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  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276354#Comment_1276354

    Thats not true, not all swf are unbeatable, and the ones that are super efficient can still lose if you drag someone into the basement and camp the crap out of them 🤷‍♂️

    If a camp one in the basement they probably will finish the gens and then save him with borrowed time

  • @Thatbrownmonster said:

    if you can dodge the lobby

    if you sence they are but wanna face them anyways bring spirit or huntress and your best perks, and don't feel bad for camping or tunneling

    they don't care about your fun soo why should you care about theirs?

    Cuz camping is too boring. I can't just sit down in a place, and I can't tunnel borrowed time

  • @Mew said:

    the counter to swf is just playing good as killer

    unless they’re a sweaty kind of 4man with all second chance perks with god tier looping, you should be able to beat them

    Coldwind farm, 3 flashlights, trying to play as nurse. It's not going to happen

  • @LetsPlayTogether said:

    Scared of other players? Play solo games. Seriously? Those unreasonable rants get out of hand. Killers on this forum are truly crybabies.

    This post is not to judgement and as can see you aren't trying to help

  • I am not talking about this one, the smasher were going to be 5th killer in 2016 but they gave up on his project. You can still see about him on the game files and on the game wiki.a

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1274761#Comment_1274761

    Correct me if I'm wrong but isn't Huntress, along with David, free?

    They are free on PC but on consoles I think they are paid

  • To be honest I would love if the new killer be the smasher, he was just forgot :(

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1274185#Comment_1274185

    You are paying attention to irrelevant details!

    Think about how terrifying looping would be against a tiny hand-arm that you can’t see 99%of the time??? Mind games become ultimately more powerful. Think of the disembodied vault animations!

    I know I’m right, even if the devs don’t!

    Well, the tiny hand can't see 99% of the time too

  • After a bit of time I noticed that the devs aren't survivor or killer sided, but also they just seen like they don't know what they are doing

  • @LetsPlayTogether said:

    So you still don't understand that base nurse was OP? Then I guess there's no help for you.

    i am saying the nurse 2.0, she was balanced, 1.0 was too op and 3.0 is still strong but not more on rank S or A imo

  • @Ghoste said:

    I really don't feel like the cooldown is that long. There are even add-ons to reduce it. If anything you should be complaining about the long list of bugs Nurse has. She is still the best Killer in the game when not bugged.

    The cooldown is actually too long imo, it takes what? 4 seconds to 1 blink, 8 seconds for the another? also her add-ons are trash just like demogorgon's add-ons, dont help too much, have low effectivines

  • @Entity_Hugs said:

    The thing is; they made her slow, because she was expected to teleport everywhere.

    Then they added a cooldown to her teleport. So now she lost her mobility skill and STILL moves slower than a running Survivor.

    They completely dropped the ball on the Nurse nerf. I don't think they had any clue just what they were doing when they added a cooldown to her only form of mobility. All they could see was 'Nurse hits people too much' and nerfed what they felt was her offensive power.

    They completely forgot it was ALSO her only form of mobility. At least, I hope they forgot and they did not actually intend to make Nurse pure trash simply to appease Survivor mains who were too salty to learn how to counter-play her.

    i think it is the second option

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271319#Comment_1271319

    I still don't agree with slapping a cooldown on top of a cooldown.

    They could have just made fatigue longer and it would have achieved the same effect without making it awkward with dedicated servers (since the power bar just LOVES to rollback randomly) or forcing the Nurse player to have their eyes glued to the bottom left of their screen 90% of the time.

    The more i play the game more i see that BHVR seems to hate it, its so unbalanced, they could just increase their cooldown or increase the extra fatigue by missing a hit

  • @alullabyfortheclarks said:

    i would say no, because you rarely have the same nightmare again and again

    Well, maybe we have a bad mental health

  • No to everything

  • Well. I don't care anyway

  • Survivor:

    To play as:Jane

    Play with this survivor as teammate: David

    Killer: play as: clown

    Play against: doctor

  • Why did I read it "communist closet"?

