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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240217#Comment_1240217
Well doctor got buffed so that kinda cancels out
Not just this about old ruin, it used to help killers with low map pressure to get a bit of pressure, but now you see clown, the worst killer, worst even than nurse. Old ruin was a way better in a lot of occasions
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240197#Comment_1240197
Well if I'm being honest reverting Ruin would be more of a nerf...it didn't do much against half decent survivors who can consistently hit the checks. I'm not amazing at survivor and I usually miss 0-1 great skill checks a game.
I think you never tried use the old ruin with doctor, it's a way harder to hit AND they can't progress the gen for a second
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1240095#Comment_1240095
The real number are on developer hands now and forever. In the meantime we have some data from today discussion (do you remember?). If someone play as Killer he is vs some sort of SWF 1 every 2 matches.
Speaking about changes ive just finished to test the changes. I did some tests Killer Side from my std acc and alt test account lev13 (it's not to bully the survs, i give always a free exit from alt 13 acc, just to understand the differences from red ranks and if they are more terrified as surv). The (small and sometimes big) changes are there, are really Killer Friendly after ages and if you dont'see that and you are still "mad" vs SWF, that's your problem, not everyone problem.
If you still need changes because you cannot even now, after the update, to compete vs a SWF group,.... it's your problem and probably ou need to change fast your gamestyle.
I changed, now I am a survivor. And the problem Is not only mine, even otzdarva when play versus swf team he gets 0k
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This game died when ruin got nerfed
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240184#Comment_1240184
If they have no frustration why are they quitting? If they are just trying it out the "swf surge" would be over in a matter of days.
I keep thinking this game is survivor sided. After ruin update no matter what the devs do it won't fix a lot, it's a way more frustrating go as killer even without swf. With other words it doesn't matter, I won't go back as killer
Edit: killer "main"
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240173#Comment_1240173
How does the amount of swf increase? I think it would be more reasonable to say that there are less solos, since the easy explanation is that they are quitting solo because it is too frustrating with this patch.
Well, basically is that what is happening, they think it is frustrating and go play with a friend. Also they might want to test this new update with their friends. Also I don't think this new patch so frustrating to survivors, I played a lot of games as survivor and I think it didn't even changed on the maps I played at least
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240152#Comment_1240152
Well then I should probably ask the same question Aven did
What question?
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@Aven_Fallen said:
How should the number of SWF increase? Do you think the players found more friends since yesterday?
No, they just takes any available friend to play and also, I have friends but don't play with then all the time
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@terumisan said:
I'm going to be a grammar soldier just in case english isn't your first language and it's worse not worst
2 ain't iron works still an infinite if you loop it from the inside
My main language is Brazilian Portuguese
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/147291/why-it-seems-like-its-a-way-worst-than-before
This is by far the most killer sided patch in this game since ages.
Deadzones are now everywhere, godloops are history, slower genspeed, smaller maps and so on.
Complaining now as a killer main is very entitled, dont you agree?
As a new survivor main I literally saw no deadzones for now. But I played only a few games
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240075#Comment_1240075
I try to balance both sides, but my survivor is rank 9 and my killer is rank 4 atm because I have been playing a lot of killer in my extra free time. Also, this is not at all relevant to how you feel about the patch.
It's relevant that you should know as a rank 4 killer that SWF doesn't necessarily means loop power, but coordination what is even worst. Imagine this situation:
4swf, 1 of then is being chased by you, the three others are doing different gens, with other words, they do 3 gens in a bit more of a minute and you get only one guy downed. This is the problem with SWF it is so powerful that destroys the game imo, and Everytime you get bullied on the end of the match.
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@blue4zion said:
I don't understand the problem here, killers were not nerfed, plenty of maps had their safety reduced and it's been great. Good step for the game
But the number of SWF increased a lot, and some stuff are bugged, also HITBOXES changed if I well remember, now they respect a little more the physics
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240063#Comment_1240063
The "consequences" probably won't last that long, if they are even there. I would also like to point out that survivors playing with their friends is a normal part of the game that you would have to "deal with" before this patch anyway, with the added bonus of them being able to use infinites.
