Tzeentchling9
Tzeentchling9
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There are some DC bugs going around. If the Survivor DCed without the gong noise, that was unintentional.
But yes, there are a lot of Cryhards who can't handle getting outplayed, so they DC because there is no penalty.
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It is a cool idea, but the problem is getting the rights to the music is probably different/separate from getting the rights to the character.
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They said in the QnA that they want Legion to run around tagging multiple Survivors, but they are too scared to give Feral Frenzy the necessary speed and duration to make that viable.
I've been playing double Duration add-ons on the PTB and Survivors are still simply outrunning FF if they have any kind of headstart. Then you can't use FF for ages afterward because you need a full charge and there are about 100 different way to lose the charge without even using FF.
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I will never empathize with Cryhard DCers after having numerous games against Omega-blink Nurses, Iridescent Huntresses, FMT Legions, and Insta-down Clowns where the first Cryhard, downed instantly rage quit leaving the rest of us randos in a 3v1 5 gen game. In which we then all put on our big boi boots and preceded to kick the "OP" Killer's ass to high heaven with the remaining 3 of us easily escaping in spite of the Cryhard.
There needs to be some serious punishments for players how can't handle getting outplayed or needing to change up their tactics a bit.
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Clown.
He basically doesn't have a power unless you use very powerful add-ons.
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"If you create a situation where someone has no chance to win, it feels like a waste of time. If you know you're going to die and there's nothing you can do about it, it's going to feel awful. You'll just want to get it over with as fast as possible. The same would go for the Killer side as well. If you were in a scenario where you could not possibly win, you would have a miserable time."
You mean like the pile of second chance perks Survivors have access to ensure they make it out of the gates? "Oops, I've been hooked. Good thing I have DS into MoM into Dead Hard and out the gate. GGEZ."
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Definitely says something when they immediately go after the Killers first attempt to adapt to the new changes.
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Also make the DCer have to sit and watch the entire animation. Let them stew for a couple seconds over what they've done.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/443278#Comment_443278
@Tzeentchling9 Show me an example where people liked it. All I saw where concerns and complaints about the Pigs nerfs.
After all, you're currently advocating for it to not be changed back...
You called me out for my claim that the devs shouldn't be patting themselves on the back reverting a BS change that no one asked for. You said that changes are made by request and I asked you to find requests for the initial change of the RTB not being active in the TR.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/443038#Comment_443038
@Tzeentchling9 What bullshit?
Last I checked end game got changed due to requests.
Pig changed back due to requests.
The only thing I see right now is that the devs made a complete fool out of everyone that claimed they don't give a ######### about their feedback.
Excuse me if I point and laugh.
Feel free to provide examples of all the requests to have RBTs not tick in the Pig's TR.
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@Mc_Harty said:
'The devs don't listen to feedback...'
You don't get credit for fixing bullshit that you create.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/442689#Comment_442689
I JUST WATCHED THEM SAY IT!
live on the dev stream, twice.
They explained that killers that put in work to get certain scenarios to happen, shouldn't have those scenarios pay off. (like trapping someone durting egc, with 2 open doors, or stacking remember me all game)
Yep, got to nerf Remember Me because of the cornercase scenario where the killer has managed to kill all the other Survivors and stacked up tokens AND got to the hatch first.
It's like saying a Survivor who has done all the gens and opened a gate can't escape . They did everything correctly to get to that point and so must be punished.
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This philosophy is very prevalent through the Q&A going on. Nothing but counterplay, counterplay, fun, not fun, not downing the first Survivor you find, but going on grand adventures to find more Survivors.
Mentioning that nerfed vaulting is fine because it adds more counterplay and they just need to adjust the animation. Just like when they had the adjust the animation for medium vaults(ignoring that they buffed medium vault speed when they did that).
Saying to just exit FF after hitting a Survivor after they massively increased the fatigue and nerfed the cooldown add-ons.
It's really disheartening to watch.
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If you need to be opening gates while the EGC is happening, that means you failed to do gens and then failed to find the hatch first. How many chances do you need?
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Can't have players find half viable strats on killers we are trying to nerf, now can we?
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That is a very significant decrease. It's almost half of how much faster Legion was before.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/440538#Comment_440538
And they still really see a problem in the vault speed? Okaaay...
More likely they got constant complaints that legion was immune to looping because they can vault, but they can't just remove Legion's identity in vaulting, so they just nerfed it.
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Percentages are based on the Survivor running speed of 4.0 m/s. So Killers movement of 4.6 m/s is 115% of Survivors 4.0 m/s.
So 5.0 m/s is 125% of Survivors movement.
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Just Adapt?
But I thought Survivors hated Spirit Fury+Enduring, NoED, camping, tunneling, and Ebony Moris. That's the only way I'm getting any kills in the PTB after getting looped into oblivion.
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The DW timer goes down 25% with the add-on.
You know, when you absolutely need to down someone in 5 hits.
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I can't wait to bully some Nurses with my MoM, IW, DH, SC build! Nerf hillbilly though.
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@Poweas said:
The devs will most likely buff him next patch to a stable level, like they did with Spirit.