  • @mangadobrejo said:

    Galera noa noite, venho sendo desconectado da partida devido a erro do servidor e nao da minha internet, devido a frequencia estou 72 hrs de ban, sendo que nao sair da partida propositalmente. Há algo a ser feitor? ou so esperar msm...rsrs

    Recomendo falar em inglês se nao eles n vão te entender.

    What I said: I'd recommend u speak English or no one going to understand what u saying

    What he said: sup everyone, I am getting frequently kicked out of the game by the server's error and not by my internet, due the frequency I am right now with 72 hours of ban but I didn't quit any game. Is there something to be done? Or just wait...lol

  • @Cabbage said:

    No, that would be a bad business model for BHVR to follow. That would mean you could play a killer you haven’t bought, over and over again without actually paying for it, and as a business they would like your money. They have a system on mobile where after playing for a certain amount of days you get a free trial of one killer or survivor of your choosing for and hour. I think that would be cool to implement it into the main game, but they’re not just gonna let you play a killer because you ain’t earning anything from it. It’s the same as cosmetics.

    We basically had this free trial shards but bhvr banned them so the only way we have to try a new killer is by ptb and it is the worst way imo

  • @OniWantsUrLocation said:

    I know a few ppl who play nothing but KYF. Why should they just get free chapters? Doesn't make sense if you ask me. You can also watch videos about a new killer or play the PTB (at least if you're on PC).

    Some killers got changed after the ptb so it would be cool learn his play style before buy it, and also I watch videos and I think demogorgon us op, am I right?

  • @Peanits said:

    I can confirm that they are eligible to appear on the shrine, they just haven't popped up yet due to chance. There's a lot of perks in the game so the odds of any given perk showing up in the shrine is fairly low.

    So the reason is luck, but not the good one

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258378#Comment_1258378

    But my point is I'm not sure it would. The EGC timer is supposed to end the game. If the bug breaks that, there's no guarantee it wouldn't break this too.

    I think EGC bug is already fixed, but even without this bug I think the timer would be useful, even to just apply pressure. But thinking right now, it would be useless when egc starts.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257986#Comment_1257986

    I'm not sure it would work to fix bugs. If the bug is such that the EGC timer doesn't kill the survivor in that situation, what's the guarantee that a different timer would reliably end the match at that point?

    It won't kill anyone, it will just end the game

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258298#Comment_1258298

    But if a game does run long if I was chasing the final survivor and getting close to killing them and the game just ended with a "Thanks for playing for those twenty minutes! Have fun! 🙂" I would get irritated. Same if I was running for the exit or the hatch as a survivor when the timer shut it down. To me it would feel like the most anticlimactic outcome to a game.

    I have rarely been stuck in a game permanently due to a bug and I have played for 2 years.

    Probably end game collapse would kill then first, since that when the hatch spawns it increases 5 minutes and if you close it increases more 5 minutes, and if the survivor is wait to you close the hatch, and you as wraith is up on the hatch waiting to see someone? It would take forever, unless you shut that thing and the survivor opens the gate and escape.

  • Top 1- Nurse. Same reason

    Top 2- Billy. He have a great map pressure.

    Too 3-Oni. Billy 2.0 but needs to hit people first to get his great map pressure and can down a lot of survivors easily when with his power

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257569#Comment_1257569

    I'm with you. Even the idea of nobody winning makes the previous success in the game for either side pointless. You're aiming to get a load of points and beat the killer(or the survivors if you are the killer). Hitting a time limit and it just shutting the game down would be such an underwhelming end to a round even with the bloodpoints I would just feel a bit "What was the point in being in that game?"

    Well, survivors just genrush already, and it is 20 minutes, or 30 if end game starts, I think it is sufficient time to get a lot of points

  • The stress that we feel is what feed us to keep playing, also because if everyone did this how it would be survivor que?

