All of the issues i have with this game

Ok heres one super long post about why this game sucks.


1. Survivor is boring:

Theres nothing to really do other than run around a pallet or hold a button, there are few things that require skill or change from game to game.


2. Gen speeds:

Without some sort of slowdown at least 2 gens pop before you get 4 hooks, and big maps dont help either. Gen speeds should either be 100 seconds, or 120 from 80 seconds.


3. Optimization:

Especially with the new update this game bas been more laggy and buggy with every release.


4. Poorly designed mechanics:

This includes the trapper, hillbilly, hag, spirit, pig, clown, blight, twins, trickster, ghostface's cloak ability and removing him from it, demogorgon's portals, and tons more.


5. Bad maps:

Maps like haddonfield, the game, new coldwind, suffocation pit, shelter woods, rpd, etc


Now im typing this on a phone so my hands hurt lol. Ill make a part two soon

Comments

  • I agree that in some cases playing survivor is boring because they have no new objectives apart from repairing, rescuing or purifying totems.

  • @Jarol said:

    I agree that in some cases playing survivor is boring because they have no new objectives apart from repairing, rescuing or purifying totems.

    This is true. We need to multiply totem count and rework hexes so that it becomes an important side objective, like, do bones or you're probably gonna lose important.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296637#Comment_2296637

    This is true. We need to multiply totem count and rework hexes so that it becomes an important side objective, like, do bones or you're probably gonna lose important.

    Obviously you need a totem counter since playing as a killer with an active hex like Devour Hope would be better to have a counter of how many totems are left to purify.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296661#Comment_2296661

    Obviously you need a totem counter since playing as a killer with an active hex like Devour Hope would be better to have a counter of how many totems are left to purify.

    Of course. Next to the remaining gen count there should be a remaining totem count. Furthermore, hexes should be changed as a whole. Maybe give every killer their own unique (and useful) locked-in hex, and with each cleansed totem it becomes less and less powerful. Spreading out objectives would be such a vast improvement here.

  • The biggest problem I have with the game is optimization. It is so bad on console. This needs fixed asap, like.. no more chapters until its fixed pls.

  • The biggest problem I have with the game is that it doesn't even look like the game that I fell in love with back in 2018. And I hate it!