Tsulan
Tsulan
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747721#Comment_2747721
That’s true when the game had the infinite loading screens, they turned of the penalty and so many people dced which made the game unplayable because either the game wouldn’t load or the match would be ruined. This was when boon totems came out if my memory is correct. It’s just In that scenario with bubba I can understand the disconnect.
If you get camped by bubba, the best you can do for your team is to stay alive as long as possible. Give your teammates a chance to complete the gens and escape.
Getting only 1 kill (or maybe 2) will wear down on the killers morale. But disconnecting gives him more chances to catch someone else for a 4k. Which would give this killer a reason to continue playing like this.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747669#Comment_2747669
I mean I hate disconnects too but do you really blame them when getting face camped by a bubba? Disconnecting because you were the first one down is pathetic however
Nah, people disconnect for the most ridiculous reasons. Not just because they get camped.
Right now we have a disconnect penalty. Imagine how bad it would be if they turned it off. Every match would contain someone disconnecting.
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@Sluzzy said:
If we looking at usage: BBQ tops them all, way more than 80%, but hasn't been nerfed.
You don't want BBQ to be nerfed.
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@malibu_barbie_26 said:
The way the current matchmaking is going survivors should be able see the killer’s screen name in the lobby. I am sick of getting the same salty killers every match. There is no way only 1 killer is on console for 2-3 matches. Killers can see survivors names memorize our perks and adjust meanwhile we have to guess who the killer is and check for perks etc. Killers have a bad match come back and facecamp and hit being toxic. I’ve seen it from at least 2 killers since this new matchmaking system consistently for weeks.
Have you cross play turned off? Because that would explain why you get the same killer over several matches.
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@SkeletalElite said:
I think you'll find it's not that controversial of an opinion these days that reworked ruin is stronger than old ruin
Nah, new ruin is weaker than old ruin.
The fact that survivors wouldn't even notice that ruin is active unless they leave the gen, proves that.
@OP the reason ruin was nerfed hard, was because it was a frustrating experience for new players. Now getting fake hits from DH also doesn't really sound like an enjoyable experience for new players. But I somehow have the feeling that a looooong time will pass until something gets done about this.
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@SleepyWillo said:
https://us.v-cdn.net/6030815/uploads/CQY6EXD0DVW6/dead-by-daylight-infographic-1274929.jpeg
BBQ and Ruin are used more... Want them nerfed too?
Following that logic, SC and BT would have to be nerfed first.
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@ThiccBudhha said:
Lightborn is top tier. If they want to flash your ears, you don't drop them. Streamers are proving you do not need slowdown to win games, you just need a bag of marshmallows and the determination to kill that one fruitcake with the glowing outfit before you hook anyone else. Ez.
I'm usually more the save the best for last guy.
Even though, whole teams can throw the match by trying to save that one teammate.
You just have to identify who it is, before it's to late.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2746451#Comment_2746451
Well then do anything that helps the issue out but I know that VPNs themselves also cause issues cuz of players being able to connect to servers the entire world away. Either way It's just a rant post about how something should be fixed in any way it can be.
I think they are planning on fixing the issue of the matchmaking connecting players to the wrong server.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2746429#Comment_2746429
Ok well that's lag switching not using a VPN because if having high ping truly does make a difference in that scenario well a VPN gives you a disadvantage for every other thing in the game.
If you could prove that a VPN truly does benefit survivors then ofc I want the high ping block on survivors too, it should be fair, nowhere did I say that it shouldn't affect survivors too lol.
Its a issue that affects both sides.
Nevertheless, that people play on different servers could be the fault of how the system connects to a server instead of being someone abusing VPN. I´ve had some matches where my ping was around 100-120 when its usually around 50. Now during the match, everyone else also had a ping of 100+. Checking their profiles after the match, showed that the steam players were from different continents.
The devs mentioned that its the matchmaking that tries to find faster matches, which sometimes can set you up with one server instead of another. Which would explain the ping differences.
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I agree. The report system needs a overhaul.
Having dedicated servers should give the devs detailed information on what is happening during a match and help them catch hackers.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/2746253#Comment_2746253
Sadly i don't have any faith it will actually be looked in to. It's all just smoke and mirrors just like when they said about console optimization amongst other things.
They have to do something about this. Since they will lose a lot of players, if one can´t feel save to play anymore. We have a really toxic community and people getting access to other players IP is a serious issue.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2746410#Comment_2746410
The only thing that is server sided are pallet drops and Dead Hard, that's it. Everything else is still killer sided and a dev just confirmed that the other day.
https://forum.deadbydaylight.com/en/discussion/303696/busting-some-hit-registration-myths/p1
So whats about the survivors that lag switch right before getting hooked? Killer can´t hook them and they wiggle out.
