Tsulan
Tsulan
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/3018792#Comment_3018792
yes, it quite literally does. it's in the NEW DEV NOTES. go look at it my friend.
You´re right. I totally missed that. Then WGLF is stronger than BBQ and not as bad as i thought.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/3018641#Comment_3018641
It gives them endurance on top of that if you have tokens
No, it doesn't.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3018641#Comment_3018641
Autodidact isn't because it depends on skillcheck RNG.
But yeah, I agree it could use some additional effect. While healing downed survivors 100% faster can be pretty good, a lifesaver sometimes, it's too situational compared to other healing perks.
They could apply the same RNG logic for Autodidact as they used for pigs traps or the trappers traps.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
Darkness Revealed often does nothing because the range from lockers has to be quite low.
Biter Murmur only works when gens are done, which means:
- It depends on the SURVIVORS' actions to trigger, not the killer's.
- Only works 5 times per game.
BBQ is better. It's a good killer perk regardless of the bloodpoint bonus.
Survivors can hide in a locker from BBQ. After all, they get a notification with time to find one.
The other 2 perks don't give out warnings before hand.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
Its strength should be buffed, BP does not matter with the new prestige anymore.
You earn 20K BP per match, its already allow you to get 2 Purple add-on and a purple Offering. For the BP and Addon/Offering relationship, the game should not give more than you can ever use.
It would make it no reason to ever use cheaper Add-on. Eventhough I agree weak Add-on needed rework, Add-on is designed to be used, not clutter that no one touch
They probably touch some numbers, when the usage rate of certain meta perks instantly drops to 0 after release.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
wglf is still a very solid perk and was even buffed futher this update
The faster recovery of downed survivors on it's own isn't enough though. We'll make it or Autodidact are better in that regard.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3016878#Comment_3016878
But it doesn't counter facecamp, killer can ignore unhooked player and hooktrade forever
This solved tunneling to a certain degree.
Do you also want protection for the unhooking survivor, like BT did years ago, that made rescues riskless or what?
The devs are not happy with the kill rates. They are much lower than expected. This event probably also doesn't help. Unless someone gives up and suicides/dc it's most of the time a 3 or 4 man escape.
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@BeccaDenson said:
https://forum.deadbydaylight.com/en/discussion/comment/3016878#Comment_3016878
Fine bud, but I don't think 7% haste and endurance for 5 second is going to make me invincible, and do you think killer is going to wait 80 second for endurance to run out? It'll work best at the end game situations but not during the match
He won't wait it out. But instead wait for the usual BT cooldown only to hit it anyway and cause the additional health state.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3016901#Comment_3016901
Right, but what are they taking out of the load out to put those in? That’s the question. If they go all in on gen speed then they’re losing maybe something like an Exhaustion perk or Unbreakable or Circle of Healing.
On a tangent, I wonder if Inner Healing plus Overzealous will be a thing? With the Overzealous buff and Circle of Healing prior nerf plus the recent killer perk that destroys Boons this might make a combo that cleanses totems for bonuses more popular.
That's a good question. Probably DS and SC both get kicked out.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3016828#Comment_3016828
We’ll see, hard to tell where it’ll all shake out.
Prove Thyself`s speed bonus is kinda popular. Stacks with Deja Vu and Overzealous.
But yes, we'll see.
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Yes, you're overreacting.
You get basekit BT + speedboost after unhooking + off the record grants the BT protection for 80 seconds (no, that's not a typo) and can be used twice.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3016711#Comment_3016711
Sure, but apparently these perks weren’t seeing much use so if survivors use them now they’re replacing something else in their loadout for it. Buffing a few underused perks to get swapped in to replace other perks that do a similar effect doesn’t increase the net survivor repair speed.
The bonus of Overzealous is pretty hefty, if the killer has a hex perk.
I'm not saying it's gonna be meta. But a dedicated build could easily make up for the gen speed nerf.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3014657#Comment_3014657
Which perks are you talking about? I’m not seeing much in the announcement that sounds like survivor gen repairs are getting a boost.
Overzealus, Deja Vu and to a certain degree Sole Survivor.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3014619#Comment_3014619
Couldn't justfiy Bitter Murmer as that is only when a gen goes off. Darkness Revealed is good but I'm still leveling Dredge
Well with how fast gens go vs how many hooks you can do in the meantime...
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015456#Comment_3015456
0.5*1.33+0.50+0.5=0.5*2.23=1.165 charges/sec= 16/1.165=13,73 sec.
Is that right?
Its much faster. You should try it. Haven´t stopped the time, but ranger medkit with bonus healing speed addon is fast.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3015443#Comment_3015443
Just kind of weird how they say something but dont provide stats like they always do.
Stats must be worse than expected. Much, much worse.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3015420#Comment_3015420
I ran SC and Botany.
