Tzeentchling9
Tzeentchling9
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- Tzeentchling9
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Myers building up EW until one tap away, then insta downing someone. Exploit?
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So what about all the other stratgies that don't involve blindly following a Survivor through the 20+ pallets on the map? Are those also an Exploit of the chase mechanics?
A low TR killer uses M&A/NC(or silent Wraith, or a Killer with Tinkerer/Dark Devotion) to find a Survivor healing and downs them with a Surprise attack. Exploit?
Seems to me like it's only an "exploit" for Legion because it's works a little better for them than some other killers.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/418586#Comment_418586
Pallet Looping is a legit strategy that has a counter-play, Moonwalking is abusing the chase mechanic because their is nothing the survivor can do about it.
To leave it in would seriously hurt BHVR and it's playerbase, you have perks to help you deal with pallets and a mechanic to help you in chases called "Bloodlust" since you seem to forget what that does.
Pallet looping has no counter if done properly because the majority of loops are done with the killer in complete sight of the Survivor. Also the Red Stain can be seen through walls for reasons the devs only know.
Spirit Fury requires also Enduring to do anything and only works once.
Survivors have already gotten Bloodlust's numbers nerfed into pointlessness with their whining.
What about stealthy killers who use Nurse's Calling/Stridor to surprise and down healing Survivors? Is that an Exploit of the chase mechanics?
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"An exploit is cheating through the use of bugs or game design in an attempt to gain an advantage to win or turn the match in your favor."
So by that logic, why don't we just leave the moonwalking "exploit" as is until it's apparently been long enough to be part of the game? Just like pallet looping.
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I don't need lists of people banned or any of that bullshit you all are trying to spin up. You know what happens when an issue is properly addressed? IT STOPS BEING AN ISSUE.
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/57126/i-dont-care-what-the-devs-say
That's cute.. but alot of people aren't DCing on purpose, but "losing connection to host" mid game. It has happened to me playing survivor and getting dc's mid game while playing killer. So you are just wasting their time on an issue that they are aware about, and are working on a fix (see their developer update).
A lot of very convenient "lost connections to host" the instant they are downed or see a killer they don't like. I know about the bugs and I don't care about those.
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*Equips Bone Clapper*
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Gates now take 25 seconds to open!
*High fives all around at Bhvr office for a pretty good job.*
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So you're telling me that my Wraith is too OP when I completely outplay a Survivor by moonwalking, predicting where they are running, and running tiles correctly?
The majority of the time it's salty, entitled, crybabies who can't handle getting downed.
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It should still be 3 hits or this and an insta heal could deny any hook.
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Must have been some pretty potatoe Survivors to have only gotten less than 8k points each when you had so many chases and separate hooking events and not getting many gens done.
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@Orion said:
"I don't care that there's an automated system in place, I'm going to flood the people who have to take care of things that have to be manually checked with my useless reports."
It's clearly working so well.
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Nevermind aura reading perks. It's a ######### to see gen and hook auras.
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/413397#Comment_413397
Trapless hags and huntresses don’t have a 135% speed ability that gives a guaranteed free hit meaning it’s a one hit down chase so stuff the sarcasm somewhere else.
You clearly stated that the Legion should have to commit to a 110% chase to get the down. I'm reminding you why that is bullshit.
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/413389#Comment_413389
Because if a legion knows what he’s doing, he’s going to catch you at 110% movement speed. Within 30 seconds.
Is that why trapless Hags and Huntresses who don't throw hatchets are doing so well?
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/412533#Comment_412533
I find your use of absolutes misleading. The conditions by which you measure "balanced" are restrictive to the point of inconsequential.
How so? Are you saying people shouldn't play at 100%?
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Still no fix for the giveaway noise when Spirit starts phasing...
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"Holding M1 on gens is boring!"
"OMG! He won't stop chasing me so I can do gens!"
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The inability to differentiate SWF from Solos.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/410278#Comment_410278
Smh i figured you would be crawling out of your shell to try and b8 me. It's not going to work dude, everyone has dc'ed before, get over it.
Tbh, if this is what you have to do to make your time on the forums exciting, then i truly feel sorry for you and hope you get some type of help or something. Have a blessed day honey <3
Thanks fam, I don't need to bait you here. I know I can count on you in game.