I´ve seen this a couple of times. Both as survivor and killer. The survivors ping jumped to 1000 and went back to normal, when he was free.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2746400#Comment_2746400
When you have high ping as a survivor it only hinders you because the game is based around the killer's screen. Whatever happens on the killer's screen is law, and if it happens that on the killer's screen the survivor is lagging way behind well then you get hit regardless.
I've had high ping as a survivor before and it just makes you freeze and then you fall to the ground cuz you were just standing there on the killer's screen.
Yeeeaaaah that information of yours is kinda outdated. Everything is server sided. Survivors can lag switch just as much as killers could back in the days you are refering to. Back when the killer was the host.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2746384#Comment_2746384
DDOS is an issue, I think the SWAT thing is a myth though. You generally can’t get someone’s physical address from an IP address.
For it being a myth, there has been an awful lot of streamers being affected by it.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2746381#Comment_2746381
No I don't necessarily want the VPNs themselves banned, just the fact that you can cheat and have 300+ ping.
What about survivors? You only mention killers being able to do that.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2746339#Comment_2746339
You absolutely freaking can.
MMR just stops it briefly. You can tank your mmr (as you did your rank in the old days) to get easier games.
Sounds healthy...
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The bigger issue is, that people ged DDOSed and swatted.
So don´t blame killers for trying to protect themselfes from this.
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This isn´t a ping issue but a hack.
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@Minecraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2746244#Comment_2746244
this is what happens with circlejerks. people lose touch with reality.
there is no shortage of killers, play solo queue and you'll see
What should solo queue show? That the survivor queue is longer than the killer queue?
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People are just mad, that they can´t stomp weaker players anymore.
We need the SBMMR, because it shows how unbalanced the game is. Does it suck to lose 30 times in a row? Sure! But thats not the SBMMRs fault.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/2746223#Comment_2746223
That's my bad, i should have used acknowledge!
But i really wonder how long it will take them to takle this issue.
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@TunnelVision said:
It's took them this long to address SWF...
Give it another 3 years and check back.
Well technically the only recognized it.
So uhh yeah.
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Why do i get the feeling that the devs will surprise us with some kind of "punishmend" or new mechanic that aims at making the game harder for campers?
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@jordanjustice said:
One of Small Game's uses is to show how many Totems are left in the game... or how many totems have been clensed.
With the Hex. Pentimento in play, Small Game's count becomes invalid.
I suggest that DBD makes changes to Small Game, so that when Pentimento is used, then the clensed count goes down.
i.e. 5 totems are clensed. The count shows "5" on the Small Game perk. The killer uses Hex. Pentimento on 3 totems. The Small Game perk should be showing "2" now.
Without this change, Half of Small Game's use is nullified.
Do you see pentimento often? Especially with boons in play, i can´t remember the last time i´ve seen it.
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@ElizaSteph said:
Everyone knows hexes are a risk. You can’t pick where your totems spawn. Almost every time I get a killer (usually wraith?) who has devour hope, and sometimes ruin, the second it gets cleansed they get salty and start hard tunnelling and face camping. Why bring a hex totem if you can’t stand the risk of losing it?
I get it sucks losing a totem, but it also sucks when a killer stands on the hook and instantly downs you when you’re saved just because they’re mad about losing a totem that would have made the game difficult. It’s objective to cleanse hexes? Especially powerful ones like devour. And now you’re angry I did that? You’re mad I didn’t let you get insta downs and moris? Just had the third game of the day where a wraith camped my hook standing still and the second I got saved he downed me again just because I did his devour. It’s not always wraiths but I see it the most in that killer for some reason.
I know it isn’t even fun to just watch someone sit on hook, so it’s gotta be just spite and the desire to ruin the game for everyone else. Because you can’t win without devour/ruin?
He still managed to walk away with 30k blood points because no one wants to just sit on gens and leave after quing for 15 minutes. The whole gen rush counter is bull. Survivors are punished no matter what they do. It’s either try to actually play the game, which means attempting to get a risky save (since the killer won’t leave) and try to get chased, leading to most likely being face camped or slugged. The other option which is considered the counter to this is not enjoying the game at all and walk away with maybe 8k points from doing gens and leaving, wasting time you could be in another game actually having fun. Either way, not only do survivors not get any points from these matches, it is literally a waste of time.
