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alullabyfortheclarks

alullabyfortheclarks

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alullabyfortheclarks
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  • things are getting monotonous though.

  • if they can find a way to balance him, sure

  • the spirit cuz now you see her and now you dont.

  • yes cuz i used to main her before the nerf and damn she was good. afterwards.....idk. maybe i just suck.

  • i once met a guy who failed every single skill check. at the start of the game, he messed up the generator i was working on three times in a row. THREE TIMES.

  • @Dr_Loomis said:

    Itchy. Tasty.

    Hungry.

    What are you in the mood for?

    I could personally polish off an entire KFC bucket right now. I'm starving.

    yep i need a bucket too


  • @SpookyStabby said:

    Fnaf or some creepy pasta thing would be preferred over yet another nazi thing. No. This isnt the history channel. Nazis were never scary or powerful, they were just ignorant cowardly dipshits. Next.

    not trying to defend nazis here, but this comment is very wrong. The nazis were both scary and powerful ( at least at the start of the war ). and i wouldnt call them cowardly. they were plenty brave. and also not all nazis are stupid [ BAD WORD ], the stupid [ BAD WORD ] were mostly the high ranking officers not the soldiers.

  • @Antimon said:

    So we know that the Entity abducts / recruits the most evil killers / those with the most potential. We already have the huntress from the WW era, but she hardly had anything to do with the war itself. I think there's a wasted potential here. BHVR tries to avoid controversy, as it is clearly seen with the Plague having an imaginary religion. WW2 is a very sensitive subject, so I reckon they could make this killer from another dimension where there's different insignia / politics.

    - "The Entity is an almighty malevolent being, travelling through the cosmos and slowly consuming worlds. "

    This quote means that it is multidimensional, since it has its own realm and travels through them. So making a War Themed killer similar to this world's Nazi ideology shouldn't be that difficult or controversial. They could easily replace Nazi imagery with something of their own, that signifies war and destruction. Or they could take the Doctor Who approach with the Daleks (who're basically Nazi aliens in miniature tanks), Changing the style completely, but keeping the same ideology.

    The Oni, supposedly from Asian descent, is related to the Samurais, a respected way of life for people in the past. He basically broke at one point and started going on a rampage, not something that should represent the Samurai culture. He used it for his own sick fantasies.

    This War themed Killer could also be done in a similar fashion, being evil from the start and using the war as a playground, where he can instill terror into his enemies as he slaughters them in his own twisted ways, feeding into his obsession with superiority (something like the Daleks' ideology).

    There are lots of different possibilities, but I think that ignoring one of the most evil things that happened in this world is a waste of potential in the Entity's eyes. We know for a fact that WW happened in The Huntress' story, so the Entity must have seen the horrors of the War. Moreover, the Entity likes to torture killers. So it's a wonderful opportunity to be able to expose this nazi'ish killer to the existence of The Huntress. Knowing your sworn enemy is just beside you, but not being able to do a thing about it can drive some people crazy, especially those like him. 

    I was thinking something on the lines of a Flamethrower as a ranged weapon and Shovel as a melee weapon. Switching between these two Old-Doctor style. And the killer doesn't have to be Nazi, as I said multiple times in the post, he just needs something that actually gives him a ######### personality, like an obsession with cleanliness, but not the cleanliness that we know of, I'm talking about an obsession to clean the world of the cockroaches that are his enemies, thus the flamethrower.

    nice idea overall, but when implementing into a game it would be too overpowered.

  • @Antimon said:

    So we know that the Entity abducts / recruits the most evil killers / those with the most potential. We already have the huntress from the WW era, but she hardly had anything to do with the war itself. I think there's a wasted potential here. BHVR tries to avoid controversy, as it is clearly seen with the Plague having an imaginary religion. WW2 is a very sensitive subject, so I reckon they could make this killer from another dimension where there's different insignia / politics.

    - "The Entity is an almighty malevolent being, travelling through the cosmos and slowly consuming worlds. "

    This quote means that it is multidimensional, since it has its own realm and travels through them. So making a War Themed killer similar to this world's Nazi ideology shouldn't be that difficult or controversial. They could easily replace Nazi imagery with something of their own, that signifies war and destruction. Or they could take the Doctor Who approach with the Daleks (who're basically Nazi aliens in miniature tanks), Changing the style completely, but keeping the same ideology.