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1255491#Comment_1255491

    I'm confident somehow, someway, someday, even if it's years down the line, the devs will figure something out.

    Nature finds a way.

    On a more serious creative note though, I've always kind of wanted BHVR to incorporate multiple height variations for their killers. It always felt so limiting to me that their only height classes are "Average" and "Tall". I would love for that to be expanded upon with two other categories on either side so that a spectrum is created going from: Short, Average, Tall, to Towering.

    Reason for this being, for a game that prides itself on an asymmetrical experience, it feels weird that all the killers are about the same 2 heights. This not only answers the question for Chucky, but also greatly expands on the creative boundaries for what BHVR can come up with in terms of killers, we could maybe get a super creepy child-killer (not a killer who kills children, that's what Freddy is for, I mean a killer who is literally a child) that some people have asked for. On the other side of the spectrum BHVR might have killers who are even bigger than the "Tall" killers, the Oni is a great example of this in the trailer in his trailer the guy looks absolutely huge, even bigger than the tall lanky Michael Myers, but then it threw people off how he looked a bunch smaller in game. The Oni would be a perfect example of a "Towering" killer.

    This also introduces a new dynamic when selecting killers gameplay-wise. Smaller killers might have the advantage of being harder to spot and even run loops better, but at the same time being so short might reduce their FOV and make it harder to pursue survivors. On the flip side being a Towering killer could make you much easier to spot, but also give you a kind of birds eye view / just a higher vantage point for the killers camera to see things they might not otherwise.

    That's just my little shpeal about that, I don't mean to change the topic of conversation or derail the thread, I like reminiscing about the old days with my fellow veterans as much as anybody else. I just figured I'd throw that out there for some people to see and think about is all.

    I think towering it's ok. We could have siren head, but short would be to bad either sides, for survivors will be difficult to spot and for the killer it will be difficult to see something while in coldwind farm

  • @Entity_Hugs said:

    ..Why? I'm not trying to be mean but why? What does this add to the game?

    If the match is not over in 20 minutes, it's because the players are still playing. There are enough end-results in place to ensure it's not being held hostage. The only time I can think of otherwise is if 3 Survivors are dead & the Killer somehow trapped the last one in a corner before gates were open.

    I'd hate to be doing well in a match, down to me & the Killer, I'm sneaking towards an open gate..and time kicks us out. I'd bloody rage, if I was either the Survivor or Killer.

    It's basically to prevent bugs from happening, like, I don't know if they fixed it but, there is a bug that the only way to get out of the game is DCing because a survivor bugged on the hook and don't die even for the end game collapse.

    Also it will prevent 1 hour matches that can happen if survivors want to play hide and seek

  • @shane32 said:

    So after the update are there only two maps now? Lol I only get farm and Auto Haven. Kinda getting sick of them.

    To me depends on what killer I am playing as, with I play hillbilly, I have 90% of chance to get Hawkins and 10% of getting The Game map

    in Two maps Comment by USELESS
  • Now I am scarrd, just noticed that 6 guys here got banned, what happened here

  • @TheMidnightRidr said:

    Now, I’m not expecting this to ever happen, but let’s think about this. The opening cinematic that plays every time you start the game is amazing. It’s so well done that I am impressed every time I watch it. Not only it, but many of the trailers for DBD and its DLCs are just phenomenal. 

    What if they were to make a full movie using the same methods? I think it would be quite successful. 

    It could be called "the entity" and also, I don't think you were here in the first 3 killers and survivors trailers, it wasnt animation it was ugly

  • @tyler11299 said:

    hey guys just got back into DBD any news on what the next killer/chapter will be?

    The 3.7.0 just released, I don't think that even the devs know what they going to do

  • Things that I like:

    As killer: 4ks

    As survivor: play against a Billy and have nice, useful and smart teammates

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/150160/survivors-nerfed-again

    Killer isn't laughably easy. That's an incredibly silly thing to say and shows your bias right off the bat. If you truly believe that, you need to post video proof of you getting multiple 4Ks in a row at Red Rank, otherwise you're just making a bold unproven claim.