Are you a killer main?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240049#Comment_1240049
So you're saying that as a killer main you are dissatisfied with this patch?
Basically. They toke off a problem but after come the consequences, action and reaction.
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@liarcy said:
What are you talking about?? Nearly every change in this patch was made to improve killer experience
I dont see it at all, also I didn't saw any changes on the maps, at least on the maps that I played. The problem to the killers is because some survivors are a bit afraid of these changes and go play swf what makes this update even worst for killers
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@Taiga said:
Did Camping and tunneling increase a lot in red ranks?
Yes but seems that killers got nerfed by some reason
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I got banned twice but they never was rude with me
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@AnimeChannelDE said:
https://forum.deadbydaylight.com/en/discussion/comment/1239598#Comment_1239598
Ah okay. Maybe its not rolled out yet. I thought its a bug but maybe not?
Let's wait a bit, maybe it's bhvr will fix it today
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1239585#Comment_1239585
I meant the charm in general. Bit weird since I got it just by logging in. Head over to https://forum.deadbydaylight.com/en/categories/bugs, check quickly to see if the bug has been reported already. If it has, upvote that post. If it hasn't, create a new post using the thread.
Thank you
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PC don't have also
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@GoodBoyKaru said:
I assume you mean the DBD Mobile charm? Literally log in and it should be in your inventory. If not that's a bug, and fill out a bug report explaining this.
I am saying on PC. I logged in but didn't received anything
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@VikingWilson said:
Maps, infinite loops are finally getting taken out, gen speeds slightly...
Killers have been quitting the killer role for months so the MMR is entirely askew and wholly unbalanced, but this next patch may bring some back if it ever freaking goes live. We'll hopefully have a better chance against SWF Team 6.
Does anyone solo queue anymore? Or rely on OP map-wide comms?
I am a solo survivor
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@Steel_Eyed said:
I feel like the free content you’re asking for is called Iridescent Shards. You can buy a lot of different outfits with them and nothing has to change on the rift.
The free pass is obviously there to mess with you into wanting to complete the rest of the outfits.
Shards can also be used to buy some characters
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1236451#Comment_1236451
Clearly the entity only wanted short people and not basketball players...
Entity: I want see a basketball game
Also entity: the killers will be the players and they need to hit the balls called survivors
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1236212#Comment_1236212
Well Michael Myers is 6 foot 7, which is about 2 meters. Going to assume that most killers are around that height.
Survivors are so small, like, they are 50 centimeters
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@badaB00M3R said:
This is a cute post. It made me laugh. Thanks!
You are welcome
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1236047#Comment_1236047
I'd consider these all 6'5 - 6'7
I don't use imperial system, what is this on metric system? Also, they are almost 2 times the height of a survivor and a normal person have 1,70-1,80 meters tall
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Actually that one is pretty good, we should have a perk like this
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235642#Comment_1235642
Meat Plant also has the highest killer victory rate.
What do you mean as victory? Kill someone, two or three people or 4k?
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235070#Comment_1235070
Losing a killer is not easy on Meat Plant, he can keep following your scratch marks until you mess up and he will just gain bloodlust and get faster in the chase... lol
But you have a ton of pallets one near another. Also, don't matter the map, the killer will chase you lol
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@Cheers said:
1. Who?
2. Freddy, Spirit, Oni and arguably Slinger are stronger.
3. If you were being persued by someone who had plans to kill you and you managed to breath as if you were in a normal situation, than I'd be suprised.
4. Entity made them to give survivors hope.
5. Again, to give survivors hope.
6. No clue. Maybe the entity blocks of those walls if someone attempts?
7. He spends to much time licking his fingers.
8. Back rubbing someone for 30 seconds heals wounds caused by a chainsaw to the back, healing is an illusion in the entitys realm.
