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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249034#Comment_1249034
How does it counter Freddy when it cant charge while you are asleep?
Well at least it used to. I don't use stake out anymore
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@Yamaoka said:
I will always miss original Tinkerer. Dual-speed addons+Original Tinkerer made Bubba crazy fast. I still remember starting my chainsaw in killer shack and hitting someone with that chainsaw attack at the jungle gym window that was NEXT TO the killer shack.
The survivor messaged me afterwards:
Survivor: "what the hell was that ?!"
Me: "Bubba on lots of good stuff 😎"
Tinkerer was a direct ability buff perk and thus allowed to spice things up. Really miss it.
I didn't used to use it too much, I remember using the old brutal strength that was literally 2 times better than the newer one
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The oni
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251857#Comment_1251857
Can you quote the change note, please? :) I'd like to know the specifics and I can't find it.
Yeah I didn't found it, it seems not being mentioned on the patch notes but there is a time difference between before and now
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251770#Comment_1251770
Can you quote where in the patch notes it says that the time for the hatch to open as sped up? I just checked the most recent patch notes to be sure and saw nothing related to the hatch at all.
https://forum.deadbydaylight.com/en/discussion/comment/1251794#Comment_1251794
Oh goodness, that is unfortunate! I hope that you get some better cohesion with teammates in the future! As for jumping through a closed hatch that definitely is a bug, was that recent? I remember last year seeing something wonky similarly but that was a long time ago and many, many patches ago.
In this new update the hatch opens in the same time that are only 1 remaining survivor. Before this it used to take a little bit more, I think it was a second more
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Already deactivated my chat I hate seeing this as killer.
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@SVamp said:
I think you made a great point. Them already making the killer able to close the hatch was a wrong move. The least they could do is speed up the time for the hatch to open.
On the killer closing the hatch/you jumping at the same time issue, definitely the player jumping should take precedence. The other 3 survivors are already dead/dc'ed, it's only fair that if a survivor finds the hatch and initiates the jump sequence, that they should be able to escape.
They already speeded up it literally in this new update, and also when the survivor is on his last hook, it only takes it as he is dead when you receive the sacrifice points. With other words they still alive
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@Cheers said:
Okay, can you explain why you think these pallets that many consider unsafe are actually fine? Questioning is better than arguing.
There are 2 or 3 areas that there are 2 pallets next one to another, there are 3 pallets that have a well positioned stair case that you can use to make distance, and all generators are next to pallets( except the top floor one). Also I don't remember any dead zone on this map with exception the top floor
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@SnakeSound222 said:
What? There’s like three or four somewhat safe pallets on the map and the rest are unsafe as hell and can become guaranteed death traps.
As I have seen as killer, there are only 4 pallets that aren't safe, also this map have literally almost every area, two pallets side to side, it's is a bullshit
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I'd recommend Minecraft. Not stressful, you can use your imagination as you want, don't have a toxic community and they have devs that care
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@Dwight_Fairfield said:
You want less pallets on a map where 90% of the pallets are crap?
At least I can make a good use of then
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@Katzengott said:
Don't forget the moon offerings. I never saw a difference anyway.
Yeah, do you know why did they removed it?
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@BongRips4Wraith said:
https://forum.deadbydaylight.com/en/discussion/comment/1250363#Comment_1250363
Double Windstorm or Purple Windstorm + All Seeing are insanely fun and strong combos.
Old wraith was great until people discovered you could sit at the old god windows, then trapper and trapping under the hook became everyone's go to killer.
God I hated trappers that wouldn't leave the hook and trap under it, that was no fun trying to edge yourself perfectly to get the disarm prompt over the unhook one.
About this old trap technic, it still possible, but harder
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@Boss said:
Wraith being called OP back then is hilarious from today's point of view.
Wraith still pretty good. Just a bit weaker than before
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1249090#Comment_1249090
Sure. The ones I know of are Peanits, Almo, not_Queen, woahItsJeff, lmclean (Louis McLean) and Ribanne, but I'm sure there are more. Peanits, not_Queen and Ribanne are Community Managers, Almo and Jeff are Game Designers, and McLean is a Gameplay Programmer. Some stream more often than others, and obviously some are better at the game than others as well.
You can find all of them by searching for those names on Twitch. I'm not 100% sure whether I'm allowed to post Twitch links outside of the Media Lounge, so I'll check with a mod and edit my comment with the direct links if they say it's okay.
Thank you
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@Fibijean said:
To add to the above:
1 - It was introduced to stop people from being able to hack unlimited amounts of bloodpoints. Whether it actually succeeded in that, I don't have the technical knowledge to be certain.
