Tsulan
Tsulan
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023008#Comment_3023008
They buffed other slowdowns so it will still be meta just with other perks.
The only buff thats decent is Overcharge. Everything else is not worth mentioning.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3022913#Comment_3022913
Why is it necessary for the killer to see the survivors in the lobby? The game would work perfectly find if they didn’t.
It's a 4vs1. Killer can't switch to Plague, if he sees 4 medkits. Killer is at the number disadvantage here and ideally can prepare for the match.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3022534#Comment_3022534
The 10 second gen speed increase is significant. That alone should push kill rates up a couple percent.
I would agree with you IF they didn't nuke the slowdown meta alongside with it.
All the meta slowdown perks are worthless now.
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It's a 4vs1. The killer should have the chance to prepare accordingly.
After all, he can't switch killers in the lobby.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3022785#Comment_3022785
You know how often the people I SWF say "oof ... I normally ALWAY play with unbreakable. Why did I drop it this round? Halp!"
But there are so many perks that you will always run into a situation were one or the other would have saved the day.
Exactly! I got used to playing with power struggle and absolutely miss it, when I play a different build.
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The reason the mmr doesn't work properly is, that there are not enough players playing certain roles at certain times. So in order to provide everyone with shorter queues, the skill range is progressively widened. Up until the point where new players meet experienced ones.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3022739#Comment_3022739
Indeed. Tbf, I have used "Darkness Revealed" on some of my favorite killers and frankly forgotten about it :P I hooked, looked around, got disappointed that no BBQ auras were showing and roamed around, until by the 3rd hook or so I remembered that I got Darkness Revealed equipped ^^" The BBQ playstyle is just ingrained in my mind, I guess, but I am already managing getting usage out of DarkRev.
Just a change of habit.
Like, when you are used to using a certain perk. Then throw it out, because you didn´t get any use out of it for the last 20 matches. Only to need it the very next match.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
But it always made for a very satisfying gameplay loop: chase, down, hook, look around, start a new chase.
People will get used to not using it.
On the plus side, it makes room from other, stronger perks.
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Just when i thought, Ruin couldn´t be any worse...
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/comment/3022596#Comment_3022596
Ah yes the perk slot I freed up from BT to prevent tunneling can now be used for OTR.. to prevent tunneling. And once again the clearly meta perks of deja vu and overzealous that no one will use over prove+OTR+exhaustion+whatever, but an extra 50 seconds of gen time is a decent buff at least.
You also glossed over the rest of the killer basekit buffs as well as a bloodlust buff. But I do agree that maps are busted and should be looked at and fixed.
You mean, that perk slot, you used to protect others from getting tunneled. Is freed up, to protect yoursef from getting tunneled.
Thats a huge difference! Especially on solo queue.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3022534#Comment_3022534
Calling a 5 second 7% speed boost after being unhooked basekit SB is.. a stretch, at least.
As I said, my bad.
Don't crucify me. It's still early here.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3022534#Comment_3022534
SB base kit? 7% haste is Hope speed, not SB.
Oh, my bad.
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Yeah about that...
With the survivor meta getting buffed and basekit BT + SB. I'm afraid, the kill rate will go down.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3022512#Comment_3022512
Can we clone the mobile devs and use them for the rest of DbD, too?
I mean, the mobile version also has the new trapper mori and awesome skins in the shop. +bot mode, when someone disconnects.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3022263#Comment_3022263
Do you plan to try the PTB?
As long as the PTB client is the same as the normal one, no.
To much hassle to switch between the 2 game versions.
But I'll happily test it, once it goes live.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3022287#Comment_3022287
In a perfect world, we could see eachother's perks before the match, coordinate builds, and utilize some sort of chat wheel system to actually get some solid teamwork going.
My fingers are just as crossed as yours, man. It's why I run the "Jesus Christ stop dying" build.
That's how it's on mobile. It has some nice things, which strangely aren't on the normal version.
We could definitely use those things too.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3022267#Comment_3022267
You showing ppl you play survivor be like source: trust me bro
ALL your comments on these forums show otherwise.
I mean, what do you want? I show screenshots of killers having 3 hooks by the time the gates are powered and screens of 3-4 man escaping.
What other proof do you need?
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3022267#Comment_3022267
You are killer main and mostly playing in SWF.
Solo in this game unplayable
Lol I never play SWF.