1-trapper, Hillbilly, leatherface, doctor
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I am sad because only 2 killers can teabag too Ç-Ç
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Day 28 the 3.7.0, day 29 the time III. It's just see on the wiki
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Good bye I hope you find a game that you understand how it works
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@KiloOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1234477#Comment_1234477
What rank are you killer and survivor?
Killer rank 5 and survivor rank 4
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@KiloOfSalt said:
I just go right back to killer because my queue times are much shorter and I get to at least play the game.
P.S: Nerf Keys too I dont care I never use them anyway
My killer queue times are a way longer than survivor queue time
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@moocowmilk0 said:
it would be amazing if we could choose which maps we didn't want to play :) i hate the jigsaw map :)
what do you guys think?
If we had this, matchmaking could take HOURS to find a game
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Put traps everywhere so when patrolling you can accidentally find a survivor. Also put traps near gens and loops
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1234457#Comment_1234457
i dunno. probably yes, but also probably hard to get caught...
I don't think it would be hard. I think it is impossible to moon walk as survivor on Mobile so don't do it
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It depends on what killer I am
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@aregularplayer said:
it would probably work but it would be laggy as f. android emulators are pretty bad
I already played free fire on a emulator and don't remember getting too laggy. But so you know if it is bannable?
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@MetroSlayer_DC said:
I think it should be removed completely. If people are gonna bring in looping don't bloodlust just defeats the purpose of looping. The killer is fast enough already why keep bloodlust.
I really need a good example why to keep it in.
Because some loops are literally infinite right now and if the killer don't speed up the game will end on that loop. Also there is nurse if she use no blink
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It seems to be lag and dedicated servers. Also do you play on PC or on what platform?
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My phone isn't compatible too:( . I think dbd mobile should receive a optimization because I am pretty sure that if they do it, the game can run with only 2gb of ram
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Some of these loops are literally infinite, they need to get downed. Doctor is not that op. And killers can close the hatch but SURVIVORS have a perk that you can see the hatch aura from 36 Meters away and they have items that can open it. Also stop crying because some loops ended, a lot of normal loops are strong too.
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You are new here. When this game was released you couldn't find a game without a hacker on high ranks. Go see some old videos from monto, tru3tal3nt and puppets.
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@Mikey4Hire said:
Idk if this is was a hacker or not but I was in game before dedicated servers were reintroduced on xbox, me and my team got downed 10 feet away from the killer then we could not wiggle or attempt escape then she started moriing my friend even though she had 0 moris and nothing to mori us with, but before we all died she disconnected.
Your friend was an obsession? And also the wiggle and the 10 hit is games problems, but I think it is already fixed
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For me all survivors are the same, but to play versus killers the thing is different
Killers that I don't like face: doctor, Freddy and hag
Killers that I don't like to play as: plague, death slinger, Myers, trapper, nurse, spirit, CLOWN.
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@Paiblin said:
https://forum.deadbydaylight.com/en/discussion/comment/1233153#Comment_1233153
we did, or well, I did, but it came to an end eventually. but that's not my problem with it, in the game he was keeping most of our objectives away from us. as long as a survivor was hooked he refused to chase or hook another downed survivor. we were only allowed to have one objective emblem and that was lightbringer. everything else was minimal. no benevolent, minimal evader, and minimal unbroken for the most of us. he basically refused to play the game. and based on how he acted in game, and in post game chat, as well as when it came to his perks, addons, offerings this was very likely his goal. to try and possibly make us depip from lack of objective progress as well as minimize our bloodpoints. that's what I think should be punishable, though I worded it a bit wrong, I meant that trying to force a depip or getting in the way of the other teams bloodpoints by using methods like these should be punishable
I don't think it should be punishable, some times when I get really mad with these swf groups I try to camp one of then, but it's so boring that I go chase the others. Also he literally just minimize his bloodpoints with it. If you want to try you could use borrowed time to save someone when all gens are done so you can earn some altruism points too
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I know one worst.
Doctor-calm III and calm II-the saloon.
Distressing - thanatophobia - unnerving presence - sloppy butcher