2 - Definitely, a lot of the devs stream the game in their spare time, and some of them play with their viewers occasionally. I'm playing with one right now, in fact!
3 - The reason the mobile version of the game gives out things like free auric cells is because it follows a typical free-to-play mobile game monetisation strategy. Give players small amounts of something that you charge money for to incentivise them to buy more of that thing in order to unlock content more quickly. The main game, being paid and on a different platform, not to mention run by a different team of people, has different ways of monetising. I haven't played mobile enough to compare the two in any more depth than that.
4 - I don't know about chapters, but they have definitely got inspiration from fanmade perks in the past. While they would probably never just copy and paste a fanmade chapter into the game, it seems likely to me that they would draw inspiration for killer powers or perks from fan ideas that they like.
May you send me where do they stream?? I am curious to see how they play their own game
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As killer I'd like when survivors hide, cuz I am a doctor main.
As survivor I like to loop but especially certain killers like hillbilly, it gives you a lot of bloodpoints and let your teammates do the gens so it is easy game
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@Heartbound said:
I always used Stake Out as a killer detector to be honest. When I'm using the perk I just start paying attention when it starts charging.
I used to use this technic too, it is pretty good to counter Freddy or even play without headphones
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@LALYTHIA said:
- Because people who farm could cheat the system.
- Yes, Devs are human people too who also do things like stream and play video games, including this one. LOL
- PC has Iridescent Shards, earned through XP gains, which you can use to purchase certain items from the Store. You can also gain Rift Fragments by completing challenges in the Tome. Rift Fragments help your progression through the Archive. The Archive can award you free stuff.
- ???
1-makes sense to me
2-also makes sense, and a bit too much to my pickle brain
3- I'd meant to say to encourage people to play.
4- did devs inspired their selfs with at least one fan made chapter?
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They don't make a killer good, we do
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Don't even know what you are talking about
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@Mandy said:
Just checking - the survivors were injured weren't they, as you can't grab uninjured survivors in vault animations, only injured ones?
If you think you've found a bug, please report on the bug section of the forum - https://forum.deadbydaylight.com/en/categories/bugs
Yes they were injured
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@Cocktail said:
It’s probably because you’re not close enough to grab them or your far and you think that clicking the hit button will grab them but it does a lunge hit, but if there was an update removing the pallet grab I wouldn’t know about it so my apologies that I wouldn’t know.
I don't even lunge, it just stops
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The most op killer imo is whatever otzdarva play with.
Seriously, the most op killer imo is freddy
He can teleport to gens and his power makes people slow down
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240789#Comment_1240789
"Nurse if you play well it's powerful"
Than do you expect to play bad and have a good match?
Sometimes it happens
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1240161#Comment_1240161
I'm not making fun of you or anything I just wanted to tell you that maybe autocorrect or something
Where are those grammar errors?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1240161#Comment_1240161
I'm not making fun of you or anything I just wanted to tell you that maybe autocorrect or something
Where are those grammar mistakes?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1240161#Comment_1240161
I'm not making fun of you or anything I just wanted to tell you that maybe autocorrect or something
Where are those grammar errors?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1240161#Comment_1240161
I'm not making fun of you or anything I just wanted to tell you that maybe autocorrect or something
Where are those grammar mistakes?
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1240756#Comment_1240756
Literally the 3 killers I see people agree are the strongest, Billy/Spirit/Nurse, are all technically available to own for free. Freddy is also strong but there's not a need to get Freddy. You can whoop on just about any other killer if you bring strong things, but some of the strongest ones aren't paid DLC exclusive.
Usually when I play against a bully I have a nice and long loop, nurse if you play well it's powerful, spirit is ok.
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@Huff said:
Did you just try to suggest that without owning Demogorgon, or Freddy a player trying to play killer will be unsuccessful?
These two are the killers that basically kill me all the time I play against then, but no, you can kill someone whatever the killer but it a WAY harder, I think
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1240667#Comment_1240667
You know dead zones, right? It's a straight line running simulator. It doesn't vary.
Dead zones is barely rare in most maps, I have only seeing it on dead dawg saloon and in another map that I forgot the name
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@Orionbash said:
You're joking. This game just became a straight line running simulator for survivors and you still can't win? Have you ever considered that perhaps killer, or heck even this game, may not be for you?
Do you know loops right? So, it's still a straight running simulator? Also it variates killer to killer
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1240634#Comment_1240634
Like corrupt intervention? The same perk that you said in your other thread was bad because it only lasts two minutes? The area you have to patrol is essentially halved.