    But anyway...where were you the last 6 months of this game when they nerfed Nurse, Spirit, Freddy, Oni, Legion, and majorly killed Ruin which ended up indirectly nerfing killers that lack early game pressure like Trapper, Hag, and killers with no mobility like Clown and Bubba? Killers got the ######### end of the stick for months in a row and because they close some exploit windows and tone down toolboxes you're throwing a fit? Please...just learn to run basic tiles, structures, and mindgames, instead of relying on loops where the killer just has to follow you through until Entity Blocker.

    Killers are constantly accused of using crutches but both sides are just as guilty.

    After all this I even turned a survivor main

  • My answer is yes, you don't know what this game was in 2016, even peanits, the community manager, say it was a hell.

  • @chase131119 said:

    What would this change?

    You can think in a strategy and pretty much it, not too much to add but it would be pretty cool

  • I think we should only put like, S, A, B, C, D..., Z(Z is where you find clown) to say the average power of the killer. Like, nurse is a powerful killer but her skill cap is even higher, so A category. Killers that are easy to learn and also good go to higher tiers.

  • I think you are new to the game. So, try to play as killer, especially in hight ranks and we can talk

  • another thing that doesnt work with feral frenzy, remember me. "even more sad legion noises"

  • @Seiko300 said:

    Anybody remember the cult of pizza dwight? You'd all put on the pizza outfit and just hide in the basement forever, keep moving around in a circle down there until the killer gave up and left the game or found you guys hiding in the basement.

    Lol pizza dwights were on strike refusing to deliver throughout the realms of the fog.

    I also remember falling through the floor of the map a few times, took a few screenshots when it happened.

    And the old Cow Tree! Gosh, so many memories.

    The best part was the blissful ignorance that these were low-key the worst days of Dead By Daylight. And hardly any of us even knew it lol

    I also remember wishing for so many things back then, like for cosmetics for killers (killers would not see very many cosmetics for a long time until the Store eventually opened) or Ghostface to make it into the game. Crazy a lot of that came true, can't wait for the fourth anniversary to celebrate four years of this great amalgamation and celebration of horror: can't wait to see Candyman, Pennywise, Pinhead, The Xenomorph, hell maybe even Jason and Chucky someday! and all the great unique and creative stories bhvr comes up with on their own.

    I can't imagine Chucky on the game, he is too small

  • You should post it on Creation section, there you can post whatever you want about your ideas and see other people stuff

  • I usually do the middle gen when two other gens were already made.

    Also when I use borrowed time and there is someone hooked next to a open exit gate I usually kill my self to save the another guy just because it makes me feels a hero

  • It's more luck that technic, it already happened to me when I was playing trapper that one of my traps spawned under the hook, but me with my pickle brain, I picked the trap up instead of setting it up

  • Nothing happens to me when I use DS, it is almost a useless perk slot when I use it

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1252850#Comment_1252850

    Yes, you're struggling to safety pip, it should not be ez if you are in the correct ranks.

    If you are depipping your ranked higher than you should be, if your pipping ez, you are too low.

    Try to pip with basically no benelovent points because everyone killed their self or DCed, what also makes harder to get other points like objectives since you are the last one and you are trying to find a hatch not do gens

  • @Accullla said:

    If you're struggling to pip, it's actually for the better that youre depipping. Then you'll have a higher chance to meet killers that are closer to your experience level.

    @Clevite said:

    Right, if you're struggling to pip you are about where you should be in rank.

    Did you read what I Sayed?

  • @metalklok said:

    isnt it already really easy to pip as a survivor.Also i might just be the rank you're at maybe.

    When someone DC it makes harder to every remaining survivors since the killer needs to put pressure only on 3 survivors instead of 4

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