UncleStabby
UncleStabby
About
- Username
- UncleStabby
- Joined
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Comments
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Hag pulls organs out and snacks on em.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2394843#Comment_2394843
it's cause the patch is delayed
One time thing or does this always happen with switch?
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Wait, you guys don't get the same events?
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At this point, I'm pretty sure BHVR stopped supporting ps4 dbd like, a year ago.
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@drpynz said:
Survivors and when you down them for the 3rd time they disconnect.
Saves you the trouble of lugging em to a hook.
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I once did a Trapper match on the old Game map, where I was chasing this overly cocky jake. I knew the loop he was heading too well and had trapped it previously (you know, that one with the dropdown and the pallet?)
Well anyway, I pretended like I was a total idiot, swinging and missing on purpose every time I got close. He fell right into the trap and snapped himself right when I wanted him to.
Euphoric.
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I love what this game could be. I don't love what it is now.
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This is the absolute king of all Forum Posts. Well done, my drunken friend.
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I had a Midwich match two nights ago as oni. Swf red/purple rank squad where everyone ran Head On. Two hooks, two moris. Feels good man.
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Yeah theres already been a post about this.
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Be disgusted all you want. Its hard to hit survivors with that gun, and i need every advantage. Trust me, if he hits you, he deserves the hit.
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They need to remove the autoaim feature from consoles. I hate that the devs assume we need to be helped to hit a survivor, when more often than not it just tugs us towards a wall we weren't even close to hitting.
I appreciate the thought, but I can kill pc survivors just fine on my own, thanks.
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Tinkerer synergizes well with perks that make you faster, pop goes the weasel, and what shot killers like Myers. I wouldnt use cruel limits though. You want to keep gens from popping as much as possible.
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An iridescent addon that gives the killer a powerful advantage?! Outrage!!!
Lets get rid of the iridescent bulb and needle while we're at it! Yaaaarg!!!
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I'm solo que, and I do just fine in most games.
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Nothing is okay about abusing a character's skin color specifically to gain an advantage. Good riddance.
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Pig:
Second mori, only usable from a crouched state. The Pig corners her prey, who crawls away begging for mercy. After getting up in the Survivor's grill, the Pig silently orders them to BOOP her by pointing to her snout. A terrified and shaky survivor performs the boop. Pig stands up, and the survivor runs off screen, leaving the trial for good.
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This is a fun idea. Maybe make it an iridescent addon, that way the Nemesis can decide wether or not to risk it.
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Im a fan of Frank's letterman jacket and its corresponding mask. I use the Vandal knife cuz it looks cool.
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In that situation, you should play the match like normal until you find the hider, then kill em. You can let the last one go and then its generally viewed as "nice killer main who showed mercy."
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Moris are fine now. Its a free third hook without having to worry about ds or flashlights, etc.
Now they need to just nerf keys so that they only work if one person is left in the trial.
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That naked ghost girl is unstoppable, then.
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The better question is, does Stridor cancel this out, like Iron Will?
I hope not.
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Monto's the guy who got me into this game in the first place. Wouldn't be playing without him.
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Nemesis has zombies. That's pretty much the shtick. Also i think the tentacle spank is faster than PH's beam.
PH has him beat everywhere else, though.
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@DragonSlayerX67 said:
Everytime i try to play killer regardless of if its a swf group i get hate mail from a person who is way better who tells me to uninstall and other rude things fro having to resort to camping and tunneling just to get one kill with the bugged match making or me trting to learn a new killer
Does anyone else deal with this?
People are cruddy. Just gotta deal with it. If I were you I'd not play Killer until the fps gets fixed, its just not worth the stress.
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@Edgars_Raven said:
Terminator is basically a slasher flick and hed totally fit.
They could do a robotic killer i think. Even the newest chucky was a robot
I'd love to see a terminator chapter. Maybe a model that can temporarily disguise itself as any survivor in the match. Then again, i doubt that would work against swf
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BHVR has Ubisoft Syndrome. Poor playerbase. All it took was one good idea, and then BOOM. Money is the only thing that matters. Greed is a cancer in the gaming industry.
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Otz needs to start complaining about keys then, smh
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2300251#Comment_2300251
You read the title and nothing else. Right?
You didn't realize this is a joke post. Right?
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Both Cheryl and PH need more skins.
Give my boy from Origins some love.
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Learn not to rely on pallets. Adopt new strategies. Improvise, adapt, teabag.
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@Mazoobi said:
A week ago, I reported a player directly to customer service because I was consistently harassed by another player (console) which no name will be given. I was fed up by their behavior so I took action to the support team with full on videos and screenshots of messages sent to me which did violate BHVR's harassment terms.
So I had complete proof and just recently, a message was sent back to me noting that it was looked into and that my case was "solved" and a small thank you for helping make this game a better place yada yada...
I hop back into DBD right now and BOOM I'm the one banned for abusing player gameplay and griefing...
C'mon really? Is the art team the only ones actually doing their job because It seems that nothing can be done right with this damn game. The RE chapter's messy arrival already destroyed my excitement and now this?
https://us.v-cdn.net/6030815/uploads/XKOYHRJD39V3/img-9530-jpg.jpg
You are owed compensation for this.
