Tsulan
Tsulan
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- Tsulan
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Comments
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@Fantasy said:
50 extra seconds...minimum.
Where did you get that number from?
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RIP DbD 2016-
201720182019202020212022 this time for sure!
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Most issues of solo queue would be solved, if we had ingame voicechat.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081341#Comment_3081341
No, no they didn’t. But thanks for giving us confirmation that you don’t play survivor at all.
But they did. Basekit BT + SB is a buff.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3081329#Comment_3081329
So not a solo q main, that's what I thought yeah.
Huh? You asked what killer he mains, after writing that he´s survivor main.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081249#Comment_3081249
I don’t care about nurse and I didn’t use dead hard.
My problem are the basekit buffs for killers.
This patch had been perfect for me if they only nerfed dead hard and tweaked some useless perks.
Killers have been tryharding and still underperformed. Check
Kill rates were below expectations. Check
Survivors claimed that DH isn´t even good and that SB will take its place + be even stronger if DH gets nerfed. Check
People crutched their way up to high MMR without actually having the skill thats required to for those regions. Check
MMR take aprox 50-60 matches to adjust. Check
Give it time. In around 2 weeks everyone will be where they are comfortable and the game goes on as normal. What i´ve seen the last days, with my teammates actively sabotaging the game was simply toxic. Some people like to throw tantrums when they don´t get their cake and ruin everyone elses experience. But i have faith, that those people get bored quickly and either start playing normally or start playing something else. So the best thing is to just wait.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081236#Comment_3081236
5second BT is 90% of the time useless.
Its better than nothing.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081223#Comment_3081223
Nerfing a role where part of it was already not good is indeed more of a problem to that part that was already bad.
You mean like all the "nerf nurse" threads? Most Nurse players aren´t great or even good. Yet our community has decided that nurse needs to be nuked, because they face a god nurse once per year.
Not nerfing DH, because some people don´t know how to time it would be a terrible idea, as most people actually know how to use it.
We can´t have double standards.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081147#Comment_3081147
That’s not true. kindred basekit and icons showing survivors icons wouldn’t benefit SWF.
And you can say kindred isn’t good because your team can ignore it, which is true, but at least I could free a perk slot to put on prove thyself and try to genrush since that’s everything you’re supposed to do now.
You know, people said the exact same thing, back when the devs introduced the little icons that tell survivors when they are affected by this or that. While the intention was good, it ultmately also helped SWF. Like giving out information when being close to a totem, while Undying is active. Or seeing that you are affected by Unnerving or Overwhelming presence, even before you hear the heartbeat.
I highly doubt, that inbuild Kindred would be any different. Also, survivors got inbuild mini BT + Speed boost and still complained about it.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3080877#Comment_3080877
Then what is it?
Its just a survivor nerf. Nothing aimed specifically at solos. Even when some people make it sound like its goal is to bring solos down.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3081067#Comment_3081067
That's understandable. I just don't get the people saying thigs like "solo got nuked while SWF got a scratch". They both got hit by a bus this patch because general survivor did.
https://forum.deadbydaylight.com/en/discussion/comment/3081147#Comment_3081147
And any buff to solos also benefits SWF unless they start doing que specific buffs/nerfs, which most people are against from my understanding.
SWF people are against it, because "why punish people for playing with friends". The only way to fix this would be to give ingame voice chat. At nothing beats the direct voice com from SWF. But most people are against it, because language barriers and the fear of screeching kids (when this is a game for adults).
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3081147#Comment_3081147
Something that helps solos distribute information that the SWF already has access to would be nice.
You mean like using Kindred, and getting completely ignored by the teammates? Yeah that turned out well... didn´t it?
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3080846#Comment_3080846
You're crutching on those perks for your lack of finger endurance in holding m1 down. There, I called you out.
https://forum.deadbydaylight.com/en/discussion/comment/3081101#Comment_3081101
It was often complained about on this forum. Not to the level of DH, but I'd say it was up there with Spine Chill, or just a notch below, in terms of grievances.