    The Oni, supposedly from Asian descent, is related to the Samurais, a respected way of life for people in the past. He basically broke at one point and started going on a rampage, not something that should represent the Samurai culture. He used it for his own sick fantasies.

    This War themed Killer could also be done in a similar fashion, being evil from the start and using the war as a playground, where he can instill terror into his enemies as he slaughters them in his own twisted ways, feeding into his obsession with superiority (something like the Daleks' ideology).

    There are lots of different possibilities, but I think that ignoring one of the most evil things that happened in this world is a waste of potential in the Entity's eyes. We know for a fact that WW happened in The Huntress' story, so the Entity must have seen the horrors of the War. Moreover, the Entity likes to torture killers. So it's a wonderful opportunity to be able to expose this nazi'ish killer to the existence of The Huntress. Knowing your sworn enemy is just beside you, but not being able to do a thing about it can drive some people crazy, especially those like him. 

    I was thinking something on the lines of a Flamethrower as a ranged weapon and Shovel as a melee weapon. Switching between these two Old-Doctor style. And the killer doesn't have to be Nazi, as I said multiple times in the post, he just needs something that actually gives him a ######### personality, like an obsession with cleanliness, but not the cleanliness that we know of, I'm talking about an obsession to clean the world of the cockroaches that are his enemies, thus the flamethrower.

    does that scream OP to only me or?

  • @bandiit said:

    This has probably been speculated a thousand times, as I used to think about this but never discussed it. However with the new release of Pyramid Head, I pondered a bit. So to cut to the chase, Pyramidboi can get flashed. Even though you know, his face is covered.. I think this is because you are in actuality playing as the entity, looking through the "eyes" of the killer. This is confirmed with the red glow, obviously. ALSO.. when you do your mori as a killer, the "camera" goes in a 3rd person perspective, watching the killer take a life by their hands. Just a thought!! lmao

    https://us.v-cdn.net/6030815/uploads/6RBLOHMDX1X6/poke-welp.png

    i feel like the entity might be giving the killer something like directions and not controlling him directly. which is why pyramid head is stunned because the voice in his head stops when the flashlight is used because you are blinding the entity? another theory.

  • this is so sad that there are none D:

    so ill ( try ) and post one :D

  • "your mom" i saw that once in a game and whenever he killed someone it read "your mom killed [insert generic name here]"

    i also once saw a username "insert name here"

  • yep. in fact i once got shot and i literally felt the bullet in my stomach i kid you not. but yes i have seen myself die. but it always cuts away after 5 seconds or so

  • definitely not siren head is too tall

  • @DelsKibara said:

    There will always be "New Killer OP" posts everytime a Killer is reworked or added into the game.

    Remember when people called Oni OP? Or Deathslinger?

    They'll do the same with Pyramid Head.

    but pyramid head is basically the huntress, with wide axes which can clip through walls and he has infinite amount, he doesnt need to got to a locker to refill

    and thats just one ability

  • i would like a combo type of killer that combines power and stealth

  • @sonialeybaa97 said:

    I think Moth Man would be a super cool killer. He could be able to fly around the map and see any survivors near by and land on top of them.

    or his special kill could be biting their head off or something wild

    too powerfull

    survivor: oh thank god im safe

    moth man flying out of the sky: REEEEEEEEEEEEEEEE

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271160#Comment_1271160

    And what is F13? Everybody say it with me now...

    A DEAD GAME!

    excuz moi non

    take that back

  • do i need to say anything for this

  • definitely due to the cornfields,

    i mean its so fun to just move them and scare the crap out of everyone

  • @Fibijean said:

    Yeah, but none of the survivors thought to reset pallets until Yui came along. Maybe the killers just aren't very good at thinking outside the box. Or, for a deeper explanation, maybe they're all so brainwashed that it doesn't even occur to them to do anything they haven't been explicitly allowed to by the Entity.

    thats the most possible explanation i can find

  • @Caleaha said:

    I truly would love to see a survivor grab a hatchet to defend themselves as they rush out. And drop it.