Helped me from going down/provided hundreds of health states T_T
Sometimes i run CoH + Botany + medkit with bonus healing speed for comical fast healing.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3015397#Comment_3015397
It's funny because the amount of people who complain on the forums, you'd think SWF is all they go against, so I doubt solo is the majority.
An official statement would be nice in that regard. Because either solos aren´t as weak as people try to convince others on this forum. Or SWF numbers are so high, that they affect the escape rates across the board.
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Its actually interesting. How SC users were called bad from the bigger part of the community and yet, they were so effective on high mmr, that the devs felt the need to purge the perk.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3015255#Comment_3015255
I hope you are right friend.
Don't get me wrong, i am really happy for killer buffs. They were weak for years. But i am worried for future of Solo-q
Don´t worry. Killers will still be weak.
Assuming that solo queue is the biggest part of the survivor group, the escape rates must have been really high, for them to recognize, that there is an issue.
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015234#Comment_3015234
if that's the case like nobody will ever run self care again. can you imagine 45 seconds borefest to heal yourself? even with botany knowledge it will still feel super slow. horrible nerf
Legion mains will be like
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I don´t think so. Off the Record will turn into a more powerful version of DS. Since you can use it twice. Combine it with Lucky Break and your escape rate will be significantly higher than now with DS.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
They should have buffed the aura reading duration to compensate.
Pretty much.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3014967#Comment_3014967
I feel like there isn't much point in shifting the meta to one super dominant tactic to the other, though? As it is, we're just trading DS for Off The Record. There's zero reason to bring DS over Off The Record now. Wasn't the point to increase perk diversity?
The changes feel inconsistent. On one hand they increase gen times, while on the other, they buff perks with bonus repair speed.
They recognize that kill rates have dropped + gens are to fast only to nerf all slowdown perks.
They nerf camping with basekit BT, while also removing the bonus bloodpoint incentive from BBQ.
My prediction is, that we´ll see more bully squads (Off the Record is a third health stat. Unless it deactivates once the survivor is fully healed), more camping, and still gen rushes.
We can forget about DS. Far stronger perks are out there now.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3014784#Comment_3014784
This is fine. It was a weak incentive anyway, because the Killer can camp and tunnel one Survivor and STILL get the Bonus BPs. If Bonus BPs would not have been awarded after tunneling one person out, it would have been better.
But I see Killer Main Streamers with a dead Survivor and only one or two Stacks of BBQ all the time, because they can still get their Bonus BPs later.
And removing the BPs from BBQ and WGLF is fine, if the grind gets reduced that much. BBQ will still be useful, but only on mobility Killers.
BBQ is trash now. Well, both WGLF and BBQ are. The aura reading on itself is to weak in comparison with Bitter Murmur or Darkness Revealed.
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There will be a shift in the meta. While DS won´t guarantee a free escape during endgame anymore, other perks like Off the Record or the 3 movement speed bonuses (base after getting unhooked + hope + no one left behind) survivors can receive now, will make up for that. Hell, toss bloodpact on top of it and you get speedy gonzales.
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@Aven_Fallen said:
Increasing Gen Speeds without increasing the Hook Timer just made camping more viable.
On top of that, they removed the BBQ bloodpoint bonus. Which completely removes the killers incentive to leave the hook for the additional bloodpoints.
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But they also buffed perks that increase gen repair speed. So...
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/3014527#Comment_3014527
Honestly I see it mostly as a Thrilling Tremors buff. I already liked it more than BBQ on the "where am I going after this hook" front, so no longer missing 100% bonus BP means I have no reason not to run TT. I will miss the bonus bp though...
Most of us will miss the bonus bloodpoints. I wonder if the devs took the possible increase in campers into consideration.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3014527#Comment_3014527
I just like BBQ on my Billy. Aura reading always helped then. But yeah WGLF definitely doesn't justify a perk slot now
Bitter Murmur and Darkness Revealed are much better now than BBQ.
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Oh yeah, the 2,5% gen kicking, which is 1.8 seconds of locked animation vs 2.25 seconds of lost progress. So stronk...
Meanwhile, basekit BT on top of a BT buff and Off the Record becomes the new DS for bully squads.
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Both are trash now. There are far more superior aura reading perks than BBQ. Now with the bonus bloodpoint incentive gone, the incentive to leave the hook also vanished.
The bonus healing of downed survivors from WGLF doesn´t justify its perk slot now. We´ll make it will take this role pretty quickly.
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Of course the kill rates are low. The current event should make this more than obvious to anyone.
And people called me a biased killer main, who should stream 24/7, just to prove, that i don´t hand select screenshots of my high escape rates...
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I said it once, and i´ll say it again: I really wonder how the kill rates look during this event.
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Any second now
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@Aneurysm said:
I wouldn't expect too much understanding here...
Out of pure curiosity. Why not?