I know, and i feel so dirty for crutching on those perks.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3080937#Comment_3080937
I was getting 100% bonus as survivor but the queue was slow and my killer queue was faster.
Well at least we have the kill switch. So people can´t benefit from the 100% bonus...
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@Grandpa_Crack_Pipe said:
The idea is that a SWF.. or a good enough SWF, at least, can handle the nerf.
Meanwhile, Solo just had its other leg broken.
Well its hard to balance around solo and SWF. Since every buff to solo also benefits SWF.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3080846#Comment_3080846
Yeah? We've already had a post complaining about Lithe and Sprint Burst. Soooooo
1 post?
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Ah yes, the reduced grind is finally paying off...
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You were playing on console if i remember correctly. I don´t know if its possible to SWF with pc, but if so. I would like to invite you to play with me.
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Oh ######### i totally forgot about Deja Vu! Adding it to my build right now.
Thank you!
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There will always be a meta. No matter what.
Overzealus, Small Game, Prove Thyself and Inner Strength works really well for me now.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3080834#Comment_3080834
Two days ago the BP incentive was bugged giving survivors double points all day. We now have two days of no unusual incentive to play one role, and it's clear killer queues are slowing down. I haven't had instant survivor queues in the evenings like this since maybe the Pinhead release (no new survivor).
It's rough out there for survivors and I don't blame them for dropping out.
Wasn't there yesterday a Twitter message that now killers get the 100% bonus message instead and that they kill switched it again?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3080839#Comment_3080839
I am saying if it is not fun anymore, why they should play survivor
It's the "should hate themselves" part that dropped me off.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3080855#Comment_3080855
True she's the entity just observing us getting slaughtered.
Yes! She's the entity!
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People are just exaggerating. It's not a solo queue nerf.
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@lauraa said:
ds needs to go back to 5 seconds
Actually I think it will go back to 5 seconds. It was already on 3 seconds years ago, but they reverted it. Same thing will probably happen now.
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There's a reason why Nea appears among the killers in the Samination videos.
Nea is the real killer!
On a more serious note. Randoms can be pretty toxic. Best thing is to move on.
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Have been using Prove Thyself and Overzealous since the patch dropped. No one called me out on it.
Just saying.
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@HeyItsQuiet said:
If it isn't the consequences of tunneling killers' own actions.
I mean, people adviced that removing the bonus bloodpoints from BBQ was a terrible idea. But everyone argued that camping and tunneling can't get worse.
So...
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639
They should hate themself for play survivor right now or masochist.
Uhh what?
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/3080671#Comment_3080671
I've been wanting to play more killer but killer queues seem to be 3+ mins minimum no matter the time whilst survivor queues are always under 30 seconds.
2 days ago survivors had 5 minute queues. Just give it some time and play the role with the shorter queue.
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If you don't enjoy one role, then it's usually a good idea to just play the other role.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3078583#Comment_3078583
The only 3 man escapes against Trapper and Dredge. Both killers have bad chase powers. And you are saying survivor is good lol? Please share some screenshots against decent killers too.
I´m afraid i can only share the screenshots of the killers i´ve faced.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3078266#Comment_3078266
I wish. I'm lucky to get to 10k points in a match rn.
Really? My matches look like this:
In case you wonder, i had some survivor dailies.
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Yes, my teammates have improved over the span of the day (with the exception of one toxic body blocking claudette...).
What i noticed were some really long matches. Where i got around 28-36k bloodpoints. Which isn´t nesserarily a bad thing.
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Quitting because killer is to easy is definetly a new one.
Btw, i think it would be more effective to bundle all the "this is the end" threads to one mega thread.
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My last 4 solo matches felt just like the matches before the patch. So i´ll stay and continue playing survivor.
Its a ungrateful job, but someone has to do it.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077839#Comment_3077839
That's just assumptions though. Why didnt they share the stats? They even shared stats on how much perks are used.
I thought devs were better than just "trust me bro" as source.
Our community is kinda special. Just look at how the forum performed during the last few days. While i would also like for them to be more open about everything, there certainly is a very loud minority that overreacts. So they probably are more cautious with releasing certain data.
