I haven’t really seen any major standouts for survivors yet.

    Survivors meta:

    CoH, borrowed,off the record,prove thyself and exhaustion perks except DH

  • @D2night said:

    i really like a couple in group A and then 1 or 2 in group B. We should get all these awesome cosmetics this winter not just some! Please bhvr lol

    Lets everyone vote 50/50 so they will have to do both 🤣

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