But thx for confirming that it's a skill issue.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3022263#Comment_3022263
I could see a particularly.. dedicated SWF getting mileage out of Overzealous by giving one guy the job of being the gen slammer who never gets found.
You are John Totem, go eat Ruin and become the greatest mechanic there ever was.
But I have serious doubts Deja Vu or Overzealous will see any actual play otherwise. Though honestly.. it does seem kind of cool to have an actual dedicated build in a team.
You're the gen doer, you're the runner, I'm the healer, ect.
It's turning into a mmo. At least build wise.
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@Hi_Im_Chucky said:
Bro, we’re trying to shake the meta up. So let’s have a few months of this body blocking meta and if ppl start quitting or effecting BHVR revenue, then they will revert or change something. Y’all are so scared of change lol.
I really wonder how this will affect kill rates.
I mean, devs confirmed that they are not happy with the current kill rates. But now we'll get dedicated tank builds with Off the Record, MoM and SG.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3021531#Comment_3021531
Not a killer main saying that solo q is fine lol
Is that comment supposed to invalidate my opinion? I showed you time over time, how much I play survivor and how often I escape. Yet you always try to claim something else.
Solo survivor isn't as hard as you claim.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3021458#Comment_3021458
Yes, if you sacrifice over half your build, in specific circumstances, specifically cleansing a hex that may or may not be there (assuming no one else gets to it first and you never get hit, any more than one would be a dead perk), you may even out with the extra 50 seconds of gens you have to do.
I don't think this is the genrush update.
We'll need to test it. To compare it to the other new builds.
In any case. This was also a huge buff for SWF.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3021458#Comment_3021458
That´s true. The best way is to combine it with Streetwise, a toolbox with add-ons, Build to last and so on. Then you will be even more satisfied. I'm afraid the developers will need another 2, if not 3 years to finally understand what's going on.
Yep, survivors can now choose between a tank build, a running speed build, a healing build and a repair speed build.
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Solo queue will be fine.
Hell, it's fine now. Despite what most people here claim. Escape rates are higher then intended.
This won't change with basekit BT + SB.
I would even dare to say, that with the new tank builds, the escape rates will further increase.
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Don't worry.
Devs updated Deja Vu to give a 5% repair bonus + Overzealous with a repair bonus that doubles if the survivor cleanses a hex totem.
All stack with Prove Thyself.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020399#Comment_3020399
Only if I have been using WGLF in every single match since I've started playing, which I haven't. So..... again, No. Not to mention the Role Incentive bonuses will be a flat percentage that won't require me to do the same actions to build up WGLF.
Dude, you're just wrong. It's okay. I know you have Unbreakable, but that's no reason to die on this hill.
I give up.
You made me chuckle. Good discussion. Was a pleasure, good sir.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020347#Comment_3020347
Why would you Prestige every character 3 times? I'm not going to Prestige every character three times. That's insane.
I'm going to unlock the Perks I want, get them at Tier 1, and then just keep leveling Felix as normal for Items, Offerings, and Add ons, and get the level 2 and 3 Tiers of the Perks that way.
Which will take longer due to the removal of the WGLF bonus bloodpoints...
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020329#Comment_3020329
How? Literally how?
Seriously, walk me through this logic of yours in which perks automatically being given to every character you own instantly without you having to find them in the blood web means that leveling the character you want to focus on after that uses more blood points than leveling multiple characters to play as after words.
I did. Survivors are only skins. There is literally no point in prestiging 26 survivors 3 times. Especially if you only want the perks on 1 char.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020298#Comment_3020298
What difference does wanting to just play one person make?
When you unlock them, everyone gets them. That would include the person you want to play. You're not under any obligation to level any survivor you don't want to play beyond doing it to unlock their teachables if you want one of them.
I only play Felix. What difference does it make to me in how I unlock perks, if I only want to play Felix?
The difference is a couple million bloodpoints.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3020248#Comment_3020248
Currently, you release the teachables into the Bloodweb; you don't necessarily have those perks unlocked in the characters' inventories. So I would say you are still reducing the grind since the level 1 perk will automatically be unlocked for you.