    But then I'm the player going we are 4 they are 1, let's rush them and take the weapon. Sure a couple of us may get dying status, but come on! Lol

    maybe the entity stops them... like when u pick it up your hand gets burnt or something

  • @Owlzey said:

    Siren Head would be way too tall for the game.

    i agree he would be a instant giveaway. unless the entity made him a dwarf

  • but the doctor would be my pick

    ( his hallucinations are really, really scary when they just pop up )

    ( the other good ones are already explained above )

  • depends on how you play really

  • @Vox_Nocturne said:

    My apologies as I couldn't find a pic online for this:

    On Xbox, when playing The Nurse and waiting in the lobby, I've always noted around her left shoulder there is a bloody hole, in the same place survivors are hooked. Granted, it's not at the front, but that wound is very defined and thus far not explained from what I could find.

    Alongside her obvious torture, "Silent Hill" inspiration, and the fact in-game she moves as if she's being hung from an imaginary hook or noose, is it possible Sally is a rare case of a survivor having becoming a killer? I welcome your thoughts on this.

    i dont think so that could just be a scar from when the entity tortured her or maybe a patient from the asylum fighting back before being murdered.

  • are you singing the HUNTRESS'S LULLABY? cuz im HOOKED to it.

    oh god im never doing this again

  • are you a killer? cuz im dyin to know u

  • this cloaky boi can just stay away from the fight until its the last killer and he's/she's/they're tired and be like bing bong "surprise [ insert bad word ]"

  • yea could be. i also dont see anyone disagreeing

  • @MadLordJack said:

    The killers are basically super soldiers. The entity have them enhanced strength, senses, endurance, etc.. There's probably going to be something about survivors killing killers in the future of the lore (it's pretty low-hanging fruit for the game's writers) but for now the answer is: Because it's essentially impossible even if the Entity actively encouraged it.

    sure but what about the legion? i mean the survivors could gang up and easily take him/her/them down. in the mori you can clearly see that the legion is weak at martial arts, he/she/they only get the kill because the survivor is trying to escape.

  • i would say no, because you rarely have the same nightmare again and again

  • now all these comments saying maybe others know chinese or feng likes being alone, but anyone thought of this? its the entity's realm so maybe language isn't an issue?

  • memonto mori. all the way.

  • is five blink nurse still a thing?

    if so....

    five blink nurse

    self explanatory

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1231022#Comment_1231022

    Define "features", can you clarify what you mean by that?

    like things specific to that, for instance special generators or pallets new abilities etc.

  • just another idea: if they added new features specific to that gamemode?

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1230991#Comment_1230991

    I'm just one person, I couldn't really give you a for sure balance change to a game-mode like this.

    If I had to say what they could do, they could try the alternative objective idea that some people toss around every so often. There has been some interesting ones like gathering parts for the Generators or gathering gas for them once they're completed. But unless something else was changed than I doubt the mode will ever be truly balanced.

    Either the Killer side would be too OP from some of these changes or the Survivor side would be too OP because of the amount of Survivors that're present in-game. It would take a team to figure out what would work, a lot of things would need to be changed, maps would need to be altered to work with this game-mode, and yes even alternate objectives would have to be considered so Survivors don't instantly gen-rush the Killer duo.

    If you're looking for a balance answer from me, than I don't know. I'd need a lot of help to figure that out.

    k thanks

  • @FireHazard said:

    @alullabyfortheclarks

    It would be interesting yes and admittedly fun if "done right", but balance-wise it would be way too much when you look deeper into it. I don't even know if you could "do it right", since we're talking an increased map size, increased gen count, 8 Survivors and 2 Killers, etc. Before I even go into it, I only see this as a sort of "gag mode" to play.

    I ask you this, what's stopping two Killers from using the strongest Killers as a duo? Now what would happen if you faced a 8 man SWFs on a map with double the Generators to do? It's unknown as to what might happen, but a lot of the community already dislikes SWFs as is... So facing 8 Survivors as once while on comms is a bit too much for some to handle.

    Even if both Killers are using the best of the best, they'd still have a hard time with managing where to go, what to monitor, and overall what they can do against this. You also have to keep in-mind that the map has to increase in size, so a lot of Generators will just be completed off the bat because of the sheer size of the map itself.

    Even if it was just 2 random Killers and 8 random Survivors, the matches would be extremely long and somewhat tedious in the grand-scheme of things. The idea is interesting, but it's just a novelty at the end of the day... I don't ever think this would be considered as an alternate game-mode, but that's just my opinion on it.

    It's not a bad idea if it's non-ranked, but I don't see it ever being balanced unless some new mechanics were thrown into it.

    anything you think would balance it?