Sometimes survivors don't spawn in the other side of the map, so it makes it a bit useless to me
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@Mister_xD said:
Trapper main here.
the game isnt really favouring one side over the other at the moment, though i can understand when one gets frustrated over getting bad map layouts or RNG being against them (chest keys, 4% hook escapes, insta Beartrap escapes, etc.).
if you dont feel like you can have any more fun with this game, maybe the best thing is to stop playing for a bit?
play some other games, get in a good mood and then return to DbD. you'll see that its a lot better when you go at it with a chill mindset - and i usually have the most fun with games i never expected to win in the first place.
I turned a survivor main. And already had a break of 2 years and a came back and the game changed so much that I think it wasn't worth
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@GrannyonAcid said:
Very unique. A patch that has no buffs for survivor. Buff killers quite a decent amount... But now killers unplayable? And Demogorgon? Really? I didn't think he was anywhere close to top tier :P
The loop changes aren't that powerful, especially because still the most common loops, what I think this game really need is a way to put pressure early game, a perk that even clown could be good with
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@LetsPlayTogether said:
Poor bait.
So what are you doing here?
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@GrannyonAcid said:
Very unique. A patch that has no buffs for survivor. Buff killers quite a decent amount... But now killers unplayable? And Demogorgon? Really? I didn't think he was anywhere close to top tier :P
At least Otz makes it looks like
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Good for u, just turned a survivor main. Tired of all that #########
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Go to settings, support, submit a ticket and send it
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@SoylentPixie said:
Ok let me see if i have this correctly.
The patch came out a few hours ago, 4 for me, not sure about everyone else. And you are telling us that in that time you have played enough games as both killer and survivor to determine that the SWF problem is worse and that there are no deadzones as a survivor.
Please, share with us this amazing ability to asses the entire playerbase in just a few hours.
Otherwise im kinda calling BS on this one and believe you were basically just looking for any chance to bash on SWF. I mean its okay not to like or agree with SWF, but your data kinda makes your claim seem silly.
Actually I am talking more about old ruin but ok
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240403#Comment_1240403
umm i play since january 2018
So you might know how better old ruin was in comparison with the new one. Even Otz sometimes get 0k after this change, also ruin doesn't only affects "baby killers" as u say great killer mains felt that loss but they adapted their selfs quicker than me at least
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240371#Comment_1240371
RN im rank 1 surv and rank 5 killer, but I have both achievement (and im stuck at rank 5 killer cause of the forced AA crap) but rank doesn't mean anything and devs already know it, so why you're asking that?
Before my explanation, when did you start playing this game? This year, last year?
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240355#Comment_1240355
I play both sides equally, maybe a bit more of survivor cause I like playing with my friends.
What rank do u usually play as killer and survivor
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240348#Comment_1240348
I can only tell you I have 2.2k hours in this game.
But on what? Killer or survivor? Also don't matter the time you have, you can still do mistakes and get a game with someone better than you
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@kateguitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1240251#Comment_1240251
Ruin nerf was needed, carried to much baby killers.
And SWF can't be nerfed in any way without touching solos survivors, what about instead buffing solos or maybe getting gud?
Ya'll just want to nerf/punish but dont want to find any way of buffing X things so it closes the gap beetwen then.
Are you a survivor or killer main?
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@Orionbash said:
https://us.v-cdn.net/6030815/uploads/837/O2B5YOS9JN9U.jpg
https://us.v-cdn.net/6030815/uploads/824/XD970EKI4VB6.jpg
I'm not sure if this is because of the new update at all, but what's the deal with this? Feng and I hopped in there for a quick heal so it was fine. But I feel bad for the Steve that hopped in there injured trying to get away from a camping clown with a Mori who proceeded to catch him trying to get out of the window after busting down the wall as he had literally no way out other than the window he ran into. Which is RIGHT beside the wall a killer is gonna bust down to chase after a survivor who ran in through the window.
I think it is a bug
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/147291/why-it-seems-like-its-a-way-worst-than-before
So, you're saying that you prefer the god windows on farm and macmillan maps. Ok bud.
I am not saying that, but if we still had old ruin and if we get a SWF nerf would be a way better imo
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@terumisan said:
I'm going to be a grammar soldier just in case english isn't your first language and it's worse not worst
2 ain't iron works still an infinite if you loop it from the inside
Where are those grammar mistakes?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240225#Comment_1240225
Corrupt intervention does the same thing, and also can't be removed in the first 30 seconds of the trial.
But it ends in 2 minutes, and with old ruin you could protect it especially as a trapper. Also corrupt just block three gens so I don't use it a lot