But lvl 1 doesn´t get you very far. Ask anyone who has been spending over a million bloodpoints in an attempt to get lvl 2 of BBQ.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020234#Comment_3020234
Not it's not. Let's look at what you said.
https://forum.deadbydaylight.com/en/discussion/comment/3020217#Comment_3020217
Literally saying that if you want a Tier higher than 1, you have to Prestige the original character or the character you want the Perk on. It's not tied to Prestige. It's just leveling Bloodwebs like normal. Except now you don't have to try and find those level 1 versions in the Bloodweb. No more getting a new character to level 50 and only having a small fraction of the perks unlocked.
https://forum.deadbydaylight.com/en/discussion/comment/3020248#Comment_3020248
No it won't.
I am actually astonished at how so many people just can't understand simple facts around this. Also most of the people whining about it that have been playing the game for awhile have already got a lot of perks or the perks they want to the new system doesn't apply to them, and its greatly beneficial for new players.
The grind has been massively cut. It just has been. If you think it hasn't you are just wrong because you don't understand the new system.
Mmhhh i think i made some typos there, which transfered the wrong message. Sorry i wrote that in between 2 matches.
What i meant in my first message was, that you prestige Dwight and unlock his 3 perks on all other survivors on lvl1. If you want lvl 2 and 3 you need to prestige Dwight 2 more times OR (this is the part that was confusing from my own writing) you have to spend the bloodpoints on the target survivor, say David, just like we do now.
Now, what i see as the issue is. That there is no point in prestiging every char 3 times, just to unlock all perks on everyone. Even more. Since survivors are only skins, there is no point in having all perks on all of them unlocked. So just leveling 2 or 3 of them to have all perks, was and still is the most cost efficient way.
So if you don´t want to have every perk on every char, which btw would be a huge bloodpoint sink, then the grind actually wasn´t reduced. Since without WGLF, you´ll have a harder time collecting the bloodpoints to level up.
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Ha! Not only that! Removing the BBQ bloodpoint bonus gives even less incentive for killers to leave the hook.
Camping will go up the the new patch.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3020217#Comment_3020217
I mean, the perks will show up on the Bloodweb as usual once you prestige a character, so at that point you're just leveling up the character as normal.
Alternatively, Shrine of Secrets can also shortcut progress if the right perk rolls in, though that is admittedly a complete gamble.
Which isn´t exactly a reduction. Is it? You unlock the perks in the bloodweb on lvl 30, 35 and 40 for all chars. Soon you unlock all perks on lvl 1 after prestiging. Which is 20, 15, 10 levels just to get those 3 perks on level 1. Sure, you get them on all chars and depending on how many chars you have, it reduces the grind. IF you want said perk on every char.
For those that don´t want this or have only a few chars, the grind wasn´t reduced. Even more, it will take longer to complete a bloodweb, without the BBQ and WGLF bonus.
The shrine just sounds like a p2w mechanic after the update. You shorten the grind, IF you spend something on the shrine.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3020217#Comment_3020217
Why? You can just find the perks in the bloodweb after that. No additional prestige necessary.
Thats... what i said. You unlock the perks on level 1 but you would still need to pump bloodwebs to get a higher level.
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@foxsansbox said:
That's not how it works. You only have to reach prestige 1 to get everything you need on all characters.
On level 1. If you want a higher level, you need to prestige the origin char or the char you want to have the perk on.
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Killer gen slowdown meta has been nuked, while admiting, that the kill rates have dropped = "this is fine".
Survivors get a new tank + movement speed meta, while maintaining the most used perk = "game is unplayable now for survivors".
I don´t get this community.
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@TheMruczek said:
https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056
You have to be joking right?
WGLF was still good perk on it's own and it's getting buffed.
BBQ will still be a decent perk, it just won't fit every killer.
Noticed the WGLF buff after the comment. But BBQ is trash, yes.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3019546#Comment_3019546
Imagine the insanely idiotic bodyblock plays with Off the Record, DS and Boon: Circle of Healing.
Off the Record, MoM, DS, Adrenaline, Soul Guard and WGLF will make for a pretty nasty combo for SWF. Add some Medkits with Styptic Agent on top and the killer won´t know who to hit.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3019456#Comment_3019456
Or the HUGE BUFF TO BOTANY. Oh my god that is so tragic.
Now the correct answer.
Overall, the survivor buffs look pretty good. We´ll get tank builds and running speed builds. So i really don´t get all the drama. Survivor is in a pretty good spot (maybe even a little op) right now.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3014784#Comment_3014784
They made leveling up and getting bloodpoints FOUR TIMES AS FAST so that shouldn't even be a concern anymore. I think maybe they still should add an incentive for not camping a hook, like slowing down the hook timer depending on how close you are to it or even slowing down the Killer's action and movement speed by 2% while really close to a hook?