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@Mandy said:
Must admit, I am loving Lethal Pursuer on Legion right now...the ability to know exactly where survivors are at the start of the match really helps a lot, as I know what direction to run in to get as many injured as possible. I'm a big fan of information perks as that's what works with my playstyle.
I've started to use less location perks, just because I've begun to kind of work out where survivors are spawning most of the time, and the rest of the time I'm usually in a chase.
I have a friend who exclusively plays Traffic Cone Head, and he uses three different location perks, and only one perk that isn't. I just feel like that can take away from a build.
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Currently? Legion. I like their aesthetic.
Chris Redfield is my survivor. I love my Boulder Puncher.
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This is fantastic.
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Now tell us how many licks it takes to get to the center of a tootsie pop.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2296661#Comment_2296661
Obviously you need a totem counter since playing as a killer with an active hex like Devour Hope would be better to have a counter of how many totems are left to purify.
Of course. Next to the remaining gen count there should be a remaining totem count. Furthermore, hexes should be changed as a whole. Maybe give every killer their own unique (and useful) locked-in hex, and with each cleansed totem it becomes less and less powerful. Spreading out objectives would be such a vast improvement here.
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Get piggy. Get boops
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@Jarol said:
I agree that in some cases playing survivor is boring because they have no new objectives apart from repairing, rescuing or purifying totems.
This is true. We need to multiply totem count and rework hexes so that it becomes an important side objective, like, do bones or you're probably gonna lose important.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2296628#Comment_2296628
You have to understand after 5 years of making perks your gonna run out of ideas
So maybe ask other people for ideas. Like, I dunno, your massive forum?
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Shoulda gave him better perks. I wish the devs wouldnt just recycle old ideas and put dumb twists on them, like 'repressed alliance but it explodes' or 'firecracker that you can make'.
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Mfw dead hard is meant to be used in an aggressive playstyle to help your team escape the killer's clutches, but people think its for distance.
Just another perk being abused. Nothing new here. Best you can do is learn to live with it, because I don't see it getting changed.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2295920#Comment_2295920
But you need friends to play a custom match. TT_TT
So make some! We got a whole forum of people here. Im sure someone wants to play.
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@XLuka8001 said:
Just bought nemesis. Naturally got obliterated in my first game. Certainly will make newcomers wanna stay. Why is there no training mode where you can play with bots? Why are we forced to lose pips each time we buy a new killer? Mobile has a training mode and it's free for god's sake
You could practice in Kill Your Friends.
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@Alice_pbg said:
there is a training mode. it just got added.
probably gonna be expanded to include everything soon™
You cant choose your Killer though. I think OP wants to train specifically as Nemesis.
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@SPADESinst said:
https://forum.deadbydaylight.com/en/discussion/comment/2292565#Comment_2292565
This is extremely true haha. I'm def somewhat more of a killer player now but I'm still new to it. I know it's my fault because im not that experienced when I fail to apply map pressure and only land myself with a 2k sometimes. It's fine though, can't win them all however it's def a learning curve for next games.
Best thing you can do is find a Killer you really like to play. It can take hours of experimentation to find THE ONE, but when you do, it doesnt matter if you win or lose. Its these characters that keep me playing this game.
I just want the fps fixes to come soon so I can play killer again. I was born to be Ghostface.
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They're all bad, just different brands of toxicity.
At ranks 20-12, Killers are all running crutch perks like Noed while simultaneously camping/pseudo camping and tunneling. Meanwhile, survivors are all potatoes, or are just experimenting, and the match suffers for it. Makes it very hard to rank up unless your SWF.
From 11-8 is the least toxic in my experience, but it can still be bad. These are the ranks where baby killers are figuring out they don't need three location perks and one hex to win, and so they are experimenting with a wider range of perks and synergies. Unfortunately, with this experimentation comes frustration, which breeds tactics like tunneling and camping. Survivors at this rank aren't so terribly toxic.
Red rank on both sides is toxic. Killers with very solid builds and advanced tactics and experienced sweat squad SWF are butting heads in sometimes exhausting matches. Killers are tired of the long road to red, and will do anything to maintain rank and survivors are cocky, killer can miss a window swing and survivors will taunt by teabagging or clickety clicking, for example.
Out of all these I think red is probably the most toxic though, on both sides. This is why we need a casual mode. Sone people just want to enjoy the game, and I think getting rid of the need to maintain and gain rank would help reduce toxicity.
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@prankster1991 said:
So the whole lagging everytime a killer hit anyone is part of this problem right? not just ppls game freezing. Did have that problem till update.
Actually this problem and the lag are one in the same. You're talking about the frame rate drops and teleporting characters every time a survivor switches directions, dead hards, or speed vaults, yes? The reason I refer to this issue as 'freezing' is because when it happens, my screen stops moving for 1-2 seconds and when it recovers, ive lost the chase.
This is an EXTREME instance of lag that I can only label as freezing.
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@GrimmGaliard said:
https://forum.deadbydaylight.com/en/discussion/comment/2295433#Comment_2295433
I am genuinely sorry that happened to you. A killer told me a similar story years ago and it's why I've never asked to farm
Yeah. It didnt particularly hurt my feelings, but its still not cool. A simple 'no' would have sufficed. I was like, a brand new Killer too.