I’m not saying camping and slugging and tunneling are toxic on their own. It’s one thing when killers tunnel and slug and hard camp for strategy, it makes sense a lot and if that’s the best way to win the game then it is what it is. But it’s obvious when it’s out of petty spite. Four gens and two hooks in you have to hit me off hook and immediately kill me because you lost a hex you decided to bring?
I just don’t think it’s fair how killers are rewarded for this game play and survivors are punished. We either get no blood points and no game play and live, or die and maybe get 2 seconds worth of any game experience. If we try to do the second option the killer walks away with a bunch of points. If we do the first the killer still mananged to achieve what he wanted which is ruin the game for everyone out of spite. Not all killers are bad or spiteful of course, and some play like that for tactic which I respect, but I hate the lack of punishment and power they have to just do that with little repercussion.
You took 2 perks away, that were meant to play the game without camping and tunneling. Why do you expect that the killer continues playing "nice" afterwards?
Also, a camping killer won´t leave the match with 30k bloodpoints. Thats maxing the special ability, hit and chase category. While not getting full hook category due to camping. So thats impossible by "standing still". Your teammates would have to feed that killer really badly and even than...
Oh and why do you think you have 15 minute queues?
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@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/comment/2741067#Comment_2741067
If your talking about the forums, that's just a tribalistic group think mentality (anecdotal subjective evidence).
All the stats say otherwise, overall killer's are up around 3-4 kills per game.
Official kill rates are barely passing 50% depending on killer.
Where did you get this 75%-100% kill rate from?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2744506#Comment_2744506
https://us.v-cdn.net/6030815/uploads/QTFQBSO0HL1I/toxic-mandy-jpg.jpg
From the horse's mouth.
And yes, the dissonance between 'we are dedicated to being progressive and fostering a safe, inclusive environment for all players' and 'being absolutely awful to other people on the internet is an integral part of multiplayer gaming' is...quite something.
Thank you for the screenshot. This is certainly... something.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2744533#Comment_2744533
Bloodhunts are what we called the shorter weekend ones with 2x BP. Bloodrush is what we call the longer ones that last a whole week, but give 1.5x BP.
Is there a reason why those events give so little bonus bloodpoints? I mean, we had tripple bloodpoint weekends years ago, when there weren´t 26 killers and 29 survivors around. Can´t imagine how a new player must feel, when he sees how much bloodpoints he needs to unlock everything.
Wouldn´t it be better to either completely reduce the grind and/or give more bloodpoints during those kind of events?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2743510#Comment_2743510
The devs recently confirmed that not only do they consider anything short of hatespeech and credible threats acceptable, they basically consider it an integral part of online gaming. I...wouldn't hold your breath (although maybe you can get them for the n-bombs).
Thats... odd. Especially considering everything around the removal of Bubbas faces.
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@GentlemanFridge said:
Mathieu Côté himself.
I always thought Dwight was representing him.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743872#Comment_2743872
Well, this game sucks for new players for multiple reason.
-insane grind is probably worst
You have to also buy lot of DLCs as a killer, not as bad for survivors imo.
-knowledge / skill that can't be used in any other game -> you have to learn everything
It's not that big issue if you have someone who already has few hunder hours, if they are willing to help. I have coached quite a lot of players in custom lobby and it helps a lot. I like to teach tho.
-SBMM doesn't help, it seems
-whole SWF vs SoloQ difference
-alone killer gets bullied
Again, you kinda need a friend who plays a killer too, or watch daddy Otz....
I agree.
Can´t imagine how someone who just bought the game must feel, when he gets like 10k bloodpoints per match and sees how much he has to unlock.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2741067#Comment_2741067
I have seen posts about this and it's most likely because of SBMM. New killers probably don't start with low enough MMR and it's quite easy to stay low MMR as survivor, you can bully killer whole game and then just die to end-game collapse / killer. This was one of few things I believe was better with rank system, it was quite hard to stay rank 20...
I kinda liked how it worked in Naraka:Bladepoint. Your early games were just only other new players with few hours or bots. Well, my heart was crushed when I have found out about it later, I thought I am so good :(
Then the game is giving a terribly accurate first impression to new players. If they hope to retain some new players with this, then they are in for a surprise.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2743068#Comment_2743068
Move on?
Never, my friend.
I will either convince the devs to bring him back, or die trying.
Good luck then. We´ll certainly need it to convince the devs.
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@Risky12 said:
https://forum.deadbydaylight.com/en/discussion/comment/2739372#Comment_2739372
I've found during the morning/afternoon there are more active killers than survivors but during the night there are more survivors than killers.
But it's nowhere near 20 minutes.
For me it's between 2 and 3 minutes during the day and starting at around 4 or 5 PM it becomes instant.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2742937#Comment_2742937
Same.