With his old power, he was too unstable to buff without making him another Nurse. Now they have a solid foundation for the character. They listened to us with this one. I'm making a thread to explain it to people.
Why do the devs only listen when Survivors want Killers nerfed into the dirt? Hell, it took two years to get DS balanced and they buffed it again in two weeks anyways. Is Legion going to get buffed in two weeks too?
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It usually happens after Spirit Fury triggers for me. What's especially annoying is that it hides the Dead Hard animation too.
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Because it's not a Survivor buff.
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I'm playing him on the PTB right now and it's terrible.
FF is too slow.
DW means nothing.
You still lose your entire power gauge when hit by a pallet or miss an attack.
Vaults are incredibly sluggish now.
Lockers completely negate his power with the "bug fix" and longer stun animation.
It's terrible. He makes Wraith looks top tier.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/437258#Comment_437258
Missing an attack, while in FF, causing the entire power bar to be depleted is intended.
Not according to @Peanits . He said you'd keep your remaining power gadge earlier.
https://forum.deadbydaylight.com/en/discussion/comment/424510#Comment_424510
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Slower FF, Slower vaults, Faster FF Ms addons changed to "increased Killer's Instinct's Detection range" so it can mock you knowing you'll never catch them. Yay, balance!
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Missing with a FF attack is depleting the entire bar btw.
Also you still lose your entire bar when hit by a pallet outside of FF.
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I'd rather have a literal DEATH timer ticking down when I'm within 32m of the Survivor, thanks.
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@Ihatelife said:
Feral Frenzy duration increased to 10 seconds XDDD 10 seconds is literally nothing if you want to play intentionally, but okay let's see.
Ten seconds of 5.0 (or 125%) movement speed. That's just pathetic.
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Can't wait to hear how legion got buffed with these new slower vault changes.
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Do we really want to have this comparison? Because I'm pretty sure I can still find the list that has already been made.
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"Do KiLlErS jUsT wAnT sUrViVoRs To RuN iN sTrAiGhT lInEs?"
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Brighter maps? Lulwut? They get darker with every engine update.
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Tempting, but the Cryhard DCers will make the effort pointless.
I'm more likely to break down and actually try to learn Nurse.
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Sorry. It's hard to tell with all the nonsense these days.
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"So yeah, to sum it up: it's not OP! It's just narrowing the killer types we encounter, promoting the increased usage of instant down perks/add-on's, Mori's, and camping... Nothing wrong with the perk changing the game for the better."
Are... You even hearing yourself? Those are exactly what Survivors are whining CONSTANTLY about! And the game is becoming better because Killers are being forced into those playstyles/tactics?
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Well you have the majority popping champagne corks at getting another killer Freddied and then the minority not happy with another loopable killer.
Probably averages out to around a 6.
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Because having your Aura read is a huge detriment, right Freddy?
And it's not totally avoidable by 99% healing.
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@Alther_Primus said:
Legion's a 115% movement speed killer who can score an easy first hit. Who else fits in this category?
Wraith, Freddy, and Pig, all of which are widely regarded as being low to lower-mid tier killers. The difference between them and Legion? Those 3 can disengage and try to get their second hit in a similar way to the first hit while if Legion tries the same thing they get punished for it.
They also lack a way to slow the game down because Deep Wounds went from being a laughable excuse for a time sink to being a shallow paper cut that Survivors can outright ignore while within 32 meters of Legion. They have literally become a straight downgrade to the Pig.
I'll try it in the PTB, but honestly they're looking like another dead killer slot.
/Thread
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Game can still end without DCs. Now, if all four of you are stuck, that is a problem.
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Spirit Fury needs Enduring to do anything, can be countered by dropping the pallet early, and can even be predicted by noticing the Killer has Enduring. MoM can't be predicted or prevented by many killers.
Making perks playable for new players is the equivalent of getting another crutch perk? OMEGALUL
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@RakimSockem name one buff that killers got equivalent to an extra hit the majority of the killer roster can't tech against.
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If 115% is enough to end a chase, why aren't any of the M1 Killers tearing up the meta then? Why do Trapper, Wraith, Pig, Doctor, Leatherface, Freddy, and Clown all suck?
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@Carpemortum said:
No need to be a dick about it either when I first gave you your requested proof, but here we are.
They didn't any context for those numbers during that stream btw.
Where are you getting DCs and letting Survivors go cancelling each other out?
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Congrats you posted a second before me, no need to be condescending.
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EDIT: Your new post beat me to it
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A picture without context? Nice. Are DCs counted? Were matches that included DC disregarded? When was this? What the Killer breakdown? What's the SWF breakdown?
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Ok, so why is this patch just a big checklist of things to remove that Killers found to make Legion's ability more lethal than intended? Why isn't the reason Killers adapted in such a way being addressed? Why isn't getting inflicted by deep wounds and spreading damage being made more meaningful?
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"Do KiLlErS jUsT wAnT sUrViVoRs To RuN iN sTrAiGhT lInEs?" -Survivors as they dance in the streets over the Legion being neutered into being useless against their meta tactic