I mean, there was some data released during a event. With a disclaimer, that those stats are not representative at all and yet, people took it like this and that is OP.
So i really can´t blame them.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077827#Comment_3077827
I'm not referring to you. I'm referring to someone yesterday who claimed so.
I´m also not referring to you.
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077795#Comment_3077795
That's why I'd really like to see the "low kill rate" stats we have now. It's just weird how they haven't shown a stat graph this time, specially for such a big claim.
Considering how the devs "never" wanted to increase gen times and all the other changes looking like they were made to increase camping. I´d say that those stats must have been really low. Maybe so low, that releasing them would have caused a major outcry. So they decided against it.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077786#Comment_3077786
There's different opinions, and then there's people saying they escape 90% of their matches in solo q.
And then there´s people that take statements from last year out of context.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/3077755#Comment_3077755
That mentality I swear, it's tiring :'(
It really is. Almost like being a main automatically invalidates a opinion or something like that.
Its save to assume that everyone on this forum likes the game. Some prefer playing only one role, some like to play both roles. But independently on what roles someone plays, everyone can have their opinion. Calling someone out for having a different opinion is simply ugly.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3077688#Comment_3077688
So you think Off the Record fixes camping and tunnelling?
Or BT?
is it mandatory? Weren't they going to "shake up the meta"?
Wasn´t mandatory in my last match. But surely helped me in the match before that one. But its definetly a plus, that you don´t need to hope anymore, that your teammate has BT.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077695#Comment_3077695
It's still a mostly killer sided forum. Just these changes were way too much so more people decided to post now.
Nah. People just like to claim "this forum is XXX sided" whenever they encounter different opinions. Just like i got called out tons of times for supposedly being a "killer main".
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@ThiccBudhha said:
This is a killer sided forum, so naturally when there is a killer buff, you would... Wait a second.
Yeah for being a "killer echo chamber" there surely where a lot of complain threads...
...almost like... this isn´t a killer sided forum. But that can´t be. It´s impossible...
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3077348#Comment_3077348
Actually yes take the free BT and give us more meaningful changes.
Like the buffed BT? Since that stacks with the inbuild mini BT? Or the OtR that gives Endurance for 80 seconds? I wanna see the killer that waits that out...
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3077335#Comment_3077335
The day the patch released, the matchmaking incentive was bugged to give 100% bonus to survivors regardless of queue times. And that bonus was stacked on top of all other bonuses. People were getting like 200k matches lol.
I'd say queues tonight with no unusual BP incentive are a more useful metric.
Maybe everyone decided to grind their killer rift challenges tonight and it will go back to normal tomorrow. Guess we'll see.
And yet the forum was full of threads that claimed, that no one is playing survivor. Just because they saw the bonus on the screen. Completely ignoring the 5 minute queue.
I hope that things even out once the bonus is fixed and everyone gets nice short queues.
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@Johnny_XMan said:
It’s whatever about people saying they are leaving, but a 5 second endurance doesn’t address Camping and Tunneling.
I am not sure in what world they thought that killers can’t just wait it out the same way they have been doing now.
I do not blame survivors for wanting to leave the game. It is within their own right to do so.
So... we should take the free BT away?
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@Johnny_XMan said:
I agree and I encourage survivor mains to speak up.
Nothing better than the good old us vs them, right?
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3077052#Comment_3077052
My survivor queues went from several minutes during evenings pre-update to instant tonight. Can't say without hard data but it's very unusual for my region.
The day of the patch release survivors had long queues and killer was instant. Right now it's inconsistent.
But if survivors were really dropping the game in masses, then queues would be considerably longer.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3077136#Comment_3077136
Most give up because they're getting tunneled and camped out of the game. In fact that's been the most common cause of losses since this patch released.
As I said, they give up from the beginning. When I can finish a whole gen + get 2 unhooks and 3 heals in the time it takes the others to finish 1 gen. Then something is off.
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@Steal2k8 said:
Queue are only same because ppl like me who have jobs finally have time to play lol
Well thank you then, for your contribution to save queue times.