More than anyone does.
More than anyone ever will.
It's time to move on. We'll find another killer who gets a total rework no one asked for.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2742924#Comment_2742924
That wasn't as bad as it became after the nerf, though I agree it should have been fixed from the start (which the Incapacitated status effect could easily fix).
So yeah, perfect with one minor issue.
Damn, I miss old Freddy so much.
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@GeneralV said:
Freddy on-release (not the same "Old Freddy'' you've heard of) was easily the only killer in the game's history to ever reach a flawless state.
I don´t agree. He had a couple of issues. Which, if the devs would have fixed them, would have made him a great killer. But instead they went and did a whole rework, which was totally unnecessary.
They just had to get rid of him being unable to interact with awake survivors that were performing an action. This was his biggest problem.
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Interesting.
Have you considered switching Fast Track for Bond?
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Hag and Myers addons are how other killers addons should be balanced. Both allow completely different playstyles, depending on which addons you take.
Other than that, pre-nerf Billy.
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High skill ceiling + lowest kill rate. Thats the reason she doesn´t get more nerfs.
The last time i played against a tournament level nurse was over a year ago, in a private match. So the chances of playing more than once per year against a "unbeatable" nurse are somewhere near the chances of winning the lottery.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2741297#Comment_2741297
Was it you? Dwight in an elf costume? Because that's exactly what I said, and it's what started the conversation.
I say "gg" in every game. It's called sportsmanship.
https://forum.deadbydaylight.com/en/discussion/comment/2741311#Comment_2741311
Is farming against the rules? I don't do it all that often, but I see it every now and again, especially when I'm playing survivor.
I usually try (especially if we're losing) to pretend like I'm farming, but sneak away and low-key finish the gens. I'd never report anyone for it, though, since it sometimes means a second chance at a match I wouldn't otherwise have won.
https://forum.deadbydaylight.com/en/discussion/comment/2741444#Comment_2741444
The two in the game I had in the game in question had nothing to do with that.
First disconnect, I was running at him after stabbing a couple of other survivors with Feral Frenzy. Ran out of steam just as I reached him, and he just stood there, staring at me, in front of a nearly full gen that was now regressing due to Ruin. Disappeared. Maybe he just hated the fact that I was running Ruin and that I ######### up his gen, maybe his game crashed (I didn't see him move).
Second one. One of the survivors I had initially hit with Frenzy hadn't bothered to heal and was opening a chest right next to a dull totem (I had Undying). Popped out from behind a corner and hit her. Instant disconnect.
I wasn't doing anything unsavory, even went out of my way alternating attacking/hooking the last two survivors to make it a little bit more chill. Caught a Dwight running to one of the exit gates after I finished off his teammate; he started pointing at the exit gates. Stabbed him. Kept pointing. Downed him. Carried him.
"gg"
"gg? you have no manners", etc. etc.
https://forum.deadbydaylight.com/en/discussion/comment/2741754#Comment_2741754
I usually pretend it was suicide because they didn't want to get sacrificed to the Entity and spend eternity in its hellish dimension.
https://forum.deadbydaylight.com/en/discussion/comment/2741766#Comment_2741766
To be fair, I think Adult Swim was brand new when this happened, or almost so. There were also episodes of Mission Hill, The Oblongs... I can't remember what else. I think I fell asleep during The Oblongs.
It depends. If you farm survivors against their will with the help of other survivors, then yes.
But if they go along with it, then no.
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Nah
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"Reported for farming!" - When i let the other survivors escape after someone disconnected early on.
"Reported for playing toxic!" - When i didn´t let the other survivors escape after someone disconneted early on.
Survivors really need to make up their mind.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2740822#Comment_2740822
I think the reason is that new killers will always destroy new survivors...
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2740874#Comment_2740874
Pretty much this. It's much easier to play killer than it is to play survivor.
Not according to some threads I've seen about this. It used to be like this. But the power seems to have shifted. Or maybe it's a mmr thing.
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Can´t remember a single time that this kind of advice was given to new solo survivors.
But plenty of times to "new" killers.
On a side note, if you need help with solo survivor, hook me up. I´m sure i can give you some advice if needed.
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Why is nurse being discussed again? Did i miss something after the spirit nerf?
I mean, there isn´t exactly much left on high mmr to play against with spirit gone.
So, just asking if you´re sure about this nerf request and what the consequences will be like.
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I´ve seen 5 party streamers during a double bloodpoint weekend. Was prepared for a farming match. What i got was a gen rush. So i opened the gates after all gens were completed. The survivors obviously wanted to escape with 12k base bloodpoints, so i gave it to them.