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3012247#Comment_3012247
Thing is I actually like going up against pinhead. Problem is I don’t get the teams that can help me out whenever it’s him. Too many people scared to do the box. Also that Claudette escaped which was super unfortunate. Funny thing is when I made a post tome ago with this video, someone accused me of “wanting to be carried” in my games. 🫤
also yeah that pinhead was probably frustrated but still doesn’t excuse the bm. If Cheryl hadn’t dc we would have won this game I believe.
You´re right.
A dc often dooms the rest of the team. I´ll never understand the people that dc or suicide just because something doesn´t go their way.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011831#Comment_3011831
That match was miserable. Team was going down a lot. They couldn’t do a box. A dc really hurt us. I don’t mind the pinhead camping because I understand why he did it in that moment. What I don’t get is why he started to hit me on the hook when I clearly did nothing to him. It stoped recording but the ending was one of the most frustrating thing you have seen in this game. I get to second state and Claudette comes to unhook me with no bt. She dead hards right threw me and I got down and pinhead who already hated me pick me up immediately and I died with him hitting me on the hook. Not to mention that when I went down Claudette started to tbag me. :(
I recognize one of the names. Was a pretty bad sport in the match i faced him.
The Pinhead was probably frustrated, because you looped him so long.
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@anarchy753 said:
The fact that both BBQ and WGLF were on the list makes me think that both BP bonuses will be baked into the base game. BBQ alone is a fine perk, and will get some use but not be meta without the BP bonus, and that'll be healthy for the game and open up the use of many other detection perks. I can't see them just essentially halving killer BP gains with no compensation.
Since the center is usually "free space," I would say "BHVR completely misses the point of why a perk is popular/unpopular and nerfs/buffs it in a way which has literally no impact on how often it's used."
I would also say that I think BT and Corrupt will both be made base kit with much shorter durations, and the perks will be changed to extend that effect rather than add it.
BBQ without the bloodpoint bonus is worthless. There are far superior aura reading perks + this will remove the incentive for killers to leave the hook.
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Oh cool, madeup numbers!
Official stats show, that the kill rates have been going down about 15-20% in the last 2 years.
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There is no cosmetic. Its probably just the different color scheme of the prestige level during the endgame chat.
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Thx for proving my point.
Btw, the Pinhead didn´t camp until you ran him for solid 2+ minutes. Time in which your team didn´t do much tbh.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3009902#Comment_3009902
Nah, its obviously gonna be lethal, corrupt, ruin, noed and thana basekit
Maybe both, to spice things up.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3010199#Comment_3010199
I wouldn't read too far into it that. In reality, this is what happens when you try to record a bunch of clips showcasing various perks and screenshot the tally screen all in one go. 🙃
When you just want to make a quick teaser and people start to analize every inch of it and get crazy...
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How does one get to display 2 different names at the same time?
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3008685#Comment_3008685
This is me on Solo queue, getting 4 Gens to Pop in 3 Minutes. In the clip there's at least a 30 secs timeframe of us just walking around finding gens and Meg atleast did 1 bone.
https://www.youtube.com/watch?v=7ZFvRJSFP9I&t=1s
I guess if Gen rushing isn't real, this footage of us getting 4 Gens in 3 Minute is equal to the footage of Bigfoot.
This is exactly how most of my matches play out (with the occasional dc/suicide on first down): 2-3 gens done by the time the killer gets his first hook. 3-4 hooks in total, by the time the gates are powered.
Yet, when i point that out, people call me a biased killer main.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3009902#Comment_3009902
BT won't become base kit without changes....as it is now like DH survivors are using it in a way that it's not supposed to be used. A anti tunnel perk that players use to body block. If you body block for someone while under BT effect your not being tunneled so more than likely one of two changes will be made.....
Change 1: While under BT your Survivor loses all collision until it wears off. Meaning you can't be hit you cant body block etc.
Change 2: This is the more likely change I think will occur. If your under the effects of BT and body block and get that protection hit you actually lose the endurance effect and go down like normal
Change 2 won´t be possible to implement. As the system can´t differentiate between a camping killer and taking advantage by body blocking.
Yeah i kinda hit the post comment to fast, as my match was starting. I wanted to add this meme for clarification.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3009892#Comment_3009892
I know what the devs are capable of, so yes, a little bit 😂
BT, DS, Kindred and Corrupt become basekit.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3007690#Comment_3007690
Well... This is definitely a take!
See comment above.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3009842#Comment_3009842
It was heavily implied on your post.
https://forum.deadbydaylight.com/en/discussion/comment/3009834#Comment_3009834
On that last phrase.
My last match: 3 flans were used. Claudette suicides on the first hook. Dwight hides in the locker and avoids unhooking anyone else only to die because the exit gates on pizzaheads map are well, right in front of each other.
When i say that people are bad. I generalize and don´t mean you personally.