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Oh nice, you didn't have to DC out of shame for that one. ;)
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Sure, if we increase the regression to compensate.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/410069#Comment_410069
The sacrifice category. Iridescent emblems.
Why do you think so many killers are boosted nowadays?
Camping won't even get you close to an iridescent emblem.
Devout requires many hookings.
Malevalent requires many hits.
Gatekeeper will be ######### if you stay near the hook.
Chaser requires..... chasing.
Again. What stats are being tracked? Are you referring to the Twitch challenge beta?
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What stats? Is there an official sacrifice count somewhere?
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Currently sitting at rank 4/5 as both Survivor and Killer. You basically have to be a god each match to pip at this rank.
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No because the slug can bleedout and die(therefore ending the game) in 4 minutes.
Edit: Apparently my auto correct changes No to You. #########
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Why doesn't anyone ever "take what is dealt" and "think of it as a challenge" when the they are paired up with three random potatoes? It's always, "welp, straight to SWF!"
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Cool idea, but it think it pretty much only leads to a "the rich get richer" sort of deal. It's a lateral change that benefits top tier killers just as much, if not more, as low tier killers.
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No map pressure.
More than enough pallets to counter the gas allowing one less loop.
Bottle throw actually slows him down, so it's counter productive at loops.
I prefer Wraith over Clown, what little advantage he has in map pressure makes all the difference.
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/408273#Comment_408273
Because responding to the toxicity breeds it into an angry hornets nest and it spreads everywhere.
And targeting the source isn't the answer, why?
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How is the killer seeing the Survivors' names the source of the toxicity when the killer is responding to toxicity in the first place?
Seems to me that Survivors would continue to be toxic and have no reprecussions from killers.
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Did untripped traps have collision? I thought just the Phantasms that were supposed to.
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@powerbats I didn't say it was a good solution, just how I expected the devs to address MoM.
At least if anything is done in a timely manner.
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Funny. All M2 does is ring my bell. What am I doing wrong? @Jonathanskilz
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Probably going to make all hits count and increase the number of hits required to activate the perk. Ideally 5, but more likely 4.
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@Kilmeran said:
Yeah, now y'all see why this particular DLC skipped the PTB phase. They knew what they were doing, and looked to avoid all the PTB blow-ups in addition to the Live patch blow-ups, because it wasn't being changed anyway.
TFW when a leaked perk is too good to be real, but comes into the live version of the game two weeks later anyway.
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I've adapted pretty well, I think.
I've been playing Wraith with PWYF, Rancor, NoED, and Bloodwarden. Just harass the Obsession until the gens are done(the more pallets they let you break, the better), Mori them, then maybe get one or two others with NoED/BW.
Duh, it's a meme build, but the endgame salt is tasty.
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Survivors: "Hatch is fine, just slug if you are so desperate for the 4k."
Also Survivors: "OMG, He is slugging for the 4k!" *DCs*
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60 Seconds of immunity? How about no?
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"Just don't tunnel!"
Of course, please ignore if you let a MoM Survivor go heal up, MoM is more likely to be active.
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What is the point of proposing changes? We've been doing that for ages for many things and it's all largely ignored.
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MoM will always be willing to give you hugs.
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LMFAO
Now "Just don't tunnel!" is starting to become a response to complaints about MoM.
I'm dieing here. You can't make this stuff up.
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There are a couple DC bugs running around, but if your Survivors are consistantly DCing right as you down or hook them, it's just salty crybabies exiting the match because it isn't going their way.
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@Ihatelife said:
Yeah, and what about people who paid for this?
Freddy sends his regards. @Ihatelife
Edit: And, to a lesser extent, so does Myers.
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Didn't take them much time to buff DS.
Just saying.
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@Mr_Digi said:
https://forum.deadbydaylight.com/en/discussion/55694/the-only-real-problem-with-mom
And Noed, mori's, instadowns and rancor rewards killers for failure. So whats your point?? killers should have op ######### and survs not?
Mori requires the Killer to catch, hook, and then catch a Survivor again. Where is the failure? @Mr_Digi
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EZ to loop and Genrush. Only time I feel threatened is when other Survivors screw up and think being sick means something. Then they use up fountains instantly and start falling like nine pins.
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Granted, one of the Survivor perks is No Mither, so...