Thats not an incentive. Thats punishment. Devs dont want that.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3019456#Comment_3019456
Or the HUGE BUFF TO BOTANY. Oh my god that is so tragic.
EDIT
Wrong person!
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Maybe you missed the part, where they nerfed the "stacked slowdown perks" hard. Like, trash level hard.
Or that Off the Record will turn into the new DS.
Or the basekit BT + speedboost.
Or the 2 perks that increase repair speed.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3018977#Comment_3018977
Tbh at least with reduced weapon cooldown and speed boost it'll be slightly less frustrating than what the old tank builds could do. Not excited but it'll be more bearable than old MOM was
DS, OTR, MoM and SG or Adrenaline will be pretty strong.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3018945#Comment_3018945
And devs said SWF has more escapes than solos (+15% difference between them). So this changes are good for killers but this is not going to fix main issues. SWF did not touched but solos will have worse games. Solos will escape less, if they are planning boost kills with solos, this is not good way to go.
We would need to know how solo escape rate is.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3018929#Comment_3018929
It is imposible. Off the Record is so busted. 80 seconds, seriously? This will be new toy for SWF. Imagine that:
They will unhook you. Heal you. But you will still have OTR. You will tank 2 hits for your teammate. So MoM probably will be good combo with OTR. I mean you can make killer hit so many times. This perk can not make to live. It needs to be 20 seconds (even this can be busted, we need to test).
I totally forgot about MoM! Yeah those stacks will be pretty easy to get now. People will come up with a new tank build.
Damn, i need to test this, once it goes live.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3018891#Comment_3018891
If that is true, why kill rates are higher than 50% always? Even killers like Myers, Trapper, Pig have good rates.
Kill rates have been dropping 15-20% in the last 2 years. Last stats are over half a year old. But when the devs see it necessary to say, that the escape rates are higher than expected. Then the situation must be really bad for killers.
Just think of how the current event goes. I constantly see gates powered while the killer had 3-4 hooks.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3018871#Comment_3018871
It's not just people on this forum. The devs themselves have said the stats show a higher death rate for solo players over swf, as well as solo players being far more likely to be left to die on hook when matched with swfs. So their own data show your chances of survival increase when you are part of a swf, and decrease on your own.
And yet, the escape rates are to high.
Strange, how they didn´t provide any actual data.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3018899#Comment_3018899
I see people dropping BT for Off the Record. Because it actually helps themselves.
In general, it is really bad gamedesign that you have to rely on others to have a Perk (BT) to get away when camped.
Regarding Adrenaline and Off the Record: You will have Endurance and be healthy. If you get hit, you are injured, if you get hit again, you are in Deep Wound. Or you get hit by an Insta-Down and are in Deep Wound immediatly. So with Adrenaline and Off the Record you can tank two Hits (or one Instadown) in Endgame.
However, you have to make it to Endgame first, which got more difficult.
I see people dropping DS for Off the Record. BT depends, teams will probably contiue using it, while solos switch to Off the Record. Perhaps in combination with DS, Adrenaline and maybe Lucky Break.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3018861#Comment_3018861
Nope.
But as I said, who should make it into Endgame? You have an increased Hook Timer, potentially people dropping BT and a much weaker DS-Stun. Tunneling and camping just got buffed.
BT got buffed. So its unlikely, that people will drop it.
Solos can rely on Off the Record for guaranteed escapes during the endgame. On top of that, it can be used twice.
I wonder how it interacts with Adrenaline if the survivor is hooked while the last gen gets completed...
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3018633#Comment_3018633
I think it is necessary to distinguish between swf kill rates and solo kill rates though too. The devs have said themselves that swf escape rates are far far higher than solo escape rates. So yeah, they feel the kill rates are that bit too low for killers but I'd wager most of those kills are solo players, and any increase to kill rates will come from the solo pool of players.
The devs seem to want to balance things between killers and swfs, and solo basically just has to like it or lump it. I've been trying to reserve judgement until we see the new changes in action but I'm definitely bummed at the moment.
Then we have the situation that the amount of SWF vs Solos is so high, that it significantly affects the kill rates. Which would then require harsh nerfs for SWF.
Or solos aren´t in such a bad spot as most people on this forum try to claim.
Can´t be both.